WGL 2018 Winter - European Open Qualifier #1
Last change: 19.09.2018 22:41
These are the rules for the WGL 2018 Winter - European Open Qualifier #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General
- 1.1. Tournament
- 1.2. Participants
- 1.3. Commitments
- 1.4. Game Account
- 2. Competition Format
- 3. Match Regulations
- 3.1. Game Settings
- 3.2. Hosting
- 3.3. Map Pool & Map Voting
- 3.4. Match Results
- 3.5. Disconnects
- 3.6. Default Wins
- 4. Coverage
- 5. Cheats & Bans
- 6. Rule Violation & Punishment
- 7. Legal Process
- 8. Penalty Point Catalogue
Warcraft Gold League Western Qualifiers are organized by Back2Warcraft in coorperation with the ESL, to select the best western players to participate in the Warcraft Gold League. The following rules are an abstract of the organizers rules. The full roolbook can be found here.
1.1.1. Open Qualifiers
Open Qualifiers are free and open one day tournaments. Check in is required & opened 30 minutes before the open-qualifiers starts.
1.1.2. Main Qualifiers
Main Qualifiers are restricted two day tournaments.
- For European Qualifier #1, 4 players will be invited; 4 players will qualify via Open Qualifier #1.
- For European Qualifier #2, 4 players will be invited from Qualifier #1; four players will qualify via Open Qualifier #2.
- For American Qualifier, 4 players will be invited; 4 players will qualify via Open Qualifier.
Everybody who owns a legal copy of Warcraft III: The Frozen Throne, is able to use NetEase and Battle.net and is not qualified for upcoming WGL competition yet, is allowed to participate in the WGL Winter Western Qualifiers and will be called participant in the following.
- Europe Qualifiers : only players currently living in Europe, the Middle East or Africa can participate.
- America Qualifiers : only players currently living In America or Oceania can participate.
- Every participant has to own a legal copy of WarCraft III: The Frozen Throne to participate in the WGL 2018 Winter Western Qualifiers and be able to run the client of NetEase (dz.blizzard.com) and Battle.net
- Every participant agrees to be available during the days in which the cup takes place. Staying away from the event without a solid reason which has to be communicated to the admins beforehand results in a ban from the next WGL season. This goes for Main Qualifiers and the Main Event.
- By attending the WGL 2018 Winter European & American Qualifiers, participants agree without reservations to comply with the rules and regulations as well as the decisions made by the referees of the WGL 2018 Winter European & American Qualifiers. The application of these rules and regulations is at the sole discretion of the referees. Any decisions made may overrule the following rules and regulations to maintain the spirit of competition. Participants have to obey the instructions made by the referees at all times.
- Every participant acknowledges the right of organizer to modify these rules and regulations at any given time and without prior notice.
- Every participant is asked to maintain an adequate level of respect and friendliness with the other participants and the referees. Insults and unfair or disrespectful behaviour towards the referees and the other participants won't be tolerated and might be punished with a warning or an immediate disqualification.
- Every participant has to stay ready and available for the duration of the WGL 2018 Winter European and American Qualifiers or until his elimination from the tournament. Longer absence needs to be approved by the referees in order to avoid any sort of punishment.
- Participants need to be at least 14 years old.
1.4. Game Account
- Every participant is required to list the Battle.net WarCraft III account that is used to participate in the WGL 2018 Winter European & American Qualifiers in their profile.
- Every participant is responsible for updating his game account if he decides to use a new game account for participation. It is forbidden to use a game account that is different from the one listed in the profile. Violations may result in an immediate disqualification from the WGL 2018 Winter European & American Qualifiers.
- The use of multiple accounts for the same WGL 2018 Winter European & American Qualifiers 2018 is prohibited and will result in a disqualification from the WGL 2018 Winter European & American Qualifiers
- By attending the WGL 2018 Winter European & American Qualifiers all participants agree to their game accounts being visible to third parties.
- By attending the WGL 2018 Winter European & American Qualifiers, all participants must share their real name, age, country and an up to date photo in broadcastable quality with the organizers.
2. Competition Format
2.1. Open Qualifiers
- Competition Format
- Early rounds are Best-of-1
- Quarterfinals are Best-of-3
- Seedings are based on an elaborated admin decision prior to the event to ensure that top participants won't eliminate each other in the early stages of the tournament. Seedings will not be changed within one Qualifier, but subject to change after every tournament in accordance with player’s performance in the tournament.
- Top 4 players will qualify for the proper Main Qualifier
2.2. Main Qualifiers
- WGL 2018 Winter Qualifiers are Double Elimination tournaments
- Early rounds, including WB-Final, are Best-of-3
- The LB-Final and Grandfinal is Best-of-5
- Seedings will be made by the admins
- Top 2 players will qualify for the upcoming mainround of the WGL
- Top 3-6 players of WGL 2018 Winter European Qualifier #1 will qualify for WGL 2018 Winter European Qualifier #2 (invite)
- If a player qualifies to Main Tournament via Netease Qualification (WGL points system), he is still allowed to play in his Regional Qualifiers. If such player qualifies again, he keeps the prize for respective place (i. & ii.), and his qualification ticket goes to the 3rd place of the last regional Qualifier. This 3rd place player doesn’t get prize money.
3. Match Regulations
3.1. Game Settings
- All games are supposed to be played on the NetEase Warcraft Battle Platform as long as the conditions are stable and fair. If that is not the case, games are played on Battle.net in current patch version 1.30.1. The WGL 2018 Winter European & American Qualifiers hereby assumes that it is impossible to create fair conditions on a Chinese Server between American and European players and will run games on Battle.net
- The match settings have to meet the following requirements:
- Game Speed: Fast
- Lock Teams: Yes
- Random Races: No
- Random Hero: No
- Observers: Full Observer
- Visibility: Default
- Handicap: 100%
- If the game is broadcasted, the casters are permitted to force the players to use red and blue as player colors. The player mentioned first in the grid has to pick red.
- Games will be hosted by one of the WGL 2018 Winter Qualifier referees
- Games will be hosted on the hostbot that provides the fairest conditions to both participants. Referees have the authority to determine a hostbot.
- If players host their own match without knowledge or permission of an official referee, the result will not be accepted and the game has to be replayed
- Referees are only allowed to start matches if both participants are ready
- Referees and players have to make sure that the correct map is hosted. A protest after the match has been played for more than one minute is void
- If one of the participants experiences temporary difficulties during a match, he has to communicate this to his opponent by taking a timeout.
- If the problem is not fixable without leaving the game, it’s up to the referee to decide on how to proceed
3.3. Map Pool & Map Voting
- The map pool contains the following maps:
- Ancient Isles
- Echo Isles
- Last Refuge
- Terenas Stand_LV
- Turtle Rock
- Twisted Meadows
- Players have to decide on a race before the veto process starts
- Map vetoes will be made before the match starts
- For a Best-Of-1, both participants alternately eliminate one map until only one remains (A-B-A-B-A-B). The remaining map will be played. The participant mentioned first in the grid starts with the procedure
- For a Best-Of-3, both participants alternately eliminate one map until only three remains (A-B-A-B). The participant mentioned first in the grid picks the first map. Afterwards, the loser of the match prior determines the map.
- For a Best-Of-5, both participants alternately eliminate one map until only five remains (A-B). The participant mentioned first in the grid picks the first map. Afterwards, the loser of the match prior determines the map.
- A map may only be played once during each match
- Vetoes and Picks must be told to the official broadcasters if asked
3.4. Match Results
After finishing a match, the loser has to confirm their loss
- In the event of a disconnect during the first four minutes of the match, the game will be restarted if there was no contact yet between the participants. The participants have to call a referee if the problem occurs frequently.
- If a participant disconnects after the fourth minute has passed, it is up to his opponent whether the match will be restarted or not. A referee needs to be informed no matter the decision!
- If the disconnected participant was clearly winning the match, the replay needs to be send to a referee who will then decide whether the match has to be restarted or not.
- In case of a rematch the participants have to choose the same races they picked in the initial match. If a participant chose random races, he has to pick the race which he eventually ended up playing as in the initial match.
3.6. Default Wins
Under the following circumstances a participant is allowed to claim a default win by contacting a referee.
- His opponent didn't show up until 15 minutes after the match had been created on the WGL 2018 Winter Qualifiers tournament webpage. Under certain circumstances and in order to ensure fair play, the referees are allowed to increase/decrease the deadline of 15 minutes.
- His opponent has entered an invalid and/or different game account in his profile than the one he entered the game with. Referees are allowed to set a deadline for the participant to change his game account accordingly.
- No observers are permitted, even if both participants agree.
- Referees, official broadcasting partners (video streams) and coverage partners are always allowed to observe a match
- Video streams have to set up with a delay of at least three minutes.
- Players are allowed to stream their own games with a delay of at least three minutes.
- Streams other than WGL’s official broadcasting partners are not permitted to cover the event at later stages than Ro16 at Pre-Qualifiers and not permitted to cover the Main Qualifiers at all
5. Cheats & Bans
- The use of cheats, hacks, third-party tools, smurfing or any violations against the following rules are strictly forbidden and will result in a disqualification from the WGL 2018 Winter Western Qualifiers
- It is forbidden to watch or to listen to any sort of broadcast of your own matches while the match is still underway.
- he admins reserves the right to ban participants from the WGL 2018 Winter Western Qualifiers because they have been banned from other leagues or tournaments for cheating or unfair behaviour. Any kind of unmannered behavior (insulting, profanity etc.) will cause ban as per referee's decision at any stage of tournament.
- Technical lose can be given for abusing ingamebugs. Decisions are made by the head admins. For example:
- infinite invulnerability (during teleportation and cancellation of teleport to a moving Tree of Life)
- staff of the Goblin Zeppelin by the hero with this hero jumping inside of zeppelin
- The player has the right to take a break in the game for up to 5 minutes. If the pause is prolonged, the opponent has the right to call for the techwin by referee's decision. Players who have qualified for the final may take a break for 15 minutes before the first game. The following breaks between games are no more than 5 minutes.
- Trying to qualify through a different Regional Qualifier than the one a player belongs to will result in a one year ban from any WGL competition. This ban could be extended to other international tournaments as well.
6. Rule Violation & Punishment
- Any breach of the rules may be punished with a default loss or a disqualification from the WGL 2018 Winter Western Qualifiers.
7. Legal Process
- Legal proceedings are not permitted
8. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show||Team: 3; Player: 2|
|Reject compulsory challenge||Normal : 1 |
Intense : 2
|Abort match||Player / Team: 4|
Use of ineligible player
|Inactive barrage||Player / Team: 3|
|Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Left match||Player/Team : 4|
|Ladder mixed : Play with wrong Team or Changed Random||Player : 3 first Time, 4 for the next time|
|Modify a team||Player / Team : 6 + 1 month LeagueBan|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
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