Rules

play UT Pre-Alpha Spring League 2017 Groupstage Europe

Last change: 21.03.2019 13:19

These are the rules for the UT Pre-Alpha Spring League 2017 Groupstage Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Map Pick/Veto

If maps aren't already set in the Cup Quick Rules on the ESL website or on your match page, the map pick/veto is used there, under contestants. Rules are as follows:

  • A contestant starts banning
  • Contestants take it in turns banning maps until the number of maps needed remain
  • Contestants take it in turn picking maps until one map remains
  • Maps are played in the order they were picked, the remaining map is played last

2. 1on1 Map pool

If no map pool is set in the Cup Quick Rules, this is the default:

  • DM-ASDF
  • DM-Coma
  • DM-DeckTest
  • DM-Echo
  • DM-Erase
  • DM-Lea
  • DM-Protracted
  • DM-Pure
  • DM-Solo

3. Match rules

Matches "best of" is defined in the cup info page. Default for most cups are Round 1 is Bo1 while rest of the cup are Bo3.

3.1. Servers

Every HUB or Server with Replay recording on, maps from the map pool and mutators stated in match settings can be used. However, matches should always be played on recommended Hubs. In case one of the competitors wants to play on another Hub and if there is no mutual agreement, one of the recommended Hubs must be picked. Else leave a comment in the match on which Hub, that is not part of the recommended Hubs, you play on. Reasons for playing on recommended HUBs are admins can track matches easier, simpler live coverage and finding your opponent already in game. Recommended HUBs:

3.1.1. Europe

  • PHX
  • (ESL) any
  • UnrealPUGs any

3.2. Ingame

3.2.1. Spectators

Spectators are allowed only if both contestants agree. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer).

Players should only allow spectators they trust. It is not allowed to protest after a match to complain about spectators that were allowed in the game.

3.2.2. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.

3.2.3. Possible Pre-Alpha Bugs and Glitches

Due to the "Pre-Alpha" nature of the game, a player may request a rematch if a bug or glitch occurs that affects the outcome of the game. A player must prove that the outcome of the match was affected by the bug, either by using demo evidence, shadowplay or some witness regarding the event.

4. 1on1 Match settings

  • Timelimit: 10 minutes
  • Weapon Stay Off
  • Force Respawn On
  • HitSounds
  • No Pickup Timer
  • No Spawn Protection
  • No Superpowerups
  • Armorware
  • Weapon replacement Grenade Launcher -> Bio Rifle

Plus any addition in Cup Main Page.

5. Match media

All match media (screenshots) must be kept for at least 7 days. In general, you should upload the result screenshot from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for. Both players are responsible for uploading the result screenshots of the match to the match page as soon as possible after the match.

5.1. Demos/Replays

Demo recording is mandatory for all ESL matches. Every match must be played on server/HUB with replay recording on.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.