TM2 Stadium Competition Premiership Season 16
Last change: 04.12.2017 14:22
These are the rules for the TM2 Stadium Competition Premiership Season 16. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General
- 1.1. Fairplay
- 1.2. Admin Team
- 1.3. Adding players
- 1.4. Communication
- 1.5. Season
- 1.6. Team size
- 1.6.1. Guest driver conditions
- 1.7. Gameaccount
- 1.8. Rankings
- 2. Game Progress
- 2.1. Before the match
- 2.1.1. Match rules
- 2.1.2. Working of a match
- 2.1.3. Tennis Mode
- 2.1.4. Most important Server Settings
- 2.1.5. Maps
- 2.1.6. Lineup restrictions
- 2.2. In the match
- 2.3. After the match
- 3. Penalties
All participants of the CPS are expected to behave in an appropriate and respectful manner towards other participants, spectators and the admins. In special cases, the admin team reserves the right to change or expand the rules if necessary and the right to make decisions which are not covered by the rules, to preserve the spirit of fair competition and sportsmanship.
1.2. Admin Team
- Rasque - firstname.lastname@example.org - CPS Staff Head, Global Staff Head ESL TM
- Space - email@example.com - CPS Admin
- Hellscythe - firstname.lastname@example.org - CPS Admin
1.3. Adding players
No player is allowed to play for more than one team during the same season: once a player left his team during the season, he is not allowed to play for any other team anymore.
You can add new players to your team until Saturday, December 5th (23:59 CET). At that date all teams will be locked and no-one will be able to join your team anymore. Make sure to have your line-up fixed before then!
If you have questions or need support, the best way to reach all admins is with the Support Ticket system. You can also send us a mail (see 1.2) for smaller questions. If we have to contact you, we will do so via the mail, so make sure you check your mail regularly for any updates concerning CPS.
The CPS16 officially starts on Sunday, 6th December, while the first mappack is released on Sunday, 29th November.
The groupstage will consist of groups with ~8 teams. During the groupstage each team will face all other teams once, so the groupstage got 7 playdays. After those playdays the playoffs will start. Information on the Playoffs can be found in the announcement news.
1.6. Team size
The number of playing people per team is restricted by:
- CPS Premier League: 6-14
- CPS Open League 1st Division: 6-16
- CPS Open League 2nd Division: 6-18
- CPS Open League 3rd and 4th Divisions: 6-22
All registered players can play and there is no non-playing position. If a team has too many people in their lineup, it will receive Penalty Points according to Rule 3.3. Honorary and inactive members are not allowed!
1.6.1. Guest driver conditions
For the Premier League, we will restrict these teams to have a maximum of one guest driver.
- Guest definition: coming from a team which is known for driving team tech tournaments (CPS, STC, TMM). All cases can be investigated, to be sure you won't disrespect this rule, submit a support ticket.
- Guest drivers are not allowed to play the 1on1 submatch.
- Guest drivers are not allowed to play more than 2 submatches.
Each player has to have his gameaccount entered on his ESL profile, named ‘Trackmania 2 (Maniaplanet ID)’, which is your ManiaPlanet login. It can be found in your 'Profile' ingame at 'Login'. During the season, the players on the server will be only responsible for checking the validity of their opponents! In case of problems, make screenshots before reporting a questionable situation.
If at the end of the season two teams have the same amount of points, then the team that won the direct match will get the better position. If that match ended with a draw, the overall score difference is the next deciding factor. If that is also the same, the small submatch points of the direct match will decide. If it’s still the same, then the team that won the 5on5 in the direct match gets the better ranking position.
2. Game Progress
2.1. Before the match
2.1.1. Match rules
For each Playday there is a default date, which overrides every other date:
- Playday 1 – Sunday, 6th December: 20.00 CET
- Playday 2 – Sunday, 13th December: 20.00 CET
- Playday 3 – Sunday, 20th December: 20.00 CET
- Playday 4 – Sunday, 3rd January: 20.00 CET
- Playday 5 – Sunday, 10th January: 20.00 CET
- Playday 6 – Sunday, 17th January: 20.00 CET
- Playday 7 – Sunday, 24th January: 20.00 CET
If both teams agree the match can be moved. It is allowed to move the match up to 3 days in before of the default date, and up to 7 days after the default date (exception: last playday - write a ticket in that case). Make sure to decide a date to play before the default date!
Since there will be holidays, you can request a match postponement within a reasonable timeframe. The group stage has to be ended before February though.
2.1.2. Working of a match
The match consists of 4 submatches:
- 1on1: the winner gets 1 point
- 2on2: the winner gets 1 point
- 3on3: the winner gets 2 points
- 5on5: the winner gets 2 points
That makes a total amount of 6 points and the following results are possible: 6-0, 5-1, 4-2, 3-3. Those points need to be entered into the result sheet. If the result is 6-0, 5-1 or 4-2 for your team, then you won the match and receive 3 ranking points. The team that lost receives 0 ranking points. If the match ended with a draw 3-3, then both teams receive 1 ranking point.
The 1on1, 3on3 and 5on5 are played until one team won 7 rounds (Best of 13). The 2on2 is played until one team won 5 rounds (Best of 9). Therefore the Point Limit for the 2on2 is 5.
The submatches can be played in the given mode (e.g. 4on4 instead of 5on5 is not allowed) only. It is up to the teams if they play a 5on5 submatch with 4on5, but the team which cannot show up FIVE playing player in an ESL premiership match, will receive 3 minor penalty points.
2.1.3. Tennis Mode
The submatches 3v3 and 5v5 have to be played in Tennis Mode. This means that the winning team needs to have 2 points more than their opponent. For example: 8-6, 9-7, 10-8.
2.1.4. Most important Server Settings
Mode: Team Max Players: 10 Point Limit: high enough (due to tennis mode rule), e.g. 50 Max points: 10 Respawn is NOT allowed!
There will be three CPS mappacks with three maps each, giving a total of nine maps for the complete CPS season. A separate newspost will be released with more information about the mappacks. Three mappacks will be used during groupstage (playdays 1-3, 4-5, and 6-7), and one during playoffs.
However, many other maps will be used on upcoming YOLO cups, so numerous maps will not be unused.
2.1.6. Lineup restrictions
The 1on1 player isn't allowed to play the 2on2. Therefore each participant can play a maximum of 3 submatches.
2.2. In the match
2.2.1. Changing players during a submatch
It is not allowed to change the players during a map is being played. The only exception is if a player had a disconnect and doesn't come back within 5 minutes, this player can be substituted then.
2.2.2. No Show
If a team doesn't show up within 20 minutes after the default date, you have to open a protest ticket and DO NOT set it as no-show because you cannot save a defwin! The team that didn't show up nor replied/refuses to play the match in the ticket loses the match 0-6 by a default loss and will receive 1 major penalty point. After 2 No Shows in one season, a team is disqualified from the current season. This means that you must not set the match as exception (no-show) because we are using League Penalties, which affect the overall league ranking and not the teams’ actual existence in ESL!
2.3. After the match
2.3.1. Match result & Match Media
The result has to be entered and confirmed by both teams after the match has ended. Furthermore all match media (screenshots) is advised to be uploaded to the match page. If both teams accept the results, it is fixed. Should the page close it during night time automatically and you have problems with the result, you have to open a support ticket. We only accept complaints, however, with screenshots!
After the end of the match you can write a Protest Ticket. Please describe clearly what your Protest is about and proof your claims by screenshots, replays, etc. if possible.
If a team is breaking the rules and/or doesn't play fair according to rule 1.1, this team can receive Penalty Points (PPs). As the rulebook can't cover all possibilities, the amount of PPs will be accorded to the severity and frequency in some cases. This is valid for example for insults, spamming, using horns, unsportmanlike behaviour, etc.
Please remember that we can and will only punish a team if we have clear proofs! Therefore you should always do screenshots, save replays etc incase something is going wrong!
There are Minor and Major PPs. 1 Major PP = 10 Minor PPs!
3.2. Point reduction
At the end of the group phase the PPs will reduce the teams' ranking points. Each Minor Penalty comes with 0,1 point deduction. Each Major Penalty comes with 1 point deduction. By reaching 30 minors/3 majors: the team is disqualified from the current season.
3.3. Penalty Point Catalogue
- No Show: 1 Major PP
- Using Cuts: 1 Major PP and the submatch where the player used a cut will be lost (only if a player also finishes the run, it's counted as "Using Cuts")
- Using Respawn: 2 minor PP for the hosting team for wrong server settings (only if a player also finishes the run, it's counted as "Using Respawn"). This case must be reported with a valid evidence (screenshot/replay/stream etc)
- Faker/playing with someone else's account: 1 Major PP and the submatch where the faker played will be lost
- Use of ineligible Players: 3 Minor PPs and the submatch where the ineligible player drove will be lost
- Too many players in team lineup: 5 Minor PPs
- Playing without a Gameaccount: 2 Minor PPs and the submatch where the player drove will be lost (screenshot needed)
- Not respecting Tennis Mode rule: 2 Minor PPs for both teams
- Playing with different number of people on submatches: 3 Minor PPs for the team with different roster
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