VR CL Unspoken Europe Week #1 Registration
Last change: 29.10.2017 10:25
These are the rules for the VR CL Unspoken Europe Week #1 Registration. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
Online Play & Offline Event Qualification:
There are five (5) weekly online Events for each game in the VR Challenger League. Players can participate in an Event in the following ways: Pre-Registration: Players can guarantee their spot in one of the weekly tournaments by registering on the ESL Play website, and checking in 15-30 minutes prior to event start. You must create an account with ESL Play to register for the weekly tournaments. Registration: If you did not register prior to the event, and if all spots in the bracket have not been filled at check in 15 minutes prior to the start of the tournament, you can register at one of the 5 other brackets occurring at the same time. The maximum number of players per bracket is capped at 16.
Participating in online Events will earn players or teams points towards qualification in offline Events. The top 4 ranking players or teams will earn preferential seeding in offline Events. The points and prizing system is outlined in the “Scoring Structure” section of this rulebook.
During the Tournament, individuals will compete against others in their pre-set designated bracket in the videogame “The Unspoken” (the “Game”) on Oculus Rift. Each duel between two players will consist of three, three round matches. Duels take place across a variety of arenas and the player is allowed to choose their class and loadout. Players will fight against their opponent in a 1-on1 arena, and the player who wins the best of 3 matches will win their duel and advance in the bracket. Participants are responsible for understanding the Game controls and instructions. All matches will be tracked by the Game’s internal scoring and winner determination system and will be deemed the official result for all purposes of this Tournament. Competitors must be 13 years of age or older to compete.
PLAYER RULES - The Unspoken
1.1 Competitor Responsibilities
Competitors are expected to start their match as soon as the Game settings are verified and all hardware is confirmed to be working. There is no warm-up allowed.
1.2 Intentional Disconnects
If a participant intentionally disconnects from the Game and is not able to reconnect to the Game, then a loss will be given to the participant. It is at the sole discretion of the TD as to what constitutes an intentional disconnect.
1.3 Unintentional Disconnects
In the event of a Game disconnection or stoppage in Game play not caused by an individual player, it is the responsibility of both competitors to reach out to the TD for a resolution. Disconnections are not automatic grounds for a loss unless determined by an administrator or if one competitor explicitly forfeits. If a competitor unintentionally disconnects from the Game and is not able to reconnect to the Game, then Tournament officials will determine if the Game state can be restored to a similar point. If the Game cannot be restored, then the Tournament administrator will use its judgement on how to restart the Game.
1.4 Administrator Pause
At any time during a live match, an administrator may ask a competitor to pause their Game for any reason. Competitors are expected to follow this guidance promptly and within reason.
2. In-game Settings
- A duel consists of three matches.
- One match consists of three rounds.
- The player with majority match wins is the victor of the duel.
- Players can choose any of the five (5) provided classes: Anarchist, Kineticist, Blackjack, Drifter, or Electromancer.
- Players can choose their own loadout.
- Loadouts must not contain duplicate Artifacts.
- Players can change class and loadout between tournament duels and rounds.
- The higher seeded player (lower number) will be the duel host and inviter.
- The lower seeded player (higher number) will be the duel client and invitee.
- The client selects the first arena.
- Subsequent arenas will be selected by the previous match’s loser.
- In the event of a disconnect or technical issue, subsequent rounds within the match are replayed in the one (1)-round format.
3.1 Any attempt to glitch the Game to gain an advantage is prohibited.
4. Competitor Conduct
4.1 Abusive behavior, including harassment and threats, is prohibited. 4.2 Gambling, including betting on the outcome of matches, is prohibited. 4.3 Collusion is defined as any agreement among two or more Players to disadvantage other Players in the competition. Collusion between players is strictly prohibited. Examples of collusion include, but are not limited to: 4.3.1a Any form of match-fixing. 4.3.1b Agreeing to split prize money.
5. Rule Enforcement and Penalties
All participants in the Tournament will be required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which, includes, but is not limited to: racism, profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Sponsor representative, may be reviewed by Sponsor and is grounds for disqualification. At the discretion of Tournament administration, penalties can be assessed for violations of rules or conduct that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to, the following: 5.1 Verbal warning 5.2 Automatic match loss 5.3 Loss of prizes. Any accusations of unsportsmanlike conduct must be brought to the attention of the Sponsor representative immediately following the match in which the alleged action has occurred for investigation by the presiding Sponsor representative. Persons found tampering with or abusing any aspect of this Tournament, or whom a Sponsor believes to be causing malfunction, error, disruption or damage may be disqualified.
6. Spirit of the Rules and Competitive Integrity
These Rules may be modified as necessary during the Tournament to add further clarity, correct errors, or address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will be to ensure a fair Tournament through consistent rulings.
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