Game rules

Reglamento Campeonato TFT: Galaxias

Las reglas son una guía y las decisiones de los administradores pueden diferir de ellas en función de las circunstancias. Si tiene alguna pregunta acerca de las reglas, por favor, escriba un ticket de soporte.

1. Elegibilidad

1.1. Elegibilidad de jugadores

Para participar en los torneos organizados por ESL, debe reunir los siguientes requisitos. No cumplir alguno de ellos, considerará al jugador como inelegible.
  • Todo jugador tiene que estar registrado debidamente en la plataforma de ESL Play.
  • El jugador debe vincular su Cuenta de juego (Nombre de invocador) a su perfil de ESL Play.
  • El jugador debe tener al menos 16 años de edad.
  • El jugador debe ser residente en alguno de los países especificados como aptos para ser parte en esta competición.
  • El jugador debe tener el tutorial completado.
  • El jugador debe tener instalada la última versión del juego para poder participar. Las actualizaciones deben ser instaladas antes de que comience el torneo.

1.2. Cuenta de juego (Nombre de invocador)

El jugador debe tener su Nombre de invocador del servidor correspondiente actualizado. Un Nombre de invocador inexistente o incorrecto puede suponer la descalificación, según el caso. Si se ha introducido erróneamente o no está actualizado, los resultados no serán considerados al finalizar el encuentro. Un administrador de ESL tomará las acciones correspondientes en caso de sospecha.

El Nombre de invocador no pueden contener, vulgaridades u obscenidades. ESL cuenta con la habilidad de negar o descalificar a un jugador si no cumple con las normas establecidas. Tampoco podrá contener palabras que puedan ser interpretadas como apología del terrorismo, nazismo, xenofobia o cualquier otra temática considerada censurable.

1.3. Restricciones de residencia

El jugador debe ser "residente" en alguno de los países especificados como elegibles para poder participar en los torneos. Se considera residente a todo usuario que radique y juegue en los siguientes países:
  • LAS: Argentina, Bolivia, Chile, Paraguay, Perú y Uruguay.
  • LAN: Aruba, Bahamas, Barbados, Belice, Bonaire, Colombia, Costa Rica, Cuba, Curazao, Dominica, República Dominicana, Ecuador, El Salvador, Guayana Francesa, Granada, Guatemala, Haiti, Honduras, Jamaica, México, Nicaragua, Panamá, Puerto Rico, San Cristóbal y Nieves​, Santa Lucía, San Vicente y las Granadinas, Trinidad y Tobago, y Venezuela.

1.4. Nombre y foto de jugador

ESL se reserva el derecho de prohibir el uso de nombres y/o símbolos inapropiados en sus competencias. Esto incluye, sin ser limitativo:
  • Cualquier palabra o símbolo protegido legalmente están prohibidos en general a menos que el dueño otorgue el permiso correspondiente.
  • Publicidad o promoción de patrocinadores que sean única o ampliamente conocidos por pornografía, uso de drogas o cualquier otro tema o contenido para adultos.
  • Cualquier nombre/símbolo respecto al origen, religión, política, raza, género, condición física o mental, orientación sexual, xenofobia, o cualquier tema que pudiera ser considerado censurable no está permitido.

1.5. Inscripción & Check-In

Cada solicitud de inscripción del jugador será revisada por un administrador antes de su definitiva aprobación. Dicha solicitud puede ser denegada en caso de no cumplir con todos los requisitos antes establecidos.

Antes del comienzo de cada competencia, los jugadores deberán realizar una confirmación de participación (Check-In). No realizar esta acción en el tiempo dispuesto hará que el jugador no pueda participar en dicha copa.

2. Estructura de la competición

La competencia se disputará en el formato Todos-contra-todos, mejor conocido por sus siglas en inglés como FFA (Free For All). Los torneos FFA están estructurados para enfrentar a un grupo de jugadores "todos contra todos" durante múltiples partidas en un número establecido de rondas. El sistema otorga "Puntos Locales" a los jugadores en base a su posición final en las partidas. Los jugadores con mejores posiciones obtienen una mayor cantidad de puntos.

Los participantes son divididos en grupos de hasta 8 jugadores (dependiendo de la cantidad de jugadores que hicieron check-in).

Los jugadores obtienen puntos de acuerdo a su posición en los resultados finales de cada partida.

Los puntos se acumulan con cada partida y se muestran en el "Ranking General" de la copa.

2.1. Regional Open

  • En esta etapa se jugará un torneo abierto para todos semanalmente (alternando entre LAS y LAN). Cada copa constará de 3 rondas de 3 partidas, esto dividido en 2 días.
  • El primer día los participantes jugarán 2 rondas, sumando puntos en cada una de sus partidas. Al finalizar estas rondas se hará un conteo de puntos (Ranking General) y los jugadores que hayan alcanzado el top 64 (incluyendo empates) pasará al segundo día.
  • El segundo día los jugadores en el top 64 (incluyendo empates) disputarán una última ronda de 3 partidas, dónde, igual que el día anterior, sumarán puntos y se determinará su posición final del torneo, obteniendo puntos en el Ranking Global de la Regional Open.
  • Los mejores 128 jugadores del Ranking Global de cada región avanzarán a la siguiente etapa.
Puntos Locales
Resultado Puntos
60
50
45
40
35
30
20
0

Puntos Globales
Resultado Puntos
150
120
110
100
90
6º - 8º 80
9º - 16º 60
17º - 32º 50
33º - 64º 40
65º - 128º 30
129º - 256º 15
257º - Xº 5

2.2. Regional Closed

  • En esta etapa cada copa (LAS y LAN) constará de 2 rondas de 3 partidas, esto dividido en 2 días.
  • El primer día los 128 participantes jugarán 1 ronda, sumando puntos en cada una de sus partidas. Al finalizar esta ronda se hará un conteo de puntos (Ranking General) y el top 64 pasará al segundo día.
  • El segundo día los 64 mejores disputarán una última ronda de 3 partidas, dónde, igual que el día anterior, sumarán puntos pero esta vez será para determinar directamente a los mejores 32 para la última fase en línea.
  • Los mejores 32 jugadores del Ranking General de cada región avanzarán a la siguiente etapa.

2.3. Regional Final

  • La última etapa online constará de 2 rondas de 3 partidas, esto dividido en 2 días.
  • El primer día los 32 participantes jugarán 1 ronda, sumando puntos en cada una de sus partidas. Al finalizar la ronda se hará un conteo de estos puntos (Ranking General) y el top 16 pasará al siguiente día.
  • El segundo día los 16 mejores se enfrentarán en una última ronda de 3 partidas. ¡Será el momento clave para determinar al top 4 de cada región quienes pasarán a la última etapa presencial: La final del LATAM!

3. Información

3.1. Host y creación de la sala

El Host es el primer jugador que se muestra en la lista de jugadores en la página de partida (Ver imagen). En caso de que el jugador que se encuentra primero en la lista no se encuentre disponible, el segundo participante en la lista será el nuevo host.

El host es el responsable de crear la sala dentro del juego y de invitar a todos los jugadores de su grupo.

El host debe tomar una captura de pantalla de la sala antes de empezar la partida (la lista de invitados debe de ser visible). La captura de pantalla debe ser subida a la página de partida.

3.2. Servidor

Todas las partidas deben ser jugadas en el servidor correspondiente de cada región.
  • Latinoamérica Norte (LAN).
  • Latinoamérica Sur (LAS).

3.3. Un jugador no aparece / No show

Cada jugador tiene 10 minutos para presentarse a una partida. (Fecha de inicio de partida o final de última partida + 10 minutos). No presentarse dentro de los 10 minutos, resultará en una derrota por defecto para el jugador ausente. Los horarios de las próximas partidas están sujetos a la finalización de la anterior partida.

Los jugadores ausentes reciben 0 Puntos Locales en la partida donde no se presentaron.

En caso de que un oponente no se presente a tiempo, se deberá subir a la página de partida una captura de pantalla que muestre la sala de la partida creada con todos los participantes disponibles. La fecha y hora del Sistema Operativo deberá verse en la captura de pantalla. Los administradores tienen siempre la última palabra, por lo que pueden intervenir en una partida y determinar si debe ser jugado o no.

3.4. Chat de partido

Los jugadores deben estar conectados al chat de partido de ESL Play para comunicarse con los demás jugadores de su grupo. El chat de partido se encuentra ubicado en la esquina inferior derecha de la página web de ESL. En algunos casos, los administradores enviarán instrucciones o solicitarán información por este medio (Ver imagen).

4. Reglas de competición

4.1. Preparaciones del juego

Se ruega que los jugadores resuelvan cualquier problema antes de que la partida comience. Los problemas de conexión o de hardware conlleva la inmediata descalificación por parte de los administradores.
  • Confirmar que el partido está configurado con los parámetros correctos.
  • Comprobar que todos los jugadores que van a jugar son los correspondientes a la lista de jugadores del grupo.

4.2. Tiempo entre partidas

Dentro de cada ronda se mostrará el número de partidas que un grupo debe jugar. Una vez que una partida haya concluido, los 2 primeros jugadores deberán subir capturas de pantalla con los resultados finales en la página de partida. Realizado esto, el grupo deberá comenzar la siguiente partida lo más pronto posible. Los horarios de cada partida son referenciales, esto significa que si la partida ha durado 30 o 45 minutos, inmediatamente deberá jugarse la siguiente, sin tener que esperar obligatoriamente la hora estipulada. (Ver imagen).

4.3. Salas incompletas

Si un jugador de un grupo no se presenta después del tiempo de tolerancia (10 minutos), el juego debe de comenzar sin él, sin embargo, la sala encontrará un jugador al azar. Invitar amigos a la sala no registrados en la copa está estrictamente prohibido.

Los jugadores encontrados al azar no serán tomados en cuenta para la asignación de posiciones y la distribución de "Puntos Locales”. Por ejemplo: Si un juego comenzó con 7 participantes + un jugador aleatorio y este último consigue el primer lugar, todas las posiciones se recorren, es decir, el segundo puesto en el juego obtiene el primer lugar y lo mismo para el resto de participantes.

4.4. Desconexión de jugador

La partida continuará en caso de que un jugador se desconecte. El jugador deberá de volver lo antes posible y seguir jugando.

4.5. Rehacer la partida

Los jugadores pueden estar de acuerdo en repetir el partido en caso de que el encuentro presente algún problema (bugs o desconexiones múltiples de jugadores). Un partido solo se puede repetir bajo la autorización de un administrador. Para ello debe de ponerse en contacto con la administración a través de un ticket de soporte.

4.6. Finalización del partido

El juego finaliza cuando solo un participante queda en pie.

4.7. Resultados

Una vez que una partida haya concluido, los 2 primeros jugadores de la partida (El top 2) deberán subir las capturas de pantalla con los resultados finales a la página de partida. Las capturas de pantalla deben mostrar la tabla de posiciones de todos los participantes del grupo. En caso de conflictos en el juego, las capturas de pantallas serán tomadas en consideración.

Para subir una captura de pantalla se debe hacer click sobre el botón “Subir” del recuadro “Media del partido” y seleccionar la imagen a subir (Ver imagen).

Con la finalidad de identificar con mayor precisión las capturas de pantalla subidas, solicitamos a los jugadores que el nombre de las capturas de pantalla indiquen el número de la partida y la posición en la que termina el jugador que las sube. Ejemplos: “Partida 1 - Primer lugar”, “Partida 2 - Segundo lugar”.

4.8. Desempates

Ranking General

En el caso de que no exista un claro Primer Lugar, se generará una ronda adicional solo para los jugadores empatados en la primera posición del Ranking General.

Ranking Global

En caso de existir empates en el Ranking Global que afecte directamente a la clasificación a la siguiente etapa.

  • Se consultará el Ranking General de cada uno de los clasificatorios en la que los jugadores empatados hayan participado.

4.9. Acciones ilegales

Cualquier acción que conlleve algún tipo de ventaja injusta sobre el o los oponentes se considera ilegal. Esto incluye el abuso de cualquier tipo de bug.

4.10. Soporte

En caso de cualquier problema en una partida, es responsabilidad de los jugadores crear un ticket de soporte y comunicarse con el equipo de administradores lo más pronto posible. Para crear un ticket de soporte, seleccione la pestaña “soporte” desde la página de la competición.

4.11. Problemas técnicos

Los jugadores son responsables de sus propios problemas técnicos, los cuales incluyen, pero no se limitan a, problemas de hardware, software y/o conexiones a Internet. Las partidas no serán reprogramadas por dichos problemas y deberán ser jugados de todas formas.

4.12. Cuentas multiples de ESL

En caso de que un jugador presente un caso de multicuenta de ESL este será sancionado. Si se llegara a detectar dicha infracción el jugador puede obtener una descalificación y un bloqueo directo a su cuenta de ESL.

4.13. Espectadores

No se permiten espectadores dentro de la sala.

4.13.1. Retransmisiones

Solo se permite castear una partida de ESL si se establece un acuerdo con un administrador de ESL. Para llegar a un acuerdo, por favor, debe escribir un ticket de soporte.

4.13.2. Streaming personal

Está permitido realizar streaming personal.



* El equipo de administradores tendrá todo el poder de decisión ante cualquier situación no descrita en las reglas. De acuerdo con las evidencias y pruebas recolectadas en los tickets de soporte, el equipo de administradores puede penalizar con 1 a 6 puntos de penalización dependiendo del caso.

System rules

1. ESL FFA tournaments

1.1. Concept

The ESL FFA tournaments are intended to resolve the best players or teams during a multiple round free-for-all tournament. Our system calculates points based on your final position in matches and in some cases adding points for game-specific achievements like kills. The players with the highest points overall will be ranked highest. You can read more from our tournament guide.

1.2. No show

In general FFA lobbies will not wait for players for any longer than 5 or 10 minutes depending on the tournament. If a player or team is not in the match when that time has passed they will forfeit that match. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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