play ESL SC2 Open Team League Autumn 2018

Last change: 05.07.2019 07:51

These are the rules for the ESL SC2 Open Team League Autumn 2018. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Clanwar All-Kill Rules

All-Kill matches are Best of 7 maps, with each team choosing a starting player. The team ranked higher in the ladder tells their first player first.

The first map is agreed on via the challenge, or both teams agree on random so the map is randomly picked by the website. The next map is picked by the losing side. The same map cannot be played twice.

The winner of a map stays on to the next map, the loser is replaced with a new player that has not played before. The first team to win 4 maps, wins the match.

When entering results, enter the overall map wins.

2. Maps

Unless otherwise specified, the map veto rules are as follows

2.1. Veto

  • The highest seeded contestant decides who goes first
    • If there is no highest seeded contestant, a coin flip determines who decides to go first
  • BO1: Contestants take it in turn removing maps from the pool until one map remains
  • BO3+
    • Contestants take it in turns removing maps until the number of maps needed remain
    • Contestants take it in turns picking maps from the maps remaining
    • Maps are played in the order they were picked, the remaining map is played last, if needed

3. Match media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

3.1. Demos/Replays

Both players are responsible for uploading the replay of the match to the match page as soon as possible after the match. In the absence of a replay, the administration may refuse to consider the claim regarding the outcome of this game.

3.2. Streams and observers

Only streamers can participate in the match (120 second delay or more is required). Casters and co-casters voice can be heard on broadcast, except for first person streams.

Observers is allowed only in case of mutual non-objection.

All disagreements about the presence of observers and streamers in the game must be resolved before it starts. After the game is over, claims about the presence of observers in it can be rejected.

4. Match progress

The match consists of min 4, max 7 games on maps from current map pool. Players are required to play with the corresponding accounts listed in the profile. Players must be a member and have the clantag of his team on Battle.Net. "Barcodes" (nicknames of identical or similar shaped symbols) is not allowed for players names.

Lineups can be entered and changed at any time before the match start. If a lineup is not filed until the specified start time of the match, the team receives a technical lose. But in this situation, a match can be played by mutual agreement of the teams, no later than within three days from the date approved in the schedule.

5. Expectations and disconnects

The waiting period for next game start is 10 minutes. If the team is not ready to provide a player after this time, a technical defeat will be counted.

In case of disconnection of the game the game can be resumed from replay. If the disconnected player is not ready to continue game within 10 minutes, his team take techlose at this set.

The player’s waiting time can be increased by mutual agreement of the teams, but not more than 30 minutes.

6. Penalty points

In general, a player can receive up to 6 penalty points, and a team up to 4 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violationNumber of penalty points
No showPlayer: 2; Team: 3
Reject compulsory challengeNormal: 1
Intense (top 10): 2
Use of ineligible player
Inactive barragePlayer / Team: 6
BarragedPlayer / Team: 6
Unregistered playerPlayer / Team: 3
Ringer/FakerPlayer / Team: 6
Playing with wrong gameaccountPlayer / Team: 3
Playing without a registered gameaccountPlayer / Team: 3
Forbidden scriptsPlayer: 2, 4, 6 / Team: 2 - 4
CustomfilesPlayer: 3; Team: 2
Match media
Missing, incomplete replaysPlayer / Team: 1
Missing matchmedia with cheat suspicionPlayer / Team: 6
Faked matchmediaPlayer / Team: 6
Missing Wire Anti-CheatPlayer: 3; Team: 2
Unsportsmanlike behaviour
BugusePlayer / Team: 2
Kick player(s)Player / Team: 4
LeavingPlayer / Team: 4
DeceptionPlayer / Team: 1 - 4
Fake matchPlayer / Team: 6
Fake resultPlayer / Team: 4
CheatingPlayer: 12; Team: 6
Ignoring the matchadminPlayer: 3; Team: 2

In cases not covered by the rules, the league administration will make decisions.