Rules

play S.K.I.L.L. Open Ladder 1on1 Europe

Last change: 24.05.2018 16:31

These are the rules for the S.K.I.L.L. Open Ladder 1on1 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Ladder Rules

1.1. Challenging

In a ladder, any participant may challenge another. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one penalty point. If both participants are in the top 10 then the refusal will be punished with 2 penalty points.

A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.

Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.

1.2. No show

If your opponent does not show after 20 minutes, following steps must be taken:

  • In Cups/Leagues, open a protest providing no show evidence and wait for the Staff reply
  • In Ladders enter the result as your opponent did not appear in time. Do not enter a default win for yourself!

In Instant Challenger matches, the no show time is 10 minutes.

1.3. Agreements

Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.

Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.

All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.

Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.

The following rules may never be changed by arrangement: (a) Entering results for matches that have not been played (b) Allowing players to play that are barred because of penalty points, or are barred in the league due to a ban (c) Allowing players to play that in leagues with premium requirement that are barred for not having Premium

1.4. Settings

1.4.1. Blasting & Seizure

  • Rounds limit: 12
  • Mode: 3on3
  • Join during the game: on
  • Third-person perspective: off
  • Change teams: Apply
  • Killcam: off
  • Team balance: off

1.4.2. Capture

  • Score: 1 / 1400
  • Mode: 3on3
  • Join during the game: on
  • Third-person perspective: off
  • Killcam: off
  • Team balance: off

1.4.3. Sniper - Point Battle

  • Score: 3000
  • Mode: 3on3
  • Join during the game: on
  • Third-person perspective: off
  • Killcam: off
  • Team balance: off

1.4.4. Single

  • Score: 500
  • Players: 6
  • Join during the game: on
  • Third-person perspective: off
  • Killcam: off

1.4.5. Party Mode - Glass

  • Score: 9
  • Mode: 3on3
  • Join during the game: on
  • Third-person perspective: off
  • Killcam: off
  • Team balance: off

1.5. Weapons

  • 1v1/2v2 Cups: Sniper isn't allowed.
  • 5v5 Cups: Only one sniper per team is allowed.

1.5.1. Allowed

  • All weapons (camo-versions) that have same statistics as their normal versions are allowed e.g. HK417 Frozen
  • AUG A3, AK 103, M4A1, K2, SCAR-H, FAMAS, HK417, G36C, XM8, M16A3, SCAR-L,Type 89, GALIL, SAR-21, ACR, AN-94, K1
  • UMP45, KRISS Super V, MP7A1, MP5K, P90, CS/LS 06
  • BenelllM4, M870
  • Glock17, SIG Sauer P226, Baretta M92FS, CZ7580, Infinity, Jericho 941, S&W Model 60, (Colt) M1911
  • PSG1, CheyTac M2000, AWP, CZ700, M40A1, TRG-42
  • Grenades: M67, M84, M18, Tear Gas Grenade, M14 TH3 Incendiary Grenade
  • ORGELBOXES: CheyTac M200 Carbon, CheyTac M200 Aurora, AWP White, FAMAS Puzzle, Beretta M92FS Puzzle, PSG1 Puzzle, AK-103 Puzzle, SCAR-L Frozen, HK417 Halloween, Benelli M4 Halloween
  • ORGELBOXES: AWP Frozen, HK417 Frozen, AUG A3 Aurora, K2 Aurora, FAMAS Aurora, HK417 Aurora, AK-103 Aurora, CheyTac M200 Aurora, M4A1 Aurora, FAMAS Halloween, Kriss Vector Halloween
  • ORGELBOXES: Infinity Heart and AUG A3 Heart

1.6. Equipment

  • Weapon Tag is allowed
  • No lucky-items, except clan & special t-shirts
  • No Armor of any Form
  • No Mobility Boots
  • No Special Characters (Delta Scout, Black Security, Black Mamba, Red Snow, Cherry Bomb, GROM)
  • No Additional Magazine

2. Matchmedia

All match media (screenshots, demos, etc) are to be kept for at least 14 days and must be presented to a player, or an admin at request. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

2.1. Screenshots

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers.

Non-existent screenshots lead to the assumption of a so-called “fake match”, a match that never took place. The screenshots must be uploaded within 24 hours after the match.

2.2. MOSS files

The matchmedia created by MOSS (ZIP file) must be uploaded within 24 hours after the match. In cup matches they must be uploaded immediately.

All users are asked to upload their MOSS files with correct names ( there is not a particular syntax but Admins must be able to recognize them from the media name ). Protest or Support tickets due to a violation of this rule are not allowed. An admin can give penalty points in favour of a wrong sign.

3. Anti-Cheat

3.1. ESL Anticheat

ESL Anticheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat then they are not allowed to take part in a match. If the website is down, making ESL Anticheat unusable, then the match must be postponed.

3.2. MOSS (MOnitor System Status)

MOSS is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOSS then they are not allowed to take part in a match.

3.2.1. MOSS Settings

Each player is responsible of using the correct settings. Playing with wrong settings may lead the user to 1 Penalty Point added to his account, the responsible admin will decide whether to rate or delete the match. It's up to the players to check their opponents' archives and open a match protest if something weird is present in screens.

MOSS must be configured as follows:

  • Paremeters: SkillSpecialForce
  • Capture frequency: 2

3.2.2. MOSS version

The most recent version of MOSS has to be used for monitoring.

3.2.3. Missing MOSS files

If a player does not upload their file within 24 hours, they will be penalised with 3 Penalty Points and the team with 2 Penalty Points (a team can get a maximum of 4 penalties per match for missing MOSS files).

If the missing file is uploaded within 2 days and a support is opened, the penalties will be reduced to 1.

3.2.4. Faking MOSS files

An archive created by MOSS can't be faked without consequences and without track. A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match.

3.2.5. Checking MOSS files

It's possible for all users to check opponents' archived . The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated. The Admin team will check if all MOSS files have been uploaded in a match. It's up to players to check their opponents' archives and open a support if something weird is present in screens.

4. Settings

4.1. Roomsettings for 5on5

  • Rounds limit: 12
  • Teamsize: 5
  • Gamemode: Blasting
  • Change team: Apply
  • Team balance: Off

These settings might change for different ladders and cups, please also check the specific rules of the competition.

4.1.1. Wrong Roomsettings

Each player/team must check the roomsettings before the match starts. If you found something wrong tell the server owner to change it , if he won't change the wrong settings you must open a protest. Protests after the match has finished will be automatically declined.

5. Match Rules

5.1. No show

If your opponent does not show up after 20 minutes from the match start, following steps must be taken:

  • Take a screenshot or a video of a lobby posted in the ESL Wire chat with a visible Windows clock and upload it as match media.
  • Open a protest and upload the no show evidence as a attachment. Do not enter a no show/score on your own!

5.2. Gameaccount

The gameaccount, that has to be inserted into player's profile, is the nickname showed in game. In order to allow each player taking part to available competitions, a Special Force 2 Game Account is needed. The gameaccount can be entered in the profile settings by clicking on Gameaccounts (direct link).

5.3. Side picking

A knife round will be played to decide which team starts on which side, the winner picks the side. Knife round is meant to be played in an agreed area e.g. mid (default) with knives only, weapons or grenades are not allowed. Failure to follow that rule can lead to a knife round replay or penalty points, which has to be reported before the actual match starts.

5.4. Player drops

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the round has to be finished and the team can request a pause. Deadround (player drop or "DC") can be requested only once per map and only when one of the match participants would lose connection.

The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If the player, or a substitute player does not connect within that time, the match will be handled the following ways:

  • 2on2 Ladder/Cups: If the player does not connect within the provided time, the match can not be continued, as it has to be played 2on2 only. A protest must be opened.
  • 3on3 Ladder/Cups: If the player, or a substitute player does not connect within the provided time, the match can not be continued, as it has to be played 3on3 only. A protest must be opened.
  • 4on4 Ladder/Cups: If the player, or a substitute player does not connect within the provided time then the match is continued 3on4, or 3on3 if the opposing team agrees.
  • 5on5 Ladder/Cups: If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.

5.5. Match Pause

It's possible to call a pause once per map. Pause rule allows a 5 minute break without a requirement of player-drop.

5.6. Substitute player

Players may be changed during a match. However, this change may not take more than five minutes time and may only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer, the match has to be continued without the new player and the missing player enters the match as soon as possible. The new player has certainly to be a part of the team and may not be barred.

5.7. Forbidden items

Only the weapons and items listed under each league and tournament are allowed and may be equipped, with the exception of agreements between you and your opponent. If any items that are not listed are equipped it may lead to losing a round or the whole match.

All agreements regarding additional equipment or slots in normal ladders must be posted in the match comments or match settings. A shared agreement is necessary to guarantee the same advantages/disadvantages for all contestants. Also all failures ingame to comply with the rules, must be reported in a protest and proven with screenshots or a video.

5.7.1. Penalty Points

  • 1st time: Depending on the case, warning or 2 Penalty Points for both the player and the team plus lose of 3 rounds.
  • 2nd time: 3 Penalty Points for both the player and the team plus lose of 5 rounds.
  • 3rd time: 4 Penalty Points for both the player and the team plus loss 9-0 on one map if the opposing team won the other map. If they didn't, the whole match will be deleted.

In case of a draw after the protest, the overtime rule will be applied. The team that wins the first overtime round will be the winner. If the used item had no impact on the game, the punishment might be skipped.

5.8. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind and the following actions.

If you do have questions about legal/illegal positions, please write a support ticket (subject: Map bugs).

5.8.1. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

5.8.2. Fakers/Ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

5.8.3. Macro and Scripts using

Note, that use of any scripts or in-game macros is strictly forbidden (and detectable by Wire/MOSS) and will be penalized as following:

  • Light violation (e.g. quick-switch macro): 6 penalty points
  • Cheating (e.g. no recoil script or aimbot): 12 penalty points + 2 years barrage

5.8.4. Cheating

The use of any cheat is illegal (please see rule 2.3. Cheating).

5.8.5. Software Overclocking

If you are using any overclocking software be sure to set the frequencies back to default and disable it before the match! Note, BIOS level overclocking is still allowed as it does not affect the game directly. Penalties assessable for proven software overclocking:

  • First case: disqualification
  • In cases of frequent abuse, ESL Staff may decide to temporarily ban the user from all ESL competitions

5.8.6. Bug using

Any player who is found using any relevant bug ( known or not), will be penalised for bug using at admin's discretion (the responsible admin can decide in every instance whether the bug is relevant or not ).

This distinction between relevant and non-relevant bugs is made because Special Force 2 has just been released and can still contain bugs/glitches. The decisive factor therefore is the player's will to exploit a bug and to gain an advantage towards the opposite player.

A clear video of bug using is often necessary in this case to demonstrate the opponent team/player exploited a game bug on purpose .

Every player who is caught exploiting a bug during an ESL match will recieve from 4 to 12 Penalty Points depending on the frequency and relevance of the exploited bug.

5.8.7. Bug / Glitch usage

Bug/Glitch using is not allowed when the game is not meant to be played like that.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion (or Default Loss) and/or barrage as will be decided by the responsible admin.

Known exceptions:

  • Jumps and two-man-boosts/stacks are allowed, unless they change the visibility of a players or make them unreachable for the enemy.
  • "Stacking" is allowed with up to 2 player's.

Situations coming from the use of stated exceptions can still be in conflict with the basics of this rule and are punishable

5.8.8. Forbidden modifications and programs

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.

To bust such cheats/hacks we will e.g. use information out of MOSS.

6. Penalty point catalogue

6.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.