play S.K.I.L.L. 1on1 Christmas Cup 2017

Last change: 24.05.2018 16:31

These are the rules for the S.K.I.L.L. 1on1 Christmas Cup 2017. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Cup Rules

1.1. Weapons

  • 1v1/2v2 Cups: Sniper isn't allowed.
  • 5v5 Cups: Only one sniper per team is allowed.

1.1.1. Allowed

  • All weapons (camo-versions) that have same statistics as their normal versions are allowed e.g. HK417 Frozen
  • AUG A3, AK 103, M4A1, K2, SCAR-H, FAMAS, HK417, G36C, XM8, M16A3, SCAR-L,Type 89, GALIL, SAR-21, ACR, AN-94, K1
  • UMP45, KRISS Super V, MP7A1, MP5K, P90, CS/LS 06
  • BenelllM4, M870
  • Glock17, SIG Sauer P226, Baretta M92FS, CZ7580, Infinity, Jericho 941, S&W Model 60, (Colt) M1911
  • PSG1, CheyTac M2000, AWP, CZ700, M40A1, TRG-42
  • Grenades: M67, M84, M18, Tear Gas Grenade, M14 TH3 Incendiary Grenade
  • ORGELBOXES: CheyTac M200 Carbon, CheyTac M200 Aurora, AWP White, FAMAS Puzzle, Beretta M92FS Puzzle, PSG1 Puzzle, AK-103 Puzzle, SCAR-L Frozen, HK417 Halloween, Benelli M4 Halloween
  • ORGELBOXES: AWP Frozen, HK417 Frozen, AUG A3 Aurora, K2 Aurora, FAMAS Aurora, HK417 Aurora, AK-103 Aurora, CheyTac M200 Aurora, M4A1 Aurora, FAMAS Halloween, Kriss Vector Halloween
  • ORGELBOXES: Infinity Heart and AUG A3 Heart

1.2. Equipment

  • Weapon Tag is allowed
  • No lucky-items, except clan & special t-shirts
  • No Armor of any Form
  • No Mobility Boots
  • No Special Characters (Delta Scout, Black Security, Black Mamba, Red Snow, Cherry Bomb, GROM)
  • No Additional Magazine

1.3. Mappool

The mappool can be found on the league info site of each cup.

1.4. Game Settings

  • Rounds limit: 12
  • Teamsize: 5
  • Gamemode: Blasting
  • Change team: Apply
  • Team balance: Off
  • Third-Person Perspective: Off
  • Kill cam: Off

2. Matchmedia

All match media (screenshots, demos, etc) are to be kept for at least 14 days and must be presented to a player, or an admin at request. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

2.1. Screenshots

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers.

Non-existent screenshots lead to the assumption of a so-called “fake match”, a match that never took place. The screenshots must be uploaded within 24 hours after the match.

2.2. MOSS files

The matchmedia created by MOSS (ZIP file) must be uploaded within 24 hours after the match. In cup matches they must be uploaded immediately.

All users are asked to upload their MOSS files with correct names ( there is not a particular syntax but Admins must be able to recognize them from the media name ). Protest or Support tickets due to a violation of this rule are not allowed. An admin can give penalty points in favour of a wrong sign.

3. Anti-Cheat

3.1. ESL Anticheat

ESL Anticheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat then they are not allowed to take part in a match. If the website is down, making ESL Anticheat unusable, then the match must be postponed.

3.2. MOSS (MOnitor System Status)

MOSS is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOSS then they are not allowed to take part in a match.

3.2.1. MOSS Settings

Each player is responsible of using the correct settings. Playing with wrong settings may lead the user to 1 Penalty Point added to his account, the responsible admin will decide whether to rate or delete the match. It's up to the players to check their opponents' archives and open a match protest if something weird is present in screens.

MOSS must be configured as follows:

  • Paremeters: SkillSpecialForce
  • Capture frequency: 2

3.2.2. MOSS version

The most recent version of MOSS has to be used for monitoring.

3.2.3. Missing MOSS files

If a player does not upload their file within 24 hours, they will be penalised with 3 Penalty Points and the team with 2 Penalty Points (a team can get a maximum of 4 penalties per match for missing MOSS files).

If the missing file is uploaded within 2 days and a support is opened, the penalties will be reduced to 1.

3.2.4. Faking MOSS files

An archive created by MOSS can't be faked without consequences and without track. A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match.

3.2.5. Checking MOSS files

It's possible for all users to check opponents' archived . The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated. The Admin team will check if all MOSS files have been uploaded in a match. It's up to players to check their opponents' archives and open a support if something weird is present in screens.

4. Settings

4.1. Roomsettings for 5on5

  • Rounds limit: 12
  • Teamsize: 5
  • Gamemode: Blasting
  • Change team: Apply
  • Team balance: Off

These settings might change for different ladders and cups, please also check the specific rules of the competition.

4.1.1. Wrong Roomsettings

Each player/team must check the roomsettings before the match starts. If you found something wrong tell the server owner to change it , if he won't change the wrong settings you must open a protest. Protests after the match has finished will be automatically declined.

5. Match Rules

5.1. No show

If your opponent does not show up after 20 minutes from the match start, following steps must be taken:

  • Take a screenshot or a video of a lobby posted in the ESL Wire chat with a visible Windows clock and upload it as match media.
  • Open a protest and upload the no show evidence as a attachment. Do not enter a no show/score on your own!

5.2. Gameaccount

The gameaccount, that has to be inserted into player's profile, is the nickname showed in game. In order to allow each player taking part to available competitions, a Special Force 2 Game Account is needed. The gameaccount can be entered in the profile settings by clicking on Gameaccounts (direct link).

5.3. Side picking

A knife round will be played to decide which team starts on which side, the winner picks the side. Knife round is meant to be played in an agreed area e.g. mid (default) with knives only, weapons or grenades are not allowed. Failure to follow that rule can lead to a knife round replay or penalty points, which has to be reported before the actual match starts.

5.4. Player drops

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the round has to be finished and the team can request a pause. Deadround (player drop or "DC") can be requested only once per map and only when one of the match participants would lose connection.

The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If the player, or a substitute player does not connect within that time, the match will be handled the following ways:

  • 2on2 Ladder/Cups: If the player does not connect within the provided time, the match can not be continued, as it has to be played 2on2 only. A protest must be opened.
  • 3on3 Ladder/Cups: If the player, or a substitute player does not connect within the provided time, the match can not be continued, as it has to be played 3on3 only. A protest must be opened.
  • 4on4 Ladder/Cups: If the player, or a substitute player does not connect within the provided time then the match is continued 3on4, or 3on3 if the opposing team agrees.
  • 5on5 Ladder/Cups: If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.

5.5. Match Pause

It's possible to call a pause once per map. Pause rule allows a 5 minute break without a requirement of player-drop.

5.6. Substitute player

Players may be changed during a match. However, this change may not take more than five minutes time and may only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer, the match has to be continued without the new player and the missing player enters the match as soon as possible. The new player has certainly to be a part of the team and may not be barred.

5.7. Forbidden items

Only the weapons and items listed under each league and tournament are allowed and may be equipped, with the exception of agreements between you and your opponent. If any items that are not listed are equipped it may lead to losing a round or the whole match.

All agreements regarding additional equipment or slots in normal ladders must be posted in the match comments or match settings. A shared agreement is necessary to guarantee the same advantages/disadvantages for all contestants. Also all failures ingame to comply with the rules, must be reported in a protest and proven with screenshots or a video.

5.7.1. Penalty Points

  • 1st time: Depending on the case, warning or 2 Penalty Points for both the player and the team plus lose of 3 rounds.
  • 2nd time: 3 Penalty Points for both the player and the team plus lose of 5 rounds.
  • 3rd time: 4 Penalty Points for both the player and the team plus loss 9-0 on one map if the opposing team won the other map. If they didn't, the whole match will be deleted.

In case of a draw after the protest, the overtime rule will be applied. The team that wins the first overtime round will be the winner. If the used item had no impact on the game, the punishment might be skipped.

5.8. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind and the following actions.

If you do have questions about legal/illegal positions, please write a support ticket (subject: Map bugs).

5.8.1. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

5.8.2. Fakers/Ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

5.8.3. Macro and Scripts using

Note, that use of any scripts or in-game macros is strictly forbidden (and detectable by Wire/MOSS) and will be penalized as following:

  • Light violation (e.g. quick-switch macro): 6 penalty points
  • Cheating (e.g. no recoil script or aimbot): 12 penalty points + 2 years barrage

5.8.4. Cheating

The use of any cheat is illegal (please see rule 2.3. Cheating).

5.8.5. Software Overclocking

If you are using any overclocking software be sure to set the frequencies back to default and disable it before the match! Note, BIOS level overclocking is still allowed as it does not affect the game directly. Penalties assessable for proven software overclocking:

  • First case: disqualification
  • In cases of frequent abuse, ESL Staff may decide to temporarily ban the user from all ESL competitions

5.8.6. Bug using

Any player who is found using any relevant bug ( known or not), will be penalised for bug using at admin's discretion (the responsible admin can decide in every instance whether the bug is relevant or not ).

This distinction between relevant and non-relevant bugs is made because Special Force 2 has just been released and can still contain bugs/glitches. The decisive factor therefore is the player's will to exploit a bug and to gain an advantage towards the opposite player.

A clear video of bug using is often necessary in this case to demonstrate the opponent team/player exploited a game bug on purpose .

Every player who is caught exploiting a bug during an ESL match will recieve from 4 to 12 Penalty Points depending on the frequency and relevance of the exploited bug.

5.8.7. Bug / Glitch usage

Bug/Glitch using is not allowed when the game is not meant to be played like that.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion (or Default Loss) and/or barrage as will be decided by the responsible admin.

Known exceptions:

  • Jumps and two-man-boosts/stacks are allowed, unless they change the visibility of a players or make them unreachable for the enemy.
  • "Stacking" is allowed with up to 2 player's.

Situations coming from the use of stated exceptions can still be in conflict with the basics of this rule and are punishable

5.8.8. Forbidden modifications and programs

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.

To bust such cheats/hacks we will e.g. use information out of MOSS.

6. Data Sharing and Prizes

6.1. End of competition

If you are taking part in cups which provide in-game prizes, in order to be eligible to receive your prize(s) the team leader (if 5on5/2on2 otherwise the single player) must open a support ticket within 2 weeks from the start date of the competition requesting the prizes. Please include in your ticket the in-game nicknames of who participated in the competition and any optional detail required and described in the "Info" tab of the tournament (e.g. Desidered camo).

6.2. In-game nickname

If you are taking part in cups which provide in-game prizes, by entering the competition you accept that in case you will be eligible to receive a prize, your in-game nickname will be necessary for requesting your prize(s) and it will be provided to GameForge for injecting the in-game prizes into accounts.

7. Penalty point catalogue

7.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.

8. Community Cup Rules

8.1. Warning System

Every time a team receives the second warning in one cup, they will be disqualified. If teams are collecting several warning over different cups, the staff team is allowed to temporarily ban that team from the Community Cup for constantly abusing the warning system.

Warning are given out in the following cases:

  • Missing Wire Anti-Cheat Logout from one player
  • Black screenshots in MOSS from one player

A team will be disqualified, when one of the following cases are fulfilled:

  • Missing Wire Anti-Cheat Logout from more than one player
  • Black screenshots in MOSS from more than one player
  • Combination of these things from one player
  • Combination of these things from more than one player
  • Missing MOSS file
  • Missing Wire Anti-Cheat file

Warnings are only given out, when there is a complaint from one of the participants of the match. Third parties cannot demand a warning for another team. Each case will be checked by the staff team and in rare cases it is possible to force a replay of the match.

8.2. Closure of a match

A match has to be closed within 10 minutes after the match has finished, if there is no protest from the teams. The staff team will close matches without a protest, if the deadline is reached and the match wasn't closed by the participants. A team has only 10 minutes to complain about a missing screenshots, Wire Anti-Cheat files, etc., so please make sure to check everything directly after your match is played. If the opposing team does not open a protest nor accept the score it has to be reported via support ticket immediately!

8.3. Not allowed player

It is not allowed to play with a player, that already competed for another team in the same tournament. The team that used the not allowed player will be disqualified.