ESL S.K.I.L.L. Major League Season 1 2015

Last change: 24.05.2018 16:31

These are the rules for the ESL S.K.I.L.L. Major League Season 1 2015. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. ESL Major League General Rules

1.1. General

1.1.1. Definitions

Participant - A participant is any team, or player that is on ESL Major League team account that is taking part in the ESL Major League.

Time - All times are given in Central European Time (CET), or Central European Summer Time (CEST) during summer time in Europe.

Season - The season lasts from the beginning of the first match week of the Main Round until the end of the playoffs.

Match week - A match week is from 00:00 Monday to Midnight Sunday.

Default day - Each match has a specific default day that does not change on which every match is scheduled and when a match is played unless the teams reschedule.

1.1.2. Tournament Administration

Tournament Directors:

Assistant Tournament Directors:

1.1.3. Validity of the Rules

Should any of the rules in this rule book be void for any legal reasons in any specific country, the remainder of the rule book remains valid for that country.

1.1.4. Rule modifications

The ESL Major League administration reserves the right to change or modify these rules, and in special cases make decisions not covered by these rules to preserve the spirit of fair competition and sportsmanship.

1.1.5. Non-disclosure of internal information

All texts written in either protest or support tickets or written by the ESL Major League administration to members of the ESL Major League cannot be published without the written permission of the ESL Major League administration.

1.1.6. Code of conduct

All participants are asked to behave in an appropriate manner towards other competitors and to any member of the ESL Major League administration. Exceptional cases of violation of this rule will be punished with all possible severity.

1.1.7. Prize Money

Prize Money can take up to 6 months from the point when the season has ended, however exceptions can take place. The teamswho earned prize money will be contacted to communicate their banking details. The teams will have to elect 1 person to receive the money as we transfer it as a whole, this is typically the team owner or leader unless the majority of the teams votes other wise. Only IBAN or Paypal are accepted.

1.1.8. Additional agreements

The ESL Major League administration is not responsible for additional agreements between players or teams and these agreements are only allowed if they do not violate any of the existing rules. The ESL Major League administration advises against such agreements. The ESL Major League administration will not enforce any additional agreements.

1.1.9. Contract conditions

The ESL Major League administration will not interfere with and is not responsible for any legal issues between a player and his or her team.

1.1.10. Betting

It is not permitted to bet on matches of leagues, in which you are a participant. Violations of this rule are punished by one (1) Minor Penalty for the team/the player. If a deliberate attempt to manipulate a match can be proven, the ESL can also bar the player(s) in question for a number of matches or have matches replayed. In extreme cases, the league administration reserves the right to remove a team/player from an ongoing season.

1.1.11. Protest

A protest can only be made using the protest form on the ESL page. Protests filed by email or IRC are not valid. At most, they can help explain the circumstances. A protest can be made via the match sheet at the same location where you submit or accept a score. For more information see here:

If a participant wants to submit a protest concerning a specific match, the protest needs to be filed within 72 hours after the starting time of the match. Any protest made after the deadline will be discarded. This period is cut to 24 hours in case a qualifier is running on every day of the week. In cases of 1 day qualifiers in which multiple matches are carried out per day a period of maximum 1 hour counts.

Continuously filing protests for the sole purpose of getting an advantage out of filing protests will be treated as violation of fair play.

1.1.12. Barrage for dropping out from the ESL Major League

Any participant who drops out of the current ESL Major League cannot return later in the current season. This applies to any kind of drop out, no matter whether it is by his or her own decision or due to a disqualification e.g. because of too many penalties. The ESL Major League administration reserves the right to bar a participant for more than one season in extreme cases.

1.1.13. Penalties

Penalty points may be awarded for any discrepancies, and rule breaking made by any team in the competition. The penalty points are awarded based on the severity of the offense. A major and minor penalty point are not mutually exclusive, and both may be given for the same offense. Minor penalty points

Any rule violation that does not directly affect the competition of the ESL Major League, or fair play will normally be penalized with minor penalty points. Each minor penalty point will deduct 1% (one percent) of the overall prize money awarded to the team/player. 1 minor penalty point = 1 point. Major Penalty points

Major penalty points are given for major incidents such as deliberately deceiving admins, failing to show up for matches, repeated rule breaking, and so on. Every major penalty point deducts 10% (ten percent) of the overall prize money awarded to the team/player. 1 major penalty point = 10 points. Scope of penalty points

Penalties received in ESL Major League stay in the ESL Major League, and will not affect other competitions, the same way penalties in other competitions will not affect the ESL Major League competitions. The only exception is for cheating, or other violations of the code of conduct. When a cheater is caught it is a ban in all ESL related competitions. Assigning penalty points

Minor and major penalty points are not mutually exclusive and may be given as seen fit by the tournament administration. Threshold for being removed from the tournament

When a team or 1on1 player receives 30 or more penalty points, they will be disqualified.

1.1.14. Communication Forum

In team competitions, each team can appoint up to three (3) people who can represent their team in the players forum.

The forum is the only official communication platform between the players and the staff team.

All information within this forum is to be kept between the staff team and the participants of the players. Information or statements placed inside this forum by the admin team are not to be made public (news, public forums, etc.) and teams will be punished depending upon the kind of information and content they make available in the form of penalties or a direct disqualification from the competition. E-Mail

One of the official means of communication on ESL is e-mail. ESL uses the e-mail addresses entered in the users’ profile to communicate with the users. All users are therefore asked to use a working e-mail address in their profile and to check the content of their mailbox daily if possible. ESL will not be held responsible for problems arising if e-mail does not arrive because the recipient did not keep his account up to date!

1.1.15. Game broadcasts

All broadcasting rights of ESL Major League matches are owned by the Turtle Entertainment GmbH. This includes all forms of broadcasts that revolve around any and all ESL Major League matches or content in general. The tournament administration reserves the full right to assign one or more broadcasting services at any point to any match. All broadcasts must have written permission from the tournament administration before they begin broadcasting and if permitted, must be broadcasting on an approved broadcasting service (Twitch.TV). A participant cannot refuse to have their matches broadcast, nor can they choose in what way it will be broadcast.

1.1.16. Tournament direction

The ESL Major League is organized by the ESL. The ESL is part of Turtle Entertainment GmbH.

Turtle Entertainment GmbH
Siegburger Str. 189
50679 Köln

1.2. Team accounts

1.2.1. Ownership of Team accounts

The ESL Major League administration considers the highest position (Team Owner, Team Manager, Team Captain,) in a team to be the official representative of the team. If there is none available before the start of the official season, the team has to elect 1 person.

Requirements: All ESL Major League teams must comply to the following:

  • Have a suitable team name
  • Have a suitable team logo
  • Have a team account that is not active in any other ESL leagues, ladders or cups.
  • Have no inactive/honorary members listed

Teams that do not comply to the above will be punished with 1 minor penalty each match week. The team account may not be used for anything other than the ESL Major League. Also the team "Name" is that of the team without "ESL Major League", sponsors or the game, additions to the team name go in to "Name extension".

1.2.2. Team name

Each team has to right to change the name of their team once during a complete season. The change must be requested via a support ticket!

1.2.3. Roster

All players added to a team after 23:59 CET of the Sunday before the first match week of the Groupstage begins are considered new players.

Each team may add up to 3 new players for the whole season! Each addition has to be approved by a staff member, an additional check list can be kept and each team has a changes log that cannot be manipulated by any party and is used as evidence.

A player is only allowed to change their team once per competition stage (groupstage, playoffs). Should a player change their team in a competition stage, they are not allowed to play against their old team or against teams that they played against with their former team for the remainder of that competition stage.

For each new player in a team a support ticket must be made for the player to be approved by the staff members for that ESL Major League. Before being approved new players must meet all the requirements for playing.

A new player must be requested at least 24 hours before playing in a match, and approved before the match.

1.3. Changing a team

Players from the ESL Major League are not allowed to participate in the ESL Open or Pro League during the season. They are also only allowed to change their team once per season.

1.4. Player accounts

1.4.1. Player country & nationality

A player's country (of residence) must be set to the country that they live in, and their nationality must be set to the citizenship they possess, provable with a current passport.

1.4.2. Requirements

All ESL Major League players must comply to the following:

  • Have their full name entered
  • Have a suitable photo uploaded
  • Have their country set and made public
  • Have their nationality set and made public
  • Have their birth date entered
  • Have their necessary gameaccounts entered

Team players will receive 1 minor penalty point per match week while their team may receive up to 2 minor penalty points even though more than 1 player may be missing profile requirements.

An individual player may only hold one ESL account, breach of this rule is punishable according to the standard ESL multi-account rule-set.

A participant can only play for one organization at the same time in any ESL Major League, Intel Extreme Masters, ESL Major Series, or ESL Amateur Series.

Every participant in the ESL Major League must be at least 12 years of age, unless a higher age is required as specifically stated in the rules for that game.

1.5. Penalties

If a player or a team violates one or more of the league rules, they will be punished according to the degree of the infringement. This penalty catalogue contains a list of offences with which penalties may be awarded to players and teams.

The administration will decide whether an offence has affected the outcome of the match to an extent that it can not be counted and must be repeated. The administration reserves the right to give penalties not covered by this catalogue or give different penalties than the ones listed here.

1.5.1. Behaviour

As in daily life, a certain degree of courtesy should be maintained between players and teams of the ESL Major League. Violations of this rule will be punished depending on the severity and frequency. Insults

All insults occurring in connection with the ESL Major League will be punished. This primarily applies to insults during a match but also on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the ESL Major League and the evidence is clear.

Particularly severe abuse cases with extreme statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player.

Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team leagues players may also be barred from playing for one or more match weeks. Spamming

The excessive posting of senseless, harassing or offensive messages is regarded as spamming.

Spamming on the website (forums, match comments, player guestbooks, support and protest tickets, etc.) will be punished depending on the nature and severity. Unsportsmanlike Behaviour

For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with (1) to (3) minor penalties. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment). In-game Spam

Up to three (3) minor penalties may be awarded for the abuse of the game's chat functions if it's used for excessive spamming, in order to distract the opponents or to disrupt the game. These functions are solely meant for communication with the opponent and the match admin. Kicking Players from the game server

Six (6) minor penalties will be awarded for kicking players from the game server. It is prohibited to kick players of the opposing team from the server during a match. The match admin present on the game server decides whether the kick affected the outcome of the match. A rematch may be set in grave cases.

1.5.2. Deception

The attempt to deceive the administration or other players using false or fictitious information, statements or data is punishable as follows: Fake Results

Four (4) minor penalties are awarded for entering a fake result, for example: if the opponent leaves the server prematurely or refuses to play the match. If anything is unclear, e.g. the players cannot agree on a solution, a protest always has to be filed. Fake Match media

Match media includes all records, such as e.g. Demos, screenshots, or logs, that are produced in the context of a match. The counterfeiting of Match Media is prohibited and will be punished depending on the seriousness with one (1) to four (4) minor penalties. Serious Circumstances

If counterfeit match media is submitted and there is a suspicion of cheating the punishment is increased to six (6) minor penalties. Miscellaneous Deceptions

Other attempts to deceive an admin or another player, depending on the severity, will be punished at the discretion of the administrators with one (1) to four (4) minor penalties.

1.5.3. Use of ineligible players

The use of an ineligible player is punished with one (1) major penalty.

1.5.4. Ringer/Faker

One (1) major penalty point will be given if a player is found to be playing under the name of another player.

1.5.5. Cheating

Cheating in an ESL Major League match will result in the participant being kicked. The player(s) will be punished with 12 regular penalty points and a 2 year barrage from the ESL.

1.5.6. Expulsion

The tournament administration can remove any participants that he sees fit, for any reason.

2. ESL Major League S.K.I.L.L Rules

2.1. Default Match time

By default all matches are scheduled for Thursday 20:00 CEST of the play week. Matches may be rescheduled if permitted by the rules.

2.2. Tournament Structure

2.2.1. Qualifiers

We will host multiple qualifiers before each season with size and slots depending on the game and signups. Everyone will get a chance to participate.

2.2.2. Groupstage

The groupstage will be played in a form of 2 groups of 8 teams. Each team will play 1 opponent once each week. All matches must be played, that means at the end of the groupstage, there will be no forfeited matches. The groupstage is played as Best of 3. Rankings

The Ranking is primarily decided with regards to the number of points that a participant has amassed during the season. A participant will earn 3 points for winning a match, and 1 point for drawing a match. The below ranking priority will come into effect if 2 or more teams are on equal points. If at any point, the number of tied participants is reduced or divided into several groups of tied participants, the still tied participants will in each case be compared again starting with the first point.

  1. Points amassed between the tied participants ('Mini-League')
  2. Score difference based on match history between the tied participants ('Mini-League')
  3. Overall score difference between the tied participants ('Mini-League')
  4. If after all points above, the teams are indistinguishable, a decider match or matches may have to be played, in an attempt to untie the participants in question. In special cases, the tournament direction can rule on a different way to determine the order in an unsolvable tie (i.e. coin toss).

2.2.3. Playoffs

The playoffs will be a 8 contestant single elimination bracket. The top 4 of the Group will qualify. The contestants will be seeded in an unpredictable way, so that contestants cannot predict a possible outcome during the groupstage, and that contestants from the same group will not meet each other until in the later stages. The playoffs are played as Best of 3.

2.2.4. Grand Final

The Grand Final will be played as Best of 5.

2.3. Scheduling

Any agreement to reschedule a match must be made by both participants on the ESL website, in a protest, otherwise the official match time is that stated on the match page.

2.3.1. Wildcards

Every participant has 1 wildcard in the groupstage. A wildcard is used when a participant requests to reschedule a scheduled match time without agreement of the opponent.

2.3.2. Groupstage

If a participant wishes to reschedule a match they should do so by opening a match protest. Upon requesting the reschedule the participant must suggest at least 3 new times on at least 3 separate dates up to the end of the next match week to play the match. Failure will incur 1 minor penalty.

If a participant is not ready, in full, for the match 20 minutes after the scheduled start time they are a technical no show. During the groupstage, all matches must be 100% completed, in the event of a no show, the team will be given 1 major penalty point at the very least, and a reschedule is enforced. 1 major penalty point equals 10 points, and at 30 or more points, the participant is removed from the league.

Rescheduling and Penalty Points chart:

  • With more than 2 days to go to the original match date: No penalty points
  • With less than 2 days to go to the original match date: 3 minor penalty points
  • With less than 2 hours to go to the original match date: 7 minor penalty points
  • If it is past the original match date: 1 major penalty points + wildcard removal

2.3.3. Playoffs

Playoffs matches cannot be wildcarded or rescheduled past the deadline date without a serious reason and the permission of the admin team, one player being unavailable is not a valid reason.

If a participant is not ready 20 minutes after the scheduled start time they are considered a no show unless the opponent is willing to wait longer.

2.4. Matchmedia

All match media (screenshots, demos, etc) are to be kept for at least 14 days and must be presented to a player, or an admin at request. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

2.4.1. Screenshots

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers.

Non-existent screenshots lead to the assumption of a so-called “fake match”, a match that never took place. The screenshots must be uploaded within 24 hours after the match.

2.4.2. MOSS files

The matchmedia created by MOSS (ZIP file) must be uploaded within 24 hours after the match. In cup matches they must be uploaded immediately.

All users are asked to upload their MOSS files with correct names ( there is not a particular syntax but Admins must be able to recognize them from the media name ). Protest or Support tickets due to a violation of this rule are not allowed. An admin can give penalty points in favour of a wrong sign.

2.5. Anti-Cheat

2.5.1. ESL Anticheat

ESL Anticheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat then they are not allowed to take part in a match. If the website is down, making ESL Anticheat unusable, then the match must be postponed.

2.5.2. MOSS (MOnitor System Status)

MOSS is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOSS then they are not allowed to take part in a match. MOSS Settings

Each player is responsible of using the correct settings. Playing with wrong settings may lead the user to 1 Penalty Point added to his account, the responsible admin will decide whether to rate or delete the match. It's up to the players to check their opponents' archives and open a match protest if something weird is present in screens.

MOSS must be configured as follows:

  • Paremeters: SkillSpecialForce
  • Capture frequency: 1 MOSS version

The most recent version of MOSS has to be used for monitoring. Missing MOSS files

If a player does not upload their file within 24 hours, they will be penalised with 3 Penalty Points and the team with 2 Penalty Points (a team can get a maximum of 4 penalties per match for missing MOSS files).

If the missing file is uploaded within 2 days and a support is opened, the penalties will be reduced to 1. Faking MOSS files

An archive created by MOSS can't be faked without consequences and without track. A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match. Checking MOSS files

It's possible for all users to check opponents' archived . The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated. The Admin team will check if all MOSS files have been uploaded in a match. It's up to players to check their opponents' archives and open a support if something weird is present in screens.

2.6. Allowed / forbidden weapon / item list

2.6.1. Weapons

  • 1v1/2v2 Cups: Sniper isn't allowed.
  • 5v5 Cups: Only one sniper per team is allowed. Allowed

  • All weapons (camo-versions) that have same statistics as their normal versions are allowed e.g. HK417 Frozen
  • AUG A3, AK 103, M4A1, K2, SCAR-H, FAMAS, HK417, G36C, XM8, M16A3, SCAR-L,Type 89, GALIL, SAR-21, ACR, AN-94, K1
  • UMP45, KRISS Super V, MP7A1, MP5K, P90, CS/LS 06
  • BenelllM4, M870
  • Glock17, SIG Sauer P226, Baretta M92FS, CZ7580, Infinity, Jericho 941, S&W Model 60, (Colt) M1911
  • PSG1, CheyTac M2000, AWP, CZ700, M40A1, TRG-42
  • Grenades: M67, M84, M18, Tear Gas Grenade, M14 TH3 Incendiary Grenade
  • ORGELBOXES: CheyTac M200 Carbon, CheyTac M200 Aurora, AWP White, FAMAS Puzzle, Beretta M92FS Puzzle, PSG1 Puzzle, AK-103 Puzzle, SCAR-L Frozen, HK417 Halloween, Benelli M4 Halloween
  • ORGELBOXES: AWP Frozen, HK417 Frozen, AUG A3 Aurora, K2 Aurora, FAMAS Aurora, HK417 Aurora, AK-103 Aurora, CheyTac M200 Aurora, M4A1 Aurora, FAMAS Halloween, Kriss Vector Halloween
  • ORGELBOXES: Infinity Heart and AUG A3 Heart

2.6.2. Equipment

  • Weapon Tag is allowed
  • No lucky-items, except clan & special t-shirts
  • No Armor of any Form
  • No Mobility Boots
  • No Special Characters (Delta Scout, Black Security, Black Mamba, Red Snow, Cherry Bomb, GROM)
  • No Additional Magazine

2.7. Mappool

The mappool: Peacehawk, Embassy, Station, Power Station, Satellite, Desert Camp, Missile, Ghost Town, Workshop, Rocket

2.8. Match proceedings

2.8.1. Lineup

Enter a "Lineup" for each match on the match page.

2.8.2. Room Settings

  • Rounds limit: 9
  • Teamsize: 5
  • Gamemode: Blasting
  • Change team: Apply
  • Team balance: Off Wrong Roomsettings

Each player/team must check the roomsettings before the match starts. If you found something wrong tell the server owner to change it, if he won't change the wrong settings you must open a protest. Protests after the match has finished will be automatically declined.

2.8.3. Map Elimination Groupstage

The higher seed of the match will start with the map elimination, then the other team removes one map from the pool. This will go on until both teams have removed four maps each. The last map remaining will be played in the match. Please note that the map elimination has to be done at least 24 hours before the Default Matchdate is reached. Playoffs

The higher seed of the match decides who starts with the map elimination. The team that starts proceeds to remove 1 map, followed by the other team removing 1 map, this goes on until both teams have removed 3 maps each from the pool. The team that started removing, picks the first map, then the other team chooses the second map. The remaining map will be the decider map in case of a draw after the first two maps. Please note that the map elimination has to be done at least 24 hours before the Default Matchdate is reached. Grand Final

The higher seed determines who begins with the map picking. Then each team remove 2 maps in turn. The team that started to remove will pick the first map, both teams pick 2 maps in turn. The remaining map is 'forgotten' as we will not need it. Map picking will be done shortly before the match starts live on air.

2.9. Match Rules

2.9.1. Gameaccount

The gameaccount, that has to be inserted into player's profile, is the nickname showed in game. In order to allow each player taking part to available competitions, a Special Force 2 Game Account is needed. The gameaccount can be entered in the profile settings by clicking on Gameaccounts (direct link).

2.9.2. Side picking

A knife round will be played to decide who starts on which side. The winner of the knife round will pick the side to start on.

2.9.3. Player drops

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the round has to be finished and the team can request a pause.

The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.

2.9.4. Substitute player

Players may be changed during a match. However, this change may not take more than five minutes time and may only be performed at side or map change, not halfway through a side (with the exception of a player drop).. Should the change take longer, the match has to be continued without the new player and the missing player enters the match as soon as possible. The new player has certainly to be a part of the team and may not be barred.

2.9.5. Forbidden items

Only the weapons and items listed under each league and tournament are allowed and may be equipped, with the exception of agreements between you and your opponent. If any items that are not listed are equipped it may lead to losing a round or the whole match.

All agreements regarding additional equipment or slots in normal ladders must be posted in the match comments or match settings. A shared agreement is necessary to guarantee the same advantages/disadvantages for all contestants. Also all failures ingame to comply with the rules, must be reported in a protest and proven with screenshots or a video. Penalty Points

  • 1st time: 2 Minor + rematch
  • 2nd time: 4 Minor + rematch
  • 3rd time: Disqualification of the team

2.9.6. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind and the following actions.

If you do have questions about legal/illegal positions, please write a support ticket (subject: Map bugs).

2.9.7. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

2.9.8. Fakers/Ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

2.9.9. Cheating

The use of any cheat is illegal (please see rule 2.3. Cheating).

2.9.10. Bug using

Any player who is found using any relevant bug ( known or not), will be penalised for bug using at admin's discretion (the responsible admin can decide in every instance whether the bug is relevant or not ).

This distinction between relevant and non-relevant bugs is made because Special Force 2 has just been released and can still contain bugs/glitches. The decisive factor therefore is the player's will to exploit a bug and to gain an advantage towards the opposite player.

A clear video of bug using is often necessary in this case to demonstrate the opponent team/player exploited a game bug on purpose .

Every player who is caught exploiting a bug during an ESL match will recieve from 4 to 12 Penalty Points depending on the frequency and relevance of the exploited bug.

2.9.11. Bug / Glitch usage

Bug/Glitch using is not allowed when the game is not meant to be played like that.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion (or Default Loss) and/or barrage as will be decided by the responsible admin.

Known exceptions:

  • Jumps and two-man-boosts/stacks are allowed, unless they change the visibility of a players or make them unreachable for the enemy.
  • "Stacking" is allowed with up to 2 player's.

Situations coming from the use of stated exceptions can still be in conflict with the basics of this rule and are punishable

2.9.12. Forbidden modifications and programs

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.

To bust such cheats/hacks we will e.g. use information out of MOSS.

2.10. Rematch

A match can be replayed, if one of more of the following conditions are met:

  • Missing Wire Anti-Cheat Logout
  • Black screenshots in MOSS
  • Missing MOSS file
  • Missing Wire Anti-Cheat file

2.11. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

2.11.1. Personal Streaming

Personal Streaming is always allowed if there are no official broadcasts. If there is an official broadcast, personal streaming is not allowed. Personal Streaming of a match shown by an official broadcaster, without permission from a tournament official admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.