Go4ShootMania Europe February 2015 Finals
Last change: 28.01.2015 18:10
These are the rules for the Go4ShootMania Europe February 2015 Finals. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Introduction
- 1.1. Staff Structure
- 1.2. Go4 Cup series schedule
- 1.3. Default Cup time
- 1.4. Match format
- 1.5. Server settings
- 1.6. Cup support
- 2. Rules
- 2.1. Participation
- 2.2. Gameaccount
- 2.3. Match media
- 2.4. Map pool
- 2.5. Game preparation
- 2.5.1. Playing order
- 2.5.2. Map choice
- 2.5.3. Side choice
- 2.5.4. Points Limit and Points to Win
- 2.5.5. Warmup
- 2.5.6. Line up
- 2.5.7. Nickname Obligation
- 2.6. Ingame rules
- 3. Penalties
1.1. Staff Structure
1.1.1. Community Manager
MortiS - email@example.com (Online marketing Manager ESL France)
1.1.2. Head Admin
Rasque - firstname.lastname@example.org (Global Staff Head ShootMania, Competition Head)
dfk_7677 - email@example.com (Assisting Staff Head ShootMania) MattjA - firstname.lastname@example.org (Assisting Staff Head ShootMania) Cgd - email@example.com (Cup Referee ShootMania)
1.2. Go4 Cup series schedule
In emergency cases the cups can be moved (regarding the holiday period).
Go4SM Winter 2014/15 Cup #1: Sunday, 7th December, 18:00 CET
Go4SM Winter 2014/15 Cup #2: Sunday, 14th December, 18:00 CET
Go4SM Winter 2014/15 Cup #3: Sunday, 21st December, 18:00 CET
Go4SM Winter 2014/15 Cup #4: Sunday, 28th December, 18:00 CET
Go4SM Winter 2014/15 Monthly Final December: Friday, 2nd January, 20:00 CET (prize: 450 €)
Go4SM Winter 2014/15 Cup #5: Sunday, 4th January, 18:00 CET
Go4SM Winter 2014/15 Cup #6: Sunday, 11th January, 18:00 CET
Go4SM Winter 2014/15 Cup #7: Sunday, 18th January, 18:00 CET
Go4SM Winter 2014/15 Cup #8: Sunday, 25th January, 18:00 CET
Go4SM Winter 2014/15 Monthly Final January: Friday, 30th January, 20:00 CET (prize: 450 €)
Go4SM Winter 2014/15 Cup #9: Sunday, 1st February, 18:00 CET
Go4SM Winter 2014/15 Cup #10: Sunday, 8th February, 18:00 CET
Go4SM Winter 2014/15 Cup #11: Sunday, 15th February, 18:00 CET
Go4SM Winter 2014/15 Cup #12: Sunday, 22nd February, 18:00 CET
Go4SM Winter 2014/15 Monthly Final February: Friday, 27th February, 20:00 CET (prize: 450 €)
1.3. Default Cup time
By default all cups are scheduled for Sunday, starting at 18:00 CET.
Sign-up deadline: 17:30 CET
Check-in: 17:30 - 17:40 CET (time to confirm your spot)
Late sign-up: 17:40 - 18:00 CET
Cup start: 18:00 CET
1.4. Match format
1.4.1. Weekly Cups
A weekly cup will be played on the current map pool . All matches will be in the best of three mode and single elimination.
In the final of a Weekly Cup, the same rules are applied. After the end of the cup, points will be given to the players (1st: 100, 2nd: 75, 3rd: 60, 4th: 40, 5th-8th: 25, 9th-16th: 10, 17th-32nd: 5, 33th-64th: 3, 65th-128th: 2, 129-256th: 1). The best 8 teams during the month - who gathered the most points - will participate in the Monthly Final Cup. When a team is not able to play the Monthly Final, they must contact the admins, preferably via a support ticket or via e-mail.
1.4.2. Grand Final of the Monthly Final
The prize money (450 €) will be splitted between the 3 first teams of the Monthly Final.
1.4.3. Overall Go4 winner
The team with the most points overall (from the first cup in December until the last cup in February) wins a slot for the Gamers Assembly ShootMania Pro Tournament (for tech). This prize includes the entry fee for the tournament and nothing else (flight, accommodation, etc. is paid by the team).
1.5. Server settings
For all cups :
Game mode: Elite Point limit: 15 Points to win: 9
1.6. Cup support
The cup support is provided by the ESL staff. Every player has to join the Cup chat. The address is #esl.sm on Quakenet network. It is the only communication channel for quick support such as reporting results, problem with server, etc. In Finals, the support is present on the server.
The season December 2014 - February 2015 is reserved for players from Europe. All contestants have to be citizens of any of the European countries below.
List of sovereign states and countries approved for participation: Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kazakhstan, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United Kingdom, Vatican City
All players need to have a valid Maniaplanet SM Gameaccount entered in their ESL profile before taking part in the Go4 cups. This is the username of the account (‘login’) you use to login to ShootMania. A player will be disqualified from the current cup if he/she participates without a valid ManiaPlanet gameaccount.
2.3. Match media
Taking a screenshot of your match is recommended but not mandatory. In case of problems, there is no better evidence than a screenshot if no admin is present on the server. Players do not have to upload the screenshots to the match sheets, as the cups will be run through Google Sheets to keep track of the matches.
2.4. Map pool
- Old Sun
The above mappack can be downloaded here.
2.5. Game preparation
2.5.1. Playing order
Both teams have the right to choose their own attack order (which player attacks 1st, 2nd and 3rd for his/her team).
2.5.2. Map choice
All matches will be played in the best of three format. This procedure is used to determine which maps will be played. Left and right teams are where the teams are positioned in the matchsheet.
- the left team begins to eliminate the first map
- the right team eliminates the second map
- the right team eliminates the third
- the left team eliminates the fourth
- the left team eliminates the fifth
- the right team eliminates the sixth map
- the left team picks one of the last three maps - this map will be played as first map
- the right team picks one of the last two maps - this map will be played as second map
- the map not picked will be played if both teams won one map
2.5.3. Side choice
Teams choose their side on the first round, on the map chosen by their opponents.
If a tie breaker map is played (3rd map in Bo3) the team on the right chooses side on first round.
2.5.4. Points Limit and Points to Win
These are used in all competitions:
The points limit is set to 15.
Exception to this rule is the tie breaker map (3rd map in Bo3), where there is no points limit and the map will end when a team gains a two round difference.
The points to win are set to 9.
Each team has the right to warmup. As soon as the team members are ready, the give notice of this in chat and press the Ready Button (F6). The players have at maximum the given Countdown in order to put themselves in Ready position. If the game starts automatically, it can be restarted only through agreement of both sides.
2.5.6. Line up
Teams can change 1 player during a match and only when a map ends. Exception to this is when a player cannot join again in the middle of a map (e.g. power failure). Then a substitution can be made in the middle of the map, so as the match is continued. More substitutions can be made if both teams agree.
2.5.7. Nickname Obligation
Each player must ensure his nickname during the match either matches the nickname in his playersheet or is at least similar to it (using codes instead of letters, numbers, etc). If admins are not able to recognize the nickname, the player might be questioned. If the gameaccount also doesn’t match, GA rules will be applied instead.
2.6. Ingame rules
2.6.1. Match start
When there is a player (or more) missing at the given start time, the match start should be delayed for the missing contestant(s) to show up, though should not be delayed more than 10 minutes. If, after that time, the contestant(s) do(es)n’t show up, the match can be started.
2.6.2. Player Drops
In case a player drops/disconnects during a round, the started round may be finished and counted. Should you recognize someones freezing, retire and warn the other players about it. Continuation of the match should be delayed until the dropped player(s) return, though should not be delayed more than 5 minutes. If, after that time, the dropped player(s) do(es)n’t return, the match can be continued. In case of a kick needed, inform the cup admin on IRC.
2.6.3. Forbidden Actions
- No spamming in the in-game chat.
- No insulting the opposing players.
If a player violates one or more of the league rules, he/she will be punished according to the degree of the infringement. This penalty catalogue contains a list of offences for which penalties can be awarded to players and teams. The cup admin(s) will decide whether an offence has affected the outcome of the match to an extent that it can not be counted and must be repeated. The cup admin(s) reserve the right to give penalties not covered by this catalogue or give different penalties than the ones listed here.
Penalty types There are two types of penalties which can be applied during ESL ShootMania Go4 cups. These procedures are senseful in severe cases only.
- Penalty points on the ESL website (which can lead to frozen accounts and to be banned for a certain time from playing any game on ESL)
- Disqualification for the current cup / current Go4SM month / the rest of the Go4SM months
As in daily life, a certain degree of courtesy should be maintained between the players of the ESL ShootMania Elite Go4 cups. Violations of this rule will be punished depending on the severity and frequency.
All insults occurring in connection with the ESL will be punished. This primarily applies to insults during a match, but also on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the ESL and the evidence is clear. Particularly severe abuse cases with extreme statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player/team. The penalty assigned to the player/team depends on the nature and severity of the insult.
The excessive posting of senseless, harassing, or offensive messages is regarded as spamming. Spamming on the ESL website (forums, match comments, player guestbooks, support and protest tickets, etc.) will be punished, depending on the nature and severity.
3.1.3. In-Game Spam
Penalties may be awarded for the abuse of the games chat functions if it's used for excessive spamming, in order to distract the opponents or to disrupt the game. These functions are solely meant for communication with the opponent and the match admin.
3.1.4. Unsportsmanlike behaviour
For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. The most important and most common offences are listed below. However, the cup admin(s) may assign penalties for types of unsportsmanlike behaviour not explicitly listed below.
3.1.5. Kicking Players from the Game Server
Penalties will be awarded for kicking players from the game server. It is prohibited to kick players from the server during a match.
The attempt to deceive the cup admin(s) or other players using false or fictitious information, statements or data is punishable as follows:
Penalties are awarded for entering a fake result, for example: if the opponent leaves the server prematurely or refuses to play the match. If anything is unclear, e.g. the players cannot agree on a solution, a protest always has to be filed.
Fake Match Media
Match Media includes all records, such as: demos, screenshots or logs, that are produced in the context of a match. The counterfeiting of Match Media is prohibited and will be punished a complete disqualification of the Go4TM tournaments.
Other attempts to deceive an admin or another player, depending on the severity, will be punished at the discretion of the cup admin(s).
3.2. Ringer / Faker
If a player is found to be playing under the name of another player, a complete disqualification will be applied for both players during the Go4SM tournaments.
Cheating in a match will result in the participant being kicked/banned from all Go4SM tournaments. The player(s) will be punished with 12 regular penalty points and a 2 years barrage from the ESL.
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