Go4RocketLeague North America Cup #23
Last change: 03.09.2019 12:20
These are the rules for the Go4RocketLeague North America Cup #23. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Rocket League Rules and Format
- 1.1. Player Eligibility
- 1.2. Team and Player Names
- 1.3. Roster
- 1.4. Title Reward & In-game Title Eligibility
- 1.5. Game version
- 1.6. Technical Issues
- 1.7. Disqualification
- 2. Go4RocketLeague Cup Rules
- 2.1. Go4RocketLeague Tournament Format
- 2.2. Regions
- 2.3. Game preparations
- 2.4. Substitute Players
- 2.5. No show
- 2.6. Disconnects
- 2.7. Forfeit
- 2.8. Protests
- 2.9. Data Sharing and Prizes
- 2.9.1. In-game nickname
- 3. Match rules
- 4. Results
- 5. Communication & Support
- 5.1. Admins
- 6. Match Media
- 7. Casting and Streaming
1. Rocket League Rules and Format
1.1. Player Eligibility
All players participating in Rocket League competitions must enter their Rocket League Nickname (America). The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active Rocket League Nickname in good standing and add it to your profile.
If you do not not meet these requirements, you will be deemed ineligible.
1.2. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes gameaccounts and team names.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Rocket League team names and Nicknames during all official matches.
Team rosters must consist of exactly 3 players to participate in a cup. Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.
Teams are not allowed to sell spots in their team or switch accounts in order to obtain ESL Titles ingame. Any title-trading will result in an indefinite ban on ESL Play on grounds of breaking the TOS and will be be subject to losing their titles.
1.4. Title Reward & In-game Title Eligibility
Titles are awards on a one title per player basis. If a player wishes to change their title from one platform to another (PC to PS4 etc) players must win the title again and request the change. Upon requesting the change, the original title will be removed from the old account and placed on the new account
In order to be eligibility for in-game titles, all players of the winning monthly finals teams must have competed in 3 of that months weekly Go4 cups. The players must play at least 90% of each cup. In order to verify this, eligible teams must:
- Provide their line-up for each Go4RocketLeague match on ESL Play
- Provide screenshots for each Go4RocketLeague match on ESL Play (win or lose)
Failure to comply with the above will result in ineligibility for the ESL Monthly Titles.
1.5. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.6. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.
2. Go4RocketLeague Cup Rules
2.1. Go4RocketLeague Tournament Format
2.1.1. Match Settings
- Tournament Format:
- From Start through RO64 - Best of 3
- RO32 through Semi-Finals - Best of 5
- 3rd Place and Finals - Best of 7
- Game Mode: Private match
- Team Size: 3v3
- Match Time: 5 Minutes
- Default Arena: DFH Stadium (Teams can mutually agree on a different arena)
- Server: North America (US-West/US-East)
2.1.2. Ranking Points
The Go4 series will utilize a point system to track placings for cups and determine seeding for future events. The points for each placing is listed below.
2.1.3. Monthly Finals
There will be a monthly final held on the first Saturday of every month. The top 8 teams with the most accumulated points from the previous month will be placed into a single elimination bracket and compete for prizes. The points will then be reset for all teams for the next month’s Go4 cups.
Only North American teams can compete in North American Go4RocketLeague cups. The majority of the players in a team has to be from North America (2 out of 3). Any teams outside of the North American region trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.
2.3. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
2.4. Substitute Players
One substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
2.5. No show
If a participant is not ready to play 15 minutes after both teams are matched, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round.
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the match. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
2.9. Data Sharing and Prizes
End of competition If you are taking part in cups which provide in-game prizes, in order to be eligible to receive your prize(s) the team leader (if 5on5/2on2 otherwise the single player) must open a support ticket within 2 weeks from the start date of the competition requesting the prizes. Please include in your ticket the in-game nicknames or steam ID of who participated in the competition
2.9.1. In-game nickname
If you are taking part in cups which provide in-game prizes, by entering the competition you accept that in case you will be eligible to receive a prize, your in-game nickname or Steam ID will be necessary for requesting your prize(s) and it will be provided to Psyonix to apply the in-game prizes into accounts.
3. Match rules
“DFH Stadium” will be the default arena for every round. Teams can choose to play a different arena as long as both teams mutually agree. Results will not be overturned because of map selection after a match has already been played, unless map has a known bug.
3.2. Private Match Create/Join Procedure
- The higher seeded team will host the first private match. The hosting team will alternate between each game.
- Host selects “Play Online” ⇒ select “Create Private Match”.
- Make sure “Joinable By” option is set to “Name/Password”.
- Host creates a Name & Password (keep it simple) for players to enter.
- Host’s teammates and opposing team select “Play Online” ⇒ select “Join Private Match”.
- Players enter the Name & Password communicated by the host through ESL match chat.
- All players must be in the private match lobby before selecting teams.
- Team on the left of the Match Info Page will choose Orange Team, team on the right of Match Info Page will choose Blue Team.
- The match will then begin.
Still having trouble? Check out this detailed tutorial! - Private Match Create/Join Procedure Article
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same vehicle as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 30 seconds of the game, and no goals have been scored. Matches will not be re-hosted because of map or team color selection after it has already been played, less map has a known bug.
Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
5. Communication & Support
Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance during the cup. ESL Wire is the main communication tool for admins to communicate to players through matchchat during a cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
6. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
7. Casting and Streaming
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket. If your match is being casted by ESL, please follow instructions given by an admin in Cup Chat prior to match start. These will include:
- Your lobby name and password, that will also be shared with the casters
- Team colors, which will remain the same for all games in the match
- Allowing replays to play out instead of being skipped, for casting purposes
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.