Rocket League Open Ladder 3on3 Europe
Last change: 03.09.2019 12:20
These are the rules for the Rocket League Open Ladder 3on3 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Ladder rules
- 1.1. Challenging
- 1.2. No show
- 1.3. Several squads (sub-teams) per team in one ladder
- 1.4. Creating new teams
- 1.5. Ladder idling
- 2. Rocket League Rules and Format
- 2.1. Regions
- 2.2. Player Eligibility
- 2.3. Team and Player Names
- 2.4. Roster
- 2.5. Game version
- 2.6. Technical Issues
- 3. Match Rules 3on3 Ladder
- 3.1. Match Settings
- 3.2. Arenas
- 3.3. Game preparations
- 3.4. Private Match Create/Join Procedure
- 3.5. Disconnects
- 3.6. Number of players
- 3.7. Substitute Players
- 3.8. Re-host
- 3.9. Protests
- 3.10. Observers
- 3.11. Results
- 4. Communication & Support
- 4.1. Admins
- 5. Match Media
- 6. Casting and Streaming
1. Ladder rules
In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one penalty point. If both participants are in the top 10 then the refusal will be punished with two penalty points.
A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.
1.2. No show
If your opponent does not show after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches the no show time is 10 minutes.
1.3. Several squads (sub-teams) per team in one ladder
During ladder play, no two squads from the same team are allowed to play each other.
1.4. Creating new teams
Creating a new team account that falsifies the ladder or that is created in order to get rid of penalty points or to gain any other kind of advantage is illegal. New team will be deleted and in case of recurrence the admin staff will apply further sanctions against the original team and the players.
Creating a team to get ladder's points reseted to 1000 is considered as an undue advantage.
1.5. Ladder idling
Any teams / players that sign up to the ladders just to be top of the ladder, and do not participate in competing in the ladder, can and probably will be removed from the ladder without warning. Repeat offenders/teams will be penalised.
2. Rocket League Rules and Format
ESL currently hosts tournaments in North American and European Regions. The majority of the team has to be from the region they're participating in.
2.2. Player Eligibility
All players participating in Rocket League competitions must enter their Rocket League Nickname (Europe). The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active Rocket League Nickname in good standing and add it to your profile.
If you do not not meet these requirements, you will be deemed ineligible.
2.3. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes gameaccounts and team names.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Rocket League team names and Nicknames during all official matches.
Team rosters must consist of 3-5 players to participate in the ladder. Switching players is limited however (see 3.7. Substitute Players). Teams are only allowed to play with players on their roster with a registered gameaccount. Playing with different players and/or illegal ringers will result in punishment.
2.5. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
2.6. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches can only be rescheduled if both teams agree on that. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
3. Match Rules 3on3 Ladder
3.1. Match Settings
- Server: Europe
- Map: DFH Stadium, teams can agree on different maps
- Game Mode: Private match
- Size: 3on3
- Format: Bo3
- Match Time: 5 Minutes
“DFH Stadium” will be the default arena for every round. Teams can choose to play a different arena as long as both teams mutually agree.
3.3. Game preparations
Please resolve any problems that might occur before a match starts. Agreements between the teams have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
3.4. Private Match Create/Join Procedure
- Higher seed will always host the private match.
- Host selects “Play Online” ⇒ select “Create Private Match”.
- Make sure “Joinable By” option is set to “Name/Password”.
- Host creates a Name & Password for players to enter.
- Host’s teammates and opposing team select “Play Online” ⇒ select “Join Private Match”.
- Players enter the Name & Password communicated by the host through ESL match chat.
- All players must be in the private match lobby before selecting teams.
- The higher seed can choose the starting side.
- The match will then begin.
Still having trouble? Check out this detailed tutorial! - Private Match Create/Join Procedure Article
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
3.6. Number of players
All matches should be played 3on3. If a player is unavailable on either team, teams may play 2on3 or 2on2 if all players agree.
3.7. Substitute Players
One substitute is allowed to play for your team during a series. Keep in mind that the substitute must have been on the team roster before the match has started.
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same vehicle as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 30 seconds of the game, and no goals have been scored.
If a match was incorrectly reported by your opponents, your team has 3 days to protest the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
4. Communication & Support
Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. ESL reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
5. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
6. Casting and Streaming
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
6.1. Personal Streaming
Personal Streaming is always allowed even when an official ESL caster is present.
Only a team, which participated in a match, can complain about their opponent breaking the rules.
All rules are subject to change without notification.
6.1.1. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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