Rules

play Rocket League 1on1 Aerial Cup #22

Last change: 03.09.2019 12:20

These are the rules for the Rocket League 1on1 Aerial Cup #22. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Rocket League Rules and Format

1.1. Player Eligibility

All players participating in Rocket League competitions must enter their Rocket League Nickname (Europe). The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:

If you do not not meet these requirements, you will be deemed ineligible.

1.2. Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” Player information will not be allowed to change once a cup has begun. This includes gameaccounts.

Players must compete under their officially registered Rocket League Nicknames during all official matches.

1.3. Game version

All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

1.4. Technical Issues

Players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.

1.5. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any player found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the player is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

2. 1on1 Cup Rules

2.1. 1on1 Tournament Format

2.1.1. Match Settings

  • Server: Europe
  • Game Mode: Private match
  • Size: 1on1
  • Format: Bo3
  • Match Time: 5 Minutes

2.2. Regions

ESL currently hosts tournaments in North American and European Regions. Participation in Open Tournaments offered for the whole European region doesn't come along with regional limitations. However players that have their residence outside of the European region, will lose their right to host the match. Participation in European tournaments that refer to a specific region (e.g. Nordic) requires that the players reside within this region.

2.3. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play.

2.4. No show

If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round.

2.5. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

2.6. Protests

If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the report. ESL reserves the right to decrease this period in case of drastic delays. Match protests must include media evidence clearly showing the results of the match/series. Players are responsible for providing proof of match results in case of disputes.

3. Match rules

3.1. Arenas

“DFH Stadium” will be the default arena for every round. Players can choose to play a different arena as long as both teams mutually agree.

3.2. Private Match Create/Join Procedure

  • Higher seed will always host the private match.
  • Host selects “Play Online” ⇒ select “Create Private Match”.
  • Make sure “Joinable By” option is set to “Name/Password”.
  • Host creates a Name & Password for players to enter.
  • The opposing player selects “Play Online” ⇒ select “Join Private Match”.
  • Players enter the Name & Password communicated by the host through ESL match chat.
  • All players must be in the private match lobby before selecting teams.
  • The higher seed can choose the starting side.
  • The match will then begin.

Still having trouble? Check out this detailed tutorial! - Private Match Create/Join Procedure Article

3.3. Re-host

A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same vehicle as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 30 seconds of the game, and no goals have been scored.

3.4. Observers

Observers are allowed only if both players agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.

4. Results

Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.

5. Communication & Support

Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance during the cup. ESL Wire is the main communication tool for admins to communicate to players through matchchat during a cup.

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. ESL reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

6. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

7. Casting and Streaming

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

7.1. Personal Streaming

Personal Streaming is always allowed even when an official ESL caster is present.

Only a player, which participated in a match, can complain about their opponent breaking the rules.

All rules are subject to change without notification.

7.1.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.