Rules

play R6:Siege (PC) Six Invitational 2018 Ladder 5on5 North America

Last change: 18.06.2019 14:34

These are the rules for the R6:Siege (PC) Six Invitational 2018 Ladder 5on5 North America. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Challenge in Ladder

Challenging In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.

  • If a participant is within 20 places above the challenging participants the refusal will be punished with 1 penalty point.
  • If both participants are in the top 10, the refusal will be punished with 2 penalty points.
  • A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
  • 2. Game settings

    Matches have to be played with the following settings:

    • All matches will be played with 5 players per team in a Bo2

    2.1. Settings

    • Playlist Type: Normal Mode
    • Server Type: Dedicated Server
    • Voice Chat: Team Only
    • Time of the Day: Day
    • HUD Settings: Pro League

    2.2. MATCH SETTINGS

    • Number of Bans: 4
    • Ban Timer: 30
    • Number of Rounds: 12
    • Attacker/Defender role swap: 6
    • Overtime: 3 Rounds
    • Overtime score difference: 2
    • Overtime role change: 1
    • Objective Rotation Parameter: 2
    • Objective Type Rotation: Rounds Played
    • Attacker unique spawn: On
    • Pick Phase Timer: 15
    • 6TH Pick Phase: On
    • 6TH Pick Phase Timer: 15
    • Damage handicap: 100
    • Friendly fire damage: 100
    • Injured: 20
    • Sprint: On
    • Lean: On
    • Death Replay: Off

    2.3. GAME MODE: TDM BOMB

    • Plant duration: 7
    • Defuse duration: 7
    • Fuse time: 45
    • Preparation: 45
    • Action: 180

    2.4. Operator

    • N√łkk and Warden are not allowed to be used!
    • All other operators are allowed.

    2.5. Mappool

    • Club House
    • Consulate
    • Bank
    • Kafe Dostoyevsky
    • Border
    • Coastline
    • Villa