Game rules

Foreword

This document outlines the rules that should always be followed when participating in Gamers Without Borders 2022.

We at Gamers Without Borders 2022 hope that you as a participant, spectator, or press will have an enjoyable competition to partake in and we will do our utmost to make it a fair, fun, and exciting competition for everyone involved.

Yours sincerely,

The Gamers Without Borders 2022 Administration

General

Rule Changes

The Gamers Without Borders 2022 administration reserves the right to amend, remove, or otherwise change the rules, without further notice. Gamers Without Borders 2022 also reserves the right to make judgement on cases not specifically covered by the rulebook in order to preserve the spirit of fair competition and sportsmanship.

Validity of the Rules

If a provision of this rulebook is or becomes illegal, invalid or unenforceable in any jurisdiction, that shall not affect the validity or enforceability in that jurisdiction of any other provision of this rulebook or the validity or enforceability in other jurisdictions of that or any other provision of this rulebook.

Confidentiality

The contents of private messages, support tickets, any discussions at all, email conversations or any other correspondence with tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited without a written

consent from the Gamers Without Borders 2022 tournament directors.

Additional Agreements

The Gamers Without Borders 2022 administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. Gamers Without Borders 2022 highly discourages such agreements taking place, and such agreements that are contradicting the rulebook are under no circumstances allowed.

Match Broadcasting Rights

All broadcasting rights of Gamers Without Borders 2022 matches are owned by Gamers Without Borders 2022. This includes any material that was at some point a live production.

Waiving These Rights

Gamers Without Borders 2022 has the right to award broadcasting rights for one or multiple matches to a third party or the participants themselves. In such cases the broadcasts must have been arranged with the broadcast distribution management before the start of the match. For the necessary contact details please contact [email protected] and make sure any additional broadcast has been approved before the match in question starts.

Player Responsibility

Players cannot refuse to have their matches broadcast by Gamers Without Borders 2022-authorized broadcasts nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by a referee. The player agrees to make sufficient accommodation so that broadcasting of matches can take place.

Players cannot broadcast their own matches.

Player Details

When requested, players are required to send us all needed information including but not limited to full name, contact details, Steam/Uplay profile requirements and media requirements.

Game Accounts

All players must play with their own personal account.

Code of Conduct

All Gamers Without Borders 2022 participants agree to behave in an appropriate and respectful manner towards other participants, spectators, the press, and the Gamers Without Borders 2022 administration.

Any sort of harassment should be reported to the above listed administrators immediately. Harassment includes but is not limited to offensive statements or actions related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race or religion.

Also considered harassment are things like sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact and unwelcome sexual attention.

Similar restrictions apply not only to the participants, but every single person involved with or present at a stage of Gamers Without Borders 2022.

Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.

Cheating

Any and all cheating is strictly prohibited and will lead to an expulsion of the league.

Media Obligations

Media Obligations

If Gamers Without Borders 2022 decides that one or more players need to be part of interviews (short pre/post-match interviews and/or longer interview-sessions), then the players cannot deny this and must attend. 

Photo and Other Media Rights

By participating, all players and other team members grant Gamers Without Borders 2022 the right to use any photographic, audio or video material on their website or for any other promotional purpose.

Betting, Manipulation & Unsportsmanlike Behaviour

Betting

No players, team managers, staff or management of attending organisations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the Gamers Without Borders 2022 matches. Any betting or gambling against your own organisations matches will lead to an immediate disqualification of the organisation.

Competition Manipulation

Offering money/benefits, making threats or exerting pressure towards anyone involved with Gamers Without Borders 2022 with the goal of influencing a result of a match is considered competition manipulation. The most common example is offering your opponent money to let you win.

Punishments for Competition Manipulation

When competition manipulation is uncovered in Gamers Without Borders 2022, the team will be disqualified.

Publisher or ESIC Bans

Gamers Without Borders 2022 will not allow in any event, any players who have been VAC-banned in Rainbow Six: Siege unless given permission from Ubisoft (which has to be verified and confirmed prior to the start of each event). 

ESIC bans will be honoured and translated into Gamers Without Borders 2022 bans.

Tournament Information

Open Qualifier

  • Tournament date: 28th & 29th of May, 2022
    • Day 1: May 28th, all matches including RO16
    • Day 2: May 29th, all matches from RO8 & RO4
  • Unlimited Single Elimination best-of-one bracket with decider matches being played in best-of-three-mode
  • On Day 1, all matches are being played in best-of-one (BO1) mode
  • On Day 2, RO8 matches are being played in best-of-one (BO1) mode. Deciding match (RO4) will be played in best-of-three (BO3) mode
  • The best two teams from the Open Qualifier advance to the Gamers Without Borders 2022 tournament

Main tournament

  • Tournament date: Announced after the Open Qualifiers
    • Day 1: RO4 of Upper Bracket
    • Day 2: RO2a of Lower Bracket
      • RO2 of Upper Bracket
    • Day 3: RO2b of Lower Bracket
    • Day 4: Grand Final
  • 2 invited teams & 2 qualified teams participate in Double Elimination bracket
  • All matches are being played in best-of-three (BO3) mode
  • The best team advances to the G8 event
  • For the main phase of the tournament, additional rules and restrictions may apply. In that case, all teams will be informed about them via dedicated Discord server

Game specific rules

Registration

Only teams belonging to the following countries are eligible to participate in this tournament:

  • Europe & CIS: Albania, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Great Britain, Hungary, Iceland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, Vatican City
  • North America: Canada, Mexico, United States of America
  • Latina America: Argentina, Bolivia, Brazil, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Nicaragua, Panama, Paraguay, Peru, Uruguay

For a team to be eligible to participate in a region, 3 or more of the players need to reside in the area they are competing in and participate in each match.

Sign-ups will be reviewed by the administration team before being accepted to prevent cases where teams try to overrule this requirement.

Game version

All players must use the most updated version of the Rainbow Six: Siege game.

Lobby

The game must be hosted on the main server based on the region.

Lobby settings

General Lobby Settings:

  • Hud Settings: Pro League
  • Number of Bans: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Played
  • Pick Phase Timer: 15
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off
  • Plant Duration - 7
  • Defuse Duration - 7
  • Fuse Time - 45
  • Defuse Carrier Selection - On
  • Prep Phase Duration - 45
  • Action Phase Duration - 180



Maps
Maps from the following pool must be chosen to play in Tournament matches:

  • Bank
  • Oregon
  • Kafe Dostoyevsky
  • Club House
  • Villa
  • Chalet
  • Border
  • Skyscraper
  • Theme Park

Map selection

Esl Play match creation will randomly decide who vetoes the first map.

Match rules

Anti-cheat

All players must use BattleEye and MOSS

MOSS Guide

The latest version of MOSS can be downloaded here: https://nohope.eu/

You are required to save the file up to 48 hours after the tournament ends. Admins may request for Players to upload their MOSS files after their match. If you are required to upload the MOSS files you will be told so via Match Chat, Email or Discord PMs. Before deleting the file after 48 hours make sure to check all options.


Unallowed Operators and Cosmetics

Operators that are banned to play either due to the evaluation period of operators or the tournament format (e.g. Vanilla Open Cups) can be found within the Overview tab of each tournament and are prohibited use in the action phase of a match. In case your opponent team is playing with a banned operator in action phase a support ticket must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played.

  • The match would result in a loss for the team playing the banned operator. If both teams play a banned operator, the round will get replayed.

Usage of all cosmetics during the tournament is allowed.

Unauthorized actions

Issues during a match from the beginning of the match to the end must be reported right away and can not be reported after the fact as this constitutes acceptance of the issue by the opposing team. A player may be cautioned and receive a ban if he commits any of the following offences:

  • Refuses to follow Competition Coordinators instructions.
  • Shows dissent by word or action towards other players.
  • Uses insulting language and/or gestures towards other players.
  • Is guilty of unsporting behaviour in a match.
  • Griefing/Trolling
  • Ghosting
  • Spamming
  • Mislead or dupe any Competition Coordinator
  • Standing on a window ledge undetected
  • Shield boosting on to non-visual window ledge
  • Abuse of one way shooting mechanisms
  • Glitching through walls, objects, surfaces etc at any moment
  • Blocking window vaulting with a destructible shield
  • Shooting through what non-destructible walls/floors/ceilings/objects
  • Using a Mira shield to boost
  • Placing a Valk camera in a place where it cannot be destroyed
  • Placing a Maestros Evil Eye on Alibis decoy.
  • Spawn killing any attackers within the first 2 seconds of action phase.
  • Shooting through a gap between adjacent reinforcements.

Match interrupted

If a match is accidentally interrupted for any reason (ex. player crash, server crash, network cuts) the admin may decide to resume the match to a round before the issue was present to ensure the competitive integrity of the match. Rehosts can be done if no players were killed in the first 30 seconds of the Action Phase. Proof must be provided by the teams to confirm that the rehost has been done in the right circumstances.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase have passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost does not have to be confirmed by the opponent. If a team leaves the game because of a support ticket, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues. If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment. The number of authorized re-hosts are; one (1) per team, per map. Should a team not resume the match ten (10) minutes after a re-host, the admin team must be informed in the match room. Additional time will then be given by the admin team depending on the circumstances.

Starting the game

The game will start once both teams are present in the round. The only exception to this rule is matches being played after day 2 of the qualifier. You can check your game schedule in the tournament widget on the right side of the page, or the full schedule in the Info page of the tournament.

Server

All teams and players are responsible for their own network and internet connections and technical equipment to play the matches. Attempting to interfere with the connection, such as throttling the bandwidth of a PC is against the rules. Abusing any such methods can result in disqualification or bans.

The server location can be changed if both teams agree to changing it prior to the match. A server location change needs to be communicated to, and approved by the admin team before the match. The tournament organiser reserves the right to change the server location.

Failure to appear / No Show

Each team has 15 minutes to show up to a match. (Match time +15 minutes). Showing up after 15 minutes results in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a team or player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after the match time + 15 minutes. Abuse of this exception will lead into a default loss of the match. Open a protest ticket if you feel that the team is abusing this rule.

Game preparations

Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins.

  • Agreements between the teams/players need to be posted as match comments.
  • Make sure the match is played with the right lobby settings.
  • Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of another player can lead to disqualification.

Game Account

All players must have the correct Steam or Uplay Account connected to his ESL Account. A wrong, missing or outdated Steam/Uplay Account in the ESL Player Account will cause the player to not be able to join the ingame lobby and the match won’t be able to start.

Player Change

You are not allowed to change a player after the start of a match. All players must be part of the ESL Team.

Stand-ins

Teams can have up to two (2) substitute players.

Number of players

Number of players must be 5 for each team. A team missing a player will get a default loss.

Player drops

There is a total waiting time of 10 minutes per game to wait for player drops per team.

Tactical Timeout

Tactical Timeouts are short pauses in the flow of a game that can be requested by a Coach. In order to request a Tactical Timeout, the Coach needs to notify the referee or tournament administrator at the end of a round, or during the first 15 seconds of the operator pick phase. Upon notification, the game will be paused and a 45 seconds timer will start during which the Coach will be allowed to communicate with Players of his or her Team. A referee or tournament administrator will be listening to the communications between the Players and their Coach for the entire duration of the timeout. Once the 45 seconds have elapsed, the communication between the Coach and the Players will automatically be cut-off, and the game will resume.
Each Team may request one Tactical Timeout per map during any given match. Timeouts that are not used do not carry over to the next map and are lost.
When one Team requests a Tactical Timeout, the other Team also benefits from having their Coach allowed to communicate with their Players and will be subject to the same restrictions. 

DDOS

If a player drops or is lagging due to a DDOS attack, the Pause Rule and the Player Drops rule is applied. There are no exceptions for DDOS attacks. It's the player's responsibility to protect himself against DDOS attacks.

Rematch

If a match is accidentally interrupted for any reason (ex. player crash, server crash, network cuts) the admin may decide to resume the match to a round before the issue was present to ensure the competitive integrity of the match. Rehosts can be done if no players were killed in the first 30 seconds of Action Phase. Proof must be provided by the teams to confirm that the rehost has been done in the right circumstances.

All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost does not have to be confirmed by the opponent. If a team leaves the game because of a support ticket, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues. If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment. The number of authorized re-hosts are; one (1) per team, per map. Should a team not resume the match ten (10) minutes after a re-host, the admin team must be informed in the match room. Additional time will then be given by the admin team depending on the circumstances.

Results

Both teams are responsible for entering correct results on the Esl Play website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to submit it after the match, if requested by an Admin, to confirm the result of the match. If you have a conflict in the match, please open a support ticket, so the staff team can check the case and make a decision. The decision can also mean that both teams are disqualified if there is not enough proof for either team to be the clear winner.

  • Overall Results: 1-0 or 0-1

A Match score entered to a match which has not been played out is considered as a Fake score and will be punished according to our rules and might lead to disqualification of the Team.

Screenshots

We highly recommend the teams to take a screenshot of the match result after every game. In case there is a protest ticket or a dispute after the game, screenshots can and will be used to solve the problems.

Communication & Support

Please use in-game match chat or submit a support/protest ticket for any assistance during the cup.

Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

Spectators

Spectators inside the Lobby are forbidden (such as coaches, managers or casters). Only official ESL Casters or Admins are allowed. In case there is a caster allowed in the match, an admin will reach out to both teams and notify them about it. Personal streaming is not allowed.

System rules

1. ESL Cups

1.1. Concept

The ESL cups are intended to resolve the best players during a single tournament bracket. They can be either single or double elimination. This means you might be able to continue even if you have one loss during a previous round. You can read more from our tournament guide.

1.2. No show

If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this code of conduct will result in possible exclusion of the offending player from current tournaments in which they are participating, and may result in additional penalties thereafter and also lose their right to receive any winnings. In the case of repeated or extreme violations, penalties may include disqualification or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Exclusion of the offending player from the current tournaments in which they are participating*
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

* Another player registered on the teamsheet may replace the player if the tournament rules allow it. If more than one player of the same team is excluded, the team is disqualified for the current tournaments in which it participates.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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