Rules

play Six Major Raleigh - Japan Qualifier #1 CL,PL以外のチームの予選

Last change: 18.06.2019 14:34

These are the rules for the Six Major Raleigh - Japan Qualifier #1 CL,PL以外のチームの予選. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Game settings

Matches have to be played with the following settings:

  • All matches will be played with 5 players per team in a Bo1, except matches which decide slot in Final qualifier

1.1. Settings

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

1.2. MATCH SETTINGS

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of Rounds: 12
  • Attacker/Defender Role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker Unique Spawn: On
  • Pick Phase Timer: 15
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage Handicap: 100
  • Friendly Fire Damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

1.3. GAME MODE: TDM BOMB

  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Defuse Carrier Selection: On
  • Preparation Phase Duration: 45
  • Action Phase Duration: 180

1.4. Operator

  • Nøkk and Warden are not allowed to be used!
  • All other operators are allowed.

1.5. Mappool

  • Club House
  • Consulate
  • Bank
  • Kafe Dostoyevsky
  • Border
  • Coastline
  • Villa