R6: Siege (PC) 5on5 Korea Cup Season 1 - Open Qualifier Cup #1
Last change: 18.06.2019 14:34
These are the rules for the R6: Siege (PC) 5on5 Korea Cup Season 1 - Open Qualifier Cup #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Rainbow Six Siege Rules and Format
- 1.1. Eligibility
- 1.2. Player Eligibility
- 1.3. Team and Player Names
- 1.4. Roster
- 1.5. Game version
- 1.6. Technical Issues
- 1.7. Disqualification
- 1.8. Tournament Settings
- 1.9. Game Settings
- 1.9.1. Match Settings
- 1.9.2. Game Mode: TDM Bomb
- 1.9.3. Side Selection
- 1.9.4. Operator
- 1.9.5. Mappool
- 1.10. Regions
- 1.11. Game preparations
- 1.12. Substitute Players
- 1.13. Player Lineup
- 1.14. Player exclusion
- 1.15. No show
- 1.16. Disconnects
- 1.17. Re-Host
- 1.18. Forfeit
- 1.19. Protests
- 2. Match rules
- 3. ESL Anti-Cheat
- 3.1. ESL Wire Anti-Cheat/wrong clientsettings
- 3.2. MOnitor System Status (MOSS)
- 3.2.1. MOSS File Mandatory
- 4. Results
- 5. Communication & Support
- 5.1. Admins
- 6. Match Media
- 7. Casting and Streaming
1. Rainbow Six Siege Rules and Format
Any person that has a standing cheating ban by Ubisoft for Rainbow Six Siege is ineligible to participate in any ESL-run Rainbow Six leagues and tournaments that have prize funding by Ubisoft, or are an ESL-run qualification event to a Ubisoft-funded Rainbow Six league or tournament. This ineligibility will last as long as Ubisoft upholds the cheating ban.
1.2. Player Eligibility
All players participating in Rainbow Six Siege competitions must enter their Uplay Nickname. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active Uplay Nickname in good standing and add it to your profile.
If you do not meet these requirements, you will be deemed ineligible.
1.3. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Rainbow Six Siege team names and Nicknames during all official matches.
Team rosters must consist of at least 5 players to participate in a cup. Teams are only allowed to compete with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.
1.5. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.6. Technical Issues
Teams are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues.
To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios, both teams may be affected. Any team found using known exploits or third party programs will be disqualified from the tournament. If it occurs on a second occasion at any point, that team will be banned from future events at the discretion of the admin team. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum 6-month ban.
1.8. Tournament Settings
- Tournament Format: Until Finals - Best of 1 / Finals - Best of 3
- Game Mode: Private match
- Team Size: 5v5
- Server: Higher Seed Hosts (Dedicated servers are allowed only if both teams mutually agree to it)
1.9. Game Settings
- Time of the Day: Day
- HUD Settings: Competitive
1.9.1. Match Settings
- Number of Rounds: 8
- Attacker/Defender role swap: 1
- Overtime: 3 Rounds
- Overtime score difference: 2
- Overtime role change: 1
- Objective Rotation Parameter: 1
- Attacker Unique Spawn: On
- Damage handicap: 100
- Friendly fire damage: 100
- Injured: 20
- Sprint: On
- Lean: On
- Death Replay: Off
1.9.2. Game Mode: TDM Bomb
- Plant duration: 7
- Defuse duration: 7
- Fuse time: 45
- Preparation: 45
- Action: 180
1.9.3. Side Selection
- Lower seed chooses sides
- All Operator are allowed (DLC allowed).
- Club House
- Kafe Dostoyevsky
Only teams residing in Asia can compete in Asian Go4RainbowSix cups. Any teams outside of Asia trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.
1.11. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
1.12. Substitute Players
Two substitutes are allowed to be registered to your team during a cup. Substitutes may only relieve players at the start of each game. Once a game has begun, substitutes cannot be utilized until after the game is over.
1.13. Player Lineup
Teams must show their player lineup during each match, on the ESL website. To set/change your player lineup, click “change player lineup” on the match info page and select the players that are competing for that particular match.
1.14. Player exclusion
Any Ubisoft employee and/or any ESL employee, or employees of any subsidiary of Ubisoft or ESL, as well as their family members, cannot be a part of any team, neither as a player nor as a coach.
1.15. No show
If a team is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket including any screenshots or other evidence. This is the fastest way to get your match checked to move on to the next round.
In the case that a player(s) disconnects, if it is in the first 15 seconds of a round and there has been no contact between teams, the game may be ended and re-hosted. If a player disconnects after 15 seconds, the round must continue.
If a player disconnects, they can rejoin at any time, but it must be the same player reconnecting to the same team. Teams are allowed to continue playing matches a player down if they choose to.
A re-host can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In the case of a re-host, both teams must select the same settings and start with the score from the previously ended game. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 15 seconds of a round, and there has been no contact between teams.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents or you wish to dispute the match for any reason, your team has 10 minutes to protest the match. Match protests must include media evidence such as screenshots or video recordings clearly showing the results of the match/series or claim of the disputes. Teams are responsible for providing proof of match results in case of disputes.
2. Match rules
2.1. Maps (Mapvote System)
Picking and banning of maps must be done using the ESL “Mapvote System”. The mapvote feature will be displayed on the match info page and will be used for all "best of" series. The chronological order in which the maps will be played is also determined by vote. Any member of a team can conduct the map veto process. A tutorial on how to use the “mapvote system” can be found here.
2.1.1. Best of One
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 1 map remains.
2.1.2. Best of Three
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 3 maps remain. The chronological order in which the maps will be played will also be determined by vote.
2.2. Game Pause
If a player pauses a game, they must state the reason for the interruption and give an approximation of how long it will take. The game can only be resumed once both teams are ready. The pause should last no longer than 10 minutes. Violating this rule can lead to a re-game.
Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
3. ESL Anti-Cheat
ESL Wire Anti-Cheat is the Anti Cheat Tool for ESL and it is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Wire Anti-Cheat then they are not allowed to participate in a match and may be disqualified .
Having trouble? Check out our detailed ESL Wire Anti-Cheat guide!
In the event an incomplete ESL Wire Anti-Cheat file, the player/team will be Disqualified. Apart from this rule, are all players who have evidence (screenshot of the bug and the time from the ESL website) that ESL Wire Anti-Cheat stopped/crashed due to an error. The first time a player has no logout, they will always be warned, whether they can prove it was an error or not.
Warnings for a missing logout are valid for 3 Months.
Another missing logout file within 3 Months will be treated as playing without Wire Anti-Cheat file and will be penalized as such.
If the website is down, making Wire Anti-Cheat unusable, the match must be postponed unless otherwise specified by an admin.
3.1. ESL Wire Anti-Cheat/wrong clientsettings
Missing Wire logout: warning
Missing Wire Anti-Cheat file: Disqualification
Wrong client settings: warning
If a team accrues 2 or more warnings in one cup, the team will be disqualified from that cup.
3.2. MOnitor System Status (MOSS)
MOnitor System Status (MOSS) is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOnitor System Status (MOSS) then they are not allowed to take part in a match.
For a missing MOSS file, the player/team will be punished.
First violation results in a warning. Warnings for a missing MOSS file are valid for 3 months.
Another missing MOSS file within 3 months will be treated as playing without MOSS and will be penalized as such. In general, for a missing / incomplete / defect file, the player/team gets 3/3 penalty points and the match will be deleted.
if a maximum of 7 rounds of a file that is requested is missing the match will be deleted, only then when the accused team won. if more than 2 rounds of the file are missing the file counts as incomplete. Incomplete or defective MOSS files will be treated as missing MOSS files. Manipulating MOSS will be strictly punished and will be considered as cheating.
3.2.1. MOSS File Mandatory
It is mandatory to upload the MOSS files within 10 minutes after the match. If any file is missing after 20 minutes then you have to open a protest ticket within the protest period to complain. The player(s) will get an additional time from the opening of the protest to upload their MOSS files.
If the player(s) still have not uploaded their MOSS files within this deadline , then the match is deleted and the player(s) and team(s) are punished with 3 penalty points. If the player(s) do upload their files within the deadline, then the player(s) and the team will receive 1 penalty point and the match will be rated.
Both participants are responsible for submitting the correct result. Results must be submitted after all games have been played. If results are disputed, participants should have screenshots and the required replay files available to verify the result and file a protest.
5. Communication & Support
Please use matchchat, located on the bottom right-hand side of your screen or submit a support ticket for any assistance during the cup. ESL Wire is the main communication tool for admins to communicate to players through matchchat during a cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
6. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. You should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media will result in severe penalties. Match media should be titled clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
7. Casting and Streaming
Casting an ESL match is only allowed with an ESL admin agreement. To initiate an agreement, please open a Support ticket. If your match is being cast by ESL, please follow instructions given by the admin in Cup Chat prior to match start. These will include:
- Your lobby name and password, that will also be shared with the casters
- Team colors, which will remain the same for all games in the match
- Allowing replays to play out instead of being skipped, for casting purposes
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