Game rules

1. Overview

The Rainbow Six Siege PS4 Tournaments, Open Series (“RB6OS” or “Competition”) is operated by ESL Gaming (alternatively “ESL” or “Tournament Organizer”).

The RB6OS is a video game competition conducted using Ubisoft (“Tom Clancy's Rainbow Six: Siege”) for the PlayStation®4 console (“PS4”). RB6OS will have Weekly Qualifiers and a Monthly Final of online tournaments. 

PS4 Tournaments is in no way sponsored, endorsed or administered by, or associated with, Ubisoft Entertainment SA.

If you have any questions about this competition, its registration process and how to participate, please visit the Discord.

2. Player Eligibility & Registration

2.1 Eligibility Requirements

Only eligible individuals can participate in the Competition. 

Employees of ESL, Sony Interactive Entertainment LLC (“SIE”), Ubisoft Entertainment SA (alternatively “Publisher”) and its respective affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies, and the immediate family members or persons living in the same household of such employee are not eligible to participate in the competition.

Individuals who wish to participate must:

  1. be residents of a participating jurisdiction as outlined in Appendix B: Countries/Areas & Age.
  2. be eligible to play Tom Clancy's Rainbow Six: Siege  according to their local age restrictions, throughout the Tournament, as outlined in Appendix B: Countries/Areas & Age. Players who are minors (under 18 years old), must obtain consent from their parents or legal guardians to enter the Competition. If minor Players have entered Competition, it shall be deemed that they have obtained the required prior consent from their parents or legal guardians. A player will  be disqualified where that Player cannot demonstrate, to the satisfaction of the Tournament Organiser, that they have obtained the requisite consent. 
  3. at all material times during the Tournament own or have access to a PS4 version of Tom Clancy's Rainbow Six: Siege and play matches on a PlayStation®4 console with a compatible controller;
  4. have a valid account for PlayStation Network (“Account for PSN”) and an associated PSN ID;
  5. have a valid PlayStation®Plus subscription;
  6. have a valid ESL account; 
  7. have at least 5Mb of internet connection bandwidth to be able to broadcast;
  8. confirm acceptance of the terms and conditions governing this Tournament (“RB6OS Ruleset” (see 2.2 below for how to accept). 

Individuals who meet all of the eligibility requirements listed above are referred to hereafter as “Players”.

If at any point during the Tournament, the Tournament Organiser becomes aware that an individual does not  meet any one of the eligibility requirements they will be removed from participating in the Tournament and/or prevented from winning a prize.   


2.2 Registration

To register, Players must: 

  1. sign up for RB6OS using the integrated tournament app on the PS4 (“Tournament App”) through or the ESL Play tournament hub page
  2. link their Account for PSN to their ESL account on the Tournament App or on the ESL Play tournament hub page; 
  3. Read and accept the RB6OS Ruleset and relevant privacy policies, including the ESL privacy policy. For more information on how ESL will process your information, please review section 6 (“General Terms”) below.

3. Tournament Structure

The RB6OS qualifiers will be run in the following regions:

  • North America
  • South America
  • Europe


The full list of countries per region is available in Appendix B: Countries / Areas & Age.

From each Weekly Qualifier TOP2 will qualifyis qualifying for the Monthly Finals.

The RB6OS Cups will be run in the following region:

  • APAC*
  • Middle East*
  • ANZ*

*RB6OS Cups are not qualifiers and do not lead into any Monthly Finals

3.1 Open Qualifiers NA / EU / LATAM


All Players can enter/take part/participate in the OpenWeekly Qualifiers .

Tournament Format Details

  • Mode: 5on5, TDM Bomb
  • Random team seeding
  • Tournament system:
    • Number of rounds: 4+
    • No elimination until round 4, after that there will be elimination after 1 loss
    • The 5th Swiss round will start for only the teams with a 4:0 score.
    •  If there’s less than 16 teams with a 4:0 score additional teams will be added according to the ranking
    • Round 6th will start only for teams that went 5:0 score
    •  Double Elimination Best of 1
    •  Over 256 teams Swiss.


*Swiss is a cup system where you won't get kicked out of a Swiss cup after your first loss, you will stay in the Swiss cup until a certain loss-threshold has been reached or the cup has finished. Every Swiss cup has a fixed amount of rounds. In every round you will be matched against opponents of your skill group, based on the current player score (for example, players who have a 1-1 score face others with the same score). A ranking will be shown at the end of the cup based on the points of every Player’s performance.

Ranking and tiebreaker system

Final position in the ranking will be determined by the number of wins, or if equal than determined - by tiebreakers. Tiebreaker system takes three values into account which are described below.

  • Tiebreaker 1 (Buchholz system): represents the sum of the opponents wins.
  • Tiebreaker 2 (W/L Sum): represents the performance of opponents that a player played during the tournament. Players who played against stronger opponents will be ranked higher within the standings of the tournament. To calculate this value, sum the number of points each opponent contributes. Opponents contribute +1 for each win they accumulate throughout the tournament and -1 for each loss they accumulate throughout the tournament. Each single opponent may never contribute less than -3 points to a player's first tiebreaker. Default wins contribute 0 points to the player’s W/L Sum tiebreaker.
  • Tiebreaker 3 (First Tiebreaker Sum): represents the performance of the opponents that all of a Player’s opponents played. Players who played against opponents who consistently played against stronger opponents throughout the Tournament will be ranked higher within the standings of the tournament. To calculate this value, total the sum of W/L Sum for all opponents that the player played. Default wins contribute 0 points to the players Second Tiebreaker Sum tiebreaker.

3.1.2 Open Series Cups ANZ / APAC / ME


All Players can enter/take part/participate in the Competition. These matches are not qualifiers and do not lead into any Monthly Final 

Tournament Format Details

  • Mode: 5on5, TDM Bomb
  • Random team seeding
  • Tournament system:
    • Number of rounds: 4+
    • No elimination until round 4, after that there will be elimination after 1 loss
    • The 5th Swiss round will start for only the teams with a 4:0 score.
    •  If there’s less than 16 teams with a 4:0 score additional teams will be added according to the ranking
    • Round 6th will start only for teams that went 5:0 score
    •  Double Elimination Best of 1
    •  Over 256 teams Swiss.

3.2 Monthly Final NA / EU / LATAM


Players who qualify from Weekly Qualifiers will be invited to the upcoming Monthly Finals tournament from the current month. Invited Players will be able to see their invitation via the email address attached to their ESL account and in their PS4 system notifications. Invited Players need to sign-up and check-in to the eligible tournaments in order to participate. 

In the event that the Monthly Finals will be broadcast additional rules may apply. In this case all participants will be informed of additional rules along with their invitation to the Monthly Finals.

Tournament Format Details

  • Mode: 5on5, TDM Bomb
  • Team seeding: position is taken from team's best qualification result in the weekly qualifiers of the month. In case a team has played more than 1 weekly qualifier, his best position will prevail. In case of tie, the team with less tries takes the spot.
  • Tournament system: Semi Finals Best of 1 with Grand Finals Best of 3. Single Elimination

3.3 Match Rules

Match start time

All matches (Weekly Qualifiers and Monthly Finals) are played at the scheduled match time. To see the match times, go to the match event page on your PlayStation®4 console by going to My Events.

Joining your game lobby

  1. Access the match event page (you will be able to see it in my events tab)
  2. Click "Join Now" option to automatically load into your match lobby
  3. The result will be automatically submitted at the end of the match.

Match details

  • One map per match
  • Each cup: 10 Players in one Lobby

Game settings

  • HUD Settings: Standard HUD
  • Option to request a Surrender vote is disable

Game details

  • Number of Bans: 4
  • Ban Timer: 10
  • Number of rounds: 6
  • Attacker/Defender role swap: 3
  • Overtime: 3
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Won
  • Attacker unique spawn: On
  • Pick Phase Timer: 30
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off

Game mode: TDM BOMB

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180

Operators, cosmetics, gadgets, equipment, attachments

All Operators and cosmetics are allowed, unless tournament administration explicitly forbids it or they are marked as quarantined. The tournament administration reserves the right to ban specific gadgets, operators, equipment or attachments at any time to guarantee that no advantage gets abused. Tournament administration will do their best to send any restrictions or rule changes to the teams as soon as possible.

Hosting and map veto

  • Map pool: Will be using the official current ranked map rotation at the time of the tournament.
  • Weekly Qualifiers (Integrated):
    The system selects randomly three maps from the previous pool. Each team votes to ban one of those three maps. Lobby is created automatically via game integration.

  • Monthly Finals (Unintegrated):
    Map bans must be done via the map veto system on the matchpage.


The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping).

The team which picked the last map (banned the final map) in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.

During a Best of Three, each team can pick the starting side of the map picked by the other team. Team A picks the Map and Team B can choose the starting side on that map, while Team A can choose the starting sides in overtime. On the pick of team B, team A can choose the starting side while team B can choose the starting side in overtime. Sides in the last map at a Best of 3 are chosen by the team with the best round difference in the previous maps. In case of a same round difference, a coin flip will determine which team decides the starting side. Should further assistance be needed with the coin flip, a protest must be opened. The team that does not decide the starting side decides the starting side on overtime.


No show

If a contestant is not ready to play the match after 10 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to the admin team via a protest ticket. The team has 10 minutes to join the lobby from when they receive the match notification, failure to join within this time will result in a default loss Delaying the tournament will result in disqualification.


Results are automatically submitted by the system at the end of the match. Results have to be reported after the end of the match through the match event on your PS4™ console  or the ESL Play mobile app or website. Players should upload the screenshot/video which shows the exact match score. Match media has to be uploaded directly on the match event page. Both teams are responsible for entering correct results on the ESL website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the ESL website. If you have a conflict in the match, please open a protest, so the staff team can check the case and make a decision. The decision can also mean that both teams are disqualified if there is not enough proof for either team to be the clear winner.


If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.
In the event of a team disconnecting during the qualifiers, that team will forfeit the entire game, not just a round. It will be the sole responsibility of the Player that got disconnected to connect to his opponents. During the Monthly Finals each team can re-host the server once in a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team needs to play the map with the remaining players to its conclusion. Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team. If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

Match Disputes

  • If any issues are encountered in a match, it’s the players responsibility to create a dispute and reach out to the admin team.
  • In order to create a dispute, go to the match page on your PlayStation®4 console and select the option “Go to Support Page”
  • Players are responsible for providing proof of match results in case of disputes. This can be done with screenshots of each victory or video replays uploaded to websites such as Youtube or Twitch.

3.4 Match Media

The following match media are acceptable forms of proof during match reporting and protests:

  • Twitch livestream VODs (with clear naming of the players, selected teams, date, tournament round)
  • Screenshots (or photographs) showing both players and the result/issue

4. Prizing

4.1 Prizing breakdown per month

APAC Specific Prizing

Monthly Cup 

Place Reward
1st. 9000 Rainbow Six Credits per team
2nd. 6000 Rainbow Six Credits per team + RB6 Elite Theme & Avatar
3rd - 4th 3000 Rainbow Six Credits per team+ RB6 Elite Theme & Avatar
5th - 8th RB6 Elite Theme & Avatar

Remaining Participants - PS4 RB6 Base Themes & Avatar

4.2 Prizing Terms and Conditions

Prizes are not transferable. No substitution of Prizes for other goods and services is permitted, except ESL reserves the right to provide a substitute Prize of approximately equal value if the advertised prize is unavailable. All expenses not specified above, including, without limitation, all applicable federal, state, and local taxes, and international tariffs are the sole responsibility of the individual Winner.

Receiving a prize is contingent upon compliance with these Official Rules; all prizes claimed in accordance with these Official Rules will be awarded. In the event that a potential winner is disqualified, or the prize is forfeited for any reason, ESL will award the applicable prize, time permitting given the nature of the prize, to the next eligible runner-up . Only 3 alternate runner-up winners will be chosen, after which the Tournament Organiser retains the discretion to donate the applicable prize to a charity of ESL’s choosing. Potential winners may be required to provide a shipping address to claim the prize. Allow up to 3 months for delivery of prizes.

5. Game Coverage

SIE reserves exclusive rights to the coverage of PS4 Open Series matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, live broadcasts on platforms like Twitch, Youtube and the likes. SIE can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with SIEmanagement, or ESL as Tournament Organiser, before the match is shown.

SIE or ESL as Tournament Organiser, will contact any player or team if they wish to broadcast one of their matches. If no contact is made from the end of the Tournament, Players are allowed to arrange their own broadcasts. In case of a broadcasted Final, additional rules can apply. In this case all participants will be informed of the new ruleset within their invitation. 

6. General Terms 

Players’ personal data will be collected, shared, and used subject to ESL’s Privacy Policy which includes ESL’s sharing of personal data with SIE. By choosing to participate in the Tournament, you agree to such Privacy Policy and data sharing with SIE. Players’ personal data will be processed for the purpose of organising, running and monitoring the Competition and prize fulfilment, including, publishing Player’s names in public brackets, and if a Player wins a prize, publishing (i) their name on the Winner(s) List and (ii) their name and country of residence online (including but not limited to social media or the ESL Website) in connection with the Competition. Please note that if you choose to link your Account for PlayStation Network with ESL and participate in the Tournament, your personal data, name and country, as mentioned before, will be displayed publicly regardless of any choice you made to hide Rainbow Six Siege in your Account for PlayStation Network or console privacy settings.

Players can remove their name from the Winner(s) List by unlinking their PSN and ESL account and deleting their ESL account.

Personal data will be processed in Germany, in the European Union, or any other country in which, ESL, its subsidiaries, or third party agents operate. By entering the Competition, you consent to your personal data being transferred to recipients in the United States and other countries that may not offer the same level of data protection as the laws in your country/area of residence or citizenship.

Players have the right to access, delete, and correct their personal data on their ESL account page.

  1. Sign into your ESL account
  2. Edit your personal data
  3. Save

By participating in this Competition, each Player further agrees:

(a) That the tournament organiser’s decisions will be final and binding on all matters related to this Competition;

(b) The Competition is governed by the laws of the State of California and all claims must be resolved in the United States. Nothing in these Official Rules shall have the effect to deprive you of the consumer protection rights granted to you by the laws of your country of residence that cannot be derogated from by agreement.

(c) The Tournament Organiser reserves the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, technical failures or any other factor impairs the integrity or proper functioning of the Competition, as determined by Tournament Organizer in its sole discretion. If terminated, Tournament Organizer may, in its sole discretion, determine the winners from among all non-suspect, eligible entries received up to time of such action using the judging procedure outlined above. Tournament Organizer, in its sole discretion, reserves the right to disqualify any individual it finds to be tampering with the entry process or the operation of the Competition or to be acting in violation of these Official Rules or those of any other Competition, or the PlayStation Network Terms of Service and Users Agreement, or in an unsportsmanlike or disruptive manner and void all associated entries. Any attempt by any person to deliberately undermine the legitimate operation of the Competition may be a violation of criminal and civil law, and, should such an attempt be made, Tournament Organizer reserves the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law. Tournament Organizer’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

(d) To the fullest extent permitted by applicable law, by participating in the Competition each Player agrees (or, if a minor, such player’s parent or legal guardian agrees on such Player’s behalf) to completely release and hold harmless Sony Interactive Entertainment Inc., Sony Interactive Entertainment Europe Ltd., and Sony Interactive Entertainment LLC, and each of their respective employees, agents, parents, subsidiaries, and affiliates from any and all liability or any injury, loss or damage of any kind arising in connection with the Competition.

(e) By accepting any of the prizes, you acknowledge and agree that the Tournament Organiser and its designees have the right to use the below information and any other information provided in the administration, marketing, and promotion of the RB6OS, without further consent or compensation to you, unless otherwise noted below:

  • Background info: Full name, country of residency, age, platform, persona (including PSN ID), likeness
  • Social Media info: Twitter handle and Twitch account handle (if applicable)


Nothing in these Official Rules shall be deemed to exclude or restrict any of the Player’s statutory consumer rights. 

Commercial Rights

All commercial rights (including without limitation any and all marketing and media rights) relating to the RB6OS belong to Tournament Organizer and its licensors.

Players shall not associate themselves with the RB6OS, ESL, Ubisoft Entertainment SA, or SIE in any commercial manner, nor use any intellectual property rights of those parties, nor shall they permit any third parties to do so, without the prior written consent of Tournament Organizer or the applicable rights holders, which consent may be granted or withheld in each of their sole discretion.

Any Player or Player ad sponsor wishing to carry out or facilitate any promotional or marketing activities with respect to the RB6OS, will need prior written consent from Tournament Organizer or from the respective rights holders, which may be granted or withheld in each of their sole discretion.

The recording and dissemination of images or footage of the RB6OS for commercial purposes by or on behalf of Players is strictly prohibited.

“PlayStation” and “PS4” are trademarks or registered trademarks of Sony Interactive Entertainment Inc.





Appendix A: Code of Conduct

This Code of Conduct applies to all Players in the RB6OS at all levels of the Competition unless otherwise specified. 

Where a Player is found to have acted in contravention of the Code of Conduct, the Tournament Organiser reserves the right to levy penalties, sanction or disqualify any Player at its discretion. 



Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanour to spectators, members of the press, tournament administrators, and to other Players. These requirements apply to both offline and online, including with respect to social media conduct. All players are expected to adhere to the standards of good sportsmanship at all times.

Players will refrain from using vulgar or offensive language.

Abusive behaviour, including harassment and threats is prohibited.

Physical abuse, fighting or any threatening action or threatening language, directed at any Player, spectator, official or any other person is prohibited.

Any action that interferes with play of a game, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing, is prohibited and can result in match forfeiture and/or disqualification from the competition.

Gambling, including betting on the outcome of games, is prohibited.

Players must not disclose any confidential information provided by the tournament organiser or any of its affiliates to any other people or groups of people, including via social media.


Collusion is defined as any agreement among two or more Players to disadvantage other Players in the Competition. Collusion between Players is strictly prohibited. Any Players determined by the tournament organiser at any phase of the RB6OS to be engaging in collusion will be removed from the Competition, be forced to return any compensation and/or prizes they’ve received.

Examples of collusion include, but are not limited to:

  • Intentionally losing a match for any reason.
  • Playing on behalf of another Player, including using a secondary account, to aid them.
  • Any form of match-fixing.
  • Agreeing to split prize money.


Violation of any part of these Official Rules will, at the Tournament organiser's election, result in (a) sanction(s) and/or (b) loss of winner status. All Players must follow the tournament organiser's directions. All decisions and rulings of the tournament organiser are final and binding. The Tournament organiser reserves the right to sanction any Player in competition at any level, at any time for any reason. Sanctions may include, in no particular order, the following:

  • Warning
  • Reprimand
  • Forfeiture of single match
  • Forfeiture of all matches
  • Loss of awards (including prize money and other paid expenses)
  • Disqualification from the RB6OS

The tournament organiser also has the right to publicly announce penalties that have been levied on Players. Players who have been penalized by the tournament organizer hereby waive any right of legal action against the RB6OS and PlayStation, and/or any of its affiliates.

Please note that this Code of Conduct is in addition to the code of conduct in the PlayStation Network Terms of Service and User Agreement and any game-specific terms of service that may be applicable to your participation in the RB6OS.


Players in the RB6OS have the ability to acquire ad sponsors. Ad sponsorship acquisition is limited, however, to exclude certain categories and industries. If the ad sponsor falls under the below limited categories, then the ad sponsorship may not be displayed by the Player in conjunction with or during the RB6OS. Tournament Organizer and its designees reserve the right to update the below list at any time. The following is a nonexclusive list of prohibited ad sponsors:

  • Gambling or gambling websites
  • Alcohol, Tobacco, and/or Non-“over-the-counter” Drugs
  • Firearms or any type of weapons
  • Pornographic or adult material
  • Products or services from direct competitors of PlayStation, its partners, and its other subsidiary brands
  • Direct competitors of PlayStation

Tournament Organizer reserves the right to prohibit any third party at their sole discretion.

Appendix B: Countries / Areas & Age

Below is a comprehensive list of all eligible countries, their respective tournament region and minimum age required to participate in the RB6OS: 






North America



North America


United States

North America

















Czech Republic








































































United Kingdom




South America



South America



South America



South America



South America


Costa Rica

South America



South America


El Salvador

South America



South America



South America



South America



South America



South America



South America



South America



Middle East



Middle East



Middle East



Middle East



Middle East



Middle East


Saudi Arabia

Middle East


United Arab Emirates

Middle East


South Korea



Hong Kong
























System rules

1. ESL Swiss tournaments

1.1. Concept

The ESL Swiss tournaments are intended to resolve the best players or teams during a multiple round one-versus-one pairing system. Our system calculates pairings based on your amount of wins in the previous rounds and potentially your initial seeding value if they're being utilized in the tournament. The player with the highest amount of wins overall will be ranked highest. You can read more from our Swiss FAQ.

1.2. No show

If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this code of conduct will result in possible exclusion of the offending player from current tournaments in which they are participating, and may result in additional penalties thereafter and also lose their right to receive any winnings. In the case of repeated or extreme violations, penalties may include disqualification or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Exclusion of the offending player from the current tournaments in which they are participating*
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

* Another player registered on the teamsheet may replace the player if the tournament rules allow it. If more than one player of the same team is excluded, the team is disqualified for the current tournaments in which it participates.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.