Game rules

1. General

This document (“Tournament Specific Rules”) governs the entirety of ROG Masters APAC 2022 (Open Qualifiers, Regional Finals, and APAC Final) from 1 August 2022 to 1 January 2023 within the countries specified in Appendix A. 

For all rules that are similar from the ESL Global Rules, this Tournament Specific Rules would supersede said rules. 

In the event of any discrepancy or inconsistency between the English version and any other translated version of this Tournament Specific Rules, the English version shall prevail and the relevant translated version shall be deemed to be automatically amended to conform with and make the relevant text consistent with the relevant English text.

Visit the ROG Masters APAC 2022 discord if you have any questions about this competition, the registration process or how to participate.

2. Player Eligibility & Registration

2.1 Eligibility Requirements

Only eligible individuals can participate in the Competition of ROG Masters APAC 2022 (“Tournament”). 

Individuals who wish to participate must:

  1. be residents of a participating jurisdiction as outlined in Appendix A: Countries/Areas & Age.;
  2. be eligible to play Tom Clancy's Rainbow Six: Siege  according to their local age restrictions, throughout the Tournament, as outlined in Appendix A: Countries/Areas & Age.;
  3. at all material times during the Tournament own or have access to a PC version of Tom Clancy's Rainbow Six: Siege;
  4. have a valid Uplay account;
  5. have a valid ESL account; 
  6. have at least 5Mb of internet connection bandwidth to be able to broadcast;
  7. confirm acceptance of the terms and conditions governing this Tournament (“Tournament Specific Rules” (see 2.2 below for how to accept). 

Individuals who meet all of the eligibility requirements listed above are referred to hereafter as “Players”.

If at any point during the Tournament, the Tournament Organiser becomes aware that an individual does not meet any one of the eligibility requirements or harm the sponsor’s brand image, they will be removed from participating in the Tournament and/or prevented from winning a prize.  

2.2 Registration

All players must:

  1. be at least 18 years of age, anyone found to be under 18 years old will result in a team disqualification;
  2. belong to a competing region (i.e. if a team is competing in a Japan qualifier, all their players need to be residing in Japan);
  3. link their Account for Uplay to their ESL account on the Tournament App or on the ESL Play tournament hub page; 
  4. use the same Uplay account linked on ESL Play to compete in the tournament;
  5. read and accept the Tournament Specific Rules and relevant privacy policies, including the ESL privacy policy. For more information on how ESL SEA Pte. Ltd. (“ESL”), the Tournament Organiser, will process your information, please review ESL privacy policy and section 6 (“General Terms”) below.

2.3 Discord Procedure

This Tournament is operated and managed on Discord. All participants must join the Discord server of the Tournament in order to participate in the competition.

The participants need to click on their participating region icon in the “Welcome” channel in order to see the necessary channels for their regional competition.

2.4 Confidentiality

All dialogs between the Tournament Organiser and Players or Teams by any communication channels, are deemed strictly confidential. The publication of such material is prohibited without written confirmation from the Tournament Organizer.


3. Tournament Structure

3.1 Regions 

The Tournaments will be run in the following regions:

  • Japan Qualifier
    • Japan East Server
  • Korea Qualifier
    • East Asia Server
  • South Asia Qualifier 
    • South East Asia Server
  • South East Asia Qualifier
    • South East Asia Server

The full list of countries per region is available in Appendix A: Countries / Areas & Age.

Top 2 teams from each Open Qualifier will qualify for the Regional Final. The top team from the Regional Final will qualify for the APAC Final.

3.2 Open Qualifiers


All Eligible Teams can participate in the Qualifiers.

Tournament Format Details

  • Online
  • Mode: 5on5, TDM Bomb
  • Team seeding:  
    • Random
  • Tournament system:
    • Single Elimination; Best of 1
    • Top 2 teams will not play against each other, but will qualify to the Regional Finals immediately

3.3 Regional Finals


Teams that qualify from Open Qualifiers will automatically proceed to the upcoming Regional Finals tournament. There will be 2 additional professional esports teams (“Invited Teams”) that would join the 2 qualified teams from Open Qualifiers to compete in the Regional Finals. Participating Teams need to be ready on time for the eligible tournaments in order to participate. 

The South East Asia (SEA) Regional Final will be broadcasted, additional rules may apply. In this case all participants will be informed of additional rules along with their invitation to the Regional Finals.

Tournament Format Details

  • Online
  • Mode: 5on5, TDM Bomb
  • Team seeding:  
    • The teams from Open Qualifiers will play against Invited Teams for the first round of the Regional Finals.
  • Tournament system:
    •  Single Elimination; Best of 3

3.4 APAC Final


Teams that qualify from Regional Finals will be invited to the upcoming APAC Final tournament. Participating Teams need to be ready on time for the eligible tournaments in order to participate

The APAC Final will be broadcasted, additional rules may apply. In this case all participants will be informed of additional rules along with their invitation to the APAC Final.

Tournament Format Details

  • Offline
  • Mode: 5on5, TDM Bomb
  • Team seeding:  
    • Random
  • Tournament system:
    • Double Elimination; Best of 3
    • Grand Finals 
      • Upper Bracket team to have the right to choose Team A or Team B
      • Upper Bracket team gets to choose starting side or OT side for Decider Map

3.5 Match Rules

Match start time

All matches (Open Qualifiers, Regional Finals and APAC Final) are played at the scheduled match time.

Joining your game lobby

  1. Access the match event page in ESL Play.
  2. The team on the left (team on the top of the tournament bracket, referred to as “Team A”) in the match page gets the lobby hosting right.
  3. The match results, screenshots, and MOss file needs to be uploaded as match media, onto the match page.

Match details

  • One map per match
  • Each cup: 10 Players in one Lobby

Game settings

  • HUD Settings: Pro League HUD
  • Option to request a Surrender vote is disabled

Game details

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime: 3
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 15
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off

Game mode: TDM BOMB

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180

Operators, cosmetics, gadgets, equipment, attachments

All Operators are allowed.
Only DEFAULT cosmetics are allowed for Operators and Gadgets.
The tournament administration reserves the right to ban specific gadgets, operators, equipment or attachments at any time to guarantee that no advantage gets abused. Tournament administration will do their best to send any restrictions or rule changes to the teams as soon as possible.

Map pool: Will be using the maps shown below.

  • Chalet
  • Oregon
  • Club House
  • Skyscraper
  • Bank
  • Kafe Dostoyevsky
  • Villa
  • Border
  • Themepark

Map Veto: Each map ban/side pick should take no longer than 1 minute

The team on the left(team on the top of the tournament bracket, referred to as “Team A”) in the match page gets the lobby hosting right. The dedicated server location must be settled by default, refer to section 3 “Tournament Structure”.

For BO1 (Open Qualifiers) Map bans must be done via the match comment on the match page via ESL Play.

For BO3 (Regional Finals and APAC Final) the admins will conduct the map veto process on Discord.

Please refer to the tables below for the map veto process.

Best of One Series (BO1)

Team A Bans 

Team B Bans

Team A Bans

Team B Bans

Team A Bans

Team B Bans

Team A Bans

Team B Bans

Remaining Decider

A picks side / B OT

Best of Three Series (BO3)

Team A Bans

Team B Bans

Team A Bans

Team B Bans

Team A Picks

B picks side / A OT

Team B Picks

A picks side / B OT

Team A Bans

Team B Bans

Remaining Decider

Coinflip for sides

When a team has all their players in the lobby, they are counted as ready and the match, considering both rosters are complete, can be started.


Timeouts are short pauses in the flow of a game that can be requested by a team. Each Team may request one Timeout per map during any given match. Timeouts that are not used do not carry over to the next map and are lost.

In order to request a Timeout:

  1. Players must use the ingame ‘Request timeout’ function, located in the pause menu. This can be opened by clicking ‘ESC’ on your keyboard.
  2. A majority vote from players on the team must happen in order to have the timeout.
    This must be called during the first 10 seconds of the operator pick phase for it to work in the called round.
  3. Once the 45 seconds have passed the game will resume.

If the timeout is called outside this time period, the timeout will begin in the following round’s pick phase.

No show

If a contestant is not ready to play the match after 10 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to the admin team via Discord. The team has 10 minutes to join the lobby from when they receive the match notification, failure to join within this time will result in a default loss. Delaying the tournament will result in disqualification.

No show

If a contestant is not ready to play the match after 10 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to the admin team via Discord. The team has 10 minutes to join the lobby from when they receive the match notification, failure to join within this time will result in a default loss. Delaying the tournament will result in disqualification.


Results must be submitted to ESL Play at the end of the match. Results have to be reported after the end of the match through the match event on the ESL Play mobile app or website. Players should upload the screenshot/video (match media) which shows the exact match score. Match media has to be uploaded directly on the match event page. Both teams are responsible for entering correct results on the ESL website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and will need to upload it after the match to the ESL website. If you have a conflict in the match, please inform the admins on Discord, so the admin team can check the case and make a decision. The decision can also mean that both teams are disqualified if there is not enough proof for either team to be the clear winner.


If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it is finished, the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.

If a team disconnects during the qualifiers, that team will forfeit the entire game, not just a round. It will be the sole responsibility of the disconnected Player to reconnect to his opponents. 

During the Regional Finals, each team can do a re-host once per map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team needs to play the map with the remaining players to its conclusion. The disconnected player should reconnect as soon as possible. Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team.


Match Disputes

  • If any issues are encountered in a match, it’s the players responsibility to reach out to the admin team via discord.
  • Players are responsible for providing proof of match results in case of disputes. This can be done with screenshots of each victory or video replays uploaded to websites such as Youtube or Twitch.

3.6 Match Media

The following match media are acceptable forms of proof during match reporting and protests:

  • Livestream VODs (with clear naming of the players, selected teams, date, tournament round)
  • Screenshots (or photographs) showing both players and the result/issue

3.7 MOnitor System Status (MOSS)

MOnitor System Status (MOSS) is mandatory for all players to use for the full duration of all matches in Open Qualifiers, Regional Finals, and APAC Final without exception. If a player is not able to correctly run MOnitor System Status (MOSS), then he is not allowed to take part in a Tournament.

For missing MOSS files the players/teams will be punished depending on the circumstances:

First violation results in a warning, and a subsequent violation would result in a team disqualification.

Corrupt, defective or incomplete MOSS files will be treated like missing MOSS files and will be punished identically. MOSS files with 2 or more in-game rounds missing as well as files with more than 50% black or not visible screenshots count as incomplete and missing.

Manipulating MOSS and MOSS-files will be strictly punished and is considered as cheating.

3.8 MOSS-File upload

It is mandatory to upload the MOSS files within 10 minutes after the match. If any of the files are missing after the previous 10 minutes then you have to contact an admin on Discord within the next 5 minutes to complain. The player(s) will get additional time from the opening of the protest to upload their MOSS files.

If the player(s) still have not uploaded their MOSS files within this deadline, it will be treated as missing MOSS files and will be punished identically. Teams that already have an active warning will get disqualified.

3.9 Rule Changes

ESL reserves the right to amend, remove, or otherwise change the rules outlined in this Tournament Specific Rules, without further notice. Players shall be bound by any such revisions. The tournament administration also reserves the right to make judgements on cases that are not specifically supported, or detailed in this Tournament Specific Rules, or to make judgments that even go against this Tournament Specific Rules in extreme cases, to preserve fair play and sportsmanship.


4. Prizing

4.1 Prize breakdown - Open Qualifiers



medal_gold_3.png 1st - 2nd

Qualify to Regional Final


4.2 Prize breakdown - Regional Finals



medal_gold_3.png 1st

USD $2,000 + Qualify to APAC Final

medal_silver_3.png 2nd

USD $1,500

medal_silver_3.png 3rd - 4th

USD $1,000


4.3 Prize breakdown - APAC Final



medal_gold_3.png 1st

USD $8,000

medal_silver_3.png 2nd

USD $5,000

medal_silver_3.png 3rd

USD $3,000

medal_silver_3.png 4th

USD $2,000

4.4 Prizing Terms and Conditions

Prizes are not transferable. No substitution of Prizes for other goods and services is permitted. All expenses not specified above, including, without limitation, all applicable federal, state, and local taxes, and international tariffs are the sole responsibility of the individual Winner.

Receiving a prize is contingent upon compliance with these Official Rules; all prizes claimed in accordance with these Official Rules will be awarded. In the event that a potential winner is disqualified, or the prize is forfeited for any reason, ESL will award the applicable prize, time permitting given the nature of the prize, to be distributed evenly amongst the other teams in the specific tournament. Allow up to 3 months for delivery of prizes.

4.5 Travel and Accommodation

Travel and accommodation for teams that qualify to the APAC Final will be managed by the Tournament Organiser. Additional information will be provided to the qualified teams.

5. Game Coverage

5.1 Rights

ASUS owns all broadcasting rights for ROG Masters APAC 2022 while, ESL is granted the rights to the coverage of ROG Masters APAC 2022. This includes all forms of transmission, including but not limited to IRC Bots, Shoutcast-streams, live broadcasts on platforms like Twitch, and YouTube. 

5.2 Personal broadcasts

Players or Teams are not allowed to broadcast their own or selected matches without prior approval of ESL. In this case, terms and conditions would have to be arranged with ESL as Tournament Organiser, before the match is shown.

ESL as Tournament Organiser, will contact any player or team if they wish to broadcast one of their matches. In case of a broadcasted Final, additional rules can apply. In this case all participants will be informed of the new ruleset within their invitation.

5.3 Agreement

Players agree that any title and right arising from the Tournament, including but not limited to ownership, copyrights and related intellectual property rights, shall be deemed as initially owned by ASUS. Players hereby grant ASUS a worldwide and royalty-free right to quote, copy, reproduce, modify, publish, distribute and use all or a portion of the filming, photographing, audio recording arising from the Tournament for the purpose of advertising and promotion in all forms and in all media. Players cannot refuse to take part in the broadcasted match and cannot choose in what manner or style the broadcast is made, or withdraw his/her consent on his/her personal data processing during the Tournament.

6. Penalty

Teams that are found violating the ROG Masters APAC 2022 Tournament Specific Rules, ESL Global Rules, and/or Ubisoft Code of Conduct: The way we play, will be subject but not limited to:

  • Warning
  • Round loss
  • Match forfeit 
  • Competition forfeit 
  • Prize forfeit

Appendix A: Countries / Areas & Age


Below is a comprehensive list of all eligible countries, their respective tournament region and minimum age required to participate in the ROG Masters APAC 2022:












South Asia



South Asia


Sri Lanka

South Asia



South Asia



South Asia



South East Asia



South East Asia



South East Asia



South East Asia



South East Asia



South East Asia



South East Asia


Hong Kong Special Administrative Region of the People’s Republic of China

South East Asia


Brunei Darussalam

South East Asia



General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this code of conduct will result in possible exclusion of the offending player from current tournaments in which they are participating, and may result in additional penalties thereafter and also lose their right to receive any winnings. In the case of repeated or extreme violations, penalties may include disqualification or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Exclusion of the offending player from the current tournaments in which they are participating*
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

* Another player registered on the teamsheet may replace the player if the tournament rules allow it. If more than one player of the same team is excluded, the team is disqualified for the current tournaments in which it participates.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.