Rules

play QC 2on2 TDM Cup #14 Europe

Last change: 24.05.2019 19:58

These are the rules for the QC 2on2 TDM Cup #14 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. General Rules

  • ESL reserves the right to make any changes to these rules at any time for any reason. Players are responsible for understanding and operating on the latest version of these rules at all times.*

1.1. Game Accounts

Every playing member must have their game accounts entered in their ESL member profile. This is including but not limited to their Bethesda.net ID for Quake Champions.

1.1.1. Playing With Wrong Game Accounts

It is not allowed to play with a different game account than the one given in the ESL profile. An incorrect game account may lead to a barrage for the player.

1.2. Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”.

1.3. Admins & Official Streamers

Admins and/or official streamers are always allowed to join any battle played in ESL competitions to spectate. If an admin or an official streamer asks you to invite him to the lobby in an ESL competition, you have to do it.

If you refuse to invite the admin and/or the broadcaster, the following penalties will be given out:

  • the first time it happens, a warning will be given to the player/team.
  • the second time it happens, 1 week ban from the cups and 4 penalty points for the player/team.
  • the third time it happens, 1 month ban from the cups and 1 month ban from all ESL competitions for the player/team.

2. Game Rules

2.1. Tournament information

  • Double elimination bracket
  • Winner bracket matches: Best of 3
  • Lower bracket matches: Best of 1
  • Lower bracket final: Best of 3
  • Final: Best of 5 (With one map advantage for a team coming from the upper bracket)
  • One map advantage: The decider map

2.2. Game settings

  • Game type: Team Deathmatch
  • Time limit per round: 15 Minutes
  • Frag limit per round: 50

2.3. Map list

The map pool consists of the following maps:

  • Blood Covenant
  • Blood Run
  • Corrupted Keep
  • Ruins of Sarnath
  • Awoken
  • Tempest Shrine
  • Molten Falls

2.4. Map & Champion Picks

2.4.1. Bo1

  • Lower seed bans the first Champion from the match

(Neither team can choose this Champion for the map)

  • Higher seed bans the second Champion from the match

(Neither team can choose this Champion for the map)

  • Higher seed removes the first map.
  • Lower seed removes the second map.
  • Higher seed removes the third map.
  • Lower seed removes the fourth map.
  • Higher seed removes the fifth map.
  • Lower seed removes the sixth map.
  • Final map left in the pool will be played.

2.4.2. Bo3

  • Lower seed bans the first Champion from the match

(Neither team can choose this Champion for all maps)

  • Higher seed bans the second Champion from the match

(Neither team can choose this Champion for all maps)

  • Higher seed chooses the first map to be played in the set.
  • Lower seed chooses the second map to be played in the set.
  • Higher seed removes a map from the remaining five maps.
  • Lower seed removes a map from the remaining four maps.
  • Higher seed removes a map from the remaining three maps.
  • Lower seed removes a map from the remaining two maps.
  • Final map left in the pool is the third map in the set.

2.4.3. Bo5

  • Lower seed bans the first Champion from the match

(Neither team can choose this Champion for all maps)

  • Higher seed bans the second Champion from the match

(Neither team can choose this Champion for all maps)

  • Higher seed chooses the first map to be played in the set.
  • Lower seed chooses the second map to be played in the set.
  • Higher seed chooses the third map to be played in the set.
  • Lower seed chooses the fourth map to be played in the set.
  • Higher seed removes a map from the remaining three maps.
  • Lower seed removes a map from the remaining two maps.
  • Final map left in the pool is the fifth map in the set.

2.5. Server Determination

  • All matches will be played on Europe, Moscow, or St. Petersburg servers
  • All players will select every region in Europe including Moscow & St. Petersburg in game. Whichever server is created will be deemed the most fair server for the match.
  • Failure to comply with server selection rules may be eligible for disqualification

2.6. Determining the “better seed“

Coin tosses are the last resort, so whenever a clear seeding is given, we will avoid them and declare one team the “better seed”. This team then has the priority in the map- pick process.

  • In online cups/qualifiers, the cup seeding determines which team has the better seed.

2.7. Hosting

The lobby host is responsible for ensuring that all settings are correct. The lobby host is responsible for taking screenshots to provide as proof in the event of a setting dispute.

The host may take up to 5 minutes to set up the match between games. Failure to create and start the game with the correct settings will result in a forfeit of that map.

Map 1: Team on the left side of the match page must host Map 2: Team on the right side of the match page must host Map 3 (if needed): Team on the left side of the match page must host Map 4 (if needed): Team on the right side of the match page must host Map 5 (if needed): Team on the left side of the match page must host

2.8. Disconnections

  • If a player disconnects within the first two minutes of the map, the map will be restarted
  • If a player disconnects 2 minutes or more after the start of the map, the game will be restarted and the previous score should be added to the new game

2.9. Delays & Forfeits

Players must be online and ready to play at the designated match start time. “Ready to play” means that the player must be present and ready to begin the game within 15 minutes after the official match time. If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round. In case the bracket is already behind the schedule the 15 minutes counter starts as soon as the match is available. If you're unable to join a lobby due to technical difficulties with the game, please notify the opposing player immediately and inform him that you are attempting to connect. If problems arise, please submit a support ticket.

2.10. Match Result

The result must be immediately added and confirmed by both parties, even if more match records are missing and in need of uploads. A protest may still be made even after a match result has been confirmed and accepted on the ESL website. Please refer to the game specific rules for what match records and media that needs to be uploaded.

2.11. Match Reporting

Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 2 games and loses 1 game, the score submitted should be “2” and “1” with the numbers being entered into the respective boxes.

Results must be reported by both teams within 10 minutes after the match. If a team does not dispute match results within 10 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.

2.12. Match Disputes

If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.

2.13. Match Protests

2.13.1. Definition

A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the parties and an admin.

2.13.2. Match Protest Rules

2.13.2.1. Deadline for Match Protests

The latest time that participants are allowed to issue a match protest is the earliest of the three following:

  • 72 hours after the scheduled starting time of the match
  • The beginning of the next match for either of the two participants (a minimum of 10 minutes have to be kept between two matches by all participants)
  • Only at offline events: The end of the event day (departure of the admins)

2.13.2.2. Contents of a Match Protest

The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters“ will not do.

2.13.2.3. People in a Match Protest

In team matches, only one representative per team is supposed to be writing in the protest, violations can be punished with 1 Minor Penalty.

2.13.2.4. Behavior in Match Protests

Insults and flaming are strictly prohibited in a protest, and may result in penalty points or the protest being ruled against the insulting party.

2.14. Matchmedia

All match media (screenshots, demos, etc) must be kept for at least 15 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

2.15. Screenshots

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winners or the losers.

2.16. Storage and keeping of Match Media

All match media (screenshots/demos/replays/etc.) must be stored by the participants for a minimum of 2 weeks after the match has ended. If there is a protest on the match, the records needs to be stored by the participants for a minimum of 2 weeks after the protest has been closed and resolved.

2.16.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.