QC 2on2 Open Ladder Europe
Last change: 06.02.2019 12:12
These are the rules for the QC 2on2 Open Ladder Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General Rules
- 1.1. Game Accounts
- 1.2. Team & Player Names
- 1.3. Player Disconnects
- 1.4. Abandoning / Forfeit
- 1.5. Admins & Official Streamers
- 2. Game Rules
- 3. Match Procedure
- 3.1. Hosting
- 3.2. Disconnections
- 3.3. Delays & Forfeits
- 3.4. Match Reporting
- 3.5. Match Disputes
- 3.6. Matchmedia
- 3.6.1. Screenshots
- 4. Penalty point catalogue
1. General Rules*ESL reserves the right to make any changes to these rules at any time for any reason. Players are responsible for understanding and operating on the latest version of these rules at all times.*
1.1. Game Accounts
Every playing member must have their game accounts entered in their ESL member profile. This is including but not limited to their Bethesda.net ID for Quake Champions.
1.1.1. Playing With Wrong Game Accounts
It is not allowed to play with a different game account than the one given in the ESL profile. An incorrect game account may lead to a barrage for the player.
1.2. Team & Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun.
1.3. Player Disconnects
- If a player disconnects involuntarily in the middle of a round, the round will continue until it is completed. At any time the player may reconnect. If at the end of the round the player has not reconnected, the team will have 5 minutes to bring in a substitute, or the first map will be forfeited.
- If the first map is forfeited, the team will have 15 minutes to bring in a substitute otherwise the match will be rated as a loss.
1.4. Abandoning / Forfeit
In the event a player is online, has played at least 1 round but it is not responding within 15 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), the player will receive a default loss for the remaining rounds.
- Note: please keep in mind that the opponent or the admin are not forced to contact you through all ways
1.5. Admins & Official Streamers
Admins and/or official streamers are always allowed to join any battle played in ESL competitions to spectate. If an admin or an official streamer asks you to invite him to the lobby in an ESL competition, you have to do it.
If you refuse to invite the admin and/or the broadcaster, the following penalties will be given out:
- the first time it happens, a warning will be given to the team.
- the second time it happens, 1 week ban from the ladder and 4 penalty points for the team.
- the third time it happens, 1 month ban from the ladder and 1 month ban from all ESL competitions for the team
2. Game Rules
2.1. Game Settings
- Match type: 2on2
- Best of 3
- Game type: Team Deathmatch
- Time limit per round: 15 Minutes
- Frag limit per round: 50
2.2. Map list
The mappool consists of the following maps:
- Blood Covenant
- Blood Run
- Corrupted Keep
- Ruins of Sarnath
- Tempest Shrine
- Molten Falls
3. Match Procedure
The lobby host is responsible for ensuring that all settings are correct. The lobby host is responsible for taking screenshots to provide as proof in the event of a setting dispute.
The host may take up to 5 minutes to set up the match between games. Failure to create and start the game with the correct settings will result in a forfeit of that map.Map 1: Team on the left side of the match page must host
Map 2: Team on the right side of the match page must host
Map 3: Team on the left side of the match page must host
- If a player disconnects within the first two minutes of the map, the map will be restarted
- If a player disconnects 2 minutes or more after the start of the map, the game will be restarted and the previous score should be added to the new game
3.3. Delays & Forfeits
Players must be online and ready to play at the designated match start time. “Ready to play” means that the player must be present and ready to begin the game within 15 minutes after the official match time. If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round. In case the bracket is already behind the schedule the 15 minutes counter starts as soon as the match is available. If you're unable to join a lobby due to technical difficulties with the game, please notify the opposing player immediately and inform him that you are attempting to connect. If problems arise, please submit a support ticket.
3.4. Match Reporting
Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both players are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a player wins 2 games and loses 1 game, the score submitted should be “2” and “1” with the numbers being entered into the respective boxes.
Results must be reported by both players within 10 minutes after the match. If a player does not dispute match results within 10 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.
3.5. Match Disputes
If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.
All match media (screenshots, demos, etc) must be kept for at least 15 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.
A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winners or the losers.
4. Penalty point catalogue
4.1. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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