Rules

play Project CARS 2 (PS4) A1 eSports League Season 2 Online Qualifier #1

Last change: 29.08.2018 09:16

These are the rules for the Project CARS 2 (PS4) A1 eSports League Season 2 Online Qualifier #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. A1 eSports League Season 2 Qualifier Cup rules

1.1. Tournament structure

Every Qualifier is structured into 3 stages that are being used to determine the best racer in the competition:

  • Qualifiers
  • Semis
  • Final

Each stage contains groups of racers, groups that can have a maximum of 12 racers in it. All three stages will be played on the same day, as fast as possible.

1.1.1. Qualifiers

This stage usually has a specific amount of groups, from which a specific amount of players, from each group, advance to the semi-final stage.

Amount of groups Amount of players who advance
4 groups6 players per group
6 groups4 players per group
8 groups3 players per group
12 groups2 players per group
24 groups1 player per group

The groups usually contain a maximum of 12 players. The administrators reserves the right to increase this amount of players. However, this is only possible, if there are between 288 and 312 participants.

In case are even more than 312 participants, we'll add a stage between the Qualifiers and the Semi-Final. For more information regarding this point, check rule 1.1.4 and it's subpoints.

1.1.2. Semi-Finals

This stage has 2 groups of participants in it, from which exactly 6 players from each group advance to the finals.

1.1.3. Final

This stage contains exactly 12 players and the race winner receives the most points as well as 50€ prize money.

The top 6 drivers who accumulated the most points throughout the 5 qualifier cups, will receive an invite to the A1 eSports League Season 2 offline finals.

1.1.4. More than 312 participants

In case there are more than 312 participants, rule 1.1.1 will be replaced with the rules 1.1.4.1 until 1.1.4.2.

1.1.4.1. Qualifiers

This stage usually has a specific amount of groups, from which a specific amount of players, from each group, advance to the quarter-final stage.

Amount of groups Amount of players who advance
8 groups6 players per group
12 groups4 players per group
16 groups3 players per group
24 groups2 players per group
48 groups1 player per group

The groups usually contain a maximum of 12 players. The administrators reserves the right to increase this amount of players. However, this is only possible, if there are more than 576 participants. This rule is only valid if there are more than 312 participants.

1.1.4.2. Quarter Final

This stage has 4 groups of participants in it, from which exactly 6 players from each group advance to the semi-final. This rule is only valid if there are more than 312 participants.

1.2. Settings for the tournament

All players are liable to follow the given settings. Different agreements are not allowed.

1.3. Game Settings

Matches have to be played with the following settings:

1.3.1. Host settings

  • Lobby Name: Can be found on the match page, of each race. Match Page will be shown on the right hand site, where the sign up widget is, 5 minutes after the cup started.
  • Password: a1league
  • Privacy:
    • PC: First round Public with a password, Semi-Final and Grand Final will be set to Private with a password, host has to invite players and casters for the semi-final and final
    • PS4: Always Private but no password, the host of the lobby has to invite the players and casters
  • Broadcast: Turned off for the qualifying stage, but has to be enabled for the Semi-Final and the Grand Final
  • Wait for race ready input: on

1.3.2. Realism settings

  • Allow auto start engine: yes
  • Force interior view: no
  • Force driving line off: no
  • Force default setups: yes
  • Force manual gears: no
  • Force realistic driving aids: no
  • Allow Anti-Lock brakes: yes
  • Allow Traction Control: yes
  • Allow Stability Control: yes
  • Collisions: yes
  • Damage type: Full
  • Mechanical failure: no
  • Allow ghosted vehicles: no
  • Force manual pitstops: no
  • Pit stop errors: no
  • Tyre wear: Authentic
  • Fuel depletion: no
  • Force cooldown lap: no

1.3.3. Vehicle Select

The car will change for every qualifier:

  • Qualifier EU Cup #1: GT3: 2015 Mercedes-AMG GT3
  • Qualifier EU Cup #2: Touring Car: Mercedes-AMG A 45 SMS-R Touring
  • Qualifier EU Cup #3: Group A: 1991 Mercedes-Benz 190E 2.5-16 EVO2 DTM
  • Qualifier EU Cup #4: Road C: 2017 Mercedes AMG GT R
  • Qualifier EU Cup #5: Group C: 1989 Sauber C9 Mercedes-Benz
  • Qualifier Austrian Only Cup: GT3: 2015 Mercedes-AMG GT3
Players who drive forbidden cars will be disqualified.

1.3.4. Race settings

  • Duration type: Laps
  • Number of laps:
    • Qualifiers: 6 laps
    • Semis: 8 laps
    • Final: 12 laps
  • Date type: Default Date
  • Session start time: 14:00
  • Time progression: off
  • Season: default one (will be synchronised with the date)
  • Weather slots: 1
  • Weather Forecast: Clear
  • Start type: Standing
  • Mandatory Pit stop: no

1.3.5. Session settings

  • Practice: off
  • Qualifying: On
    • Duration: 00:10
    • Session Start time: 14:00
    • Time progression: off
    • Weather slots: 1
      • Weather forecast: Clear

1.3.6. Opponent settings

  • Maximum Grid size: 16
  • Maximum Human opponents: 15
  • Fill with AI opponents: Off

1.3.7. Rules & regulations

  • Rules & Penalties: On
  • Track limit Penalties: On
  • Allowable Time Penalty: 10
  • Drive-through Penalties: on
  • Pit exit Penalty: On
  • Competitive racing license: On
    • Min. Competitive license required: U1000

1.3.8. Tracks

There will be a different track for each qualifier. The following tracks will be used:

  • Qualifier 1: Hockenheim GP
  • Qualifier 2: Oulton Park International
  • Qualifier 3: Nürburgring GP
  • Qualifier 4: Oschersleben A Course
  • Qualifier 5: Silverstone GP
  • Austrian Only Qualifier: Watkins Glen International Short

2. General Rules

2.1. Communication

The communication during the cup is being done via Discord. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.

2.2. No show

If a player is missing from a race, due to his own fault, he will be marked as a no show, and therefore won't get any points.

2.3. Forfeit

If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.

2.4. Protests

Protests must be made as soon as possible, or they may be ignored depending on the circumstances.

3. Match rules

3.1. In-game

3.1.1. Player drops

If a player drops during the game for any reason, the race will continue without him.

3.1.2. Observers

Observers are only allowed if all players agree. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

Players should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

4. Incidents

We in general define a incident, when two or more cars collide, regardless of the outcome.

There are four simple categories in which we divide the incidents into:

  • Common incidents
  • Critical incidents
  • Intentional Incidents
  • Other actions

Explanation of each category can be found below, as well as the penalty point system, including the penalty point catalogue.

4.1. Common Incidents

Common incidents are incidents where two or sometimes more cars collide, resulting in one of it being sent off-track, receives minor or mild damage, loses a position or other unfair disadvantages.

4.2. Critical Incidents

A critical incident is defined as the moment where two or more cars collide, resulting in two or more cars being sent off-track, receiving mild or heavy damage or are unable to continue the race due to the incident.

4.3. Intentional Incidents

Creating a race incident on purpose will have intensive consequences. The penalties for this are given depending on the incident and may vary, but at least a disqualification from the tournament and a 2 week exclusion from all tournaments are given.

4.4. Other penalty worthy actions

  • Dangerous driving: Rejoining the track in a dangerous manner, or driving in a way that is a danger to other drivers, is defined as dangerous driving. That includes driving zig zag, blocking a driver more than once when defending i.e. changing your racing line more than once, or not giving other drivers enough space on track.
  • Qualifying: If you are on an in- or out-lap, you have to let faster cars pass you without blocking them.
  • Resetting your car: During the race, you should not use the 'Reset to Track' button (in case you have it assigned) except in extreme circumstances. For example if your car is laying on the roof.
  • Default setup forces you to use hard tires for the qualifying and race. You are not allowed to change the tires to softs during a pit stop, or other ways, otherwise you will be penalized.

4.5. Restart of a race

A race restart is possible under specific circumstances, for example, but not limited to it, if 50% of the players crashed in the same incident.

Furtheremore, if a restart is being made because of a crash or similiar, the driver who caused the crash will not be allowed to participate in the qualifying session for the restarted race, and therefore starts on last place. This is part of the punishment for creating an incident.

A restart of a race will always be decided by the Admins, and not the players. Ignoring the decision of the Admins may lead to a penalty.

4.6. Requirements for live support

The admin team is giving live support for incidents too. However, due to variouse reasons, there are some requirements for live support.

  • Qualifiers:
    • support ticket has to be sent with all information (valid video etc.) according to rule 4.10 until 15.10 CEST
  • Semi-Finals and Finals:
    • Support ticket has to be sent ~10 minutes after the race finished with all information (valid video etc.) according to rule 4.10.

If those requirements aren't met, the protest will be handled after the cup. Please note, that we only handle incident reports through our support ticket system. Reports on Discord or similar platforms won't be handled.

4.7. Additional

As this is racing, there sometimes will be incidents which we deem as Race Incidents. These are incidents where no driver is at fault, and therefore a penalty is unnecessary, and won't be applied to either of the drivers.

Do mind that we will review every reported incident, and if we think it was a Race Incident, we will inform the players about that.

4.8. Project CARS Specific Penalty Catalogue

This catalogue is used as a orientation for users, and doesn't necessarily apply. Penalties may vary depending on the circumstances.

  • We reserve the right to disqualify a player from a race, if we think this is necessary.
  • Time penalties may be used for special cases, when we think a disqualification, a barrage nor penalty points are the right solution.
  • Incidents created due to lag / connection issues will be punished the same way as normal incidents. It is your responsibility to have a stable connection to the server.
Rule violation Penalties
General
Common Incident Ranging from a warning up to 3 Penalty Points
In extreme cases 4 Penalty points + 1 week barrage
Critical Incident Up to 6 Penalty Points
Or up to 6 Penalty Points + 1 or up to 4 week barrage
Intentional Incident Disqualification from the race
4 or up to 6 Penalty Points + 2 or up to 6 week barrage
Other Penalty Worthy Actions
Dangerous Driving Warning or up to 3 Penalty Points
Qualifying Incidents Warning or up to 2 Penalty Points
Car Reset Warning or up to 2 Penalty Points
Special Case
Special Case Time penalty
Ranging from 5 to 45 seconds

4.9. Reporting Incidents

We support clean and fair racing, but we are not able to spectate every race, and therefore can't see every incident. Because of that we want you to report every incident you are involved in, so that we can punish the culprits, to ensure clean and fair racing!

4.10. Requirements for a punishment

The following requirements need to be fulfilled. Otherwise, we will not be able to accept your complain and thus we will dismiss it.

  • After the cup, you have 48 hours to send your report via Support Ticket. If you send the report after this period of time or on another platform (f.e. Discord), we're not obligated nor are we able to handle the case.
  • You have to attach a video of the incident.
  • The video needs to show the names of the drivers, otherwise we can't find out who is at fault and therefore can't punish the culprit.

4.11. Punishment Reasons

Punishment reasons can be found on the ESL Player Profile, just above "Recent matches". If it's missing, and you want to know why you got a penalty, then please open a support ticket.

5. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a support ticket.

5.1. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, is personal streaming not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.

6. Penalty points

6.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.