Rules

play Project CARS 2 (PC) Indycar Test Cup #1 Europe

Last change: 29.08.2018 09:16

These are the rules for the Project CARS 2 (PC) Indycar Test Cup #1 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Project CARS 2 Europe Indycar rules

1.1. Tournament structure

Every cup is structured into 3 stages that are being used to determine the best racer in the competition:

  • Qualifiers
  • Semis
  • Final

Each stage contains groups of racers, groups that can have a maximum of 12 racers in it.

1.1.1. Qualifiers

This stage usually has 4 groups of maximum 12 participants in it, from which a specific amount of players qualify to semis. Depending on the number of players that confirm their participation, this stage can contain up to 24 groups.

1.1.2. Semis

This stage usually has 2 groups of participants in it, from which exactly 6 players qualify to the finals.

1.1.3. Final

This stage contains exactly 12 players.

1.1.4. Where to find the groups

The groups will be created on Sunday 19:00 CET. They will then be posted in the "Special Cup" forum section. Click here to get there.

Depending on which round the cup starts, go to qualifier, semi or final, and take a look at the groups. One of the groups should contain your name, in case you signed up, and did the check in.

If you found your name in one of the groups, take a look what the lobby name is, and search for it in the ingame server browser, then you simply have to join the lobby with the password.

Otherwise you can add the lobby host to your friends list, and he will invite you to the lobby. Or you can post your steam link, psn id or gamertag, and he will add you.

1.2. Settings for the tournament

All players are liable to follow the giving settings. Different agreements are not allowed.

2. Game settings

Matches have to be played with the following settings:

2.1. Host settings

  • Lobby Name: Can be found in the group announcements in our forum.
  • Password: eslindy
  • Privacy: public
  • Broadcast: off
  • Wait for race ready input: on

2.2. Realism settings

  • Allow auto start engine: yes
  • Force interior view: no
  • Force driving line off: no
  • Force default setups: yes
  • Force manual gears: no
  • Force realistic driving aids: no
  • Allow Anti-Lock brakes: yes
  • Allow Traction Control: yes
  • Allow Stability Control: yes
  • Collisions: yes
  • Damage type: full
  • Mechanical failure: yes
  • Allow ghosted vehicles: no
  • Force manual pitstops: no
  • Pit stop errors: no
  • Tyre wear: Authentic
  • Fuel depletion: yes
  • Force cooldown lap: yes

2.3. Vehicle Select

  • Choose a vehicle of the correct car class
    • The current car class is: Indycar - No DLC
    • Players who drive forbidden cars will be disqualified.

2.4. Race settings

  • Duration type: Laps
  • Number of laps:
    • Qualifiers: 10 laps
    • Semis: 15 laps
    • Final: 20 laps
  • Date type: Default date
  • Session start time: 14:00
  • Time progression: 5x
  • Season: default one (will be synchronised with the date)
  • Weather slots: 1
  • Weather Forecast: Clear
  • Start type: Standing
  • Mandatory Pit stop: no

2.5. Session settings

  • Practice: off
  • Qualifying: on
    • Duration: 00:10
    • Session Start time: 13:00
    • Time Progression: off
    • Weather slots: 1
      • Weather forecast: Clear

2.6. Opponent settings

  • Maximum Grid size: 14
  • Maximum Human opponents: 13
  • Fill with AI opponents: Off

2.7. Rules & regulations

  • Rules & Penalties: On
  • Track limit Penalties: On
  • Allowable Time Penalty: 5
  • Drive-through Penalties: On
  • Pit exit Penalty: On
  • Competitive racing license: On
    • Min. Competitive license required: U100

2.8. Tracks

  • Long Beach

3. General Rules

3.1. Communication

The communication during the cup is being done on the forum, in the specific category for the competition you are part of. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.

3.2. No show

If a contestant is not submitting any requests in the forum to be invited to the lobby until the time when the race needs to start, he will not have the possibility to participate in the competition.

3.3. Forfeit

If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.

3.4. Protests

Protests must be made as soon as possible, or they may be ignored depending on the circumstances. The replay file should always show the names above the player cars.

Replays without displaying player names might not be counted as evidence.

4. Match rules

4.1. In-game

4.1.1. Player drops

If a player drops during the game for any reason, the race will continue without him.

4.1.2. Host drop / disconnection

If the player that dropped was the HOST and the race was stopped because of him, he will no longer be able to join the race and the race will be re-hosted with a new host, under the following conditions:

  • Players will continue from the lap where they were left before disconnection
  • Players will play a time qualifier so that they have the same position (rank) before disconnection
  • If any player does not respect this rule, he will be disqualified.

If the Host disconnected on purpose, the following penalties will be given:

  • interdiction of hosting any other races in Go4
  • 4 penalty points

4.1.3. Pausing the game

If a player pauses a game they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game after they asks their opponent if they are ready.

Violation of this rule are handled as unsportsmanlike behavior and can lead to the disqualification of the player that paused the game.

4.1.4. Observers

Observers are allowed only if both players agree. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

Players should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

4.1.5. Incidents

We in general define a incident, when two or more cars collide, regardless of the outcome.

There are four simple categories in which we divide the incidents into:

  • Common incidents
  • Critical incidents
  • Intentional Incidents
  • Other actions

Explanation of each category can be found below, as well as the penalty point system, including the penalty point catalogue.

4.1.5.1. Common Incidents

Common incidents are incidents where two or sometimes more cars collide, resulting in one of it being sent off-track, receives minor or mild damage, loses a position or other unfair disadvantages.

4.1.5.2. Critical Incidents

A critical incident is defined as the moment where two or more cars collide, resulting in two or more cars being sent off-track, receiving mild or heavy damage or are unable to continue the race due to the incident.

4.1.5.3. Intentional Incidents

Creating a race incident on purpose will have intensive consequences. The penalties for this are given depending on the incident and may vary, but at least a disqualification from the tournament and a 2 week exclusion from all tournaments are given.

4.1.5.4. Other penalty worthy actions

  • Dangerous driving: Rejoining the track in a dangerous manner, or driving in a way that is a danger to other drivers, is defined as dangerous driving. That includes driving zig zag, blocking a driver more than once when defending i.e. changing your racing line more than once, or not giving other drivers enough space on track.
  • Qualifying: If you are on an in- or out-lap, you have to let faster cars pass you without blocking them.
  • Resetting your car: During the race, you should not use the 'Reset to Track' button (in case you have it assigned) except in extreme circumstances. For example if your car is laying on the roof.

4.1.5.5. Restart of a race

A race restart is possible under specific circumstances, for example, but not limited to it, if 50% of the players crashed in the same incident.

Furtheremore, if a restart is being made because of a crash or similiar, the driver who caused the crash will not be allowed to participate in the qualifying session for the restarted race, and therefore starts on last place. This is part of the punishment for creating an incident.

A restart of a race will always be decided by the Admins, and not the players. Ignoring the decision of the Admins may lead to a penalty.

4.1.5.6. Additional

As this is racing, there sometimes will be incidents which we deem as Race Incidents. These are incidents where no driver is at fault, and therefore a penalty is unnecessary, and won't be applied to either of the drivers.

Do mind that we will review every reported incident, and if we think it was a Race Incident, we will inform the players about that.

4.1.5.7. Project CARS Specific Penalty Catalogue

This catalogue is used as a orientation for users, and doesn't necessarily apply. Penalties may vary depending on the circumstances.

  • We reserve the right to disqualify a player from a race, if we think this is necessary.
  • Time penalties may be used for special cases, when we think a disqualification, a barrage nor penalty points are the right solution.
  • Incidents created due to lag / connection issues will be punished the same way as normal incidents. It is your responsibility to have a stable connection to the server.
Rule violation Penalties
General
Common Incident1 Ranging from a warning up to 3 Penalty Points
In extreme cases 4 Penalty points + 1 week barrage
Critical Incident Up to 6 Penalty Points
Or up to 6 Penalty Points + 1 or up to 4 week barrage
Intentional Incident Disqualification from the race
4 or up to 6 Penalty Points + 2 or up to 6 week barrage
Other Penalty Worthy Actions
Dangerous Driving Warning or up to 3 Penalty Points
Qualifying Incidents Warning or up to 2 Penalty Points
Car Reset Warning or up to 2 Penalty Points
Special Case
Special Case Time penalty
Ranging from 5 to 45 seconds

4.1.5.8. Reporting Incidents

We support clean and fair racing, but we are not able to spectate every race, and therefore can't see every incident. Because of that we want you to report every incident you are involved in, so that we can punish the culprits, to ensure clean and fair racing!

4.1.5.8.1. Requirements for a punishment

The following requirements need to be fulfilled. Otherwise, we will not be able to accept your complain and thus we will dismiss it.

  • After the cup, you have 48 hours to send your report via Support Ticket. If you send the report after this period of time, we're not obligated nor are we able to handle the case.
  • You have to attach a video of the incident.
  • The video needs to show the names of the drivers, oherwise we can't find out who is at fault and therefore can't punish the culprit.
4.1.5.8.1.1. Punishment Reasons

Punishment reasons can be found on the ESL Player Profile, just above "Recent matches". If it's missing, and you want to know why you got a penalty, then please open a support ticket.

5. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

5.1. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, is personal streaming not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.

6. Penalty points

6.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.