Project CARS 2 (PC) A1 eSports League Qualifier #5 Europe
Last change: 29.08.2018 09:16
These are the rules for the Project CARS 2 (PC) A1 eSports League Qualifier #5 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. A1 eSports League Qualifier Cup rules
- 1.1. Tournament structure
- 1.2. Settings for the tournament
- 1.3. Game Settings
- 1.4. Host settings
- 1.5. Realism settings
- 1.6. Vehicle Select
- 1.7. Race settings
- 1.8. Session settings
- 1.9. Opponent settings
- 1.10. Rules & regulations
- 1.11. Tracks
- 2. General Rules
- 3. Match rules
- 3.1. In-game
- 4. Casting
- 4.1. Personal Streaming
- 5. Penalty points
1. A1 eSports League Qualifier Cup rules
1.1. Tournament structure
Every Qualifier is structured into 3 stages that are being used to determine the best racer in the competition:
Each stage contains groups of racers, groups that can have a maximum of 6 racers in it.
This stage usually has a maximum of 5 participants in it, from which a specific amount of players qualify to semis.
This stage usually has 2 groups of participants in it, from which exactly 3 players qualify to the finals.
This stage contains exactly 6 players and the best racer of the competition receives the most points. The points will be used to determine the best drivers, the best drivers will receive an invite to the A1 League offline finals in Austria.
1.2. Settings for the tournament
All players are liable to follow the giving settings. Different agreements are not allowed.
1.3. Game Settings
Matches have to be played with the following settings:
1.4. Host settings
- Lobby Name: Can be found in the group announcements in our forum.
- Password: a1league
- Privacy: First rounds Public, Semi-Final and Grand Final will be set to Private
- Broadcast: Turned off for the first rounds, but has to be enabled for the Semi-Final and the Grand Final
- Wait for race ready input: on
1.5. Realism settings
- Allow auto start engine: yes
- Force interior view: no
- Force driving line off: no
- Force default setups: yes
- Force manual gears: no
- Force realistic driving aids: no
- Allow Anti-Lock brakes: yes
- Allow Traction Control: yes
- Allow Stability Control: yes
- Collisions: yes
- Damage type: off
- Mechanical failure: no
- Allow ghosted vehicles: no
- Force manual pitstops: no
- Pit stop errors: no
- Tyre wear: Authentic
- Fuel depletion: no
- Force cooldown lap: no
1.6. Vehicle Select
- Choose a vehicle of the correct car class
- The current car class is: WRX (Rallycross) - No DLC cars!
- Players who drive forbidden cars will be disqualified.
1.7. Race settings
- Duration type: Laps
- Number of laps:
- Qualifiers: 4 laps
- Semis: 6 laps
- Final: 6 laps
- Date type: Default Date
- Session start time: 14:00
- Time progression: off
- Season: default one (will be synchronised with the date)
- Weather slots: 1
- Weather Forecast: Clear
- Start type: Standing
- Mandatory Pit stop: no
1.8. Session settings
- Practice: off
- Qualifying: off
1.9. Opponent settings
- Maximum Grid size: 8
- Maximum Human opponents: 7
- Fill with AI opponents: Off
1.10. Rules & regulations
- Rules & Penalties: On
- Track limit Penalties: On
- Allowable Time Penalty: 5
- Drive-through Penalties: off
- Pit exit Penalty: off
- Competitive racing license: On
- Min. Competitive license required: U100
There will be a different track for each qualifier. The following tracks will be used:
2. General Rules
The communication during the cup is being done on the forum, in the specific category for the competition you are part of. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.
2.2. No show
If a contestant is not submitting any requests in the forum to be invited to the lobby until the time when the race needs to start, he will not have the possibility to participate anymore in the competition.
If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.
Protests must be made as soon as possible, or they may be ignored depending on the circumstances. The replay file should always show the names above the player cars.
Replays without displaying player names might not be counted as evidence.
3. Match rules
3.1.1. Player drops
If a player drops during the game for any reason, the race will continue without him.
Observers are allowed only if both players agree. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.
Players should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.
3.1.3. Joker Lap
Everyone has to take the Joker Lap once, and must not take it twice or more than that. Everyone who takes the Joker Lap more than once will be punished with a disqualification from the competition.
Every time two or more cars collide is defined as an incident.
Due to a significant difference to a normal race class, Rally Cross incidents will be handled differently.
As contact with other cars is, to some extent, normal in Rally Cross events, we won't punish minor contact with other cars.
Incidents are divided into 3 categories, each with its own penalties and meaning:
- Mild incident
- Critical incident
- Intentional incident
3.1.5. Mild Incident
A mild incident is defined as the moment when two cars collide resulting in one of it being sent off-track. The penalties are as follows:
- The first time it happens - 2 penalty points
- The second time it happens in the same competition - 4 penalty point and disqualification from the competition
- The third time it happens until the penalty points expire - 6 penalty points and 2 weeks expulsion from the competition
Note - the penalty points are not summed up, the highest value is being given to the player as penalty.
3.1.6. Critical incident
A critical incident is defined as the moment when two or more cars collide resulting in one of it being sent off-track. The penalties are as follows:
- The first time it happens - 4 penalty point and disqualification from the competition
- The second time it happens until the penalty points expire - 6 penalty points and 2 weeks expulsion from the competition
- The third time it happens until the penalty points expire - 1 month expulsion from the competition
Note - the penalty points are not summed up, the highest value is being given to the player as penalty.
Note 2 - If there's a critical incident in the event and 50% of the cars are affected by the incident, the race will be restarted.
3.1.7. Intentional incident
Creating a race incident on purpose will have intensive repercussions. The penalties for this are given depending on the incident and may vary, but at least a disqualification from the tournament and a 2 week exclusion from all tournaments.
3.1.8. Time Penalties
We reserve the right to hand out time penalties, in case we think that a disqualification isn't the right punishment. This rule mostly applies to situations where players fight for a qualifier spot or a prize money. Penalty points may be added, depending on the circumstances.
3.1.9. Requirements for a punishment
The following requirements need to be fulfilled. Otherwise, we will not be able to accept your complain and thus we will dismiss it.
- After the cup, you have 48h time to send your report via Support Ticket. If you send the report after this period of time, we're not able to handle the case.
- You have to attach a video, that shows the incident
- The video needs to show the driver names above the cars, so that we can identify the drivers
3.1.10. Match media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, the host of the race should upload the match media from a match to the forum as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties.
The host of the game is responsible for uploading the replay of the match to the forum as soon as possible after the match. The replay file should always show the names above the player cars.
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a support ticket.
4.1. Personal Streaming
Personal Streaming is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, is personal streaming not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.
5. Penalty points
5.1. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.