Rules

play Project CARS (PC) Open Ladder 1on1 Europe

Last change: 29.08.2018 09:16

These are the rules for the Project CARS (PC) Open Ladder 1on1 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. General Ladder Rules

In a ladder, any participant may challenge another. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one penalty point. If both participants are in the top 10 then the refusal will be punished with 2 penalty points. A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge. Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.

1.1. No show

If your opponent does not show after 15 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself. In Instant Challenger matches, is the no show time 10 minutes. Please always enter that your opponent did not show up in the result sheet and upload a screenshot of your lobby of the match. Please also take care, that your friends list shows the enemy offline.

1.2. Agreements

Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team. Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made. All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written. Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected. The following rules may never be changed by arrangement: (a) Entering results for matches that have not been played (b) Allowing players to play that are barred because of penalty points, or are barred in the league due to a ban (c) Allowing players to play that in leagues with premium requirement that are barred for not having Premium

1.3. Adding new players

Players can be added to the team anytime.

1.4. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events.

2. Results

Both participants are responsible to enter the correct result. If anything is unclear, participants should have screenshots available to verify the result and file a protest.

3. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned.

3.1. Screenshots

A screenshot of the scoreboard at the end of the match must be taken and uploaded.

3.1.1. Game settings

Matches have to be played with the following settings:

3.1.1.1. Structure & Sessions

  • Privacy: Private
  • Maximum Grid Size: 2
  • Car Class: LMP2 - No DLC Cars
  • Practise 1: No
  • Practise 2: No
  • Qualifying: 5 min
  • Nordschleife Qualifying: 15 min
  • Warmup: No
  • Rolling Start: No

3.1.1.2. Conditions

  • Weather Slots: Fixed Weather
  • Clear
  • Date Typ: Race Date
  • Starting Time: 13:00
  • Time Progression: Off

3.1.1.3. Restrictions

  • Force Interior View: No
  • Force Manual Gears: No
  • Force Realistic Driving Aids: No
  • Force Default Setup: Yes
  • Mechanical Failures: Yes
  • Allow ABS: Yes
  • Allow Stability Control: Yes
  • Alow Traction Control: Yes
  • Damage: Full Damage
  • Tire Wear: No
  • Fuel Usage: No
  • Auto Start Engine: Yes
  • Flags & Penalties: On

3.1.1.4. Tracks

  • Autodromo Nazionale Monza GP - 3.59 miles - 5 LAPS
  • Bathurst - 3.86 miles - 4 LAPS
  • Brands Hatch - 2.42 miles - 6 LAPS
  • Brno - 3.35 miles - 5 LAPS
  • Circuit de Barcelona Catalunya GP - 2.87 miles - 5 LAPS
  • Donington Park GP - 2.49 miles - 6 LAPS
  • Dubai Autodrome GP - 3.31 miles - 5 LAPS
  • Hockenheim GP: 2.84 miles - 4 LAPS
  • Imola 3.05 miles - 4 LAPS
  • Le Circuit Bugatti - 2.65 miles - 6 LAPS
  • Mazda Raceway Laguna Seca - 2.23 miles - 6 LAPS
  • Nürburgring GP - 3.19 miles - 5 LAPS
  • Oschersleben GP - 2.27 miles - 7 LAPS
  • Oulton Park International - 2.67 miles - 6 LAPS
  • Road America GP - 4.04 miles - 4 LAPS
  • Sakitto GP - 3.34 miles - 5 LAPS
  • Silverstone GP - 3.66 miles - 4 LAPS
  • Snetterton 300 - 2.96 miles - 6 LAPS
  • Sonoma Raceway GP - 2.51 miles - 6 LAPS
  • SPA Francorchamps - 4.35 miles - 4 LAPS
  • Watkins Glen - 3.37 miles - 4 LAPS
  • Willow Springs International Raceway - 2.49 miles – 6 LAPS
  • Zhuhai International Circuit - 2.68 miles - 6 LAPS
  • Zolder - 2.49 miles - 6 LAPS

4. Settings for the ladder matches

All players are liable to follow the giving settings. Different agreements are not allowed.