Rules

play Go4ProjectCARS (PC) Europe Cup #95 (Challenger Qualifier)

Last change: 29.08.2018 09:16

These are the rules for the Go4ProjectCARS (PC) Europe Cup #95 (Challenger Qualifier). We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Go4ProjectCARS & SMS-R Championship Series Rules

1.1. Go4ProjectCARS - Tournament structure

Every Go4 is structured into 3 stages that are being used to determine the best racer in the competition:

  • Qualifiers
  • Semis
  • Final

Each stage contains groups of racers, groups that can have a maximum of 12 racers in it.

1.1.1. Qualifiers

This stage usually has 4 groups of participants in it, from which a specific amount of players qualify to semis. Depending on the number of players that confirm their participation, this stage can contain up to 6 groups of qualification.

In the event there are more than 72 players confirmed in the competitions, the stage is divided into 2 phases, from which only 24 players advance to the next stage, Semis.

1.1.2. Semis

This stage usually has 2 groups of participants in it, from which exactly 6 players qualify to the finals.

1.1.3. Final

This stage contains exactly 12 players and the best racer of the competition receive 50€ as prize money and the title of Racer of the Weekend.

1.2. Go4ProjectCARS - Tournament Settings

All players are liable to follow the giving settings. Different agreements are not allowed.

1.2.1. Game settings

Matches have to be played with the following settings:

1.2.1.1. Structure & Sessions

  • Privacy: Private
  • Maximum Grid Size: 12
  • Car Class: GT3 - Only free cars, no DLC cars!
  • Practice 1: No
  • Practice 2: No
  • Qualifying: 10 min
  • Warm-up: No
  • Rolling Start: No

1.2.1.2. Conditions

  • Weather Slots: Fixed Weather
  • Clear
  • Date Type: Race Date
  • Starting Time: 13:00
  • Time Progression: Off

1.2.1.3. Restrictions

  • Force Interior View: No
  • Force Manual Gears: No
  • Force Realistic Driving Aids: No
  • Force Default Setup: Yes
  • Mechanical Failures: Yes
  • Allow ABS: Yes
  • Allow Stability Control: Yes
  • Allow Traction Control: Yes
  • Damage: Full Damage
  • Tire Wear: No
  • Fuel Usage: No
  • Auto Start Engine: Yes
  • Flags & Penalties: On

1.2.1.4. Tracks

  • Autodromo Nazionale Monza GP - 3.59 miles
  • Bathurst - 3.86 miles
  • Brands Hatch - 2.42 miles
  • Brno - 3.35 miles
  • Circuit de Barcelona Catalunya GP - 2.87 miles
  • Donington Park GP - 2.49 miles
  • Dubai Autodrome GP - 3.31 miles
  • Hockenheim GP - 2.84 miles
  • Imola - 3.05 miles
  • Le Circuit Bugatti - 2.65 miles
  • Mazda Raceway Laguna Seca - 2.23 miles
  • Nürburgring GP - 3.19 miles
  • Oschersleben GP - 2.27 miles
  • Oulton Park International - 2.67 miles
  • Road America GP - 4.04 miles
  • Sakitto GP - 3.34 miles
  • Silverstone GP - 3.66 miles
  • Snetterton 300 - 2.96 miles
  • Sonoma Raceway GP - 2.51 miles
  • SPA Francorchamps - 4.35 miles
  • Watkins Glen - 3.37 miles
  • Willow Springs International Raceway - 2.49 miles
  • Zhuhai International Circuit - 2.68 miles
  • Zolder - 2.49 miles

1.3.1. Communication

The communication during the cup is being done on the forum, in the specific category for the competition you are part of. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.

1.3.2. No show

If a contestant is not submitting any requests in the forum to be invited to the lobby until the time when the race needs to start, he will not have the possibility to participate anymore in the competition.

1.3.3. Forfeit

If a contestant chooses to forfeit a race, they will forfeit any prizes.

1.3.4. Protests

Protests about the race must be made as soon as possible, or they may be ignored depending on the circumstances. They must be filed through a

1.3.5. Prize Money

If you managed to win prize money, you need to create a support ticket to redeem it. The support ticket needs to contain a payment information, as stated below.

1.3.5.1. Paypal

These details need to be used in order to get money sent to your Paypal.

  • Name
  • Paypal

1.3.5.2. EU Bank account

These details need to be used in case your country is part of the European Union.

  • Account holder first name
  • Account holder last name
  • IBAN
  • BIC (SWIFT-code)

1.3.5.3. Non-EU Bank account

These details need to be used in case your country is NOT part of the European Union.

  • Account holder first name
  • Account holder last name
  • Account holder address
  • Account number or IBAN
  • Bank name
  • Bank (branch) address
  • BIC (SWIFT-code)

1.4. Go4ProjectCARS - Match rules

1.4.1. In-game

1.4.1.1. Player drops

If a player drops during the game for any reason, the race will continue without him.

1.4.1.2. Host drop / disconnection

If the player that dropped was the HOST and the race was stopped because of him, he will no longer be able to join the race and the race will be re-hosted with a new host, under the following conditions:

  • Players will continue from the lap where they were left before disconnection
  • Players will play a time qualifier so that they have the same position (rank) before disconnection
  • If any player does not respect this rule, he will be disqualified.

If the Host disconnected on purpose, the following penalties will be given:

  • interdiction of hosting any other races in Go4
  • 4 penalty points

1.4.1.3. Pausing the game

If a player pauses a game they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game after they asks their opponent if they are ready.

Violation of this rule are handled as unsportsmanlike behavior and can lead to the disqualification of the player that paused the game.

1.4.2. Observers

Observers are allowed only if all the players and the admin team agrees. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

Players should only allow observers they trust. It is not allowed to protest after a match to complain about observers that were allowed in the game.

1.4.3. Incidents

We in general define a incident, when two or more cars collide, regardless of the outcome.

There are four simple categories in which we divide the incidents into:

  • Common incidents
  • Critical incidents
  • Intentional Incidents
  • Other actions

Explanation of each category can be found below, as well as the penalty point system, including the penalty point catalogue.

1.4.3.1. Common Incidents

Common incidents are incidents where two or sometimes more cars collide, resulting in one of it being sent off-track, receives minor or mild damage, loses a position or other unfair disadvantages.

1.4.3.2. Critical Incidents

A critical incident is defined as the moment where two or more cars collide, resulting in two or more cars being sent off-track, receiving mild or heavy damage or are unable to continue the race due to the incident.

1.4.3.3. Intentional Incidents

Creating a race incident on purpose will have intensive consequences. The penalties for this are given depending on the incident and may vary, but at least a disqualification from the tournament and a 2 week exclusion from all tournaments are given.

1.4.3.4. Other penalty worthy actions

  • Dangerous driving: Rejoining the track in a dangerous manner, or driving in a way that is a danger to other drivers, is defined as dangerous driving. That includes driving zig zag, blocking a driver more than once when defending i.e. changing your racing line more than once, or not giving other drivers enough space on track.
  • Qualifying: If you are on an in- or out-lap, you have to let faster cars pass you without blocking them.
  • Resetting your car: During the race, you should not use the 'Reset to Track' button (in case you have it assigned) except in extreme circumstances. For example if your car is laying on the roof.

1.4.3.5. Restart of a race

A race restart is possible under specific circumstances, for example, but not limited to it, if 50% of the players crashed in the same incident.

Furtheremore, if a restart is being made because of a crash or similiar, the driver who caused the crash will not be allowed to participate in the qualifying session for the restarted race, and therefore starts on last place. This is part of the punishment for creating an incident.

A restart of a race will always be decided by the Admins, and not the players. Ignoring the decision of the Admins may lead to a penalty.

1.4.3.6. Additional

As this is racing, there sometimes will be incidents which we deem as Race Incidents. These are incidents where no driver is at fault, and therefore a penalty is unnecessary, and won't be applied to either of the drivers.

Do mind that we will review every reported incident, and if we think it was a Race Incident, we will inform the players about that.

1.4.3.7. Project CARS Specific Penalty Catalogue

This catalogue is used as a orientation for users, and doesn't necessarily apply. Penalties may vary depending on the circumstances.

  • We reserve the right to disqualify a player from a race, if we think this is necessary.
  • Time penalties may be used for special cases, when we think a disqualification, a barrage nor penalty points are the right solution.
  • Incidents created due to lag / connection issues will be punished the same way as normal incidents. It is your responsibility to have a stable connection to the server.
Rule violation Penalties
General
Common Incident1 Ranging from a warning up to 3 Penalty Points
In extreme cases 4 Penalty points + 1 week barrage
Critical Incident Up to 6 Penalty Points
Or up to 6 Penalty Points + 1 or up to 4 week barrage
Intentional Incident Disqualification from the race
4 or up to 6 Penalty Points + 2 or up to 6 week barrage
Other Penalty Worthy Actions
Dangerous Driving Warning or up to 3 Penalty Points
Qualifying Incidents Warning or up to 2 Penalty Points
Car Reset Warning or up to 2 Penalty Points
Special Case
Special Case Time penalty
Ranging from 5 to 45 seconds

1.4.3.8. Reporting Incidents

We support clean and fair racing, but we are not able to spectate every race, and therefore can't see every incident. Because of that we want you to report every incident you are involved in, so that we can punish the culprits, to ensure clean and fair racing!

1.4.3.8.1. Requirements for a punishment

The following requirements need to be fulfilled. Otherwise, we will not be able to accept your complain and thus we will dismiss it.

  • After the cup, you have 48 hours to send your report via Support Ticket. If you send the report after this period of time, we're not obligated nor are we able to handle the case.
  • You have to attach a video of the incident.
  • The video needs to show the names of the drivers, oherwise we can't find out who is at fault and therefore can't punish the culprit.
1.4.3.8.1.1. Punishment Reasons

Punishment reasons can be found on the ESL Player Profile, just above "Recent matches". If it's missing, and you want to know why you got a penalty, then please open a support ticket.

1.5. Go4ProjectCARS - Match media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, the host of the race should upload the match media from a match to the forum as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties.

1.5.1. Demos/Replays

The host of the game is responsible for uploading the replay of the match to the forum as soon as possible after the match. The replay file should always show the names above the player cars.

2. SMS-R Championship Series - General Rules

2.1. SMS-R Championship Series - Eligibility

  • Participants must be legal residents in one of the European countries from the start and until the end of the championship.
  • The championship is open to players with the age of 16 years and older. Minors must have permission from a parent / legal guardian, who must agree to these Official Rules on Participants behalf.
  • Participants must have the following game: Project CARS.

Winners may be required to sign an affidavit of eligibility, liability release, publicity release (unless prohibited by law), and tax documents (the “Documents”). If you do not complete the required Documents as instructed and/or return the required Documents within the time period listed on the Winner notification message, the prize will be awarded to a Runner-up Winner.

Prizes are non-transferable! If a winner is unable or unwilling to accept a prize it will be awarded to the Runner-up winner. Prize winners are solely responsible for all applicable taxes related to accepting the prize. Prizes won by a minor may be awarded to a parent/legal guardian on minor’s behalf.

2.2. SMS-R Championship Series - Tournament structure

The SMS-R Championship Series powered by ESL is a competition that has its sole purpose to determine the best driver that is out there. Exclusively for PC this series will give you the chance to battle amid the greats and to get your share of the 15,000€ prize money.

During one race you will be able to see different car classes at all times - the faster Pro Class and the slightly slower Challenger Class. Although both categories, Pro and Challenger, will share a race circuit, they will not be battling against one another. Both Pro Class and Challenger Class will have one winner per race, and at the end of the season each will crown its own European Champion.

Since this competition is a Championship, thus in other words this means that once all the races are completed each driver’s points total will decide their Championship position. There will be nine (9) standard scoring championship races, which will take place on Saturdays. All races will be broadcast, ending with a special studio show in the 9th Championship Race.

2.2.1. Championship Races

  • Championship Races are being played on Saturdays
  • Number of participants: 29 drivers
  • 14 Pro Class drivers
  • 15 Challenger Class drivers

2.2.1.1. Pro & Challenger Class Drivers

A total of 7 teams will play in the SMS-R Championship Series, each lining up 2 Pro players. These teams will stick in the championship until it's end.

Similar to last season, we will qualify Challenger drivers for each race as follows. Players that are ranked 1st to 12th in the below mentioned Go4ProjectCARS, are known as Challenger Class drivers and are eligible to participate in the SMS-R Championship Series.

  • May: Go4ProjectCARS (PC) #86, #87
  • June: Go4ProjectCARS (PC) #88, #89, #91
  • July: Go4ProjectCARS (PC) #92, #93, #95, #96

Mentions:

  • Challenger Class drivers have to re-qualify to participate in Championship races.
  • Top 3 Challenger drivers in each Championship race qualify automatically for the next race
  • If there are drivers that are already qualified for the Championship race ranked 1st to 12th in Go4ProjectCARS, we will qualify players ranked after 12th place after the following rule:
  • Semi-Final #1 7th place will qualify first. If already qualified, Semi-Final #2 7th place will qualify next
  • Semi-Final #1 8th place will qualify if 7th places are already qualified. If already qualified, Semi-Final #2 8th place will qualify next
  • Pro Class drivers will not be allowed to participate in any Go4ProjectCARS (PC) cups until the end of the championship

2.2.1.2. Points Distribution

Pro Class
  • 1st place - 35 points
  • 2nd place - 28 points
  • 3rd place - 25 points
  • 4th place - 22 points
  • 5th place - 20 points
  • 6th place - 18 points
  • 7th place - 16 points
  • 8th place - 14 points
  • 9th place - 12 points
  • 10th place - 10 points
  • 11th place - 8 points
  • 12th place - 6 points
  • 13th place - 4 points
  • 14th place - 2 points
Challenger Class
  • 1st place - 35 points
  • 2nd place - 28 points
  • 3rd place - 25 points
  • 4th place - 22 points
  • 5th place - 20 points
  • 6th place - 18 points
  • 7th place - 16 points
  • 8th place - 14 points
  • 9th place - 12 points
  • 10th place - 10 points
  • 11th place - 8 points
  • 12th place - 6 points
  • 13th place - 4 points
  • 14th place - 2 points
  • 15th place - 1 point

2.2.2. SMS-R Championship Series Grand Final

More details about the Grand final will be shared before the end of the championship races.

2.2.2.1. SMS-R Championship Series - Prize money Distribution

Pro Class - prizes per team
  • 1st place - 6,000€
  • 2nd place - 4,000€
  • 3rd place - 2,500€
  • 4th place - 1,000€
  • 5th place - 600€
  • 6th place - 500€
  • 7th place - 400€
Challenger Class - prizes per player
  • 1st place - 100€

2.2.3. Championship Schedule

  • 21.05 - Championship qualifier #1 through Go4ProjectCARS #86
  • 27.05 - Championship Race #1
  • 28.05 - Championship qualifier #1 through Go4ProjectCARS #87
  • 03.06 - Championship Race #2
  • 04.06 - Challenger Class qualifier through Go4ProjectCARS #88
  • 10.06 - Championship Race #3
  • 11.06 - Challenger Class qualifier through Go4ProjectCARS #89
  • 24.06 - Championship Race #4
  • 25.06 - Challenger Class qualifier through Go4ProjectCARS #91
  • 01.07 - Championship Race #5
  • 02.07 - Challenger Class qualifier through Go4ProjectCARS #92
  • 08.07 - Championship Race #6
  • 09.07 - Challenger Class qualifier through Go4ProjectCARS #93
  • 22.07 - Championship Race #7
  • 23.07 - Challenger Class qualifier through Go4ProjectCARS #95
  • 29.07 - Championship Race #8
  • 30.07 - Challenger Class qualifier through Go4ProjectCARS #96
  • 05.08 - Championship Race #9

2.3. SMS-R Championship Series - Tournament Settings

All players are liable to follow the giving settings. Different agreements are not allowed.

2.3.1. Game settings

Matches have to be played with the following settings:

2.3.1.1. Structure & Sessions

  • Privacy: Private
  • Maximum Grid Size: 29
  • Car Class:
  • Pro Class - LMP2
  • Challenger Class - GT3
  • Practice 1: No
  • Practice 2: No
  • Qualifying: 15 min
  • Warm-up: No
  • Rolling Start: No
  • Race Time: 30 minutes

2.3.1.2. Conditions

  • Weather Slots: Fixed Weather - determined per track
  • Date Type: Race Date
  • Starting Time: 13:00
  • Time Progression: On

2.3.1.3. Restrictions

  • Force Interior View: No
  • Force Manual Gears: No
  • Force Realistic Driving Aids: No
  • Force Default Setup: Yes
  • Mechanical Failures: No
  • Allow ABS: Yes
  • Allow Stability Control: Yes
  • Allow Traction Control: Yes
  • Damage: Full Damage
  • Tire Wear: No
  • Fuel Usage: No
  • Auto Start Engine: Yes
  • Flags & Penalties: On

2.3.1.4. Tracks

Tracks & conditions are decided by the administration for each championship race.

  • Championship Race #1 - Monza GP
  • Championship Race #2 - Silverstone GP - Wet Track
  • Championship Race #3 - Le Mans 24H - 50x Time Progression
  • Championship Race #4 - SPA Francorchamps
  • Championship Race #5 - Catalunya GP
  • Championship Race #6 - Road America
  • Championship Race #7 - Watkins Glen - 10x Time Progression
  • Championship Race #8 - Sonoma
  • Championship Race #9 - Nürburgring GP - 10x Time Progression
  • Tracks without any mentioned condition have the normal "clear weather" conditions

2.4. SMS-R Championship Series - General Rules

2.4.1. Communication

The communication during the championship will be held on our Discord server. Every competitor should join the Discord server.

2.4.2. No show

Players need to be online for the race and in the designated Discord server 15 minutes before the championship.

  • If the player is not present until the start time of the championship race, he may be disqualified from the championship race.
  • Note - In special cases the Admin Team might take a different decision than stated above.

2.4.3. Forfeit

If a contestant chooses to forfeit a cup match, they will be forfeit for the rest of the season and forfeit any prizes associated with that cup and eligibility for the season.

2.4.4. Protests

Protests must be made as soon as possible, or they may be ignored depending on the circumstances. The replay file should always show the names above the player cars.

Replays without displaying player names might not be counted as evidence.

2.4.5. Names, Symbols and Sponsors

The ESL reserves the right to forbid the use of unwanted or occupied names and symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission.

No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult/mature themes and products is allowed in connection to the ESL league.

2.4.6. Confidentiality

All communication between league participants and administration are confidential and must not be made public by the participant without prior permission by the ESL.

2.4.7. Cheating

The driver gets banned 24 months at the ESL in case of cheating. This also includes / but is not only limited to disqualification from the current championship.

2.4.8. Betting

Players are not allowed to bet on matches in this tournament at all.

2.4.9. Unsportsmanlike Behavior

Any offensive, disrespectful or unsportsmanlike behavior (including but not limited to flaming, insults, physical violence) connected to the ESL or the event will be punished and can lead to disqualification.

2.4.10. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

2.4.10.1. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting that race. If ESL TV is casting a race, personal streaming is not allowed without an admin agreement. Personal Streaming of a race shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the streaming driver in the tournament.

2.4.11. Rights of use

The ESL reserves the right to use material from all of their matches (i.e. pictures, videos, streams, replays, demos, screenshots, etc.). Players are only allowed to stream their own matches, if ESL allows it.

2.4.12. Changes to the rule-book

ESL/Turtle Entertainment is allowed to change rules in the existing rule-book at any time.

2.4.12.1. Severability

If a provision of this rule-book is or becomes illegal, invalid or unenforceable in any jurisdiction, that shall not affect:

  • a) the validity or enforceability in that jurisdiction of any other provision of this Agreement;
  • b) the validity or enforceability in other jurisdictions of that or any other provision of this Agreement.

2.4.12.2. Decisions

Decisions outside the rule-book - Admins have the right to decide outside or even against the rule-book in special cases to guarantee fair play

2.5. On track rules

2.5.1. Ingame

2.5.1.1. Driver drops

  • If a driver drops during the race, there will be no type of re-start of the session.
  • If 4 or more driver drop out before the cars launched off the start line, the session will be restarted.

2.5.1.2. Re-host

In a re-hosted race each player has to choose the same settings as they picked at the start of the original race.

2.5.1.3. Observers

Observers are not allowed. Exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamer). Under no conditions is it allowed to play with referees other those decided by an admin.

2.5.1.4. Track behavior

On track behavior has to be in line with the sportsman-like behavior and appropriate clean racing. Therefore, we will punish following behavior but not only limited to:

  • Purposely crashing, vulgarity in the game chat, attempting to cause disruptions to your own benefit in the championship lobbies etc.
  • You are allowed to block a line in front of a corner once, to get back to your racing line unless.
  • If you create an incident out of this move, sanctions can be applied.
  • Zigzag style is not allowed.
Pro players:
  • All corner cuts will be taken care by the in-game penalties.

A wrong racing behavior can lead to disqualification from race or the championship, depending on the situation.

2.5.1.5. Incidents

An incident is defined as a moment where two or more cars collide. Incidents are divided into intentional and non-intentional.

The administration can at all time decide penalties that they see fit, even if they are not part of the rule-book.

2.5.1.5.1. Intentional

Creating a race incident on purpose will have intensive repercussions. The penalties will include disqualification for the driver and possibly for the team from the entire championship, depending on the incident and the amount of involved drivers.

2.5.1.5.2. Non-intentional

Incidents part of this category are, but not limited to:

  • Crashes caused by breaking late
  • Crashes caused by being too close to the other car
  • Crashes caused by not paying attention to other drivers
  • Crashes caused by not respecting the racing line
  • Crashes caused by unrespectfull overtakings such as dive bombing

The penalties that can be given are, but not limited to:

  • Warnings, if the crash was not severe and the opponent car was not damaged
  • Team penalties, if the crash damaged the opponent car

The penalties will always be subsequent for non-intentional incidents. Subsequent penalties means that the more incidents you create, the more point penalties your team will receive.

2.5.1.5.3. Requirements for a punishment

The following requirements need to be fulfilled. Otherwise, we will not be able to accept your complaint and thus we will dismiss it.

  • All incidents must be reported between Sunday (0:01 CEST) and Monday (11:59 CEST) through a Support Ticket. If you send the report outside of this period of time we will dismiss it.
  • You have to attach the whole replay of the race, providing the driver name(s) that were involved in the incident, the lap, timestamp and a short description on your point of view.

    We do not accept any personal rants, insults or any other unnecessary text in the support ticket, and may lead to a dismissal of the ticket.

  • All incidents must be reported by the driver(s) that were affected by it.

After the penalty is given, drivers have 48 hours to contest their decision by providing all the arguments against the decision in a Support Ticket. All the proof and arguments that are provided outside of the support ticket (example: discord) will not be taken into account.

2.5.1.6. Lags

All lags will get punished according to the incidents rule. There are also the same conditions for it.

2.6. SMS-R Championship Series - Match media

All match media (screenshots, demos, etc) must be kept for the entire duration of the championship. Faking or manipulating match media is of course forbidden and will result in severe penalties.

2.6.1. Demos/Replays

All Pro & Challenger players of the race are responsible for uploading the replay of the match to the forum as soon as possible after the match. The replay file should always show the names above the player cars.

In case the replay is required and the player does not have it, penalties may be issued.

3. General Considerations

3.1. Governing Law

These tournaments will be governed by the laws of Federal Republic of Germany and players consent to the exclusive jurisdiction and venue of the courts Federal Republic of Germany for any disputes arising out of these tournaments.

3.2. Privacy

Turtle Entertainment GmbH stores personal data which result from the registration ("Stock Data") and the use of the ESL and Consoles ("Transaction Data") on its computer systems. Stock data also includes data that the user may communicate with TE outside the ESL and Consoles website, provided that this data is necessary for transactions or offers within the ESL. Apart from the data which results from the participation in the league and the team allocation ("League Data") the transaction data also includes information the user gives TE when taking part in additional activities, surveys, advertising efforts or market research ("Market Research Data"). In order to prevent any form of malpractice, the user's IP addresses are stored.

The saving of Stock and Transaction Data has the purpose of making the execution of the ESL and Consoles and the further development of services possible. It also serves the purpose of providing useful market analysis and product information for TE. No data is assigned to a third party.

The user herewith agrees to the storage, processing and transmission of his/her Stock and Transaction Data as well as his/her IP address for the reasons mentioned above. This declaration of consent or partitions thereof may be revoked at any time.

Limited tracking data may be shared with third-parties.

4. Penalty points

4.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.