Game rules

1. Introduction to ESL PUBG Open

The ESL PUBG Open (“Tournament”) is an official competition with its own rules and regulations. This Ruleset applies to all Teams and Players (“Competitors”) in the Competition. By participating in a ESL PUBG Open tournament you agree to accept the rules in this document.

The ESL PUBG Open Rulebook (“Rulebook”) should be read and interpreted in conjunction with the Standard and Universal PUBG Esports Ruleset (“SUPER”). SUPER will supersede any conflict in rules or interpretations between the Rulebook and SUPER. 

1.1 Rule Changes

Administration reserves the right to amend, remove, or make changes to these rules for any reason at any time. Any material changes to this document will be communicated directly to Competitors via the appropriate channels. Administration reserves the right to make judgement on cases not specifically covered by this document to preserve the spirit of fair play and sportsmanship. Competitors are always expected to understand and operate on the latest version of these rules.

1.2 Live Broadcast

1.2.1 Broadcasting Rights

All broadcasting rights of ESL PUBG Open tournaments are co-owned by ESL and KRAFTON INC.

1.2.2 Personal Broadcasts

Players or casters are not allowed to broadcast their own or any other matches belonging to ESL without prior approval from the tournament organizer. When permission to broadcast is granted the broadcaster must use 25 minutes of delay.

1.3 Communication

Communication between the tournament organizer and team representatives will be made by either email or an official tournament discord server. The discord server will be communicated out by email. 

All communication with the tournament organizer is confidential and cannot be publicly shared

1.4 Prize Money

The ESL PUBG Open: Summer Grand Finals will have a total prize pool of $2,000. Prize pool breakdown is listed below.

ESL PUBG Open: Grand Final – Prize Pool 

Placement

Amount

% Prize Pool

1

$2,000

100.0%

Prizes are not transferable. No substitution of Prizes for other goods and services is permitted, except ESL reserves the right to provide a substitute Prize of approximately equal value if the advertised prize is unavailable. All expenses not specified above, including, without limitation, all federal, state and local taxes, and international tariffs, are the sole responsibility of the individual Winner.

Receiving a prize is contingent upon compliance with these Official Rules; all prizes claimed in accordance with these Official Rules will be awarded. In the event that a potential winner is disqualified or the prize is forfeited for any reason, ESL will award the applicable prize, time permitting given the nature of the prize, to the next eligible runner-up Competitor. Only 3 alternate runner-up winners will be chosen, after which the tournament organiser retains the discretion to donate the applicable prize to a charity of ESL’s choosing. Potential winners may be required to provide a shipping address to claim the prize. Allow up to 3 months for delivery of prizes.

1.5 Format and schedule

1.5.1 Tournament schedule

  • Qualifiers: September 22nd, 23rd & 24th
  • Upper Bracket: September 29th
  • Lower Bracket: September 30th & October 1st
  • Grand Finals: October 9th & 10th

1.5.2. Tournament format details

  • Qualifiers:
    • Sign ups limited to 256 teams
    • 256 teams will play their matches on Day 1 of the Open Qualifiers
    • TOP8 from each lobby on Day 1 advance to the Day 2 of the Open Qualifiers
    • Day 2 starts with 128 teams. TOP8 from each lobby advance to Day 3 of the Open Qualifiers
    • Day 3 starts with 64 teams. Advancement to the Main Event is determined in the following way:
      • TOP4 from each group advance to the Upper Bracket
      • 5th & 6th team from each group advance to the Lower Bracket
  • Upper Bracket:
    • Spots in the Upper Bracket are filled by:
      • TOP4 teams from each group from Qualifiers
    • 1-day phase with 6 maps (BO6)
    • TOP8 teams advance to the Grand Finals
    • Remaining teams are moved to the Lower Bracket
  • Lower Bracket:
    • Spots in the Lower Bracket are filled by:
      • 8 teams from the Open Qualifiers
      • 8 teams from the Upper Bracket that didn’t advance to the Grand Finals
    • 2-days phase with 6 maps (BO6) per day (12 maps total)
    • TOP8 teams advance to the Grand Finals
  • Grand Finals: 
    • Spots in the Grand Finals are filled by:
      • 8 teams from the Upper Bracket
      • 8 teams from the Lower Bracket
    • 2-days phase with 6 maps (BO6) per day (12 maps total)

During all phases of the tournament, SUPER ruleset is being used. To check the full description of the system, please check the 8. In-Game Scoring.

 

 

2. Player Eligibility

2.1 Age

No Player shall be considered eligible to participate before his or her 18th birthday, defined as having lived 18 full years.

2.2 Player Aliases

Player Aliases are subject to approval by Administration. Administration reserves the right to deny the use of a Player Alias and require a change for any reason. Player Aliases may not exceed 12 characters. Player Aliases may use any combination of uppercase and lowercase letters (A-Z), digits (0-9), underscores (_), or hyphens (-). Player Aliases may not include spaces.

Player Aliases must adhere to the following rules. Using alternative spelling to avoid compliance with the following rules is strictly prohibited.

  • Player Aliases may not include a sponsor name.
  • Player Aliases may not include any product name or description.
  • Player Aliases may not include any words that are purely commercial.
  • Player Aliases may not contain vulgarities or obscenities in any way.
  • Player Aliases must comply with the Code of Conduct.

2.3 In-Game Nicknames

In-Game Nicknames are subject to approval by Administration. Administration reserves the right to deny the use of an In-Game Nickname and require a change for any reason including to ensure that the In-Game Nickname can comfortably fit within the boundaries of any in-game asset. In-Game Nicknames may not exceed 16 characters.

In-Game Nicknames must adhere to the following format:

TAG_PlayerAlias

2.4 Region Requirement

All players must be located in one of the following countries:

Europe

Albania

Andorra

Austria

Belgium

Bosnia and Herzegovina

Bulgaria

Croatia

Cyprus

Czech Republic

Denmark

Estonia

Finland

France

Germany

Greece

Hungary

Iceland

Ireland

Italy

Latvia

Liechtenstein

Lithuania

Luxembourg

Malta

Monaco

Montenegro

Netherlands

North Macedonia

Norway

Poland

Portugal

Romania

San Marino

Serbia

Slovakia

Slovenia

Spain

Sweden

Switzerland

UK of GB and Northern Ireland

Vatican

Armenia

Azerbaijan

Belarus

Georgia

Kazakhstan

Kyrgyzstan

Moldova

Russian Federation

Tajikistan

Turkmenistan

Ukraine

Uzbekistan

   

Middle East and Africa

Afghanistan

Algeria

Angola

Bahrain

Benin

Botswana

Burkina Faso

Burundi

Cabo Verde

Cameroon

Central African Republic

Chad

Comoros

Congo

Côte D'Ivoire

Democratic Republic of the Congo

Djibouti

Egypt

Equatorial Guinea

Eritrea

Eswatini (Swaziland)

Ethiopia

Gabon

Ghana

Guinea

Guinea Bissau

Iran

Iraq

Israel

Jordan

Kenya

Kuwait

Lebanon

Lesotho

Liberia

Libya

Madagascar

Malawi

Mali

Mauritius

Morocco

Mozambique

Namibia

Niger

Nigeria

Oman

Pakistan

Qatar

Rwanda

Sao Tome and Principe

Saudi Arabia

Senegal

Seychelles

Somalia

South Africa

South Sudan

Sudan

Syria

Tanzania

Togo

Tunisia

Turkey

UAE

Uganda

Yemen

Zambia

Zimbabwe

 

 

 

3. Team Eligibility

3.1 Team Tags

Teams are required to specify a Team Tag to be used in their players’ In-Game Nicknames. Team Tags are subject to approval by Administration. Administration reserves the right to deny the use of a Team Tag and require a change for any reason. Team Tags must be 2 to 4 characters. Team Tags may only include uppercase letters (A-Z) and digits (0-9). Team Tags may not use spaces, underscores (_), or hyphens (-).

Team Tags for all Pro level Teams must be unique globally. Team Tags must adhere to the Code of Conduct.

Team Tags are mandatory to be used only for the Upper Bracket, Lower Bracket and Grand Finals of the tournament.

3.2 Team Names

Team names must adhere to the Code of Conduct. Administration reserves the right to deny the use of a Team Name and require a change for any reason.

3.3 Native Roster Requirements

Each team roster must consist of at least fifty percent (50%) of players who are legal citizens or permanent residents from the region it registers to compete in. For the purpose of this section, legal citizenship and/or permanent residency are defined per the laws of each corresponding country. To  provide further clarification, if the regional roster rules allow for four (4) members, then at least two (2) must be legal citizens or permanent residents.  If the regional roster rules allow for five (5) members, then at least three (3) must be legal citizens or permanent residents. 

3.4 Conflict of Interest

Team owners, staff members, or representatives may not be employees of PUBG Corporation or ESL.

3.5 Slot holder

The ESL PUBG Open slot will be owned by teams who have been invited directly to the tournament or have qualified through qualifiers. Slots will be given to the owners only for the duration of a single ESL PUBG Open Tournament. 

If players are contracted with a legal entity, who is acting as the team representative, ownership of the slot is under control of this legal entity. 

If players are not represented by any legal entity - the slot will be given to the actual team, where the team leader will be the designated contact person and slot owner for this team. This person will be responsible for keeping the team in order, and holding all questions regarding team account submitting and maintenance, but in such a case the right to the license can only be sustained if 3 out of 4 of the players that actively played in the last stage(s) of the qualification stay on the team. The slot owner or representative is responsible for all actions and commitments of the team. 

The Legal entity has the right to transfer the slot to other legal entity or to the players from the roster in case of withdrawal from the tournament. In case if the slot is given to the other legal entity - both parties should provide legal documents of this operation. In case of legal entity withdrawing from the tournament and the slot is given to the team roster - players need to keep 3 out of the 4 players, who were assigned to the team main roster during the registration.

Players without organization can sign with the Legal entity, but in this case they are transferring ownership of the slot to this Legal entity. 

All transfers are required to be finished by the roster lock periods. 

ESL and PUBG Corp. reserves the right to withdraw or deny slot ownership from any participant if owners breached within the guidelines and/or rulebook set out by the organizer. 

3.6 Multiple Team Ownership

To preserve the integrity of the Competition, the following rules apply to any individual, entity or group that owns, operates, controls, or has an interest in a team that is competing in an ESL competition.

  1.     An individual, entity or group cannot directly or indirectly own or operate more than one team globally.
  2.     An individual, entity or group cannot directly or indirectly participate in the financing, operation, marketing, or management of more than one team globally.
  3.     No two teams can operate under the same brand or team name or variations of the same brand or team name in more than one team globally.
  4.     No two individuals, entities or groups that own, operate, control, or have an interest in any team can enter into a business or financial relationship with a common interest that can directly or indirectly benefit both parties based on performance in the competition.

3.7 Roster change

During the tournament period all teams will be affected by the roster lock. All team rosters participating in the Qualifiers will be locked from the start of the Qualifiers till the end of the ESL PUBG Open tournament. All team rosters invited to the Upper Bracket of the competition will be locked from the start of the Upper Bracket till the end of the ESL PUBG Open tournament. 

Roster changes are allowed only during transfer periods before roster lock applies. Teams are allowed to change any amount of the players before roster lock applies. During the tournament, teams are allowed to replace any player from the team by a team substitute. Team substitute must be added to the team before roster lock applies. This player must be also added to the team roster, otherwise such player usage will be treated like roster lock violation.

Team substitute must continue playing all matches scheduled for a specific match day. It's not possible to replace any player from a team by the player who has been previously replaced. This player is allowed to be used on the following match day.

ESL has the right to deny the addition if a player does not meet the requirements for a Player addition. 

 

 

4. Code of Conduct

Competitors must always abide by the following Code of Conduct throughout the entire Competition. By participating in the Competition, Competitors agree to abide by these rules and any instructions or decisions of Administration and conduct themselves in a positive and professional manner.

4.1 PUBG Terms of Service.

Competitors shall comply with the PUBG Terms of Service. The full PUBG Terms of Service can be found here: https://www.pubg.com/terms-of-service/

4.2 Best Ability

Competitors must always attempt to compete at their best ability and use their best effort during any Match and avoid any behavior that is inconsistent with principles of sportsmanship, honesty, integrity, and fair play.

4.3 Collusion and Match-Fixing

Competitors shall not participate in any act of collusion or match-fixing. Collusion is defined as any agreement between two or more Competitors to cheat, deceive, or disadvantage opposing Competitors. Collusion includes, but is not limited to the following:

  • Agreeing to any ruleset outside of the official rules
  • Worsening performance or losing a Match or encouraging another Competitor to do so
  • Deliberately losing for any reason or encouraging another Competitor to do so
  • Pre-arranging the splitting of prize money or any other form of compensation
  • Sending or receiving any signals or messaging to opposing Competitors

Match-fixing is defined as offering, agreeing, conspiring, or influencing the outcome of any Match by means that are prohibited by law or these rules.

4.4 Betting and Gambling

Competitors shall not participate in any act of betting or gambling. Betting is defined as the act of wagering money (cash, cash equivalent, credit of monetary value, or any other monetary instrument) on the outcome of a Match. Competitors must never place, attempt to place, or encourage the placement of bets on any Match of the Competition. No Competitor may benefit directly or indirectly from gambling on any result of the Competition.

4.5 Bribery

Competitors shall not participate in any act of bribery. Bribery is defined as the act of offering compensation or anything else of value to influence the judgement or conduct of a person. Competitors must never offer or receive any form of compensation to or from another Competitor or any other person to attempt to gain or give an unfair advantage in the Competition.

4.6 Exploiting and Hacking

Competitors shall not participate in any act of exploiting or hacking. Exploiting is defined as the use of an in-game bug or glitch in a manner not intended by the designers to seek an unfair advantage. Hacking is defined as any modification of hardware, software, game client, or internet connection.

4.7 Cheating

Competitors shall not cheat by using any kind of device, program, or any other method or activity that may gain or give an unfair advantage.

4.8 Ringing

Competitors shall not participate in any act of ringing. Ringing is defined as playing under another Competitor’s account.

4.9 Intentional Disconnects

Competitors shall not intentionally disconnect from a Match by any action (e.g. quitting the Match, turning off PC, unplugging ethernet cable, etc.). Any action from a Competitor that causes a disconnect shall be deemed intentional regardless of the intent.

4.10 Profanity and Hate Speech

Competitors shall not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory, or otherwise offensive. Competitors shall not incite hatred or discriminatory conduct.

4.11 Disruptive and Abusive Behavior

Competitors shall not take any action or perform any gesture which is insulting, mocking, disruptive, or antagonistic. A Competition may be conducted and broadcasted in any country and include Teams from any country in the world. Competitors are responsible for being aware of the sensitivities of the cultures of the hosting country, broadcasting countries, the participating Teams and Competitors, with regards to avoiding any comments, actions or activities that may be reasonably constituted as insulting, mocking, disruptive, or antagonistic. All determinations of any disruptive or abusive behavior is at the sole discretion of the Administration.

4.12 Harassment and Sexual Harassment

Competitors shall not participate in any act of harassment. Harassment is defined as systematic, hostile, and repeated acts which are intended to isolate or ostracize a person and/or affect the dignity of a person. Unwelcome sexual advances of any kind are strictly prohibited.

4.13 Discrimination and Denigration

Competitors shall not offend the dignity or integrity of a country, private person, or group of people through contemptuous or discriminatory words or actions based on race, ethnicity, national origin, social origin, gender, language, religion, political opinion, financial status, birth status, sexual orientation, or any other reason.

4.14 Criminal Activity

Competitors shall not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

4.15 Confidentiality

Competitors shall not disclose any confidential information by any method of communication including all social media channels. All communication with Administration is strictly confidential. The publication of such material without explicit consent is strictly prohibited.

4.16 Concluding the Competition

Upon initiating participation in a Competition, Teams and Competitors shall continue to participate in the Competition to its conclusion. Teams and Competitors shall not refuse to participate in the Competition for any reason including, without limitation, disagreement with a decision by Administration, an accusation of competitive integrity of the Competition, or imperfect playing conditions.

 

 

5. Conduct Violations and Penalties

Competitors who fail to abide by these official rules or Code of Conduct may be subject to penalties, fines, suspensions, or bans as deemed necessary and appropriate by Administration.

Administration reserves the right to investigate any instance in which a rule may be violated. Competitors shall not withhold information from Administration during an investigation. During an investigation, Competitors must adhere to the instructions of Administration and supply complete and accurate information. Competitors shall never create any obstruction to an investigation.

5.1 Issuance of Penalties

Administration reserves the right to issue, without limitation of its authority, penalties at its sole discretion upon discovery of any conduct or rule violations in accordance with the severity of the infraction. Repeated infractions may result in more severe consequences. Penalties may include, but are not limited to the following:

  • Verbal and/or written caution(s) and warning(s)
  • Fine(s) and/or deduction(s) of prize money
  • Forfeiture(s) of Match(es)
  • Disqualification(s)
  • Suspension(s) or Ban(s)

5.2 Publication of Penalties

Administration reserves the right to publish any information regarding any violation of these official rules or Code of Conduct. By participating in the Competition, Teams and Competitors hereby waive any right to legal action against Administration, its Affiliates, or other Teams and Competitors regarding the issuing and publishing of penalties.

 

 

 

6. In-Game Settings

Every Match in the Competition will use Esports Mode with the Default Settings Preset. All settings shall remain default unless explicitly stated below. Administration reserves the right to make changes to In-Game Settings for any reason at any time. Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.

6.1 Basics

The official version of the game will be used throughout the tournament.

  • The Live server of PUBG will be used for the Qualifier;
  • The Esports server A or B of PUBG will be used for Upper Bracket, Lower Bracket and Grand Finals.

 

6.1.1 Game Settings

Match Settings: Game Settings

Map

Erangel, Miramar

Perspective

FPP

Players

64

Team Players

4

Weather

Sunny

6.1.2 Maps

  • Bo4 Miramar > Miramar > Erangel > Erangel
  • Bo6 Miramar > Miramar > Miramar > Erangel > Erangel > Erangel
  • Bo8 Miramar > Miramar > Miramar > Miramar > Erangel > Erangel > Erangel > Erangel
  • Bo12 Bo6 x2
  • Bo18 Bo6 x3

 

6.2 Erangel Settings

6.2.1 Erangel Settings: Blue Zone

 

Erangel Settings: Blue Zone

 

Delay

Wait

Move

DPS

Shrink

Spread

Land Ratio

Phase 1

90

240

270

0.6

0.35

0.5

0

Phase 2

 

90

120

0.8

0.55

0.56

0

Phase 3

 

60

120

1

0.6

0.56

0

Phase 4

 

60

120

3

0.6

0.56

1

Phase 5

 

60

120

5

0.65

0.56

0

Phase 6

 

60

120

8

0.65

0.56

0

Phase 7

 

60

90

10

0.65

0.56

0

Phase 8

 

60

60

14

0.7

0.56

1

Phase 9

 

10

160

18

0.001

10

0

 

6.2.2 Erangel Settings: Item Spawns

 

Erangel Ruleset

Adjustable Ratio & Adjustable Total Number

1.8

Ammunitions

Ammunitions

1

- 12 gauge

1

- .45 ACP

1

- 5.56mm

1

- 762mm

1

- 9mm

1

- Bolt

0

- Flare

0

Weapons

Sniper Rifles

1.65

- Kar98K

1

- Mosin Nagant

1

- M24

1

DMRs

2.25

- Mini14

1

- SKS

1

- VSS

1

- SLR

1

- QBU

1

Assault Rifles

1.3

- AKM

1

- G36C

1

- M416

1

- M16A4

1

- Beryl M762

1

- Mk47 Mutant

1

- SCAR-L

1

- QBZ

1

Hunting Rifles

0

- Win94

1

LMGs

0.5

- DP-28

1

- M249

1

SMGs

2

- Bizon

1

- Tommy Gun

1

- UMP45

1

- Micro UZI

1

- Vector

1

- MP5K

1

Shotguns

1

- S686

1

- S12K

1

- S1897

1

- DBS

0.5

Handguns

0.45

- Deagle

1

- P18C

1

- P1911

1

- P92

1

- R1895

1

- R45

1

- Sawed Off

1

- Skorpion

1

Throwables

1.4

- Flash Bang

1.1

- Frag Grenade

0.7

- Molotov Coctail

1.1

- Smoke Grenade

1.1

- SpikeTrap

0

-Sticky Bomb

0

- C4

0

Melee Weapons

1.65

- Crowbar

1

- Machete

1

- Pan

1

- Sickle

1

Crossbow

0

Flare Gun

0

Launcher

0

- Panzerfaust

0

ETC

Sight Attachments

1.1

- Dotsight

1

- Holosight

1

- Scope2x

1

- Scope3x

1

- Scope4x

1

- Scope6x

1

- Scope8x

1

- Canted sight(RMR)

1

Magazine Attachments

0.55

- SR Magazine

1

- AR Magazine

1

- SMG, Handguns Magazine

1

Muzzle Attachments

0.75

- SR Muzzle

1

- AR Muzzle

1

- SG Muzzle

1

- SMG, Handguns Muzzle

1

Foregrip Attachments

1.3

- Foregrips

1

Stock Attachment

1.65

- Quiver(Crossbow)

0

- Composite(AR, Vector, MP5K)

1

- UZI stock

1

- Bulletloops(SG, Win94, Kar98K)

1

- Cheekpad

1

Comsumables

Heal Items

1.1

- Bandage

1

- First aid

1

- Medkit

1

Boost Items

1

- Energy Drink

1

- Pain Killer

1

- Adrenaline

1

Gas Can

0.35

Equipment

Backpack

0.65

- Backpack(Lv. 1)

1

- Backpack(Lv. 2)

1

- Backpack(Lv. 3)

1

Helmet

0.9

- Helmet(Lv. 1)

1

- Helmet(Lv. 2)

1

- Helmet(Lv. 3)

1

Armored Vest

0.9

- Armor(Lv. 1)

1

- Armor(Lv. 2)

1

- Armor(Lv. 3)

1.05

Clothing

Clothing

0

Vehicle

- Buggy

1

- Dacia

1

- Zima

1

- Mirado

1

- Motorbike

1

- Scooter

1

- Motorbike w/ Sidecar

0

- Tukshai

1

- Pickup

1

- Rony

1

- UAZ

1

- Esports Exclusive Vehicle

1

Aircraft

- Motor Glider

0

Watercraft

- Boat

1

- Aquarail

1

 

 

6.3 Miramar Settings

6.3.1 Miramar Settings: Blue Zone

 

Miramar Settings: Blue Zone

 

Delay

Wait

Move

DPS

Shrink

Spread

Land Ratio

Phase 1

90

240

270

0.6

0.35

0.5

0

Phase 2

 

90

120

0.8

0.55

0.56

0

Phase 3

 

60

120

1

0.6

0.56

0

Phase 4

 

60

120

3

0.6

0.56

1

Phase 5

 

60

120

5

0.65

0.56

0

Phase 6

 

60

120

8

0.65

0.56

0

Phase 7

 

60

90

10

0.65

0.56

0

Phase 8

 

60

60

14

0.7

0.56

1

Phase 9

 

10

160

18

0.001

10

0

 

6.3.2 Miramar Settings: Item Spawns

 

Miramar Ruleset

Adjustable Ratio & Adjustable Total Number

1.7

Ammunitions

Ammunitions

1

- 12 gauge

1

- .45 ACP

1

- 5.56mm

1

- 762mm

1

- 9mm

1

- Bolt

0

- Flare

0

Weapons

Sniper Rifles

2.45

- Kar98K

1

- Mosin Nagant

1

- M24

1

DMRs

2.8

- Mini14

0.95

- SKS

1.05

- VSS

0.95

- SLR

0.95

- QBU

1

Assault Rifles

1.3

- AKM

0.95

- G36C

1

- M416

1.05

- M16A4

0.95

- Beryl M762

1.05

- Mk47 Mutant

1

- SCAR-L

1.05

- QBZ

1

Hunting Rifles

0.65

- Win94

1

LMGs

0.4

- DP-28

1

- M249

1

SMGs

0.85

- Bizon

0

- Tommy Gun

1

- UMP45

1

- Micro UZI

0.95

- Vector

1.05

- MP5K

0

Shotguns

1

- S686

1

- S12K

1

- S1897

1

- DBS

0.4

Handguns

0.55

- Deagle

1

- P18C

1

- P1911

1

- P92

1

- R1895

1

- R45

1

- Sawed Off

1

- Skorpion

1

Throwables

1.1

- Flash Bang

1.3

- Frag Grenade

0.55

- Molotov Coctail

1.4

- Smoke Grenade

1

- SpikeTrap

0

-Sticky Bomb

0

- C4

0

Melee Weapons

1.85

- Crowbar

1

- Machete

1

- Pan

1

- Sickle

1

Crossbow

0

Flare Gun

0

Launcher

0

- Panzerfaust

0

ETC

Sight Attachments

1

- Dotsight

1

- Holosight

1

- Scope2x

1.05

- Scope3x

1

- Scope4x

1.05

- Scope6x

1

- Scope8x

1.15

- Canted sight(RMR)

0.75

Magazine Attachments

1.2

- SR Magazine

1.05

- AR Magazine

1

- SMG, Handguns Magazine

1

Muzzle Attachments

0.75

- SR Muzzle

1.05

- AR Muzzle

1.05

- SG Muzzle

1

- SMG, Handguns Muzzle

1

Foregrip Attachments

1.25

- Foregrips

1

Stock Attachment

1.1

- Quiver(Crossbow)

0

- Composite(AR, Vector, MP5K)

1

- UZI stock

1

- Bulletloops(SG, Win94, Kar98K)

1

- Cheekpad

1.05

Comsumables

Heal Items

1.1

- Bandage

1

- First aid

1

- Medkit

1.05

Boost Items

1.1

- Energy Drink

1

- Pain Killer

1.05

- Adrenaline

1.05

Gas Can

0.35

Equipment

Backpack

0.95

- Backpack(Lv. 1)

0.95

- Backpack(Lv. 2)

1.05

- Backpack(Lv. 3)

1.1

Helmet

0.8

- Helmet(Lv. 1)

0.95

- Helmet(Lv. 2)

1.05

- Helmet(Lv. 3)

1

Armored Vest

0.8

- Armor(Lv. 1)

0.95

- Armor(Lv. 2)

1.05

- Armor(Lv. 3)

1.1

Clothing

Clothing

0

Vehicle

- Buggy

1

- Dacia

1

- Zima

1

- Mirado

1

- Motorbike

1

- Scooter

1

- Motorbike w/ Sidecar

0

- Tukshai

1

- Pickup

1

- Rony

1

- UAZ

1

- Esports Exclusive Vehicle

1

Aircraft

- Motor Glider

0

Watercraft

- Boat

1

- Aquarail

1

 

 

7. Lobby and Match Procedure

Before playing an official match in ESL PUBG Open players are required to turn on the “replay record” option in their respective client. Players should save all replays at least two (2) weeks after finishing each game in case the tournament organizer requests to review it.

7.1 Punctuality

At least one (1) member of each team is required to be present in the in-game lobby at least 10 minutes prior to the start of the match according to the announced schedule provided by the tournament organizer.

Latest 5 minutes prior to the start of a match all players in a team must be present in the lobby and in their correct lobby-slot.

7.2 Absence Upon Match Start

A team that is absent when a match starts is subject to one (1) or more penalties unless a valid reason is informed to the tournament administration ahead of time. Administration decides if the reason is valid and not the team. 

No points are given out to an absent team.

7.3 Match Start

The match will start on the scheduled time. If there are unforeseen issues or broadcasting delays only the match admin may allow for a later match start.

7.4 Match Results

The match results of a finished match are considered confirmed by all parties unless a protest is submitted right after the end of the match.

7.5 Breaks Between Maps

All teams will have at least ten (10) minutes of break between maps. Start time may vary depending on how much time the broadcast needs. Exact start times will be communicated out by a tournament administrator as soon as possible after a map is finished on the tournament discord server. 

Complaining and harassing the tournament administrator(s) about match start delays is prohibited.

7.6 Server Issues or Match Interruptions

  • A map will be replayed fully if a server disconnection occurs at the start of the game or during.
  • If a server disconnects with three (3) or fewer squads alive, each squad will be awarded with compensation points.
  • Compensation points are the summary of average kills of the squad in the last three (3) games plus the average placement points left in the game.
  • If a server disconnects with four (4) or more squads alive, the game will be replayed fully.
  • If a player disconnects from the game after the first sixty (60) seconds of a game and is unable to reconnect to the server, the team must continue playing with the remaining members until the end of the map.

7.7 Match Protest(s)

7.7.1 Protest Confidentiality

A protest has to be filed during an ongoing match if the server settings are incorrect, ineligible players are present in the match or other related issues. After the match, protests will be reviewed by the tournament administrator(s) as soon as possible. All communication surrounding the protest and all involved parties are not to be shared outside of the people involved in the protest. With the permission from the tournament organizer the protest may be shared publicly or to other parties.

7.7.2 Deadline For Protest(s)

A protest must be submitted within 10 minutes of a finished match. Communication must be done on discord and in a private message to a tournament administrator. If a protest is submitted too late the tournament organizer may ignore the protest.

7.7.3 Filing Protest(s)

A protest must contain detailed information. If a protest lacks proper documentation it may be declined and not reviewed.

7.8 Emote Usage

The usage of in-game emotes during the matches are prohibited.

8. In-Game Scoring

Every Match in the Competition will award Points in accordance with the following scoring system.

8.1 Kill Points

Kill Points are awarded to Teams based on the number of Kills the Team accumulates during each Match. A Team will earn one (1) Kill Point per Kill.

8.2 Placement Points

Placement Points are awarded to Teams based on their finishing position at the end of each Match. Teams will accumulate Placement Points based on the following matrix.

Placement

Point

1

10

2

6

3

5

4

4

5

3

6

2

7

1

8

1

9 - 16

0

8.3 Match Points

A Team’s Match Points is the sum of their Kill Points and Placement Points.

Kill Points + Placement Points = Match Points

For example, a Team who accumulates 10 Kills and finishes the Match in the 3rd position will earn 15 Match Points (10 + 5 = 15).

8.4 Total Points

A Team’s Total Points is the sum of all Match Points accumulated during a set period of time.

8.5 Tie Breaker

In the event that two or more Teams have the same number of Total Points, the following rules shall be applied to break the tie.

    1.     Compare every tied Team’s total Kill Points across all Matches
    2.     Compare every tied Team’s best performing Match based on Match Points
    3.     Compare every tied Team’s best performing Match based on Kill Points
    4.     Compare every tied Team’s Kill Points in the most recent Match
    5.     Compare every tied Team’s Placement Points in the most recent Match

System rules

1. ESL FFA tournaments

1.1. Concept

The ESL FFA tournaments are intended to resolve the best players or teams during a multiple round free-for-all tournament. Our system calculates points based on your final position in matches and in some cases adding points for game-specific achievements like kills. The players with the highest points overall will be ranked highest. You can read more from our tournament guide.

1.2. No show

In general FFA lobbies will not wait for players for any longer than 5 or 10 minutes depending on the tournament. If a player or team is not in the match when that time has passed they will forfeit that match. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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