IEM Katowice 2018 Squad Open Qualifier Europe

Last change: 23.08.2019 18:25

These are the rules for the IEM Katowice 2018 Squad Open Qualifier Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

Only a team, which participated in a match, can complain about the results in any way. All rules are subject to change without notification.

1. Game Format

1.1. Rules

Anything not covered by these rules below, please refer to the IEM Rulebook.

1.2. Player Eligibility

All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must enter their PUBG game ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments & ladders by ESL, you must meet the following requirements:

  • You must be a registered player on the ESL website.
  • You must be 16 years old or older.
  • You must have an active PUBG account in good standing and link it to your profile.
  • Squads that are invited are not allowed
  • Other squads from organisations that are invited are not allowed (see IEM rules)
  • Players from invited teams are not allowed in other teams in the qualifiers (see IEM rules)
  • Nobody is allowed to sign up for more than one of the EU, NA and SA qualifiers (see IEM rules)
  • You must have a valid VISA (or equivalent permission) to enter Poland for the duration of IEM Katowice 2018 if your nationality requires it

If you do not not meet these requirements, you will be deemed ineligible.

Sign-ups will be closed for all qualifiers one hour before they start. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the qualifier itself starting one hour before the tournament. The first 512 teams to check-in to their respective regional qualifier will get to participate.

Any players taking part in the IEM Katowice 2018 qualifiers will be required to show a valid Visa or visa waiver (for relevant countries) for entering Poland by the end of January, if their country requires such documentation. Any failure to provide entrance documents to Poland before that date will cause the team to lose their qualifier position to the next team in line.

1.3. Team and Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name.

Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered PUBG team names and Nicknames during all official matches.

1.4. Roster

Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment. The team must play with their registered roster of 4 players for the duration of the whole qualifier.

The roster must consist of 3/4 players from their specific qualifier region, specified on each qualifier page.

1.5. Game version

All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

The tournament's Closed portion will be played on a separate tournament server, details for participating in that stage will be given individually to all teams taking part.

1.6. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players a replay of the map may be called via the tournament's support channels on Discord.

1.7. Participation

The first 512 teams to do their check-ins for each region qualifier get to participate. Slots will be available on a first-come, first-served basis beginning from the check-in process start one hour before the start of the tournament.

Each lobby will consist of 16 teams (or less during first round if sign-up limit is not reached). There will be 32 lobbies during the first round, 8 lobbies during the second round and 2 lobbies during the third round.

1.8. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block the tournament from starting.

Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during this event.

Intentionally changing your character's angle to look through a texture or object is prohibited.

You are not allowed to set two actions to the same key in key bindings.

If your match is streamed on an official channel any removal of clothes will be punished. You are required to keep your character clothed in these matches.

The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalised. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

2. PUBG Cup Rules

2.1. PUBG Tournament Format

2.1.1. Common Match Settings

  • Server region: EU, NA or SA respectively
  • Team: Squad 4P
  • Player​ ​Camera Restriction: First Person only on
  • Map​ ​Option: Sunny

2.2. Map Pick

All games are to be played on the Erangel "Sunny" map setting. Teams do not pick or ban maps or weather types.

2.3. Custom Match Settings

2.3.1. Server

  • Server Region: EU, NA or SA respectively
  • Player Number restriction: 100
  • Team: Squad 4P
  • Zombie mode: Off
  • DBNO Revive: On
  • DBNO​ ​revive Casting​ ​time: 10s
  • DBNO​ ​HP Decreasing​ ​rate: 1x
  • Player​ ​Camera Restriction: First Person only on
  • Map​ ​Option: Sunny
  • Playzone Progress: 1x
  • Centralized circle: 0x
  • Red zone: Disabled
  • Care​ ​Package Frequency: 1x
  • Car​ ​/ Motorbike: 1x
  • Boat: 1x
  • Unarmed attack​ ​Damage rate: 1x

2.3.2. Weapons

  • Sniper Rifles: 1x
  • Assault Rifles: 1,5x
  • SMGs: 1x
  • Shotguns: 1x
  • Handguns: 1x
  • Throwables: 1x
  • Melee: 1x
  • Crossbow: 1x

2.3.3. Attachment

  • Scope Attachments: 1x
  • Magazine Attachments: 1x
  • Muzzle Attachments: 1x
  • Stock,​ ​Foregrip Attachments: 1x

2.3.4. Consumables

  • Med​ ​kit : 1x
  • First​ ​aid: 1x
  • Bandage: 1x
  • Pain​ ​killers: 1x
  • Energy​ ​drink: 1x
  • Jerry​ ​can: 1x

2.3.5. Equip

  • Bag​ ​Lv1: 1x
  • Bag​ ​Lv2: 1x
  • Bag​ ​Lv3: 1x
  • Helmet​ ​Lv1: 1x
  • Helmet​ ​Lv2: 1x
  • Helmet​ ​Lv3: 1x
  • Armor​ ​Lv1: 1x
  • Armor​ ​Lv2: 1x
  • Armor​ ​Lv3: 1x

2.3.6. ETC

  • Costumes: 0x
  • Ammunitions: 0x

2.4. Ranking points

Each kill is worth 10 points. Placement points are visible in the table below:

Placement Points
#1 400
#2 300
#3 240
#4 200
#5 165
#6 135
#7 110
#8 90
#9 75
#10 65
#11 55
#12 46
#13 38
#14 32
#15 27
#16 23

2.5. Circle settings

This tournament will use modified circle settings. Please find the details below:

Circle Number Wait Move DPS Shrink
1 300 300 0,4 0,35
2 130 130 0,6 0,57
3 90 140 1 0,57
4 80 140 3 0,6
5 70 110 5 0,6
6 70 110 7 0,55
7 70 70 9 0,5
8 60 60 15 0,5

3. Regions

ESL currently hosts tournaments in the European, North American and South American Regions. The majority of the team (3/4) has to be from the region they're participating in.

4. Details

4.1. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.

4.2. Substitute Players

No substitute players are allowed.

4.3. No show

If a participant cannot play at the scheduled start time, we will remove the team from participating in the tournament.

4.4. Number of players

Matches should be played with 4 players, if a team is missing a player they will be removed before the tournament start.

4.5. Disconnects

In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.

4.6. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible penalty points.

4.7. Protests

If a match was incorrectly reported into our system, your team has 10 minutes to protest (under []) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.

4.8. Re-host

A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.

4.9. Observers

Observers are organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamers).

4.10. Results

All results will be input by ESL personnel. If anything is unclear, participants should have screenshots available to verify the result and file a protest.

5. Communication & Support

Please submit a support ticket for any assistance during the cup. For communications we ask teams to use our PUBG Discord-server.

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

5.2. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

5.3. Casting and Streaming

Casting an ESL match is only permitted with an ESL admin agreement. Personal streaming is always allowed, for any other purposes to get an agreement please write a Support ticket.

5.4. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting the same match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead to a disqualification of the team or ban of the participant streaming content during the tournament.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.