Rules

play Go4PUBG Europe Tournament #10

Last change: 23.08.2019 18:25

These are the rules for the Go4PUBG Europe Tournament #10. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

Only a team which participated in a match can complain about the results in any way. All rules are subject to change without notification.

1. Game Format

1.1. Player Eligibility

All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must enter their PUBG game ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in cups & ladders by ESL, you must meet the following requirements:

You must be a registered player on the ESL website. You must be 16 years old or older. You must have an active PUBG account in good standing and link it to your profile.

If you do not meet these requirements, you will be deemed ineligible. All of our Go4 tournaments comply with the competitive PUBG SUPER rules found here. Sign-ups will be closed for all cups 30 minutes before they start. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the cup itself starting 30 minutes before the cup.

1.2. Team and Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2.

“Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name.

Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered PUBG team names and Nicknames during all official matches.

1.3. Roster

Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment. The team must play with their registered roster of 4 players for the duration of the whole qualifier.

The roster must consist of 3/4 players from the list of eligible countries, specified on each cup page.

1.4. Game version

All players must install the newest version of the game in order to participate in ESL cups. Updates must be installed before the cup starts, so delays will be at a minimum.

1.5. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players, a replay of the map may be called via the cup's support channels on Discord.

1.6. Participation

The first teams to do their check-ins for each cup get to participate until the maximum amount of check-ins is reached. Slots will be available on a first-come, first-served basis beginning from the check-in process start 30 minutes before the start of the cup.

Each lobby will consist of 16 teams (or less during first round if the sign-up limit is not reached). There will be 8 lobbies during the first round, 4 lobbies during the second round and 1 lobby during the third round. The amount of rounds and lobbies may change based on the number of checked in teams.

1.7. Disqualification

To keep cups as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block the cup from starting.

Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during this event.

Intentionally changing your character's angle to look through a texture or object is prohibited. You are not allowed to set two actions to the same key in key bindings.

The intentional use of any bugs, cheats, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the cup and barred from any future cups.

2. PUBG Cup Rules

2.1. PUBG Tournament Format

2.1.1. Custom Match Settings

Every Match will use Esports Mode with the following Match Settings. All settings shall remain default unless explicitly stated below. ESL Administration reserves the right to make changes to Custom Match Settings for any reason at any time. ESL Administration may make temporary adjustments to Custom Match Settings in order to help mitigate the impact of any in-game bug.

2.2. Map Pick

All games are to be played on either the Erangel or Miramar map with a weather setting of “Sunny”. Teams do not pick or ban maps or weather types.

2.2.1. Basic

2.2.1.1. Game Settings

  • Server Region: Europe
  • Map​: Erangel or Miramar
  • Perspective: FPP
  • Players: 64
  • Team Members: 4
  • 2.2.2. Rules

    2.2.2.1. Blue Zone

    This tournament will use modified circle settings. Please find the details below:

    Circle Number Delay Wait Move DPS Shrink Spread Land Ratio
    1 90 180 270 0.6 0.4 0.5 0
    2 0 90 120 0.8 0.55 0.56 0
    3 0 60 120 1 0.6 0.56 0
    4 0 60 150 3 0.6 0.56 1
    5 0 50 120 5 0.65 0.56 0
    6 0 50 120 8 0.65 0.56 0
    7 0 50 90 10 0.65 0.56 0
    8 0 50 60 14 0.7 0.56 1
    9 0 10 160 18 0.001 10 0

    2.2.3. Erangel Spawns

    2.2.3.1. Item Spawns

    • Item Spawn Type: Adjustable Ratio & Adjustable Total Number
    • Spawn Rate Multiplier: 1.8x

    2.2.3.2. Ammunitions

    • Ammunitions: 1x
      • Bolts: 0x
      • Flares: 0x

    2.2.3.3. Weapons

    • Sniper Rifles: 1.5x
    • DMRs: 2x
    • Assault Rifles: 1.4x
    • Hunting Rifles: 0x
    • LMGs: 0.4x
    • SMGs: 1.8x
    • Shotguns: 0.9x
    • Handguns: 0.4x
    • Throwables: 1.3x
    • Melee Weapons: 1.7x
    • Crossbow: 0x
    • Flare Gun: 0x

    2.2.3.4. ETC

    • Sight Attachments: 1x
    • Magazine Attachments: 0.5x
    • Muzzle Attachment: 0.7x
    • Foregrip Attachment: 1.2x
    • Stock Attachments: 1.5x
      • Quiver (Crossbow): 0x

    2.2.3.5. Consumables

    • Heal Items: 1x
    • Boost Items: 0.9x
    • Gas Can: 0.3x

    2.2.3.6. Equipment

    • Backpack: 0.6x
    • Helmet: 0.8x
    • Armored Vest: 0.8x
    • *Note: Helmet (Lv.3) can only be found in care packages.

    2.2.3.7. Clothing

    • Clothing: 0x

    2.2.4. Miramar Spawns

    2.2.4.1. Item Spawns

    • Item Spawn Type: Adjustable Ratio & Adjustable Total Number
    • Spawn Rate Multiplier: 1.8x

    2.2.4.2. Ammunitions

    • Ammunitions: 1.1x
      • Bolt: 0x
      • Flare: 0x

    2.2.4.3. Weapons

    • Sniper Rifles: 3x
    • DMRs: 3x
    • Assault Rifles: 1.6x
    • Hunting Rifles: 0.8x
    • LMGs: 0.8x
    • SMGs: 1.7x
    • Shotguns: 0.9x
    • Handguns: 0.3x
    • Throwables: 1x
    • Melee: 1.7x
    • Crossbow: 0x
    • Flaregun: 0x

    2.2.4.4. ETC

    • Sight Attachments: 1.1x
    • Magazine Attachments: 1.1x
    • Muzzle Attachments: 0.6x
    • Foregrip Attachments: 1.2x
    • Stock Attachments: 1x
      • Quiver (Crossbow): 0x

    2.2.4.5. Consumables

    • Heal Items: 1x
    • Boost Items: 1x
    • Gas Can: 0.3x

    2.2.4.6. Equipment

    • Bag​pack: 0.8x
    • Helmet: 0.9x
    • Armored Vest: 0.8x
    • *Note: Helmet (Lv.3) can only be found in care packages.

    2.2.4.7. Clothing

    • Clothing: 0x

    2.3. Kill Points

    Kill Points are awarded to teams based on the number of Kills the Team accumulates during each Match. A Team will earn one (1) Kill Point per Kill.

    2.4. Ranking points

    Ranking Points are awarded to teams based on their finishing position at the end of each Match. Teams will accumulate Ranking Points based on the following matrix.

    PlacementPoints
    #110
    #26
    #35
    #44
    #53
    #62
    #71
    #81
    #9 - 160

    3. Regions

    ESL currently hosts cups in Europe and the Americas. The majority of the team (3/4) has to be from the region they're participating in.

    4. Details

    4.1. Game preparations

    Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.

    4.2. Substitute Players

    It is only allowed to substitute a player before the match starts. If the match is started all 4 players of a team must play the game until the end. It is possible to switch players in a Bo3 between the maps. A team is allowed to have 1 substitute player.

    4.3. No show

    If a participant cannot play at the scheduled start time, we will remove the team from participating in the tournament.

    4.4. Number of players

    Teams are allowed to play one match per round with 3 players, in case of technical problems.

    4.5. Disconnects

    In the case that a player(s) disconnects during a match, the team is allowed to continue to play the match at a disadvantage.

    4.6. Forfeit

    Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible penalty points.

    4.7. Tiebreaker

    In the event that two or more teams have the same number of Total Points, the following rules shall be applied to break the tie.

    1. Compare every tied Team’s total Kill Points across all Matches
    2. Compare every tied Team’s best performing Match based on Match Points
    3. Compare every tied Team’s best performing Match based on Kill Points
    4. Compare every tied Team’s Kill Points in the most recent Match
    5. Compare every tied Team’s Placement Points in the most recent Match

    4.8. Re-host

    A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.

    4.9. Observers

    Observers are organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamers).

    4.10. Results

    All results will be input by ESL personnel. If anything is unclear, participants should have screenshots available to verify the result and file a protest.

    5. Communication & Support

    Please submit a support ticket for any assistance during the cup. For communications, we ask teams to use our PUBG Discord-server.

    5.1. Admins

    All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

    5.2. Match Media

    All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

    5.3. Casting and Streaming

    Casting an ESL match is only permitted with an ESL admin agreement. Personal streaming is always allowed, for any other purposes to get an agreement please write a Support ticket.

    5.4. Personal Streaming

    Personal Streaming is always allowed if ESL TV is not casting the same match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead to a disqualification of the team or ban of the participant streaming content during the tournament. Any such streaming by ESL TV will always be announced before match start.

    6. Penalty Point Catalogue

    In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

    Rule violation Number of penalty points
    General
    No show1 Team: 3; Player: 2
    Reject compulsory challenge Normal: 1
    Intense (top 10): 2
    Abort match Player / Team: 2
    Use of ineligible player
    Inactive barrage Player / Team: 3
    Barraged Player / Team: 6
    Unregistered player Player / Team: 3
    Missing Premium (where required) Player / Team: 3
    Missing Trusted (where required) Player / Team: 3
    Ringer/Faker Player / Team: 6
    Playing with wrong gameaccount Player / Team: 3
    Playing without a registered gameaccount Player / Team: 3
    Unsportsmanlike behaviour
    Multiple/Fake accounts Warning / 1-4 penalty points
    Deception Player / Team: 1 - 4
    Fake result Player / Team: 4
    Fake match media Player / Team: 6
    Fake match Player / Team: 6
    Cheating Player: 12 / Team: 6
    1In cup and league matches default wins are given instead of a match deletion and penalty points.

    Matches get only deleted if the team/player violating the rules won the match.