Rules
These are the rules for the PUBG Global Invitational 2018 Squad Open Qualifier Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Game Format
- 1.1. Player Eligibility
- 1.2. Team and Player Names
- 1.3. Roster
- 1.4. Game version
- 1.5. Technical Issues
- 1.6. Participation
- 1.7. Disqualification
- 2. PUBG Cup Rules
- 2.1. PUBG Tournament Format
- 2.1.1. Common Match Settings
- 2.2. Map Pick
- 2.3. Custom Match Settings
- 2.3.1. Server
- 2.3.2. Vehicles
- 2.3.3. Weapons
- 2.3.4. Attachment
- 2.3.5. Consumables
- 2.3.6. Equip
- 2.3.7. ETC
- 2.4. Ranking points
- 2.5. Circle settings
- 3. Regions
- 4. Details
- 4.1. Game preparations
- 4.2. Substitute Players
- 4.3. No show
- 4.4. Number of players
- 4.5. Disconnects
- 4.6. Forfeit
- 4.7. Tiebreaker
- 4.8. Protests
- 4.9. Re-host
- 4.10. Observers
- 4.11. Results
- 5. Communication & Support
- 5.1. Admins
- 5.2. Match Media
- 5.3. Casting and Streaming
- 5.4. Personal Streaming
- 6. Penalty Point Catalogue
Only a team which participated in a match can complain about the results in any way. All rules are subject to change without notification.
1. Game Format
1.1. Player Eligibility
All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must enter their PUBG game ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. This account is the one visible inside the game when playing. In order to participate in tournaments & ladders by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must be 18 years old or older.
- You must have an active PUBG account in good standing and link it to your profile.
- Nobody is allowed to sign up for more than one of the PUBG PGI qualifiers, including other qualifiers organized by external organizations to ESL
- You must have a valid VISA (or equivalent permission) to enter the United Kingdom for the duration of the ESL PGI European Qualifier 2018 offline finals if your nationality requires it
If you do not not meet these requirements, you will be deemed ineligible.
Sign-ups will be closed for all qualifiers one day (24h) before they start. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the qualifier itself starting one hour before the tournament. The first 1280 teams to check-in to their respective regional qualifier will get to participate.
Any players taking part in the PUBG PGI 2018 European qualifiers will be required to show a valid Visa or visa waiver (for relevant countries) for entering the United Kingdom by the end of May, if their country requires such documentation. Any failure to provide entrance documents to the United Kingdom before that date will cause the team to lose their qualifier position to the next team in line.
1.2. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered PUBG team names and Nicknames during all official matches.
1.3. Roster
Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment. The team must play with their registered roster of 4 players for the duration of the whole qualifier.
The roster must consist of 2/4 players from their specific qualifier region, specified on each qualifier page.
1.4. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players a replay of the map may be called via the tournament's support channels on Discord.
1.6. Participation
The first 1280 teams to do their check-ins for each region qualifier get to participate. Slots will be available on a first-come, first-served basis beginning from the check-in process start one hour before the start of the tournament.
Each lobby will consist of 20 teams (or less during first round if sign-up limit is not reached). During the online stage of the qualifier there will be 64 lobbies during the first round, 32 lobbies during the second round, 16 lobbies during the third round and 4 lobbies during the fourth round.
The last lobby consisting of 20 teams during the final stage will be played offline at the ESL Studios in Leicester, UK.
1.7. Disqualification
To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block the tournament from starting.
Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during this event.
Intentionally changing your character's angle to look through a texture or object is prohibited.
You are not allowed to set two actions to the same key in key bindings.
If your match is streamed on an official channel any removal of clothes will be punished. You are required to keep your character clothed in these matches.
The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.
2. PUBG Cup Rules
2.1. PUBG Tournament Format
2.1.1. Common Match Settings
- Server region: EU
- Team: Squad 4P
- Player Camera Restriction: First Person only on
- Map Option: Sunny
2.2. Map Pick
All games are to be played on the Erangel "Sunny" map setting. Teams do not pick or ban maps or weather types.
2.3. Custom Match Settings
2.3.1. Server
- Server Region: EU
- Player Number restriction: 100
- Team: Squad 4P
- Zombie mode: Off
- DBNO Revive: On
- DBNO revive Casting time: 10s
- DBNO HP Decreasing rate: 1x
- Player Camera Restriction: First Person only on
- Map Option: Sunny
- Playzone Progress: 1x
- Centralized circle: 0x
- Red zone: Disabled
- Care Package Frequency: 1x
- Convert dead player to observer: Off
- Public spectating: Off
- Killer spectating: Off
- Display EndCircle Location: Off
- End Circle Location Rate: 0%
- End Circle Location Town: 1x
- End Circle Location Field: 1x
- End Circle Location Mountain: 1x
2.3.2. Vehicles
- Car / Motorbike: 1x
- Boat: 1x
2.3.3. Weapons
- Sniper Rifles: 1,3x
- Assault Rifles: 1,3x
- Hunting Rifles: 1,3x
- LMGs: 1,3x
- SMGs: 1,5x
- Shotguns: 1,3x
- Handguns: 1,5x
- Throwables: 1,3x
- Melee: 1,3x
- Crossbow: 1,3x
- Flaregun: 0x
2.3.4. Attachment
- Scope Attachments: 1,3x
- Magazine Attachments: 1,3x
- Muzzle Attachments: 1,3x
- Stock, Foregrip Attachments: 1,3x
2.3.5. Consumables
- Med kit : 1,3x
- First aid: 1,3x
- Bandage: 1,3x
- Pain killer: 1,3x
- Energy drink: 1,3x
- Jerry can: 1,3x
2.3.6. Equip
- Bag Lv1: 1,3x
- Bag Lv2: 1,3x
- Bag Lv3: 1,3x
- Helmet Lv1: 1,3x
- Helmet Lv2: 1,3x
- Helmet Lv3: 0x
- Armor Lv1: 1,3x
- Armor Lv2: 1,3x
- Armor Lv3: 1,3x
2.3.7. ETC
- Costumes: 1x
- Ammunitions: 1,8x
2.4. Ranking points
Each kill is worth 15 points. Placement points are visible in the table below:
Placement | Points |
#1 | 500 |
#2 | 410 |
#3 | 345 |
#4 | 295 |
#5 | 250 |
#6 | 210 |
#7 | 175 |
#8 | 145 |
#9 | 120 |
#10 | 100 |
#11 | 80 |
#12 | 65 |
#13 | 50 |
#14 | 40 |
#15 | 30 |
#16 | 20 |
#17 | 15 |
#18 | 10 |
#19 | 5 |
#20 | 0 |
2.5. Circle settings
This tournament will use modified circle settings. Please find the details below:
Circle Number | Delay | Wait | Move | DPS | Shrink | Spread | Land Ratio |
1 | 90 | 300 | 300 | 0,6 | 0,4 | 0,5 | 0 |
2 | 0 | 120 | 120 | 0,8 | 0,55 | 0,56 | 0 |
3 | 0 | 90 | 120 | 1 | 0,6 | 0,56 | 0 |
4 | 0 | 60 | 180 | 3 | 0,55 | 0,56 | 1 |
5 | 0 | 60 | 120 | 5 | 0,7 | 0,56 | 0 |
6 | 0 | 60 | 120 | 8 | 0,6 | 0,56 | 0 |
7 | 0 | 60 | 90 | 10 | 0,5 | 0,56 | 0 |
8 | 0 | 60 | 60 | 14 | 0,5 | 0,56 | 1 |
9 | 0 | 60 | 80 | 18 | 0,001 | 10 | 0 |
3. Regions
ESL currently hosts tournaments in the European Regions. Half of the team (2/4) has to be from the region they're participating in.
4. Details
4.1. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.
4.2. Substitute Players
No substitute players are allowed.
4.3. No show
If a participant cannot play at the scheduled start time, we will remove the team from participating in the tournament.
4.4. Number of players
Matches should be played with 4 players, if a team is missing a player they will be removed before the tournament lobby starts.
4.5. Disconnects
In the case that a player(s) disconnects during a match, the team is allowed to continue to play the match at a disadvantage.
4.6. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible penalty points.
4.7. Tiebreaker
In case of a tie in the results the first tiebreaker will be average placement of the teams during the latest round. In case they still tie the second tiebreaker will be amount of kills. If still tied the winner will be chosen randomly.
4.8. Protests
If a match was incorrectly reported into our system, your team has 10 minutes to protest (under [play.eslgaming.com/protest/add]) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
4.9. Re-host
A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.
4.10. Observers
Observers are organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamers).
4.11. Results
All results will be input by ESL personnel. If anything is unclear, participants should have screenshots available to verify the result and file a protest.
5. Communication & Support
Please submit a support ticket for any assistance during the cup. For communications we ask teams to use our PUBG Discord-server.
5.1. Admins
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
5.2. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
5.3. Casting and Streaming
Casting an ESL match is only permitted with an ESL admin agreement. Personal streaming is always allowed, for any other purposes to get an agreement please write a Support ticket.
5.4. Personal Streaming
Personal Streaming is always allowed if ESL TV is not casting the same match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead to a disqualification of the team or ban of the participant streaming content during the tournament. Any such streaming by ESL TV will always be announced before match start.
6. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
Rule violation | Number of penalty points |
---|---|
General | |
No show1 | Team: 3; Player: 2 |
Reject compulsory challenge | Normal: 1 Intense (top 10): 2 |
Abort match | Player / Team: 2 |
Use of ineligible player | |
Inactive barrage | Player / Team: 3 |
Barraged | Player / Team: 6 |
Unregistered player | Player / Team: 3 |
Missing Premium (where required) | Player / Team: 3 |
Missing Trusted (where required) | Player / Team: 3 |
Ringer/Faker | Player / Team: 6 |
Playing with wrong gameaccount | Player / Team: 3 |
Playing without a registered gameaccount | Player / Team: 3 |
Unsportsmanlike behaviour | |
Multiple/Fake accounts | Warning / 1-4 penalty points |
Deception | Player / Team: 1 - 4 |
Fake result | Player / Team: 4 |
Fake match media | Player / Team: 6 |
Fake match | Player / Team: 6 |
Cheating | Player: 12 / Team: 6 |
Matches get only deleted if the team/player violating the rules won the match.
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