Rules

play Go4Paladins Europe Cup #23

Last change: 22.11.2017 14:26

These are the rules for the Go4Paladins Europe Cup #23. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Eligibility

1.1. Requirements

  • Every team must read, understand, and agree to both the ESL Global Rules (the “Global Rules”) and the ESL Go4Paladins Europe Cup Rules (the “Cup Rules”) in order to participate in the ESL Go4Paladins Europe Cup.
  • Each player may only use their ESL and in-game account.
  • Each player must be thirteen (13) years of age or older pursuant to the Paladins Terms of Service.
  • Each team must have a minimum of five (5) players present throughout the entire tournament, regardless of whether the team is currently playing, waiting to play, or otherwise occupied.
  • Each team must have one designated person who is eighteen (18) years of age or older, responsible for distributing any cash prizing (the “Manager”). This can be the the same player as the “Team Captain” (as defined in Section 3.2.) or another person entirely.
  • Each team may only play with members who have been checked in by the time defined in Section 3.4.

1.2. Restrictions

  • Then ESL Go4Paladins Europe Cup is hosted in the European region. In order for a team to participate, the majority of a team’s roster must be from the European region as determined by the Country of their ESL account pursuant to the Global Rules Section 3.1.
  • Players participating in a roster competing in the Paladins Premier League (including substitutes, coaches, and other supporting positions) are not eligible to compete in the ESL Go4Paladins Europe Cup.
  • Champions, Cards, Items, Maps, and other In-Game content may be banned throughout anytime of the ESL Go4Paladins Europe Cup. Teams will be made aware of such bans at the earliest convenience of an ESL Administrator.
  • Certain areas within maps are illegal to go with any champion in Paladins. It will be up to an administrator’s discretion on which areas are illegal to move, play etc. and players will be given this information before the start of the tournament.
  • Abusing knock-down/push-off mechanic of buildings is not allowed.
  • Additional illegal actions are listed in Section 6.
  • Players may not change their in-game names during a tournament unless complying with an Administrator’s specific request as with Section 1.2.
  • Player Nicknames, Team Names, and URL Aliases must be compliant with the Global Rules Section 3.1.
  • All Team Names and Sponsorships/Partnerships must be compliant with the Global Rules section 3.2.

2. Tournament Format

2.1. Overall Cup Format

  • The ESL Go4Paladins Cup is in the format of a monthly repeating circuit composed of the following phases:
  • The “Qualifying Phase” features weekly Open Bracket “Qualifier Cups” occurring every Thursday throughout any given month with the exception of the last Thursday of said month. Teams earn points based on their placement each week.
  • The “Finals” Cup features one (1) week of competition occurring on the last Thursday of every month featuring the top eight (8) teams in the cumulative point standings from the qualifying phase of the past month.
  • Signups are open for each cup as soon as it becomes available on the “Upcoming Open Cups” list of “http://play.eslgaming.com/paladins”.
  • Details of check-in and start times are listed under the “Info” tab of each individual Cup page.
  • All games must be played on European servers.
  • All games are to be played in First Person. Custom games created must have "Allow Third Person" set to "Disabled".

2.2. Qualifier Cup Format

  • The Qualifier Cups will be single elimination tournaments.
  • Match format will vary depending on the number of rounds in each Cup as follows:
  • All rounds up and including the Quarterfinals will be played in a Best of One (1) format.
  • The Semifinals will be played in a Best of Three (3) format.
  • The Grand Finals will be played in a Best of three (3) format.
  • The game mode used in the cup will be the game mode “Siege”.
  • This is subject to change at an Administrator’s discretion pending availability in the current live patch and will be announced in the Specific News or directly on the Cup Info page.
  • The map rotation and lobby pick order will be decided based on the picking and banning method as defined in Section 5.2.
  • Additional restrictions may be added at any time before or during a Game or Match by an Administrator if a know or “game breaking” Bug is found.
  • Each player shall use their best efforts to report any Bugs found immediately at the end of each Game. Any player knowingly using one (1) or more Bugs to his or her advantage will be immediately disqualified (details in Section 4.2) from the Cup and receive penalty points as detailed in Section 8.
  • Due to any possible technical issues with Paladins or its servers, games may be rescheduled on an Administrator’s behalf to another date and time outside of the existing schedule.

2.3. Monthly Finals Format

  • The Finals Cup will be a single elimination tournament.
  • The Quarter Finals will be played in a Best of Three (3) format. The Semi Finals and Grand Finals and third place match will be played in a Best of Five (5) format.
  • The game mode used in the cup will be the game mode “Siege”.
  • This is subject to change at an Administrator’s discretion pending availability in the current live patch and will be announced in the Specific News or directly on the Cup Info page.
  • The map rotation and lobby pick order will be decided based on the picking and banning method as defined in Section 5.2.
  • Additional restrictions may be added at any time before or during a Game or Match by an Administrator if a know or “game breaking” Bug is found.
  • Each player shall use their best efforts to report any Bugs found immediately at the end of each Game. Any player knowingly using one (1) or more Bugs to his or her advantage will be immediately disqualified (details in Section 4.2) from the Cup and receive penalty points as detailed in Section 8.
  • Due to any possible technical issues with Paladins or its servers, games may be rescheduled on an Administrator’s behalf to another day and time outside of the existing schedule.

2.4. Tournament Points

Teams will accumulate points throughout participation in the weekly Qualifier Cups. Points will be given accordingly:

  • 1st: 100 points
  • 2nd: 75 points
  • 3rd: 60 points
  • 4th: 40 points
  • 5-8th: 20 points
  • 9-16th: 10 points
  • 17-32th: 5 points
  • 33-64th: 2 points

3. Cup Rules

3.1. Players

  • Players are required to be available to play at any time between the end of the check-in period and until elimination from the Cup.
  • Teams ahead in bracket must check with an Administrator prior to starting a Match that they are able to do so and that their match is not being held for broadcast as detailed in Section 4.4.
  • High standards are expected from every player competing at all times. Each player must follow the Paladins Terms of Service that they agreed to upon signing up for an account, including Item 12 (Online Rules of Conduct). Failure to comply with by the Paladins Terms of Service may result in punitive measures, including but not limited to suspension from future events, and/or termination of your account.
  • Additionally, all players are required to comply with the Section 1.2. Of the ESL Global Rules (“Conduct”). Failure to do so may result in penalties as defined in section 1.2. of the ESL Global Rules (“Insults and offensive behaviour”) including but not limited to the application of Penalty Points to Teams or Players, the consequences of such are listed in Section 4. Of the ESL Global Rules (“Penalty points”).

3.2. Captains

  • Each team must designate one person as the main point of contact for the Administrators before, during, and after the Tournament (the “Team Captain”). The Captain will be the main point of contact for ESL Paladins to deliver any information regarding the team but not limited to:
  • Rosters
  • Team availability
  • Team/Player information
  • Tournament communications
  • Every Team Captain is responsible for updating the Administrators with any information pertaining to their own team as well as ensuring that any requested information provided to the requesting Administrator(s) in a timely fashion.
  • Both the Team Captain and the Team Orga may submit Match results to the Match page as per ESL’s website permissions.
  • Each Team Captain must be available for the at all times to the Administrators for the entire duration of the Tournament.
  • The Captain listed in the ESL Team Page will be the official Team Captain for the ESL Go4Paladins Cup that week.

3.3. Roster and Substitution Rules

  • Rosters must include a minimum of five (5) players who are all signed up.
  • Every team must have five (5) signed up players present and ready to play at all times.
  • Players may only be active on one (1) ESL Paladins team at a time.
  • In order for a team to use a substitute in the middle of the Cup, said substitute must be checked in on the team’s roster prior to the start of the Cup.
  • Each team may have a maximum of ten (10) players including management and substitutes.

3.4. Pause/Stoppage of Time

  • Each team is allowed a maximum of one (1) pause per Game. Pauses cannot exceed more than three (3) minutes. Once the issue is resolved, the teams will confirm with an Administrator that each is ready to unpause. Only at that point does the pause timer stop. Any additional pauses may be provided by the Administrators.
  • Teams may only use the allowed pause time for their own use.
  • A player may only pause the game under the following conditions:
  • One (1) or more players have disconnected from the Game due to any form of network disconnect or computer crash.
  • One (1) or more players are experiencing technical malfunctions related to hardware or software problems.
  • One (1) or more players are experiencing severe illness.
  • The Team Captain must immediately inform an Administrator when a Game has been paused. Upon pausing, the Captain must give the in-game time as well as the reason for the pause.

3.5. Administrator Rules

  • Administrators will be in charge of initiating the start of each Match.
  • Each and every pause and unpause must be approved by an Administrator pursuant to Section 3.5.

3.6. Spectating and Streaming

  • Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.
  • Personal Streaming of Games and matches from a player’s perspective is allowed for all rounds up until but not including the Semifinals. Players are under no circumstances allowed to stream the Semifinals, Bronze Match, and Finals from their perspective without an Administrator’s agreement.
  • Failure to comply with this may lead to a team’s disqualification and/or a ban of the player streaming in addition to other punitive measures not limited to the addition of Penalty Points.
  • Casting an ESL match under as an ‘Official Broadcast’ is strictly forbidden without direct authorisation from the Administrators. To discuss this, please submit a ticket to discuss this.
  • Commentary via the provided Cleanfeed may be broadcast, however under no circumstances should this be presented as an ‘Official Broadcast’ as discussed in Section 3.6.3.

4. Match and Game Rules

4.1. Cup Chat

  • If a Cup Chat is available during a cup, all attempts to contact an admin, including supports or Protests must be made through it. ESL Paladins does not take responsibility if attempts made through other channels including support tickets or Protests are not seen in time to be handled.

4.2. General Rules

  • A “Game” is defined as an instance of Tournament competition where the outcome is determined by either the completion of the objective, a team forfeiting, or a team being disqualified. Forfeit is acknowledged as disqualification.
  • A “Match” is defined as a full set of Games (e.g. a Best of Three (3) series) that is played until a team wins a majority of the set.
  • When a team is disqualified from a Game, Match or Tournament, it will automatically be given a loss for that said Game or Match as well as potentially being removed from the remainder of the tournament.
  • Any team that is disqualified from the tournament will forfeit all prizes relating to the Tournament. However, any gained Go4 Points are still accumulated. Disqualifications may be awarded after the Tournament’s completion OR prior to the Tournament’s completion but after a team’s elimination.
  • Any team that refuses to play Games in the ESL Go4Paladins Europe Cups will forfeit all prizing and benefits they may have earned related to that specific Cup.

4.3. Punctuality of Players and Teams

The default No-Show time during one day cups is 15 minutes. If a contestant is not ready to play 15 minutes after the scheduled match time then they should be reported to an Administrator. The Administrator team has the right to extend the waiting time. If a match from a previous round is not closed before the next round, the default waiting time for a No-Show does not apply and contacting an Administrator is advised.

4.4. Delay of Game

  • ESL Paladins allows a five (5) minute delay between Matches to provide both Cup Spectators and Players to take a break, communicate, and log their match media.
  • Team Captains are required to get an Administrator approval for delays that will last longer than five (5) minutes. After five (5) minutes, a team can open a Protest.
  • ESL Paladins allows a five (5) minute delay between Games.
  • Team Captains are required to get an Administrator approval for delays that will last longer than five (5) minutes. After five (5) minutes, a team can open a Protest.
  • During the Cup, some Games or Matches may be requested to be held or gated based on the Cup Schedule.
  • Teams are required to check with an Administrator and verify whether the next Game is on time.
  • In special cases where games must be held over thirty (30) minutes, Administrators will be in close contact with the affected teams. Players must remain available to play during this time and be prepared to play upon notice.
  • In the case of a Player’s client loading slowly or a Game crashing upon loading an immediate pause may be issued until all ten (10) players successfully load in and connect. The applicable Team Captain must notify an Administrator of this process immediately upon pausing.

4.5. Player Disconnects

  • If a player fails to load into a Game or disconnects during a Game where no character kills have occurred, the following shall apply:
  • Either Team may request a remake of the Game. Any remake must be approved by the appropriate Administrator. Players must continue playing the original Game until an Administrator approves the remake. Remake requests from an individual team will only be awarded once per Game, unless otherwise determined the Administrators.
  • If a player disconnects during a Game where character kills have occurred, there will be no remake unless otherwise determined by the head Administrator.
  • A substitute player checked-in pursuant to Section 3.3.4. may be used between remakes, provided it is approved by an Administrator.
  • In the event of a remake, both teams must pick the same Champions as in the previous Game. However, players may exchange which Champions they are playing between members of their team.

5. Gameplay

5.1. Match Format

Best of One (1)

  • A Best of One (1) Match consists of one (1) Game. Whichever team wins this single Game proceeds to the next round of the Cup.

Best of Three (3)

  • A Best of Three (3) Match consists of up to three (3) Games. Whichever team wins the majority (two (2)) of the Games in the Match proceeds to the next round of the Cup. In the case of the Qualifier Cup Bronze Match, the outcome settles the participating teams’ final position in the Tournament Bracket.

Best of Five (5)

  • A Best of Five (5) Match consists of up to five (5) Games. Whichever team wins the majority (three (3)) of the Games in the Match proceeds to the next round of the Cup. In the case of the Grand Finals, the outcome settles the participating teams’ final position in the Tournament Bracket.

5.2. Map Rotation and Champion Picking Order

  • Once a map has been played in a Match, the same map cannot be re-picked and is removed from the pool of available maps for the duration of the Match (the “Map Pool”).
  • The maps found in the Map Pool are to be determined by an Administrator.
  • The team that did not pick the map for a specific game chooses whether they will pick champions first or second.; first pick is on the left side of the lobby (Team One), second pick is on the right side of the lobby (Team Two).
  • Map Bans are in effect for all match formats. During the Map Ban phase, both teams in a Match must ban one map from the Map Pool in turn. These maps are then removed from the Map Pool for the duration of the Match.

Best of One (1)

  • Map Bans occur. The higher seed bans a map from the pool of available maps first, followed by the lower seed.
  • The higher seed picks the map from the remaining pool of available maps.
  • The lower seeded team chooses whether they will pick champions first or second.

Best of Three (3)

  • Map Bans occur as listed in Section 5.2.4.1.
  • Map Picks occur. All maps are picked prior to the start of the match.
  • The higher seeded team picks Map 1.
  • The lower seeded team picks Map 2.
  • The higher seeded team picks Map 3.
  • The team that did not pick the map for a specific game chooses whether they will pick champions first or second.

Best of Five (5)

  • Map Bans occur as listed in Section 5.2.4.1.
  • Map Picks occur. All maps are picked prior to the start of the match.
  • The higher seeded team picks Map 1.
  • The lower seeded team picks Map 2.
  • The higher seeded team picks Map 3.
  • The lower seeded team picks Map 4.
  • The higher seeded team picks Map 5.
  • The team that did not pick the map for a specific game chooses whether they will pick champions first or second.

5.3. Lobby Creation

Lobby Creation in Paladins has no effect on both Pick Order and/or Spawn Position. Lobby creation is therefore always performed by the higher seeded team in a Match. Lobbies must be created using the following In-Game settings:

  • Name: The name of the Match followed by the Game number.
  • E.g. Team A vs Team B Game 1
  • Password: An appropriate password to be communicated to the opposing team using ESL or in-game chat.
  • Region: Europe
  • Spectators: Enabled
  • Draft Mode: Competitive
  • Team size: 5v5
  • Map Selection: The relevant map for the Game from the drafting phase.

Once players have joined the lobby they must then join the correct team for their pick order as referenced in the Cup Rules section 5.2.

5.4. Forfeit

Forfeit is acknowledged as disqualification which is detailed in Section 4.2.

A team can forfeit their match at any time. If they do so they will be unable to revert the decision made by them. A forfeit can only be called by a Match Orga or above and must be announced in either the match chat, match comments, or in the Protest. Ingame chat is insufficient for this.

5.5. Abandonment of a Match

If your opponent should deliberately leave during a match, you must make a Protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Administrator. Additionally, abandonment of a match might result in disqualification which is detailed in Section 4.2.

6. Illegal Actions

  • All forms of cheating in ESL matches are forbidden and will be penalized. This includes but is not limited to the manipulation of game files (including the editing of config files), using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player.
  • Any players found cheating will be penalized and subject to removal from both ESL and Hi-Rez Studios related and sponsored tournaments as well as permanently banned in game.
  • If a player is found cheating during competitive play, all games that were affected due to cheats will be subject to forfeiture and other potential penalties.
  • Collusion, intentionally losing a game, or any other action of similar or reprehensible nature will not be tolerated. Each player shall use their best efforts to compete in a sportsmanlike manner.
  • Abusing spectator, included but not limited to stream sniping and/or ghosting will be treated as cheating. If a player or team is suspected of cheating, the Administrators reserve the right to take punitive measures.
  • A player is not allowed to use another player’s account (smurf) or multiple accounts of their own for any reason whatsoever. Players in violation of doing so will result in punitive measures as described in but not limited to those in Section 8.

7. Match Media

  • All Match media (screenshots etc.) must be kept for at least 14 days. Match media should be uploaded to the match page as soon as possible.
  • Faking or manipulating match media is forbidden and will result in severe penalties.
  • It is the responsibility of both teams to ensure the proper match media (screenshots) have been uploaded before accepting the result of a match and moving onto the next round of the tournament.

8. Penalty points

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
In general, a player can receive up to 6 penalty points, and a team up to 4 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

9. Rules Disclaimer

All rules are subject to an Administrator’s interpretation. ESL Paladins reserves the right to modify, add, or delete rules at any time, without prior notice and/or reason. Unless otherwise stated, all decisions made by an Administrator pursuant to these rules are final and binding upon all applicable parties. If you do not agree with all of the rules and stipulations listed above, and in the Global Rules you may not participate in the ESL Go4Paladins Cups. You represent and warrant to ESL Paladins that you have read, understand, and agree to these rules and stipulations, and promise to act in compliance with such rules and stipulations at all times.