Overwatch Atlantic Showdown Qualifier #1 Americas
Last change: 01.12.2018 21:35
These are the rules for the Overwatch Atlantic Showdown Qualifier #1 Americas. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Overwatch and Format
- 1.1. Player Eligibility
- 1.2. Team and Player Names
- 1.3. Roster
- 1.4. Game version
- 1.5. Technical Issues
- 1.6. Disqualification
- 2. Cup Rules
- 2.1. Tournament Format
- 2.1.1. Match Settings
- 2.2. Custom Match Settings
- 2.2.1. Rule Set
- 2.2.2. Map Options
- 2.2.3. Maps
- 2.2.4. Hero Options
- 2.2.5. Heroes
- 2.2.6. Gameplay Options
- 2.2.7. Team Options
- 2.3. Regions
- 2.4. Game preparations
- 2.5. Substitute Players
- 2.6. No show
- 2.7. Number of players
- 2.8. Disconnects
- 2.9. Forfeit
- 2.10. Protests
- 2.11. Re-host
- 2.12. Observers
- 3. Results
- 4. Communication & Support
- 4.1. Admins
- 5. Match Media
- 6. Casting and Streaming
- 6.1. Personal Streaming
- 7. Penalty points
1. Overwatch and Format
1.1. Player Eligibility
All players participating in Overwatch competitions must enter their Overwatch (Americas) BattleTag. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active Overwatch (Americas) BattleTag in good standing and add it to your profile.
If you do not not meet these requirements, you will be deemed ineligible.
1.2. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Overwatch team names and Nicknames during all official matches.
Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.
1.4. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
ESL & Blizzard Entertainment reserve the right to disqualify teams from partaking in the Atlantic Showdown at any time.
2. Cup Rules
2.1. Tournament Format
2.1.1. Match Settings
- Game mode:
- Round of 1024 - Round of 256: Best of One
- Round of 128 - Round of 16: Best of Three
- Quarterfinal: Best of Five
- Maps: The first map will be preselected.
The losing team of each map will be able to pick the next map
- This weeks map pool: Dorado, Hollywood, Hanamura, Nepal, King's Row, Gibraltar
- Hero selection limit: None
- All heroes are currently allowed
- Disable kill cam: On
- High bandwidth: On
- Rule set: Competitive
- Each won map awards one point.
- In case of a tie on Payload, Hybrid or Assault maps the automatically starting sudden death is to be ignored. Instead, both teams will be awarded one point and if needed the next map is to be chosen by the team with less overall points. If the series is tied a coin flip will determine who decides the next map.
- Win condition: A team needs to accumulate points until it is no longer possible for their opponent to catch up. (see the above scoring system for reference.)
Example: Team A successfully won game 1. Team B chooses the 2nd map. The 2nd game gets played and results is a tie. The score is now 2-1. Team B chooses the 3rd map and aims to even up the score. Team B wins game 3. The score is now 2-2 and Ilios will have to be played to break the tie.
- If both teams are tied after three/five maps (in a Best of Three or Best of Five respectively) another Best of Three series on that week’s predetermined Control map will decide the winner.
Please note that only the tiebreaker Control map will be played as a Best of Three. If a Control map is chosen as part of the original map pool it is to be played as a Best of Five.
- Recordings and/or screenshots from each round are required.
2.2. Custom Match Settings
2.2.1. Rule Set
- Rule set: Competitive
2.2.2. Map Options
- Map rotation: After a game
- Map order: Single Map
- Return to lobby: After a game
- Disable all maps except for the map that is to be played.
2.2.4. Hero Options
- Hero selection limit: None
- All heroes are currently allowed
- Role selection limit: None
- Allow Hero Switching: On
- Respawn as random hero: Off
- All heroes are to be set as "on" unless otherwise instructed.
2.2.6. Gameplay Options
- High bandwidth: On
- Control game mode format: Best of 5
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: Off
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
2.2.7. Team Options
- Team balancing: Off
- When balancing occurs: After a mirror match
ESL currently hosts tournaments in the Americas. Residency determines which region a team belongs to. Permanent residency or proof of a pending permanent visa application is required. If a team consists of players from both regions the majority will decide where the team belongs. If a team is split in residency the team has to decide what region they want to represent. This choice cannot be reverted at any point during the tournament.
2.4. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
2.5. Substitute Players
One substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
2.6. No show
If a participant is not ready to play 15 minutes after the scheduled match time, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.
2.7. Number of players
Matches should be played as example in 6on6 with 12 players, if a side is missing a player the match can be played with less people but only if both teams agree.
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, your team has 10 minutes to protest (under [play.eslgaming.com/protest/add]) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
4. Communication & Support
Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance during the cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
5. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
6. Casting and Streaming
Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a Support ticket.
6.1. Personal Streaming
Personal Streaming is always allowed if ESL TV is not casting the same match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead to a disqualification of the team or ban of the participant streaming content during the tournament.
7. Penalty points
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Only a team, which participated in a match, can complain about their opponent breaking the rules.
All rules are subject to change without notification.
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.