Overwatch (PC) Open Ladder 6on6 Europe - June 2016
Last change: 01.12.2018 21:35
These are the rules for the Overwatch (PC) Open Ladder 6on6 Europe - June 2016. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Overwatch and Format
- 1.1. Player Eligibility
- 1.2. Team and Player Names
- 1.3. Roster
- 1.4. Game version
- 1.5. Technical Issues
- 1.6. Disqualification
- 2. Overwatch Ladder Rules
- 2.1. Overwatch Ladder Format
- 2.1.1. Match Settings
- 2.2. Pause
- 2.3. Map Pick/Veto
- 2.4. Custom Match Settings
- 2.4.1. Map Options
- 2.4.2. Maps
- 2.4.3. Hero Options
- 2.4.4. Heroes
- 2.4.5. Gameplay Options
- 2.4.6. Team Options
- 2.5. Regions
- 2.6. Game preparations
- 2.7. Substitute Players
- 2.8. No show
- 2.9. Number of players
- 2.10. Disconnects
- 2.11. Forfeit
- 2.12. Protests
- 2.13. Re-host
- 2.14. Observers
- 3. Results
- 4. Communication & Support
- 4.1. Admins
- 5. Match Media
- 6. Casting and Streaming
- 7. Penalty points
1. Overwatch and Format
1.1. Player Eligibility
All players participating in Overwatch competitions must enter their Overwatch BattleTag game ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments & ladders by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active Overwatch BattleTag in good standing and link it to your profile.
If you do not not meet these requirements, you will be deemed ineligible.
1.2. Team and Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered Overwatch team names and Nicknames during all official matches.
Team rosters must consist of at least the minimum amount of players required to participate in a ladder. Teams are only allowed to play with players on their roster with a registered gameaccount. Playing with different players and/or illegal ringers will result in punishment.
1.4. Game version
All players must install the newest version of the game before the start of their match.
1.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
To keep tournaments & ladders as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.
2. Overwatch Ladder Rules
2.1. Overwatch Ladder Format
2.1.1. Match Settings
Custom Game Settings:
- Rule set: Competitive
- Game mode:
- Best of One
- Map rotation: Single map
- Return to lobby:
- Payload & Point Capture: After a mirror match
- Control: After a game
- The higher seeded team starts the map veto. Each team will ban maps until number of maps needed. The lower seed will then choose the starting side of the first map.
- Available maps: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis Horizon Lunar Colony & Junkertown
- Hero selection limit: 1 per team
- All heroes are currently allowed
- Disable kill cam: On
- In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The winner of the Control map will win the tied map.
- Recordings and/or screenshots from each round are required
- Game mode:
- In ESL matches it is forbidden to use the pause without an obvious reason, such as player disconnects. Custom game host/moderator have to pause the game immediately when a team request it in chat.
- Team that requested pause need to announce the reason before or immediately after pause.
- Each team is granted a total of 10 minutes pause time during the match.
- When resuming the game from pause, both teams need to confirm in chat that they are ready to continue.
- If total pause time of 10 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the oppose team will receive a default win.
- Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to. Abusing the pause time can lead into punishment or direct team disqualification. Screenshots to prove of the abuse have to be uploaded into the match page.
2.3. Map Pick/Veto
Unless otherwise specified, the map pick/veto rules are as follows:
- The highest seeded team will be chosen to start the pick & ban phase
- Contestants ban maps until number of maps needed.
- Maps are played in the order they were picked.
2.4. Custom Match Settings
2.4.1. Map Options
- Map order: Single Map
- Return to lobby:
- Control Maps (Nepal & Lijiang Tower): After a game
- All other maps: After a mirror match
- Disable all maps except for the map that is to be played.
2.4.3. Hero Options
- Hero selection limit: 1 per team
- All heroes are currently allowed
- Role selection limit: None
- Allow Hero Switching: On
- Respawn as random hero: Off
- All heroes are to be set as "on" unless otherwise instructed.
2.4.5. Gameplay Options
- Skirmish only: Off
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: Off
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
- High bandwidth: On
2.4.6. Team Options
- Team balancing: Off
- When balancing occurs: After a mirror match
ESL currently hosts tournaments & ladders in European Regions. The majority of the team has to be from the region they're participating in.
2.6. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
2.7. Substitute Players
Substitutes cannot begin playing on a map that has already begun.
2.8. No show
If a participant is not ready to play 15 minutes after the scheduled match time, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.
2.9. Number of players
Matches should be played as example in 6on6 with 12 players, if a side is missing a player the match can be played with less people but only if both teams agree.
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, your team has 10 minutes to protest (under [play.eslgaming.com/protest/add]) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
4. Communication & Support
Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance that you may need.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
5. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
6. Casting and Streaming
Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a Support ticket.
7. Penalty points
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Only a team, which participated in a match, can complain about their opponent breaking the rules.
All rules are subject to change without notification.
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