Game rules
1. Regolamento di Competizione
Lo Staff si riserva il diritto di modificare, rimuovere o correggere le regole presenti in questo documento. Inoltre, lo Staff si riserva il diritto di giudicare, di volta in volta, casi non supportati o non specificati in questo documento, o di prendere decisioni in contraddizione con le seguenti regole, per preservare l’integrità e il fair-play della competizione.
1.1. Requisiti e Gameaccount
Tutti i giocatori che partecipano al torneo devono inserire il proprio PSN Online ID. Il gameaccount è necessario per invitare i giocatori in una partita e per verificare se è il giocatore corretto che sta giocando. Per partecipare al torneo è necessario soddisfare i seguenti requisiti:
- I giocatori devono inserire come ID di gioco il proprio PSN Account
- I giocatori devono avere la residenza in uno dei seguenti Paesi: Italy
- I giocatori devono avere un età minima di 12 anni
Se non soddisfi i requisiti, non avrai diritto a giocare i nostri tornei.
1.1.2. Problemi tecnici
I giocatori sono responsabili del loro hardware, del software e della loro connessione ad Internet. I match non verranno spostati o sospesi temporaneamente in caso di problemi tecnici. Eventuali disconnessioni durante la partita porteranno ad una sconfitta a tavolino per il giocatore interessato.
1.1.3. Comportamento antisportivo
Per poter garantire un’esperienza piacevole e ordinata, è essenziale che tutti i giocatori mantengano un atteggiamento di sportività durante gli incontri. Violazioni di questa regola verranno punti con l’assegnazione di punti penalità (fino a 6 punti penalità).
Qualsiasi comportamento risulti danneggiare il clima di fair-play verrà considerato antisportivo e verrà punito in base alla gravità dell’accaduto da parte dell’amministrazione del torneo. Questo include, ma non si limita a, spam, insulti, troll e comportamento antisportivo in generale nei confronti di altri giocatori, di team, di caster o dello staff.
1.1.4. Confidenzialità
Le conversazioni, sia verbali che scritte, tra gli organizzatori, admin o arbitri, e i partecipanti, sono confidenziali. Pubblicare o condividere queste conversazioni con terze parti è strettamente proibito, a meno che non si sia ottenuto un permesso da ESL.
2. Regole del torneo
2.1. Impostazioni per il torneo
Tutti i giocatori devono seguire le impostazioni stabilite e le regole. Accordi che differiscono da esse non sono concessi e non saranno tollerati a meno che non vengano approvati da un admin tramite un protest.
2.2. Diritti di Host e scelta del lato
NB: Questa regola sarà valida solo nel caso in cui non si possa utilizzare l'integrazione automatica del PSN.
Il diritto di host della lobby spetta al giocatore con il seed più alto, vale a dire il giocatore col numero più basso visibile di fianco al suo nick nella pagina del bracket. Inoltre il giocatore con il seed più alto gioca in casa.
Chi ha il seed più basso e più alto? Esempio: Seed Number
2.3. No show
Ogni giocatore ha 10 minuti per presentarsi dopo che l’incontro è stato generato. Non presentarsi entro i 10 minuti concessi porterà ad una sconfitta a tavolino. Il giocatore che sta aspettando deve rimanere nella lobby per 10 minuti e successivamente dovrà aprire un Protest al match per segnalare l'assenza dell'avversario.
2.4. Protests
Se una situazione irregolare si verifica, che sia o meno descritta in questo regolamento, il giocatore che se ne accorge deve interrompere immediatamente l’incontro e informare gli amministratori a riguardo. Se il giocatore non ferma l’incontro e continua a giocare, risulterà d’accordo con l’irregolarità e il risultato dell’incontro non verrà modificato.
Inoltre, perderà ogni diritto ad aprire un protest riguardo tale situazione dopo la conclusione del match. I protest devono essere aperti immediatamente o potrebbero essere rifiutati, a seconda delle circostanze.
2.5. Inserimento del risultato
Entrambi i giocatori sono responsabili di inserire correttamente il risultato in uno dei seguenti modi (Se non viene inserito automaticamente a causa di problemi tecnici):
- Tramite la pagina web ESL;
- Tramite l’app Tornei su PS4.
Entrambi i giocatori devono salvare uno screenshot, al termine dell’incontro, dove siano visibili sia il punteggio sia i nomi di entrambi i giocatori. I giocatori dovranno caricare lo screenshot dopo l’incontro, sul sito ESL o nell’app Tornei su PS4. Se avete una disputa durante l’incontro, aprite un protest su ESL Play, così che lo staff possa visionare la situazione e prendere una decisione. La decisione può anche comportare la squalifica di entrambi i giocatori, qualora non ci fossero prove sufficienti per decretare un chiaro vincitore.
2.6. Match media
Tutti i matchmedia (screenshot e video) devono essere conservati per almeno 15 giorni. In generale, i matchmedia dovrebbero essere caricati appena possibile. Falsificare o manipolare i matchmedia è ovviamente proibito e comporterà pesanti sanzioni.
Entrambi i partecipanti sono responsabili del corretto inserimento degli screenshot nel match al termine dell’incontro. Gli screenshot devono contenere il nickname di entrambi i partecipanti e il risultato dell’incontro. Inoltre, consigliamo che i giocatori facciano screenshot anche in situazioni di disputa (come disconnessioni, impostazioni errate, ecc.). Questi screenshot possono e saranno usati come prove in caso di protest.
2.7. Match chiusi
Entrambi i partecipanti perdono il diritto di aprire un protest dopo che il match è stato chiuso. Un match chiuso rimarrà tale, a meno che un rappresentante di ESL non reputi che debba essere riaperto. In caso un risultato sbagliato venga inserito e accettato successivamente da entrambi i partecipanti, l’amministrazione del torneo si riserva il diritto di non agire in alcuna maniera. Eventuali protest o support ticket non verranno presi in considerazione e verranno chiusi immediatamente.
2.8. Squalifica
Tutti i match del torneo devono essere giocati il prima possibile, non appena entrambi i giocatori vengono aggiunti al match. La data di inizio presente nella pagina del match NON è rilevante in questi casi.
Per ridurre al minimo i ritardi durante lo svolgimento del torneo, lo staff si riserva il diritto di squalificare i giocatori. Questo verrà fatto solamente nel caso in cui i giocatori mostrino una mancanza di interesse nel concludere il match o stiano palesemente temporeggiando. In alcuni casi, la squalifica potrebbe colpire entrambi i giocatori partecipanti all’incontro.
2.9. Streaming
Lo streaming personale è sempre permesso se ESL TV non sta trasmettendo la stessa partita. Se ESL TV sta trasmettendo una partita, lo streaming personale non è permesso senza un’autorizzazione da parte degli admin. Effettuare uno streaming personale di un match mostrato su ESL TV, senza il permesso di un admin ESL, può portare alla squalifica o al ban del partecipante che sta effettuando lo streaming.
3. Impostazioni del torneo
- Formato: 1vs1
- Tipo: Torneo ad eliminazione diretta
- Opzioni default della Modalità torneo
- Tempo Limite: 5 Minuti per Quarto
- Affaticamento: On
- Difficoltà: Pro
- Stile di gioco: Standard
- Controlli: Tutti
- Velocità di gioco: Normale
- Playbook: Nessuna restrizione
- Teams: Non sono permessi gli All-Star Team, All-Time Team e History Team. Solo le squadre correnti sono ammesse.
3.2 Pause
Non sono permesse pause al di fuori dei timeout disponibili. Se un giocatore usa il pulsante di pausa, dovrà anche usare un timeout. Se non ci sono timeout disponibili, il giocatore riceverà un avvertimento. Ulteriori pause senza timeout disponibili comporteranno una sconfitta a tavolino. Se il tuo avversario ha violato questa regola, apri un ticket su ESL Play e includi degli screenshot come prova.
3.2 Disconnessioni
Nel caso che un giocatore si disconnetta prima che sia passato un minuto sull’orologio di gioco, o prima che sia stato segnato il primo punto, la partita verrà immediatamente rifatta con gli stessi settaggi e le stesse impostazioni di team casa/trasferta. Se la disconnessione avviene dopo questo momento, il punteggio verrà aggiunto alla seconda partita, e verrà giocato solo il tempo rimanente. Ai giocatori viene richiesto di cooperare per raggiungere un punto di “recupero”. Entrambi i giocatori non segneranno finché l’orologio non avrà raggiunto il momento della disconnessione, quindi il gioco sarà “live” e potrà riprendere normalmente. Assicuratevi di prendere degli screenshot di entrambe le partite per dimostrare il punteggio. Verrà quindi sommato il punteggio di entrambe le partite per raggiungere il nostro punteggio finale. Se una disconnessione avviene dopo la prima metà, per risparmiare tempo, il primo e il secondo quarto della seconda partita diventeranno il nuovo terzo e quarto quarto. I giocatori dovrebbero fare del loro meglio per recuperare la seconda partita con un settaggio accurato della prima partita. Ciò include punteggio, timeout rimasti e possesso della palla. Per esempio: La disconnessione avviene quando il punteggio è pari 45-45 con 4:00 rimanenti sull’orologio di gioco nel terzo quarto. I giocatori faranno degli screenshot del punteggio e creeranno una seconda partita. I giocatori lasceranno scorrere l’orologio finché segnerà 4:00, senza fare punti. Appena l’orologio raggiunge 4:00 nel primo quarto, il gioco diventa di nuovo “live” e verrà ripreso fino alla fine della metà gara. I giocatori faranno ora un nuovo screenshot per dimostrare il punteggio della seconda partita. I giocatori non completeranno la seconda partita, dato che a questo punto saranno stati giocati effettivamente 4 quarti. Se il punteggio alla metà gara della seconda partita è di 25-20, il punteggio finale a questo punto sarà di 70-65.
4. Penalità specifiche per il gioco
Matchmedia | |
Matchmedia mancanti |
Player: 1 |
Matchmedia mancanti con sospetto di cheating/imbroglio |
Player: 6 e sconfitta a tavolino |
Comportamento antisportivo | |
Utilizzo di Bug e/o glitch |
Player: 2 per utilizzo |
Comportamento antisportivo |
Player: Fino a 6 |
Utilizzo di giocatore non idoneo | |
Con gameaccount errato/mancante | Player: 3 |
Impostazioni | |
Software di terze parti non permessi |
Player: 4 - 6 |
System rules
1. ESL Cups
1.1. Concept
The ESL cups are intended to resolve the best players during a single tournament bracket. They can be either single or double elimination. This means you might be able to continue even if you have one loss during a previous round. You can read more from our tournament guide.
1.2. No show
If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
General rules
1. Global Rules
1.1. General
The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
1.2. Code of Conduct
Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:
- Compassion: treat others as you would be treated.
- Integrity: be honest, be committed, play fair.
- Respect: show respect all other humans, including teammates, competitors, and event staff.
- Courage: be courageous in competition and in standing up for what is right.
Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:
- Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
- Stalking or intimidation (physically or online).
- Spamming, raiding, hijacking, or inciting disruption of streams or social media.
- Posting or threatening to post other people’s personally identifying information (“doxing”).
- Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
- Advocating for, or encouraging, any of the above behavior.
Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties
Violation of this code of conduct will result in possible exclusion of the offending player from current tournaments in which they are participating, and may result in additional penalties thereafter and also lose their right to receive any winnings. In the case of repeated or extreme violations, penalties may include disqualification or banning from future ESL events.
1.2.1. Insults and offensive behaviour
All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.
Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:
- Penalty Points & barrages are given for incidents within ESL-Matches
- Exclusion of the offending player from the current tournaments in which they are participating*
- Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban
Severe incidents including, but not limited to the following points, may be punished in other ways:
- Extremist statements
- Threat of violence
- Sexual harassment
- Stalking
- severe insults
- pornographic linkings
The right to appeal is only with the injured.
* Another player registered on the teamsheet may replace the player if the tournament rules allow it. If more than one player of the same team is excluded, the team is disqualified for the current tournaments in which it participates.
1.2.2. Spamming
The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:
- Written warning for the first offence
- 1 penalty point + 1 week comment ban for the second spamming incident.
- 2 penalty points + 2 week comment ban for the third spamming incident.
- 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.
The decisive factor therefore is the amount of active penalties for spamming.
1.2.3. Public behaviour
All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.
All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.
1.3. Matches, competitions, meetings
In all competitions there should be a fair playing field for all players.
Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.
Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.
1.4. Game / client
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
1.5. Game Coverage
The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.
In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
1.6. Internal Texts
All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.
1.7. Language
The official language of this national section is English. All players should be able to communicate in English and to do so.
2. Fraud/deception
ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.
Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.
2.1. Deception
The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.
2.2. Other unauthorized offences
Including but not limited to the abusing of bugs in the website.
These penalties are at the discretion of the responsible admin and are penalized according to severity.
2.3. Cheating
All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.
The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.
2.3.1. Distribution of cheats
Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.
Violating this rule will be punished from a warning up to exclusion from ESL.
2.3.2. Cheating Sanctions
Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.
2.3.3. Rehabilitation
Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.
2.4. Match-Fixing/betting fraud
Engaging in any action that improperly influences the outcome of a game or match by any means.
2.4.1. Match-Fixing Sanctions
Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).
2.5. Doping
Any kind of doping is forbidden.
2.5.1. Prescribed medication
If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.
2.5.2. Doping Sanctions
Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).
2.6. Competition manipulation and bribery
Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.
2.6.1. Competition manipulation and bribery Sanctions
Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)
2.7. Second and subsequent offences
For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.
3. Accounts
3.1. Player
An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.
Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.
3.1.1. Multiaccounts
Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.
3.1.2. Nicknames, Team Names and URL Aliases
We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.
Nicknames/aliases are forbidden if they:
- are protected by third-party rights and the user has no written permission
- resemble or if they are identical to a brand or trademark, no matter whether it has been
registered or not
- resemble or if they are identical to a real person other than themselves
- use names of ESL Gaming products
- resemble or if they are identical to the names of ESL Gaming employees
- are nonsense
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
3.1.3. Photo
It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!
3.1.4. Country
A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.
If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.
3.1.5. Nationality
A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.
3.1.6. Account sharing
Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.
The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.
3.2. Teams
A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).
Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.
If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.
The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.
3.2.1. Changing team names
A team can change its name at any time. This also applies when a team is restructured.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.
3.2.2. Team nationality
In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.
3.2.3. Players in team
A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.
In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.
If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.
3.2.4. Sponsors/partnerships
The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.
4. Penalty points
If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.
As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:
- 1-2 penalty points: 2 months
- 3-6 penalty points: 3 months
- 7 penalty points: 6 months
- 12 penalty points: 2 years
In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:
- After obtaining 4 penalty points: 1 week barrage
- After obtaining 8 penalty points: 2 weeks barrage
- After obtaining 10 penalty points: 1 month barrage
Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.
Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.
5. Participation in prize tournaments & pro qualifiers
Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.
Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.
In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.
If in doubt, please contact support.
6. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
Rule violation | Number of penalty points |
---|---|
General | |
No show | Team: 3; Player: 2 |
Reject compulsory challenge | Normal: 1 Intense (top 10): 2 |
Abort match | Player / Team: 2 |
Use of ineligible player | |
Inactive barrage | Player / Team: 3 |
Barraged | Player / Team: 6 |
Unregistered player | Player / Team: 3 |
Missing Premium (where required) | Player / Team: 3 |
Missing Trusted (where required) | Player / Team: 3 |
Ringer/Faker | Player / Team: 6 |
Playing with wrong gameaccount | Player / Team: 3 |
Playing without a registered gameaccount | Player / Team: 3 |
Unsportsmanlike behaviour | |
Multiple/Fake accounts | Warning / 1-4 penalty points |
Deception | Player / Team: 1 - 4 |
Fake result | Player / Team: 4 |
Fake match media | Player / Team: 6 |
Fake match | Player / Team: 6 |
Cheating | Player: 12 / Team: 6 |
Matches get only deleted if the team/player violating the rules won the match.