Game rules

1. Overview

The PlayStation®4 NBA 2K21 Surge Tournaments (“NBA2K21ST” or “Competition”) is operated by ESL Gaming (alternatively “ESL” or “Tournament Organizer”). The NBA2K21ST is a video game competition conducted using 2K Games NBA 2K21 (“NBA2K21”) for the PlayStation®4 console (“PS4”). 

This competition is in no way sponsored, endorsed or administered by, or associated with, 2K Games.

2. Eligibility

2.1 Registration and acceptance of official rules

Participants must sign up for NBA2K21ST using the integrated tournament app on the PS4 (“Tournament App”) or the ESL Play landing page to be considered for eligibility. Participants (individually a “Player”, “competitor” or “Participant”) who meet the eligibility requirements must also:

  • Own or have access to NBA 2K21 on the PS4
  • Own or have access to a PS4 system and compatible controller
  • Have a valid account for PlayStation Network (“PSN Account”) and an associated PSN ID
  • Have a valid subscription to an active PlayStation Plus membership
  • Be residents of an applicable region, country or jurisdiction

Players must link their PSN Account to their ESL account on the Tournament App or on the ESL Play tournament hub page. Players must read the NBA2K21ST ruleset and relevant privacy policies, including the ESL privacy policy, and agree to these rules before entering the tournament. Once a Player has registered, they are considered for eligibility for the NBA2K21ST.

2.2 Team and player names

ESL reserves the right to edit nicknames or Gamertags and/or URL aliases. The names of teams or players that are very similar to those of another team or player are subject to change by ESL. For more information on team and player names, see section 3.1.2 of the ESL global rule set: "Nicknames, team names, and URL aliases." If a team name has been changed by mistake, submit a support ticket with proof of ownership of the name. Players with in-game names that violate this rule will not be able to compete. After competing in a qualifying match or tournament, your name will be blocked for the duration of the league and cannot be changed without administration approval.

2.3 Identity fraud

Only official registered players can play. Players and teams must compete with their officially registered nicknames at all times during official matches. Playing as a substitute is prohibited and will result in immediate disqualification. Players may not share their account at any time during the tournament or regular game.

2.4 Game version

All players must install and update to the latest version of the game in order to participate in tournaments organized by ESL. Updates must be installed before the tournament begins. Any delay in a match caused by an update will result in a match loss.

2.5 Check-in

All players must be online and ready to play at the schedule defined by ESL. Match times are always subject to change. Any change in the game time will be communicated to the players as soon as possible. Players are required to follow the tournament registration process and confirm their registration. If you do not confirm your registration, you will be disqualified.

3. Competition Structure

3.1 Tournament Format Details

  • Swiss tournament system
  • Random player seeding
  • 1-on-1 matches
  • All matches are Bo1
  • Elimination after 2 losses.
  • Maximum 8 rounds. The number of rounds to be played can vary based on the amount of participants and results

3.2 Ranking and Tiebreakers

3.2.1 Tiebreaker 1 (Buchholz)

Sum of the opponents wins.

3.2.2 Tiebreaker 2 (W/L Sum)

Represents the performance of opponents that a player played over the course of the Tournament. Players who played against stronger opponents will be ranked higher within the standings of the tournament. To calculate W/L Sum, total the number of points each opponent contributes. Opponents contribute +1 for each win they accumulate throughout the tournament and -1 for each loss they accumulate throughout the tournament. Each single opponent may never contribute less than -3 points to a teams first tiebreaker. Byes contribute 0 points to the teams W/L Sum tiebreaker.

3.2.3 Tiebreaker 3 (First Tiebreaker Sum)

Represents the performance of the opponents that all of a players opponents played. Players who played against opponents who consistently played against stronger opponents throughout the Tournament will be ranked higher within the standings of the tournament. To calculate the Second Tiebreaker Sum, total the sum of W/L Sum for all opponents that the player played. Byes contribute 0 points to the players Second Tiebreaker Sum tiebreaker.

3.3 Match start time

All matches are played on the scheduled match time. To see the match schedule, visit the ESL Play tournament page or access the match event page in your PS4 by going to My Events.

To join your game lobby, you must:

  1. Access the match event page (you will be able to see it in the “My Events” tab)
  2. Click "Join Now" option
  3. The result will be automatically submitted at the end of the match

3.4 Match Details

  • Game Mode: Private match
  • Game style: Pro
  • Quarter Length: 5 minutes
  • Fatigue: On
  • Controls: All
  • Game speed: Normal
  • Teams: All-Star, All-Time & History teams are forbidden

Players positioned on the left side will always be the HOME team while the right side will always be the AWAY team.

3.5 Game preparations

Solve any problems that may occur before a match begins. Connection or hardware problems during a match will result in disqualification by ESL administrators. In the event of problems during games, players should always take and upload screenshots. In the captures, it must be possible to identify both players before the game, the final result and any questionable situation.

3.6 No show

If a participant is not ready to play 10 minutes after the scheduled game time, a protest ticket must be opened to report him. Any delay must be reported immediately to the tournament administrator. If a player does not appear for a match within the given time, he will be disqualified. If your opponent is not available to play when your match is fixed, you should report him as not presented. Failure to report that your opponent has not appeared may result in a delay in the tournament. Any unreported delay will result in the disqualification of both players to ensure that the tournament can be completed in a timely manner.

3.7 Disconnections

In the event that a player goes offline during a game, that player will receive a default loss. Participants can also choose to leave a game if they wish. Abandonment will be counted as loss of the match. ESL is not responsible for any connection or hardware problems that players may have while participating in the competition.

3.8 Game rooms

If a game lobby needs to be created manually, you should always open a protest ticket and confirm the match results once you complete your games. The player positioned on the left side will be the host. The host player will be responsible for setting up the game room with the correct settings and inviting the opposing player. The host player will also play as the home team in the match. Players should always take a screenshot to provide evidence of player names, team selections and also give an indication of when the game started. 

3.9 Application of rules

Rules are a guide and administrators' decisions may differ from them depending on the circumstances. Tournament administration may change these rules at any time without notice.

4. Communication and support

Use the match chat, located at the bottom right of ESL Play landing page, or open a protest ticket to receive help during the competition.

4.1 Protests

The player has 5 minutes to protest incorrect information about the match. Match protests must include game evidence that clearly shows the match results. Players are responsible for providing evidence of match results in the event of protest.

4.2 Confidentiality

Conversations, whether verbal or written, between organizers, administrators or referees, and participants are confidential. Publicly posting or sharing these conversations with third parties is strictly prohibited, unless ESL permission is obtained.

5. Player Conduct

5.1 Competitive integrity

Players are expected to conduct themselves as well as possible at all times. Players must behave in a competitive manner, maintaining a courteous and friendly demeanor towards competitors and other players in the tournament. Players who engage in unfair, unsportsmanlike, inappropriate, annoying, harassing, threatening conduct, or who violate any rule, gain an unfair advantage by participating in the tournament, or obtain winner status using fraudulent means will be disqualified. Inappropriate conduct may include, but is not limited to, cheating, hacking, bugging, impersonation, and intentional disconnection. Players are expected to show good sportsmanship and fair play. Any unsportsmanlike conduct or toxic behavior will be dealt with with a heavy hand during the tournament. Players must play to the best of their ability at all times. The tournament administration maintains the exclusive judgment of the violations of these rules, will interpret them and resolve any dispute, conflicting claim or ambiguity at its sole discretion. Your decisions will be final.

5.2 Language

In all languages, players cannot use obscene gestures, profanity, and/or racist comments in game chat, game room, or interviews. This includes abbreviations and/or indirect references. Tournament administrators reserve the right to enforce this at their own discretion. These rules also apply to Discord forums, emails, personal messages, and channels.

5.3 Disputes and compensation

Any general dispute that a person may have with the current operation of the tournament should be addressed first by sending a message through the assistance and protest channels. Failure to follow the proper dispute procedure will result in denial of the dispute and the possibility of additional penalties.

5.4 Betting

Bets during any ESL event (by a player, team or on behalf of anyone associated with the team) are not allowed. This includes trying to intentionally alter the game by losing or trying to affect the results. Participants will be disqualified from the tournament and will receive a 1 year ban.

5.5 Software or hardware

Use any software or hardware to gain benefits that would not otherwise be available in the game. Examples include, but are not limited to: any form of scripting, color patterns, texture changes, and sound changes.

5.6 Disqualification

ESL reserves the right to disqualify players. Any player found using a known exploit will lose the match at the time the first exploit occurs. If the player is found to be using another known exploit a second time, and it is determined that it was done on purpose, they will be removed from the event and excluded from any future events.

5.7 Match files

All media files of the match must be kept for at least 14 days. Falsifying or manipulating such files is prohibited and will result in severe penalties. Files should be clearly named based on what they refer to.

5.8 Defining match files

Match files are all files uploaded, including but not limited to: screenshots, ESL Wire files, recordings, models, and videos. The screenshots should always be taken from any contentious situation, and should always include end results and any disconnections.

5.9 Personal broadcast

Personal broadcasting is allowed if ESL TV is not broadcasting the same match. If ESL TV is broadcasting a match, personal rebroadcasting is not allowed unless the administration allows it. Personal retransmission of a game broadcast on ESL TV, without the permission of an ESL administrator, may result in disqualification of the player or prohibition of retransmission of the participant during the tournament.

6. Prizing

6.1 Prizing Distribution

The following prizes will be distributed to the players based on their finishing position as stated below:

  • 1° place: $25
  • 2° - 8° place: $10

Prizes will be delivered to the email that the winner player has registered on its ESL profile, within the following 90 days after the competition finished. If the deadline is reached and the prize has not been sent yet, the player must open a support ticket to inform the admin team about the situation.

The admin team will have all the decision power over the situations that are not described on the rules. According to the evidence and proof collected on support or protest tickets, the admin team can punish with 1 and up to 6 penalty points depending on the case.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.