MKX (PS4) 1on1 Open Ladder Europe
Last change: 09.08.2019 15:15
These are the rules for the MKX (PS4) 1on1 Open Ladder Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General Ladder Rules
- 2. Admins and Referees
- 3. Match Rules
- 3.1. Nicknames compulsory
- 3.2. Delays and Forfeits
- 3.3. Game Modes
- 3.4. Stage Rotation
- 3.5. Game Settings
- 3.6. Communication
- 3.7. Disconnects
- 3.8. Ties
- 3.9. Match Reporting
- 3.10. Match Disputes
- 4. Match Media
- 5. Streaming and Recording
- 6. Penalty Point Catalogue
1. General Ladder Rules
In a ladder, any participant may challenge another. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one penalty point. If both participants are in the top 10 then the refusal will be punished with 2 penalty points.
A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.
1.2. No show
If your opponent does not show after 15 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches, is the no show time 10 minutes.
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.
2. Admins and Referees
All participants in the ESL Mortal Kombat X ladder, leagues and cups must adhere to the decisions and rules of ESL staff members. All decisions are final, except in cases where the option to appeal is clearly stated.
Conversations, either verbal or written, between tournament operators, admins, or referees, and MKX participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
3. Match Rules
3.1. Nicknames compulsory
Each player has to use the nickname that is entered in his/her ESL player sheet. In team matches the players are allowed to use a clan tag which has to be the same for all players of the team.
3.2. Delays and Forfeits
Players must be online and ready to play at the designated match start time. “Ready to play” means that all players must be present and ready to begin the game within 15 minutes after the official match start time.
If a player is unable to join a lobby due to technical difficulties with the game, please notify the opposing player immediately and inform them that you are attempting to connect. If problems arise, please notify the admin team via protest ticket.
3.3. Game Modes
Before a game begins, it is the responsibility of the non-host player verify that all of the settings are correct. If a game is hosted with incorrect settings, it will need to be ended and restarted with correct ones. If games settings are incorrect but both players do not end the match by the first round then game will count, regardless of the result.
3.4. Stage Rotation
Players may select the stage of their choice. Mortal Kombat X will randomly choose the stage between two alternate choices.
3.5. Game Settings
- Global gametype settings:
- Round timer: 90 seconds
- Stage Interactables: On
There is no restriction on the method of communication between players during a match. Players may use in-game chat, match chat or an external application such as Discord. Please remember that you can be penalized for anything disrespectful that is said to your opponent or admin in any ESL channel of communication.
In the event of a common “Game Session has ended” disconnect, both players will restart the best of 3 game. If the problem persists, admins are empowered to forfeit both teams to preserve tournament integrity.
In the event of a player disconnect, that player will forfeit the entire game, not just a round. It will be the responsibility of the player that got disconnected to connect his opponent within 5 minutes.
Since games cannot end in ties, when the 90 seconds runs out, whoever has the most remaining health will win the round. If both players enter a match extension they are to play out the extension.
3.9. Match Reporting
Results must be reported by both players within 10 minutes after the match. This can be done through the ESL Play App or the website by the players. If one player does not confirm the result within ten minutes, it will be manually closed by an admin. If a player reports the wrong result, please open a protest ticket including valid proof so that the admin team can correct it.
3.10. Match Disputes
If a match was incorrectly reported by your opponent, you have 15 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match.
Players are responsible for providing proof of match results in case of disputes.
4. Match Media
The following match media are acceptable forms of proof during match reporting and protests:
- Game clips (uploaded to a video platform with clear naming of the players, selected fighters, date, tournament round)
- Twitch livestream VODs (with clear naming of the players, selected fighters, date, tournament round)
- Screenshots (or photographs) showing both players and the result/issue
5. Streaming and Recording
Observers are allowed only if both players agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are players allowed to play with referees other than ESL referees.
Players are encouraged to stream their own matches.
Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.
6. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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