Rules

play Go4MGO (PS4) North America Cup #6

Last change: 04.02.2016 17:50

These are the rules for the Go4MGO (PS4) North America Cup #6. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. General Rules

1.1. Player Eligibility

All players participating in this competition, must add their gameaccount to their ESL Play account. The gameaccount is needed to invite players into a match and to check if the correct player is playing. In order to participate in this competition, you must meet the following requirements:

If you do not meet these requirements, you will be deemed ineligible. ESL may request a copy of personal identification to verify that these requirements are met.

1.2. Team and Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a match has begun. This includes gameaccounts and team names.

Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered team names and gameaccounts during all official matches.

1.3. Game Version

All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

1.4. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to technical issues.

1.5. Player Conduct

All players are expected to behave in a humane way towards other competitors and to any member of the administration team! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Misconduct may result in league kicks, bans and/or expulsions from ESL competitions.

1.6. Disqualification

ESL reserves the right to disqualify teams. This may be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios, both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they may be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is prohibited. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

Unless otherwise specified by ESL Admin, all normal rules of game play will apply. Players must conduct themselves in a sportsmanlike manner. Players who engage in unsportsmanlike, disruptive, annoying, harassing or threatening conduct or violate any rule, gain unfair advantage in participating in any tournament, or attempt to obtain winner status using fraudulent means, including, without limitation, cheating, hacking, deception, or other unfair practices, in ESL’s sole discretion, will be disqualified. Players must abide by all rules and regulations of the tournament and must comply with all requests and directions of ESL. ESL reserves the right to disqualify any player or team from participation at any time and for any reason.

2. Team and Roster Rules

2.1. Active Roster

Teams must submit their player lineup during each match on the ESL website. To set/change your player lineup, click “change player lineup” on the match info page and select the players that are participating in that particular match.

  • Teams are allowed to participate in tournaments for multiple regions.
  • If a team is found to be competing in multiple active tournaments that team risks being disqualified from one of the tournaments.
  • Substitute players (up to 2) may be used as long as they are on the roster and are declared in the player lineup before the beginning of the round.
  • If a sub is used they must play the entire round (Bo3 or Bo5).

3. Match Rules

3.1. Match Preparation

Players are expected to resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players must be posted as match comments. The match must be played with the appropriate settings. Players are responsible for ensuring that all players are eligible to play before beginning a match. In team games, all players must be registered for their corresponding team.

3.2. Start Times

After signing up, there is a check-in period 30 minutes before the start of a tournament. Teams need to log into the website and "check-in" so they will be placed into the bracket. Teams who sign up but do not check-in will not be put in to the bracket so be sure you are here a half hour before tournament start time.

The start times on the schedule are just approximate values. In the case that a match is scheduled directly after another match, the start time may deviate from the posted time. Teams are expected to be prepared and ready to start at least 30 minutes before their scheduled match and remain on call until it is time to start their match.

3.3. No Show

If your opponent is not present 20 minutes after the match start time, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.

3.4. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

  • If a game breaking bug or glitch occurs, an admin may order a game to be restarted if players supply undeniable proof.
  • If a player disconnects that team will automatically forfeit the game.
  • Example: A player disconnects from the game on Team A in Game 1. Team B is rewarded the win and the series is 0 - 1 in favor of Team B.

4. Match Format

  • Best of 3 until the Finals
  • Best of 5 for the Finals
  • The higher seeded team will host the first game, followed by the host alternating between the two teams throughout the series.
  • Example: Team A is the higher seed and hosts Game 1. Therefore, Team B would host Game 2 and Team A would host Game 3.
  • Maps: Black Site, Jade Forest, and Gray Rampart
  • The lower seeded team will select the map for the first game, followed by each team alternating map selection throughout the series.
  • Example: Team B is the lower seeded team and selects the first map. Therefore, Team A would select the map for Game 2 and Team would select the map for Game 3.
  • Do not pick the same map multiple times in the same series.

5. Match Settings

  • Password: Required
  • Time Limit: 4
  • Max Capacity: 12
  • Min Capacity: 12
  • Briefing Time: 10
  • Idle Kick: No
  • Time of Day: Any time for Black Site and Gray Rampart, Night only for Jade Forest
  • Mission: Cloak & Dagger
  • Unique Character: No
  • Rush Mode: No
  • Gear Restrictions: E.Locators, FB MR R-Launcher, and GROM-11 are no longer allowed
  • Class Restrictions: None

6. Results

Both participants are responsible to enter the correct result. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.

ESL is not responsible for any unanticipated technical failure, hardware or software malfunctions, lost or unavailable network connections, failures or difficulties; or for any other errors of any kind, whether human, mechanical, or electronic; or for the incorrect or inaccurate capture of game scores or other information, or the failure to capture any such information. Winning status is subject to verification, at ESL’s discretion, including any suspected errors or anomalies in the game that may have affected the displayed results. All decisions of the ESL are final in all matters relating to this Tournament.

6.1. Match Media

On every match sheet the replays of the games must be uploaded. The replays must be named "Game 1", "Game 2" or "Game 3" for each round. Missing replays will lead into punishment of both teams.

6.2. Screenshots

A screenshot of the scoreboard must be taken at the end of the match and uploaded.

All match media (screenshots, demos, etc.) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly and appropriately.

6.3. Protest Deadline

If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.

6.4. Replays

All teams must save the replays of all matches they have played in (and retain for 14 days).

7. Communication & Support

Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance during the cup. ESL Wire and/or match comments are the main communication tools for admins to communicate to players through matchchat during a cup.

7.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

8. Casting and Streaming

Casting an ESL match is only allowed with an ESL admin’s permission. If you have any questions, please submit a support ticket.

8.1. Players

Players are allowed to stream their own games. They are not allowed to stream their game if a caster is streaming their game.

8.2. Streaming Platforms

When streaming, we only allow players or casters to stream on Twitch.TV. Broadcasting ESL matches on other streaming platforms will result in punishment by admin discretion.

8.3. Delay

All streams, for both players and casters, need to have a minimum delay of 2 minutes. Streaming with less than 2 minutes of delay will result in punishment by admin discretion.

9. Prizes

Winners are solely responsible for all federal, state and local taxes, if applicable. Winners may not substitute, assign, transfer or redeem a non-cash prize for cash. ESL reserves the right to substitute a prize of comparable or greater value, at its sole discretion. All prize details are at ESL’s sole discretion.

10. Liability

10.1. Technical Issues

ESL, its parent, subsidiaries, affiliates and advertising and promotion agencies and all of their respective officers, directors, agents, representatives and employees (collectively, “Tournament Entities”) are not responsible for acts or omissions of any computer(s), gaming components or other electronic malfunctions which may limit or prevent an Player’s ability to participate in the Tournament or for computer hardware or software malfunctions, failures or difficulties, or other errors or difficulties of any kind whether human, mechanical, electronic, computer, network, typographical, printing or otherwise relating to or in connection with the Tournament, including, without limitation, errors or difficulties which may occur in connection with the administration of any tournament.

10.2. Personal Liability

Players agree to release, discharge, indemnify and hold harmless the Tournament Entities from and against any claims, actions, demands, damages or liabilities of any kind whatsoever (including without limitation, attorneys’ fees, court costs, settlement and disbursements) due to any injuries, damages or losses to any person (including death) or property of any kind resulting in whole or in part, directly or indirectly, from participation in any tournament or in any tournament-related activity.

10.3. Cancellation

ESL reserves the right to cancel any tournament for any reason.

10.4. Photosensitivity, Epilepsy or Seizures

Tournament Entities are not responsible for photosensitivity, epilepsy or seizures associated with game play.

11. Publicity Grant

Except where prohibited by law, participating in any tournament constitutes permission for the Tournament Entities and their respective designees to use, publish, and display the name, voice, photograph, and other likeness and/or any biographical information the player may provide, player’s character, and any statement the player may make concerning any tournament or the prize and/or screen shots or footage of tournament play (collectively, “Player Information”), in any and all media, now known or hereafter discovered, worldwide in perpetuity, for commercial, promotion, advertising, marketing and other purposes, without notification, review, approval or compensation.

12. Agreement to League Rules

By participating, players agree to be bound by these Tournament Rules and the decisions of the ESL (including interpretations of these League Rules), the judges and the ESL Admin, and waive any right to claim ambiguity in any decision or these League Rules.

13. Force Majeure

If for any reason any tournament is not capable of running as planned, then ESL reserves the right in ESL’s sole discretion to cancel, terminate, modify or suspend the tournament. Tournament Entities shall not be liable to the winner or any other person for failure to supply the prize or any part thereof by reason of any act of God, any action, regulation, order or request by any governmental or quasi-governmental entity, equipment failure, terrorist acts, earthquake, war, fire, flood, explosion, severe weather, hurricane, embargo, labor dispute or strike, labor or material shortage, transportation interruption of any kind, work slow-down, civil disturbance, insurrection, riot or any similar or dissimilar event beyond their reasonable control.

14. Choice of Law

Any and all legal actions or claims arising in connection with any tournament must be brought in a court of competent jurisdiction in Los Angeles, California. Except where prohibited, each player agrees that: (1) any and all disputes, claims and causes of action arising out of or connected with this Tournament or the prize awarded shall be resolved individually, without resort to any form of class action, (2) any and all claims, judgments and awards shall be limited to actual out-of-pocket costs incurred, and in no event will Player be entitled to obtain attorneys' fees or other legal costs; and (3) no punitive, incidental, special, consequential or other damages, including without limitation lost profits may be awarded (collectively, "Special Damages"), and (4) player hereby waives all rights to claim Special Damages and all rights to have such damages multiplied or increased. California law, without reference to California choice of law rules, governs the Tournament and all aspects related thereto.

15. Tournament Winners

The winners of any tournament will be announced following the conclusion of any tournament and can be found in the News section of your game.