play Magic The Gathering Arena (PC) 1on1 Cup #22 Pre-made Decks

Last change: 21.05.2019 14:47

These are the rules for the Magic The Gathering Arena (PC) 1on1 Cup #22 Pre-made Decks. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

This cup is aimed at beginners/novice mtg players

1. Game format

  • Game mode: Battle mode versus (invite friend)
  • Player: 1v1
  • Format: Bo3 Swiss

1.1. Game specific rules

  • Only the listed pre-made archetypes are allowed
  • Players can swap decks between rounds
  • Any ties will result in a rematch
  • Screenshots must be taken before "killing blow" that confirms victory and on win/loss screen

1.2. Pre-made Deck Archetypes allowed:

  • Wrath of Mages (Blue Red)
  • Jungle Secrets (Blue Green)
  • Saproling Swarm (Black Green)
  • Artifacts Attack (White Blue)
  • Eternal Thirst (White Black)
  • Strength in Numbers (White Red)
  • Primal Fury (Red Green)
  • Auras of Majesty (White Green)
  • Chaos and Mayhem (Black Red)
  • Walk the Plank (Blue Black)
  • Graveyard Bash (black)
  • Forest's Might (Green)
  • Dragon's Fire (red)
  • Arcane Inventions (Blue)
  • Tactical Assault (White)

1.3. Banned

  • No editing of the pre-made arena decks
  • No custom decks

If you suspect your opponent is using an edited deck, take a screenshot of the unauthorized cards and raise a protest. Continue with your match and an admin will investigate if a violation has occurred

1.3.1. Banned Cards

Banned cards will follow the "standard" bans listed by MTG

  • Additional banned cards will be listed by ESL as and when required

1.3.2. Patch

All matches will be played on the patch available on the live servers at the time of a match.

2. Cup format

  • Tournament structure: Bo3 Swiss
  • Elimination: 3
  • Players will be matched based on their wins and loses
  • Number of rounds: 1
  • Semis: 1
  • Finals: 1

3. Cup Rules

3.1. Regions

This tournament is open to all players Globally

3.2. Check In

All players must be online and ready to play at the match times defined by ESL. Players are required to follow the tournament’s sign up process and check in on time. Failure to check in will lead to not being to able to participate in the tournament.

3.3. Game Preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the players have to be posted as match comments. The match must be played with the correct settings.

3.4. Disconnects

In the case that a player disconnects, the player is allowed to attempt to reconnect. The disconnected player have to rejoin the match as soon as they’re able to. Continued disconnection and rejoins is allowed no more than 3 times. After 3 rejoins the user must forfeit.

3.5. Game Restarts

A match can only be restarted with prior admin approval. Please contact an admin via support ticket to receive approval. In a restarted game each participant must choose the same decks as picked at the start of the the original match.

3.6. Forfeits

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

3.7. No Show

If your opponent does not show up after 15 minutes, raise a support ticket or inform an admin. Failure to show may result in a default win being awarded to the player who raised the support ticket. Do not enter a default win for yourself. Please open a protest ticket with screenshot evidence that the player did not show up.

3.8. Protests

The opposing player has 10 minutes to protest the report. Match protests must include match media evidence clearly showing the results of the match/series. Players are responsible for providing proof of match results in case of disputes.

3.9. Match Result

After each match, both players have to enter and confirm the match result. Always record the result using a screenshot win or lose.

3.10. Screenshots

Screenshots must have been taken before the killing blow that confirms victory. Screenshots must also be taken of the victory and loss screen. All screenshots, win or lose, must be submitted when inputting you match results

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned.

We suggest to take a screenshot of all situations during a game, the screenshots will be used by an admin in protests and should be uploaded on request.

4. Match Rules

4.1. Matchstart

  • In order to start a match it is necessary to login onto the MTG launcher and click the "Direct Challenge" icon in the top left. Both players must do this and enter the gameaccount (MTG Direct Challenge ID) of their opponent

5. Tournament Rules

5.1. Rule Enforcement

The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.

5.2. Disqualification

ESL reserve the right to disqualify players on occasions such as, but not limited to:

  • Abuse
  • Deliberately causing delay
  • Failure to show
  • Failure to respond
  • Failure to comply with instructions
  • Breach of the rules

5.3. Gameaccount Change

All players must hold a valid "MTG Direct Challenge ID" gameaccount prior to cup sign up.

In case of problems, please contact an ESL admin.

6. Communication and Support

Please use the match chat, located on the bottom right hand side of ESL Play, or submit a support ticket for any assistance during the cup.

6.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

6.1.1. Confidentiality

Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.

7. Player Conduct

7.1. Competitive Integrity

Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgement for violations of these rules.

7.2. Compliance

Players must follow the instructions of the tournament administration at all times.

7.3. Hate Speech

Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.

7.4. Betting

Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the tournament and will receive a minimum 6 months ban.

7.5. Cheating

Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for a minimum of 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:

7.5.1. DDoSing

Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.

7.5.2. Match Fixing

Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.

7.5.3. Account Sharing

Allowing individuals who are not the account’s owner to play on a player’s account during an official match.

7.5.4. Software or Hardware

Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, texture changes and sound changes.

7.6. Bugs

Using bugs or glitches is strictly forbidden. If any unknown bugs or glitches are used, an Admin will review the case and decide if a penalty is necessary.

7.7. Gameaccount

For competing in magic the gathering tournaments and leagues a MTG Direct Challenge ID is needed. This ID must be entered in your ESL Play profile. Without an entered account, you will not eligible to compete. Here is a direct link to add this information.

8. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.