Rules

play Madden NFL 19 (PS4) 1on1 Open Cup #35 North America

Last change: 03.09.2019 12:22

These are the rules for the Madden NFL 19 (PS4) 1on1 Open Cup #35 North America. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Global Rules

1.1. Game information

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.1.1. How to play

  • Add your opponent as a friend
  • Start Madden NFL 19
  • Go to the online Lobby
  • Invite your opponent
  • Select the "Game settings" found below
  • Start the match

1.1.2. Matchprogress

  • When the cup starts check “My Matches” and contact your opponent via PSN to invite him to a custom lobby.
  • Make sure all settings are correct and take screenshots of the results in case of a protest.
  • Afterward, enter the result into the respective interface.
  • If there are any irregularities or the opponent enters the wrong result, please contact us via support with valid proofs.

1.1.3. Tournament format

  • Tournament type: Swiss System
  • Number of rounds: 4
  • Elimination: After 4 losses

1.1.4. Game Settings

  • Mode played: 1on1
  • Rounds: 1 match
  • Time limit: 5 minutes per quarter
  • AI Skill: All-Pro
  • Accelerated Clock: On
  • Play Clock Remaining: 20 seconds
  • Stadium: Home Team Stadium
  • Weather: Clear
  • Teams: All teams allowed

1.1.5. Note

If there are any inconsistencies in the reported scores, contact us via a protest ticket. In the event of a dispute, be prepared to provide pictures of post-game summaries or video evidence from the match. Uploading clips to twitch.tv or youtube.com is the best way to provide video evidence.

If you have problems, don't hesitate to contact us via Support.

1.2. Additional Rules

  • All matches must start as soon as both players are determined.
  • If a player does not respond to invites within 15 minutes, the unresponsive player is subject to be forfeited from the bracket.
  • Players must be responsive to members of the admin team. Failure to respond in a timely manner may result is the unresponsive player being forfeited from the bracket.
  • If no score has been reported and a Protest or Support ticket has also not been opened within one hour of both opponents having been determined, both players will be forfeited for delaying the bracket.

1.3. Conduct

All players are asked to behave in a humane way towards other competitors, and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, teams risk league kicks, bans and expulsions from ESL competitions.

1.4. Punctuality

Players have up to 15 minutes to show up for a match before forfeiting the entire Best of Five series and match loss. In the event of a no-show or disconnect, refer to the rules and contact an admin via protest ticket immediately.

1.5. Reporting Scores

To report the score, enter a number (0,1) to specify how many games you won and lost. Both players are expected to report the score.

If there are any inconsistencies in the reported scores, contact us via a protest ticket. In the event of a dispute, be prepared to provide pictures of post-game summaries or video evidence from the match. Uploading clips to twitch.tv or youtube.com is the best way to provide video evidence.

1.6. Hosting

The team with the higher seed (lower number) will be the hosting team. The hosting team will be responsible for setting up the game lobby, with the above settings, and inviting the opposing team. The hosting team will also have the "Home Team" in the match.

1.7. Communication

There is no restriction on the method of communication between players during a match. Players may use in-game chat, match chat or an external application such as Discord. Please remember that you can be penalized for anything disrespectful that is said to your opponent or admin in any ESL channel of communication.

In the event of a player disconnect, that player will forfeit the entire game, not just a round. It will be the responsibility of the player that got disconnected to connect his opponent within 5 minutes.

1.8. Match Media

The following match media are acceptable forms of proof during match reporting and protests:

  • Game clips (uploaded to a video platform with clear naming of the players, selected fighters, date, tournament round)
  • Twitch livestream VODs (with clear naming of the players, selected fighters, date, tournament round)
  • Screenshots (or photographs) showing both players and the result/issue

1.9. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Gather-Chat, Match-Chat. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban
  • Incidents in Gathers are penalized with a Gather-ban and in repeated cases with a League-Ban for the specific game

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • Severe insults
  • Pornographic linkings

These incidents can also be punished in VS-Matches. The decision is with the Admin-Staff.

The right to appeal is only with the injured.

1.10. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available according to clients.

Players are encouraged to stream their own matches.

1.11. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.12. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL.

Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases.

Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

2. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.