Rules

play Line of Sight Open Ladder 1on1 Global

Last change: 05.12.2017 12:33

These are the rules for the Line of Sight Open Ladder 1on1 Global. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Ladder rules

1.1. Challenging

In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with one (1) penalty point. If both participants are in the top 10 then the refusal will be punished with two (2) penalty points.

A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.

Participants that have more than five outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.

1.2. No show

If your opponent does not show after 20 minutes, following steps must be taken:

  • In Cups/Leagues, open a protest providing no show evidence and wait for the Staff reply
  • In Ladders enter the result as your opponent did not appear in time. Do not enter a default win for yourself!

In Instant Challenger matches, the no show time is 10 minutes.

1.3. Several squads (sub-teams) per team in one ladder

During ladder play, no two squads from the same team are allowed to play each other.

1.4. Creating new teams

Creating a new team account that falsifies the ladder or that is created in order to get rid of penalty points or to gain any other kind of advantage is illegal. New team will be deleted and in case of recurrence the admin staff will apply further sanctions against the original team and the players.

Creating a team to get the ladder's points reset to 1,000 is considered as an undue advantage.

1.5. Ladder idling

Any teams or players that sign up to the ladders just to be on top of the ladder, and do not participate in competing in the ladder, can and probably will be removed from the ladder without warning. Repeat offenders/teams will be penalised.

1.6. Change of players

Players can be changed at any time but the opposing team has to be informed in advance. If necessary, the match can be paused for a short duration. This change may not take more than 5 minutes. After the waiting time the match can also be continued without the full team and the player can join in the running game. Changed players must be registered in the team and it is recommended to take another status screenshot when a new player arrives on the server.

2. Anticheat

2.1. ESL Anticheat (Wire)

ESL Anticheat (Wire) is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat then they are not allowed to take part in a match. If the website is down, making ESL Anticheat unusable, then the match must be postponed.

2.2. MOSS (MOnitor System Status)

MOSS is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOSS then they are not allowed to take part in a match.

2.2.1. MOSS Settings

Each player is responsible of using the correct settings. Playing with wrong settings may lead the user to one (1) penalty point added to their account, the responsible admin will decide whether to rate or delete the match. It is up to the players to check their opponents' archives and open a support if something weird is present in screens.

MOSS must be configured as follows:

  • Paremeters: Line of Sight
  • Mode: DirectX
  • Capture frequency: 30

2.2.2. MOSS version

The most recent version of MOSS has to be used for monitoring.

2.2.3. Missing MOSS files

If a player does not upload their file within 24 hours, they will be penalised with three (3) penalty points and the team with two (2) penalty points (a team can get a maximum of four (4) penalties per match for missing MOSS files).

If the missing file is uploaded within two days and a support ticket is opened, the penalties will be reduced to one (1).

2.2.4. Faking MOSS files

An archive created by MOSS cannot be faked without consequences and without track. A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to six (6) penalty points added to their account and six (6) penalty points added to the team in case of team match.

2.2.5. Checking MOSS files

It is possible for all users to check opponents' archives. The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated. The Admin team will check if all MOSS files have been uploaded in a match. It is up to players to check their opponents' archives and open a support ticket if something weird is present in screens.

2.2.6. Black Screens/Missing Logfile

The screenshots generated by MOSS can result in black screens. Should this happen, the player/team will be given a warning. These warnings are valid for 14 days. We only handle and warn for black screens if it is reported within a protest. A match won't be deleted if warnings have been given out. Newly reported black screens within the 14 days timespan will be treated by giving out a default win (in cups) or deleting the match (in ladders). The same steps will be followed for missing log files.

There are two known cases for black screens:

  • Laptops with discrete GPU: MOSS must be forced to use the integrated GPU
  • Dual Monitors: Alt+Tabbing can cause this.

3. Settings

3.1. Room Settings

3.1.1. 1on1 Mode

  • Auto Balance: Off
  • Enemy Spectate: Off
  • Enemy Outline: Off
  • Round Time: 2:00
  • Max Rounds: 12
  • Side Switch: 11
  • Map Pool:
  • Relic Raider
  • Rusty Cage
  • United
  • The Duel (TSV)

3.1.2. 5on5 Mode

  • Game Setting: Classic Mode
  • Mode: e-Sport Search & Destroy
  • Round Time: 2:00
  • Max Rounds: 12
  • Side Switch: 11
  • Map Pool:
  • Savanna Flu
  • Sentry Petrol
  • Desert Fire
  • Black Syndicate (in Ladders)

3.2. Items

Only one sniper per team is allowed. In 1on1 matches, Sniper Rifles are only allowed if both sides agree to it.

3.2.1. Allowed

  • Weapons: All Rare Weapons
  • Attachments: Scopes only (violation of this rule in tournaments leads to immediate disqualification)
  • Grenades: M67 Grenade, M18 Smoke and M84 Flash
  • Characters: John Freemont, Michael Nyak, Vincente de Armas, Yamazaki Noboru
  • Equipment: BDU Light Armor and Paints only

3.2.2. Forbidden

  • Weapons: M14, Machine Guns, Automatic Sniper Rifles, Automatic Shotguns
  • Throwable: Knives (eg. DownRange, Bulls Eye Tk-14)
  • Grenades: M18 Claymore and PI14 PK Inhibitor
  • Equipment: Appearances and Helmets

3.2.2.1. Use of forbidden items

Any agreements with the opponent to allow a forbidden item must be strictly stated in the match comments.

The use of forbidden items without a previous agreement will:

  • 1st Time: Depending on the case, warning or 2 Penalty Points for both the player and the team plus lose of 3 rounds.
  • 2nd time: 3 Penalty Points for both the player and the team plus lose of 5 rounds.
  • 3rd time: 4 Penalty Points for both the player and the team plus loss 9-0 on one map if the opposing team won the other map. If they didn't, the whole match will be deleted.

Should any player use forbidden items, you should always create a protest and provide as much screenshots or other evidence as possible to prove your story. Without evidence, the match will be rated according to the available facts. Note that in tournament matches this will lead to immediate disqualification.

4. Agreements

Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.

Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.

All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.

Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.

The following rules may never be changed by arrangement:

  • Entering results for matches that have not been played
  • Allowing players to play that are barred because of penalty points, or are barred in a league due to a ban
  • Allowing players to play that in leagues with premium requirement that are barred for not having Premium
  • Allowing players to play without ESL Anti-Cheat
  • Allowing players to play with a wrong gameaccount

Following arrangements need the agreement of both participants:

  • Change of map, after the map has been entered
  • Use of unallowed equipment (it has to be written down clearly, what is allowed)

Note: arrangements as such can not be a condition to play a match.

4.1. Player drops

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round.

The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If the player, or a substitute player does not connect within 15 minutes, the match will be handled the following ways:

  • 2on2: If the player does not connect within the provided time, the match can not be continued, as it has to be played 2on2 only. A protest must be opened.
  • 3on3: If the player, or a substitute player does not connect within the provided time, the match can not be continued, as it has to be played 3on3 only. A protest must be opened.
  • 4on4: If the player, or a substitute player does not connect within the provided time then the match is continued 3on4, or 3on3 if the opposing team agrees.
  • 5on5: If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.

4.2. Change of player

Players may be changed during a match but the opposing team has to be informed in advance. This change may not take more than 5 minutes, and should only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer than 5 minutes, the match can be continued without the full team and the player can join in the running game. The new player must be a part of the team and may not be barred.

4.3. Illegal actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.

4.3.1. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

4.3.2. Fakers/ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

4.3.3. Cheating

The use of any cheat is illegal. Players caught cheating will be penalised with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account).

4.3.4. Illegal programs and modifications

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.

4.3.5. Scripts and macro usage

All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:

  • No Recoil or Recoil Control Macro/Script/Configuration Modification
  • Single Shot Macro/Script
  • Aim Assist/Aimbot through Config Modifications/Programs/Macros/Scripts
  • Auto reload Script/Macro
  • Auto Revive Script/Macro
  • Auto Spotting Script/Macro

4.3.6. Bug / Glitching

Bug/Glitch using is not allowed when the game is not meant to be played like that.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion (or Default Loss) and/or barrage as will be decided by the responsible admin.

4.3.6.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.