Game rules

Premessa:

Nonostante i nostri continui sforzi per mantenere il regolamento il più completo e aggiornato possibile, siete comunque tutti invitati a controllare regolarmente eventuali aggiunte e/o news, senza dimenticare di verificare quali siano le eccezioni applicabili caso per caso. Vi ricordiamo che le regole sono da considerarsi linee guida per l'attività e che le decisioni degli admin sono insindacabili, anche nel caso in cui differiscono tra un episodio ed un altro. In caso di dubbi o suggerimenti potete inviare un support ticket.

Confidenzialità

I contenuti dei Protest, Ticket, canali Discord o ogni altra corrispondenza con l'organizzazione e lo staff è strettamente confidenziale. La pubblicazione di tali materiali è proibita senza previa approvazione da parte dell'organizzazione.

1. Regolamento Globale Warface

Lo Staff si riserva il diritto di modificare, rimuovere o correggere le regole presenti in questo documento. Inoltre, lo Staff si riserva il diritto di giudicare, di volta in volta, casi non supportati o non specificati in questo documento, o di prendere decisioni in contraddizione con le seguenti regole, per preservare l’integrità e il fair-play della competizione.

1.1. Eleggibilità

Chiunque abbia attualmente un ban da Crytek per Warface è interdetto alla partecipazione di qualsiasi torneo ESL su Warface , anche quelli con premi messi in palio da Crytek o qualsiasi qualificazione ad eventi riguardanti Warface, promossi da Crytek. Questa interdizione durerà fintanto che il ban non sarà revocato.

1.2. Requisiti e Gameaccount.

Tutti i giocatori devono associare un gameaccount valido al proprio profilo ESL prima dell'inizio del torneo. Un gameaccount associato dopo l'inizio del torneo verrà considerato come gameaccount errato. La mancata osservanza di questa regola può comportare una squalifica.

1.3. Problemi tecnici

I giocatori sono responsabili del loro hardware, del software e della loro connessione ad internet. I match non verranno spostati o sospesi temporaneamente in caso di problemi tecnici. Se un player non è in grado di continuare a giocare sarà costretto a dare forfeit.

1.4. VPN e/o altri strumenti

Qualsiasi software che impatti e/o influenzi la connessione è severamente proibito, inclusi software attivi o in esecuzione in background. L'uso di VPN e/o altri strumenti per manipolare la connessione porta ad una sconfitta a tavolino e all'attribuzione di 4 punti di penalità per il giocatore e la squadra.

1.5. Comportamento antisportivo

Per poter garantire un’esperienza piacevole e ordinata, è essenziale che tutti i giocatori mantengano un atteggiamento di sportività durante gli incontri. Violazioni di questa regola verranno punti con l’assegnazione di punti penalità (fino a 6 punti penalità). Ogni giocatore dovrebbe partecipare al meglio delle proprie capacità. Qualsiasi comportamento risulti danneggiare il clima di fair-play verrà considerato antisportivo e verrà punito in base alla gravità dell’accaduto da parte dell’amministrazione del torneo. Questo include, ma non si limita a, spam, insulti, troll e comportamento antisportivo in generale nei confronti di altri giocatori, di team, di caster o dello staff.

1.6. Impostazioni del gioco

Prima che inizi la partita, verifica che tutte le impostazioni siano corrette. Se un match è ospitato con impostazioni errate, dovrà essere terminato e riavviato con le impostazioni corrette come da regolamento. Se le impostazioni del match non sono corrette ma i giocatori terminano la partita, il match verrà valutato come valido.

1.6.1 Come entrare nella lobby

  1. Accedi alla pagina dell'incontro (sarai in grado di vederla nella tab i miei eventi)
  2. Clicca sull'opzione "Accedi ora"
  3. Gioca la partita
  4. Il risultato verrà automaticamente inviato alla fine della partita

1.6.2. Formato del torneo

  • 3 round + 1 se necessario
  • 1 mappa per round
  • 16 giocatori per mappa
  • Le mappe ruotano nel seguente ordine tra i diversi round
    • 1° round: Motel
    • 2° round: Sanctuary
    • 3° round: Widestreet
    • 4° round: Motel (se necessario)
Impostazioni Seeding e assegnazioni punti:
  • Round 1
    • Tutti i giocatori vengono casualmente inseriti nella prima mappa
  • Round 2, 3, (4)
    • In base alla posizione finale sulla mappa precedente, i giocatori vengono trasferiti nei round successivi in base alle prestazioni del round precedente. Es: Un giocatore che si piazza al 5 ° posto nel primo turno verrà assegnato alla lobby del turno 2 contro i giocatori che si sono piazzati 1 °, 2 °, 3 °, 4 °, 6 °, 7 ° [...] 16 °.
  • Assegnazione punti
    • I giocatori guadagnano punti ad ogni round in base alla loro posizione finale
    • I punti assegnati per ogni round, seguono quanto segue:
Posizione Finale
Punti Guadagnati
1
16
2
15
3
14
4
13
5
12
6
11
7
10
8
9
9
8
10
7
11
6
12
5
13
4
14
3
15
2
16
1

1.7. Regole del torneo

1.7.1. Impostazioni per il torneo

Tutti i giocatori devono seguire le impostazioni stabilite e le regole. Accordi che differiscono da esse non sono concessi e non saranno tollerati a meno che non vengano approvati da un admin tramite un protest.

1.7.2. No show

Ogni player ha 5 minuti per presentarsi al match. Non presentarsi al match entro 5 minuti comporterà la perdita dei punti in palio per il match. Ritardare il torneo comporterà la squalifica.

1.7.3. Disconnessione

In caso di disconnessione di un giocatore, quel giocatore perderà l'incontro se non è in grado di riconnettersi alla lobby.

1.7.4. Forfeit

Se un partecipante decide di dare forfeit, rinuncerà automaticamente a tutti i premi e i punti in palio.

1.7.5. Protests

Se una situazione irregolare si verifica, che sia o meno descritta in questo regolamento, il player che se ne accorge deve interrompere immediatamente l’incontro e informare gli amministratori a riguardo. Se il player non ferma l’incontro e continua a giocare, risulterà d’accordo con l’irregolarità e il risultato dell’incontro non verrà modificato. Inoltre, perderà ogni diritto ad aprire un protest riguardo tale situazione dopo la conclusione del match. I protest devono essere aperti immediatamente o potrebbero essere rifiutati, a seconda delle circostanze. Solo ai giocatori coinvolti nel match è permesso aprire un support/protest ticket.

1.7.6. Inserimento del risultato

Il sistema invierà automaticamente i risultati a fine match.

1.7.7. Match media

Tutti i matchmedia (screenshot,video, VOD, ecc.) devono essere conservati per almeno 14 giorni. Generalmente, bisognerebbe caricarli nella pagina del match il prima possibile. Falsificare o manipolare un matchmedia è proibito e comporterà punizioni severe. Ciascun matchmedia dovrebbe essere nominato in maniera chiara, indicando ciò a cui si riferisce. Non è possibile aprire un protest o un support ticket per lamentarsi di una nomenclatura non corretta. Tuttavia, nel caso in cui un admin dovesse essere ostacolato nel suo lavoro a causa di una nomenclatura errata, potrebbe essere assegnata una penalità.

1.7.8 Match chiusi

Tutti i partecipanti perdono il diritto di aprire un protest dopo che il match è stato chiuso. Un match chiuso rimarrà tale, a meno che un rappresentante di ESL non reputi che debba essere riaperto.

1.7.9. Squalifica

Per ridurre al minimo i ritardi durante lo svolgimento del torneo, lo staff si riserva il diritto di squalificare i players. Questo verrà fatto solamente nel caso in cui i players mostrino una mancanza di interesse nel concludere il match o stiano palesemente temporeggiando.

1.8. Azioni proibite in gioco

Qualsiasi azione che si traduca in un vantaggio sleale è illegale. Ciò include l'uso di bug e glitch di qualsiasi tipo. Quando un giocatore viene sorpreso ad utilizzare bug o glitch, la prima volta, verrà sanzionato, a partire dalla seconda violazione di questa regola, il giocatore verrà invece squalificato.

2. Casting

Commentare e trasmettere un match ESL è concesso solo con l’autorizzazione di un admin di ESL. Per ottenere l’autorizzazione aprite un support ticket almeno 24 ore prima dell’inizio del torneo.

2.1. Streaming Personale

Lo Streaming Personale è sempre consentito se non viene eseguita alcuna stream da parte di ESL. Se ESL o un Caster Ufficiale sta trasmettono un match, lo streaming personale non è consentito senza un accordo con un amministratore ESL. Lo Streaming Personale di una partita trasmessa da ESL, senza il permesso di un amministratore ESL, può portare alla squalifica dal torneo della squadra o al ban del player che esegue la streaming. ESL consiglia di utilizzare un ritardo nella stream. Se un giocatore decide di trasmettere il proprio punto di vista (POV), è sua responsabilità prendere provvedimenti contro lo stream sniping, ad esempio con l'uso di un ritardo nella streaming. Lo stream sniping non sarà punito in alcun modo all’interno di un protest!

3. Punti penalità e blocchi

In genere, giocatori e team possono ricevere fino a 6 punti penalità in ciascun incontro, a meno che una singola violazione non comporti una punizione più grave. Se un giocatore o un team ricevono punti penalità per molteplici violazioni, essi vanno sommati insieme.

Un team verrà punito solo una volta per ciascuna violazione, indipendentemente da quanti giocatori sono stati puniti.

3.1. Blocchi

Giocatori che vengono bloccati durante le competizioni sono autorizzati a giocarle fino al termine di esse, ad eccezione di utenti bloccati per:

  • imbroglio/cheating;

  • fake/multi-account;

  • contenuti o comportamenti indesiderati;

  • ringing;

  • underage.

Blocchi che non sono elencati qua permettono al giocatore di continuare la competizione, solo dopo aver informato l'admin team.

3.2. Aggirare blocchi e punti penalità

Nel caso in cui il team corrente abbia blocchi attivi e/o punti di penalità, aggirare gli stessi creando un nuovo team è severamente vietato.

Blocchi e penalità assegnati ad un team cancellato e poi ricreato, verranno trasferiti con un inasprimento a discrezione dell'Admin team.

3.3. Coppe

  • Punti penalità verranno assegnati in determinate circostanze.

  • Dal momento che la cancellazione di un match non è possibile durante le coppe, questa risulterà in una squalifica del team.

3.4. Ladder

  • Nei match Ladder non verrà mai assegnata una vittoria a tavolino, ma ci sarà soltanto la cancellazione del match.


4. Penalità specifiche per il gioco

Matchmedia

Matchmedia mancanti

Player / Team: 1

Matchmedia mancanti con sospetto di cheating/imbroglio

Player / Team: 6 e sconfitta a tavolino

Comportamento antisportivo

Utilizzo di Bug e/o glitch

Player / Team: 2 per utilizzo

Comportamento antisportivo

Player / Team: Fino a 6

Impostazioni

Software di terze parti non permessi

Player / Team: 4 - 6

Impostazioni del server sbagliate

Team: 2 - 4



¹Nei match di coppa o di campionato verranno date vittorie a tavolino e il match non verrà eliminato.

I match verranno cancellati solo se il team/giocatore che ha violato le regole ha vinto l’incontro.


5. Diritti amministrativi

Anche nel caso in cui Crytek abbia messo in palio dei premi e autorizzato l’utilizzo del suo marchio durante un torneo ESL, la casa produttrice non è coinvolta nella gestione amministrativa del torneo, che rimane di esclusiva competenza di ESL, alla quale devono essere indirizzate domande e reclami.

System rules

1. ESL FFA tournaments

1.1. Concept

The ESL FFA tournaments are intended to resolve the best players or teams during a multiple round free-for-all tournament. Our system calculates points based on your final position in matches and in some cases adding points for game-specific achievements like kills. The players with the highest points overall will be ranked highest. You can read more from our tournament guide.

1.2. No show

In general FFA lobbies will not wait for players for any longer than 5 or 10 minutes depending on the tournament. If a player or team is not in the match when that time has passed they will forfeit that match. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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