Rules

play 2015 Europe Open #1

Last change: 09.11.2017 16:04

These are the rules for the 2015 Europe Open #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. 2015 Europe Open

1.1. Roster

Teams are allocated 5 Main Roster spots, 2 Substitute spots, and 2 Staff spots.

Rosters may be submitted until 50 hours before the start time of the event, at which time rosters will be locked and any changes will require admin permission.

1.1.1. Main Roster

One member must be designated "Team Captain" Rank on this website with 4 other members as "Player."

1.1.2. Substitutes

Substitutes on Play.ESLGaming.com must be noted with the "Trial" Rank on the team page.

Substitutes count as members of a qualifying roster (noted in 1.1.3 below), must only play for one team at a time, and can not collect prize money from the prize pool of any event. If a Main Roster (1.1.1 above) member leaves a team a Substitute may take their spot and become a Main Roster member.

1.1.3. Qualification Retention

A Team which qualifies for the 2015 European Championship event, to be held after the three qualifying events, must retain at least five of its original members from their roster from the tournament they qualified from. If the Team is unable to meet this requirement their qualification will be removed and given to the next eligible party from the event they qualified from.

1.1.4. Team Staff

Staff may only use "Team-Owner" and "Team-Manager" Ranks.

Staff may not play in any game under any circumstances. Team Staff members can not collect prize money from the prize pool of any event. In terms of match spectating Staff carry no extra privileges and are subject to Rule 1.17.

1.1.5. Adding new players

Adding players or substitutes mid-event is not allowed. Rosters are locked 2 days prior to the event.

1.1.6. Eligibility Requirements

All participants must follow the eligibility requirements listed in the official contest rules. Each team (main roster or substitutes) must have at least three (3) Citizens of the eligible countries and may have up to two (2) non-citizen residents of the eligible countries.

1.2. No show

If your opponent is not present 10 minutes after the scheduled match time, in the comments section of your match sheet write that your opponent is a no show and post any screenshot proof you have. Additionally, contact an admin through the IRC listed on the info tab for the event.

1.3. Protest Deadline

A protest needs to be made within 10 minutes after the game, otherwise we will close the match and rate it as it was played.

1.4. Communication & Support

Please join the IRC channel #esl.heroes (Quakenet) for any support during the cup. This IRC channel is the main communication tool for admins and players during a cup, so please join it if there are any problems or issues with your match.

1.5. Leaving a cup

If you must leave a cup, notify the administration staff via the IRC or a ticket.

1.6. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected.

Teams have 10 minutes from the designated start times of their rounds, or designated times which an admin has set, to field a full roster from their registered list.

For rounds 1 and 2 of the day:

  • The team will forfeit their Match.

For rounds 3 and further:

  • If said roster fails to appear they will forfeit game 1 of their set and the opposing team will be given the right to choose first pick and ban or second pick and ban, they will also be allowed to choose the map for game 2.
  • If said roster fails to appear an additional 15 minutes after the first penalty they will forfeit the Match.

Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events.

Betting on or during any ESL event (by a player, team, or on behalf of anyone associate with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

1.7. Match settings

  • Server: Europe
  • Hero Select: Draft via HeroesDraft.com, no duplicates allowed.
  • Map 1: Picked by lower seeded team.
  • Map 2: Picked by loser of Game 1
  • Map 3: Picked by loser of Game 2
  • First Pick for Heroes Selection alternates per game, Higher Seed is First Pick for Game 1.
  • Game Mode: Custom
  • Size: 5on5

1.8. Picks, Bans and Maps

1.8.1. Best of Three

Higher seed will be determined by a coinflip and noted by an admin in the comments section of each match. The Higher Seed will have First Pick in the match.

Lower seed in the match will start Game 1 by selecting the map.

The team which starts Hero Drafting switches after each map.

Map Selection is given to the losing team for each previous game.

A Map may only be played once each match.

1.8.2. Picking Process

All picks and bans have to be done with the Draft Tool from HeroesDraft.com

You can find it here: HeroesDraft.com

The team who is higher seed must create the Draft and send the opposing team's Draft link to them.

The format of picks and bans is the following. Team A is the higher seeded team.

  • Team A Bans 1
  • Team B Bans 1
  • Team A Picks 1
  • Team B Picks 2
  • Team A Picks 2
  • Team B Bans 1
  • Team A Bans 1
  • Team B Picks 2
  • Team A Picks 2
  • Team B Picks 1

1.9. Heroes

Unless stated otherwise in quick rules, all Heroes that players have unlocked on their accounts are able to be used in a match.

1.10. Reporting Match Outcome

Both teams of a match are required to report the result of the match with at least one team uploading screenshots and replays as proof on the match sheet.

1.11. Game Settings

1.11.1. Gameaccounts

All players must enter their Heroes of the Storm Europe Battletag. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing.

1.11.2. Game Version

All players must install the newest version of the game in order to participate. Updates must be installed before the tournament starts. If an update is made available during the tournament players must download the update if they are not already in a tournament game. If that exception occurs they must immediately download the update after that game finishes.

1.12. Game preparations

Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. Make sure the match is played with the right settings, e.g. Draft Mode and Map. Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of a team foreign player can lead into (a) warning. (b) disqualification. (c) re-match, depending on the case. An ESL admin will take further actions if there is a ringer suspicion.

1.13. Ingame

1.13.1. Re-match

An Admin may order a re-match for any reason. Re-matches may be requested if a player disconnects a maximum of 2 minutes after the in game timer starts counting up (after the gates go down.) In this case the game must be paused and an admin contacted.

A re-match must be played with the same picks, bans, and map. In the case it's impossible for a player to join a started match, because of a bug, which makes it impossible to connect to a match after bans & picks, a re-match has to be made if the match is not older then 2 minutes. A screenshot as proof of the bug must be upload to the match.

1.13.2. Pause Rule

The pause feature may only be used in the case of a disconnect, at a referee’s discretion, or at an administrator’s discretion. The disconnect must be announced by the game before a pause may be used.

Each team is allotted 10 minutes of pause time per game. Teams may request additional pause time from administrators if they believe they have a reason to do so. If an admin does not grant additional time the game must be unpaused at the 10 minute mark and resume play immediately until the end of the game. Any resistance to this decision from an administrator will result in a forfeit.

1.14. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.

1.15. Leaving the match

If a team leaves the match before it normally ends, then this team forfeits the match and can be punished according to the rules.

1.16. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a support ticket.

1.16.1. Streaming Platforms

All streaming platforms are allowed.

1.16.2. Player Streams

Players are not allowed to stream their games unless that have been given permission by the ESL staff.

1.16.3. Delay

All streams must use a 2 minute delay at minimum. Streaming with less than 2 minutes delay will result in the withdrawal of permissions to cast.

1.17. Spectators

Spectators in the custom match are allowed only if both teams agree. An exception to this rule are the ESL tournament admins and people that are explicitly allowed by a tournament admin. Teams should only allow spectators in a custom match they trust. It is not allowed to complain about spectators that were allowed in the game after a match was played.

All spectators must be given Observer rank unless otherwise stated by Blizzard or ESL administration.