Rules

play HaloWC - Asia - Qualifier Cup #1

Last change: 18.05.2017 23:04

These are the rules for the HaloWC - Asia - Qualifier Cup #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. 4on4 Rules

1.1. Match media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned. Valid match media are:

  • Xbox One Game DVR clips (uploaded to a video platform with clear naming of the teams, date, tournament round and map)
  • Twitch livestream VODs (with clear naming of the teams, date, tournament round and map)
  • Screenshots (or photographs) showing both teams and the result/issue

1.2. Settings

1.2.1. Team Slayer

  • Coliseum, The Rig, Plaza, Eden, Regret, Truth

1.2.2. CTF

  • Coliseum, Truth, Fathom, Stasis

1.2.3. Strongholds

  • The Rig, Eden, Empire, Plaza

1.2.4. Map Rotation

Map 1: Team A is host and chooses game mode including map, Team B chooses side
Map 2: Team B is host and chooses game mode including map, Team A chooses side
Map 3: Team A is host and chooses side, Team B chooses game mode including map

1.2.5. Game Seetings

1.2.5.1. Slayer

First to 50 kills wins.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 50
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

1.2.5.2. Strongholds

Control 2 of 3 territories on the map to earn points.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 100
● Shield %: Normal
● Round length: 12 Minutes
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

1.2.5.3. CTF

Classic Multi­flag. Grab the enemy’s flag and bring it home to score.
● Primary Weapon: Assault Rifle
● Secondary Weapon: Magnum
● Radar: On
● Score to Win: 3
● Shield %: Normal
● Round length: 12 Minutes
● Flag at home to score: Yes
● Flag automatic reset time: 30 seconds
● Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

1.3. Match Rules

1.3.1. Before the Match

1.3.1.1. Xbox Live Gamertag

Each team has to check the Gamertags of the opposing team before the match. Only players that have entered their Xbox Live Gamertag on the ESL website and are part of the respective team are allowed to play. If there are players in the game lobby which are not part of the ESL team, they are not allowed to play. Please open a support ticket, if there are any issues. If you change your Gamertag, you have to change it on the ESL website as well before you are allowed to play in further matches.

1.3.1.2. Delays / Forfeits

Teams must be online and ready to play at the designated match start time. “Ready to play” means that all four players of each team must be present and ready to begin the game within 15 minutes after the official match start time.

If a team is not fully ready to play, and the 15 minutes has passed, the team will forfeit the match.

1.3.1.3. Streaming

Live streaming or recording of official ESL Halo matches is allowed and there is no restriction on the personal use of self-recorded match videos. Under certain circumstances, such as events which are live streamed on the official Twitch.tv/halo channel, players must obtain written permission for use of the material.

Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

1.3.2. During the Match

1.3.2.1. Communication

There is no restriction on the method of communication between players during a match. Players may use in-game Xbox Live chat, or an external application such as Skype or Teamspeak.

1.3.2.2. Disconnects

Team Slayer: if a player disconnects from the game within the first 30 seconds of the game and no point has been scored, the game must be restarted. After 30 seconds or the first kill, the team that had a player disconnect forfeits the match. Teams can agree to replay the match if a disconnect happens after 30 seconds or the first kill, but there is no obligation to do so.

Objective-based game modes: if a player disconnects within the first 30 seconds the match must be restarted, irrespective of the score. After 30 seconds, the team that had a player disconnect will continue to play the match unless they decide to forfeit. Teams can agree to replay the match if a disconnect happens after 30 seconds, but there is no obligation to do so.

Note: Currently, Halo: 5 does not support rejoining a game after it has started.

1.3.2.3. Change of players

Players can be changed between each game mode, but must be part of the respective team on ESL and have their Gamertags entered.

1.3.2.4. Ties

If a Slayer or other game results in a tie, the game must be replayed, with the same game mode, map, and host, but with a five (5) minute time limit. Any further ties on the same map shall be replayed with the same procedure.

1.3.3. After the match

1.3.3.1. Right to write a support ticket/file a protest

Only players/teams involved in a match are allowed to write a support ticket or to file a protest.

1.3.3.2. Game abort

If a team aborts a match before it is finished, a win may be granted to the remaining team if the match advanced to a point where the end result can be determined. If your opponent should deliberately leave the match, you must definitely file a protest. You are not allowed to enter a result yourself. This can be penalized as a fake result.

2. Penalty points

2.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.