Rules

HaloWC - China - Qualifier Cup #2

Last change: 18.05.2017 23:04

These are the rules for the HaloWC - China - Qualifier Cup #2. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

These are the rules for the HaloWC - China - Qualifier Cup #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

以下是光环WC – 中国

预选赛#1。我们会进全力保持规则页面是最新版本。你应该游览规则与信息和新闻,查看有没有规则更新。所有选手要确认在开赛的时候符合规则与信息里的基本条件。所有规则是指导,官方的决定有时候可能和规则不一样。如果对规则有任何问题,请联系客服。

  • 1. HaloWC Online Qualifiers Rules and Format
  • 1.1. Player Eligibility
  • 1.2. Teams
  • 1.3. Admins and Referees
  • 2. HaloWC Online Qualifiers Series Cup Rules and Format
  • 2.1. Tournament and Match Format
  • 2.2. Cup and Match Process
  • 2.3. Map Rotation
  • 2.4. Game Modes
  • 2.5. Game Settings
  • 2.6. Communication
  • 2.7. Disconnects
  • 2.8. Ties
  • 2.9. Delays and Forfeits
  • 2.10. Match Reporting
  • 2.11. Match Disputes
  • 2.12. Match Media
  • 2.13. Streaming and Recording
  • 2.14. Player Conduct
  • 3. Penalty points
  • 3.1. Penalty Point Catalogue
  • 3.2. Rule violation
  • 4. Penalty points
  • 4.1. Penalty Point Catalogue
  1. 光环WC 线上预选赛规则与模式
  2. 选手参赛资格
  3. 队伍
  4. 裁判
  5. 光环WC 线上预选赛杯赛模式与规则
  6. 赛事模式
  7. 杯赛程序
  8. 地图转换
  9. 游戏模式
  10. 游戏设定
  11. 通讯
  12. 掉线
  13. 平分
  14. 延迟与弃权
  15. 赛事报告
  16. 赛事争议
  17. 赛事证据
  18. 直播与录像
  19. 选手行为
  20. 罚分
  21. 罚分目录
  22. 违反规则
  23. 罚分
  24. 罚分目录
  1. HaloWC Online Qualifiers Rules and Format

光环WC 线上预选赛规则与模式

This document outlines the official rule set for the HaloWC Online Ladders. In addition, the global ESL rule set regarding player conduct and other topics applies.

这个文件是所有光环WC线上天梯的规则。另外这个文件也包括所有ESL有关选手行为的规则。

  1. Player Eligibility

选手参赛资格

In order to participate in the HaloWC Online Qualifiers, you must meet the following requirements: You must be a registered player on the ESL website. You must have an active Xbox Live account in good standing and add it to your profile. The Halo World Championship is open to any competitor 13 years of age or older on or before November 16, 2015 who resides within an eligible country. Participants who are minors in their jurisdiction will be required to provide a signed consent form by a parent or legal guardian in the event they advance to the Regional Finals. Employees of Turtle Entertainment America, Inc. Microsoft Corporation, 343 Industries, Major League Gaming Inc. Gfinity PLC and their respective affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies, sponsors and the immediate family members (spouse, and parent, child and sibling and their respective spouses, regardless of where they reside) and persons living in the same household of each whether or not related, are not eligible. Void where prohibited by law. All applicable federal, provincial, state and local laws and regulations apply. In order to participate in a regional competition, or represent a Region in the HaloWC Finals, a team must consist of exactly 4 players, at minimum 3 of which are citizens or legal residents of a country or countries listed under that Region or sub-Region above (sub-Region residence takes precedence over residence in a Region when sub-Regions are used). In order to be considered a citizen or legal resident, players must either hold a passport or other federally accepted identification document (birth certificate, social security card) from or have a valid residency visa (i.e. work visa, athlete visa, student visa) issued by a country from within the Region or sub-Region in which they are competing. A team may include 1 player who is not a citizen or legal resident of the sub-Region in which the team competes. However, all players must physically be located and play from within the sub-Region at the time of competition. Players must utilize their own unique username for competing on ESL Play. This unique username must have been registered personally by the player. The registered account must contain all information required by the applicable tournament organizer (“TO”), which may include, but is not limited to: the correct and complete Name, Address (city/postal code), and Email of the player. If false information (ex: Name, Address, or Email) was entered, the user voids the privilege to participate in this tournament and/or receive any prizes. ESL reserves the right to require legal proof (such as a government issued ID) for a player's eligibility at any time. If at any point, a member of a team is found to be ineligible to compete, that team will forfeit their progress in the competition.

想参加光环WC线上预选赛的选手要复合以下的条件:你需要在ESL网站注册当选手。你需要有开通的XBOX LIVE帐号以及良好状态,加入到ESL选手页面。光环WC的所有选手要在11月16日2015年之前大于13岁,住在有资格的国家。如果选手未满13岁,需要父母签名批准。所有Turtle Entertainment America, Inc. Microsoft Corporation, 343 Industries, Major League Gaming Inc. Gfinity PLC的员工以及有关的子公司,代表公司,广告,推广,PR,赞助商和直接的亲戚和住在同一个屋的人都不仍需参赛。所有有关的国家,洲,城市和当地法律应用。参赛队伍要保持4个选手, 至少三个选手要从有资格的国家。为了被认为是公民或合法居民,玩家必须从持有护照或其他联邦接受的身份证明文件(出生证明,社会保险卡),或有一个有效的居留签证(即工作签证,运动员签证,学生签证)颁发通过从内区域或子区域的国家中打比赛。一个队伍可以包括一个选手,不是公民或次区域中的队伍竞争的合法居民。然而,所有玩家必须在本国定位,并从内部次区域发挥在比赛的时间。注册帐号需要选手所有的信息包括,不局限于:全名, 地址 和邮箱。如果提供错误信息,选手将会取消自己参赛资格。ESL有权力要求选手在任何时候提供证据,证明自己参赛资格。

1.2. Teams

Team Size A team must consist of 4 players. Each player must be registered and included on the team’s roster on the respective TO’s platform. In addition, teams also have the option, but are not required, to have a coach. Each team account is owned by the person who creates the team account on ESL Play, MLG GameBattles, and Gfinity.net. Spots earned in Regional Finals or the HaloWC are associated with the team account. Teams may change their roster at any time until they qualify for their respective Regional Finals. Alterations to rosters are at the sole discretion of the account owner. Changes to the roster pre- and post- Regional Finals will only be allowed if circumstances present will render the team’s current roster unable to compete (such as illness, inability to travel, etc). All roster changes will be subject to review and approval on a case-by-case basis by the Region’s respective TO (ESL, Gfinity and MLG) prior to the Regional Finals and by ESL post Regional Finals. Evidence on the circumstances that render the team unable to compete may be requested. Players are only able to be on one roster at a time. Players are only allowed to compete in one Region. Once a player is registered in one Region, he/she forfeit the privilege of competing for another Region in the HaloWC. Example: A player cannot compete in the North American Regional Qualifiers and then later compete in the EMEA Regional Qualifiers. Teams are only allowed to earn one (1) spot in their respective Regional Finals or the HaloWC Finals. If a situation arises where a team earns multiple positions in either the Regional Finals or the HaloWC Finals, they will be awarded the prize money earned by their placing, but the spot in the respective Finals will pass to the highest placing non-qualified team for that (sub-)Region. Step 1: Create your team under http://esl.gg/create-team. You must add a team logo to be eligible to compete in HaloWC Online Qualifiers Cups. Step 2: Invite your team members. Designate the appropriate team roles to your members (Go to “Team Admin Center” → “Team Permissions”). Step 3: If you would like to participate in any of the cups, sign your team up for the Go4 via the Cup page. Then, simply sign your team up for the respective cup. Only registered team members are allowed to play for a team. Playing in any HaloWC Online Qualifiers competition with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered HaloWC Online Qualifiers team names and gamertags during all official HaloWC Online competitions.

每个队伍必须有4名选手。每个选手必须登记并列入对球队的各个TO的平台名单。此外,队伍可以选择,有教练。每队帐户由谁创造在ESL PLAY平台,MLG GameBattles和Gfinity.net所拥有。赢区域决赛或HaloWC的名额和队伍帐号绑定。在普吉到区域决赛之前,队伍可以随时更换人员。改建名册是在帐户拥有者自行决定。更改名册前,后区决赛将只被允许如果存在将使得队伍目前的阵容无法竞争的情况(如生病,不能去旅游,等)。所有的人员变动将受到审查和批准对案件逐案基础上的区域各自的TO(ESL,Gfinity和MLG)的区域决赛前和ESL后的区域决赛。上使队伍无法竞争可能会被要求的情况下证据。选手只能够在一个队伍里。玩家只允许在一个地区竞争。一旦玩家注册在一个地区时,他/她丧失竞争在HaloWC另一地区的特权。例:某玩家无法在北美地区预选赛的竞争,再后来竞争在EMEA地区预选赛。队伍只允许在各自的区域决赛或总决赛HaloWC赚取一(1)点。如果遇到这种情况:一支队伍赢得无论是在区域决赛或HaloWC总决赛的多个位置,他们将获得由他们配售获得的奖金,但在各自的总决赛现场将传递到最高将不合格的团队该(子)地区。第1步:创建下http://esl.gg/create-team你的队伍。您必须添加的队徽,才有资格在HaloWC在线资格赛杯比赛。第2步:邀请你的队伍成员。指定适当的团队角色到你的队员(转到“团队管理中心”→“队伍权限”)。步骤3:如果您想参加任何杯子,签上你的队伍通过杯页面弥补了GO4。然后,只需登记您的队伍为各自的杯子。只有注册的队伍成员所允许的一支队伍比赛。玩在与枪手的任何HaloWC线上预选赛比赛是禁止的。 (参见“振铃/伪造”在ESL全球规则)的球员和球队必须在所有的官方HaloWC在线比赛在他们正式注册HaloWC在线资格赛队名和玩家代号竞争。

  1. Admins and Referees

裁判

All participants in the HaloWC Online Qualifiers must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and HaloWC Online Qualifiers participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

在HaloWC线上预选赛所有参赛者必须坚持以赛事组织者,管理者,都和裁判的决定和规则。有最终决定权,但在该选项呼吁明确规定的情况下。对话,无论是口头或书面,组织者,管理者,都还是裁判,并HaloWC在线资格赛参与者之间是保密的。公开发布或共享与外界这些谈话是严格禁止的,除非得到许可。

  1. HaloWC Online Qualifiers Series Cup Rules and Format

光环WC 线上预选赛杯赛模式与规则

  1. Tournament and Match Format

赛事模式

The Qualifier Cups will feature competitions that include aBracket that has open sign-ups. Regular Season The bracket will have open sign-ups for teams that are eligible. The bracket will feature a best of three (best of five beginning in the quater-finals, single elimination bracket with a provided map rotation. Seeding for the bracket will be based on a team’s performance and placement in the corresponding ladder.

预选赛杯将有比赛,其中包括一个支架具有开放注册后即可使用。常规赛支架将开放注册后的球队有资格。支架将采用BO3(BO5在四强决赛中,以提供地图旋转单淘汰支架。播种的支架将根据队伍的相应阶梯性能和安置。

  1. Cup and Match Process

杯赛程序

The cup and match process for HaloWC Online Qualifiers cups is as follows: Sign your team up for the respective cup on esl.gg/haloesports. When “check-in” opens for the cup, check your team in. Wait for the tournament bracket to update online, then check your open matches. Team captains will execute a coin flip to determine host. The team that wins the coin flip will host the first game in the series. The team that loses the coin flip will host the second game in the series. The host will continue to alternate until the series is finished. In case of connection or hosting issues, contact support. Add the gamertags of your opponents to your Xbox Live friends list and invite them to a private lobby. The team that won the coin flip will always be Red. The team that loses the coin flip will always be Blue. Before the match, always ensure that the opposing team’s gamertags in the lobby match their gamertags (not ESL account names) on the ESL website. This can also be verified by checking the team profile on the ESL Xbox app. If the gamertags do not match, please contact an admin. Reports of this nature made after the game will be invalid. Set up all match settings according to the rules. The team not hosting must verify that the settings are in accordance with the rules. If the host does not set up the correct settings, the game should be ended and restarted with the correct ones. If problems with settings persist, an admin should be notified before further games are played. After the match has ended, report the score through the Xbox App or on the website. If your opponent entered the result first, please confirm it within 15 minutes. The admins will close matches after this time frame if the opponent does not. If your opponent entered an incorrect result, please open a protest ticket including valid proof. Wait for your next opponent and repeat the procedure. Do not start your next match until it is assigned for you. Advancing yourself through the bracket before a match is assigned may result in a disqualification. Note: Failure to start matches in a timely manner may result in forfeiture of both teams.

杯和匹配过程HaloWC在线资格赛杯如下:登录您的队伍为各自的杯子放在esl.gg/haloesports。在“办理登机手续”将打开杯赛时,登记你的队伍,等待比赛支架的在线更新,然后检查你的比赛。各队队长将执行一个掷硬币来决定主机。赢掷硬币的队伍将举办第一场比赛在系列。输掷硬币的队伍将举办第二场比赛在系列。主机将继续交替,直到该系列完成。如果连接或托管问题,请联系客服。添加你的对手的玩家代号为您的Xbox Live好友列表,并邀请他们参加一个私人游戏。赢掷硬币的队伍永远是红色的。输掷硬币的队伍永远是蓝色。在比赛之前,始终确保对方队伍的选手代号配合他们的玩家代号(不是ESL帐户名称)的ESL网站。这也可以通过检查在ESL的Xbox应用该球队信息核实。如果玩家代号不匹配,请联系管理员。如果开赛后提争议,直接无效。根据规则设置的所有设置相匹配。队伍不承载必须验证设置是否符合规定。如果主机没有设置正确的设置,本场比赛应该结束并重新启动与正确的。如果问题仍然存在的设置,管理员应通知进一步玩法了。比赛结束后,报告通过Xbox App或网站上的得分。如果你的对手先输入结果,请在15分钟内确认。如果对手没有在15分钟没有确认,管理员将会关闭这场比赛 。如果你的对手输入了一个不正确的结果,请打开了抗议票,包括有效证明。等待你的下一个对手,并重复上述步骤。不要开始你的下一场比赛,直到系统分配给你。通过托架行进自己之前被分配一个匹配可能导致取消资格。注:如果没有开始比赛及时可能会导致没收两支球队的。

  1. Map Rotation

地图循环

The map rotation per tournament round will be provided by ESL from week to week. A direct link to the map rotation will be provided in the “Quick Rules” section of each cup.

每一轮比赛的地图旋转将通过ESL提供从周复一周。直接链接到地图旋转将每个杯子的“快速规则”一节中提供。

  1. Game Modes

游戏模式

Before a game begins, verify that all of the settings are correct. If a game is hosted with incorrect settings, it will need to be ended and restarted with correct ones. 343 and ESL reserve the right to introduce new maps and game types throughout the season. In order for a map or game type to be added, 343 and ESL must allow for one online cup to pass before the additions can be introduced. Team Slayer

  • Coliseum
  • The Rig
  • Eden
  • Empire
  • Plaza
  • Truth
  • Regret

Strongholds

  • The Rig
  • Eden
  • Empire
  • Coliseum
  • Plaza

3 Flag CTF

  • Coliseum
  • Truth
  • Fathom
  • Empire

Breakout

  • Altitude
  • Trident
  • Gambol
  • Trench

比赛开始之前,验证所有的设置是否正确。如果一个游戏设定不正确,请重新创建正确设定的房间。 343和ESL保留整个赛季引进新地图和游戏类型的权利。为了使地图或游戏类型被添加,343和ESL必须允许一个在线杯通过加料可以引入之前。

Team Slayer

  • Coliseum
  • The Rig
  • Eden
  • Empire
  • Plaza
  • Truth
  • Regret

Strongholds

  • The Rig
  • Eden
  • Empire
  • Coliseum
  • Plaza

3 Flag CTF

  • Coliseum
  • Truth
  • Fathom
  • Empire

Breakout

  • Altitude
  • Trident
  • Gambol
  • Trench
  1. Game Settings

游戏设定

Team Slayer: First to 50 kills wins

  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Motion Sensor: On
  • Score to Win: 50
  • Shield Percentage: 100%
  • Round Length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

Breakout: Round-based, 1 life elimination style gametype. Players have lowered shields.

  • Primary Weapon: SMG
  • Secondary Weapon: Magnum
  • Motion Sensor: Off
  • Score to Win: 5 Rounds
  • Shield %: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
  • Round length: 2 Minutes
  • Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
  • Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand

Capture the Flag: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.

  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Motion Sensor: On
  • Score to Win: 3
  • Shield Percentage: 100%
  • Round length: 12 Minutes
  • Flag at home to score: Yes
  • Flag automatic reset time: 30 seconds
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds Strongholds: Control 2 of 3 territories on the map to earn points.

  • Primary Weapon: Assault Rifle
  • Secondary Weapon: Magnum
  • Motion Sensor: On
  • Score to Win: 100
  • Shield Percentage: 100%
  • Round length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

If a game is wrongly ended, the host’s team will forfeit that map. Remember to always contact an admin via the ticket system if assistance is needed to settle a dispute. Keep in mind that some disputes will require video evidence to support a case. Upload a clip to xboxclips.com and include a direct link in your support ticket.

如果比赛结束错误,主机的队伍将输地图。请记住,通过票务系统如果需要援助,以解决纠纷,始终联系管理员。另外一些纠纷需要视频证据支持的情况。上传剪辑xboxclips.com,包括在您的支持票有直接的联系。

  1. Communication

通讯

There is no restriction on the method of communication between players during a match. Players may use in-game Xbox Live chat or an external application such as Skype or Teamspeak.

有对玩家之间的通信的过程中的匹配的方法没有限制。玩家可以使用游戏中的Xbox Live聊天语音或在外部应用程序如Skype或Teamspeak。

  1. Disconnects

掉线

Team Slayer - before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if disconnect occurs more than 10 seconds into the game or after the first kill.

Capture the Flag - If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

Stronghold - If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

Breakout - If disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

Team Slayer - 前10秒首杀,重新启动。该队伍与一个选手,弃权断开连接断开连接,如果出现超过10秒进入游戏或首杀之后。

Capture the Flag - 如果发生断开不到10秒进入游戏,游戏重新开始。如果超过10秒进入游戏,游戏继续进行,玩家可以归队。

Stronghold - 如果发生断开不到10秒进入游戏,游戏重新开始。如果超过10秒进入游戏,游戏继续进行,玩家可以归队。

Breakout - 如果发生断开不到10秒进入游戏,游戏重新开始。如果超过10秒进入游戏,游戏继续进行,玩家可以归队

  1. Ties

平分

If a Slayer game results in a tie, the game must be replayed with the same game mode, map, and host, but with a Score to Win of 25 (instead of the standard 50). Any further ties on the same map shall be replayed with the same procedure. If a Capture the Flag game results in a tie, the game must be replayed with the same game mode, map and host, but with a Score to Win of 1 (instead of the standard 3). Any further ties on the same map shall be replayed with the same procedure.

如果SLAYER游戏最后平分,游戏必须使用相同的游戏模式,地图和主机重播,但有一个分数(而不是标准的50),以25获胜。在同一地图上的任何进一步的联系,应与重播相同的过程。如果捕获并列旗游戏效果,游戏中必须使用相同的游戏模式重放,地图和主机,但有得分,以1胜(而不是标准3)。在同一地图上的任何进一步的联系,应与重播相同的过程。

  1. Delays and Forfeits

延迟和弃权

Teams must be online and ready to play at the designated match start time. “Ready to play” means that all four players of each team must be present and ready to begin the game within 10 minutes after the official match start time. If a team is not fully ready to play and the 10 minutes has passed, the team will forfeit the first map. If the team is still not ready to play within an additional 5 minutes, they will also forfeit the second game and the match (in a Best of Three). In a Best of Five series, allow an additional five minutes for the 3rd and final map to be forfeited. If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please notify the admin team via support ticket.

队伍必须在指定时间在线,并准备在指定的比赛开始时间玩。 “准备玩”意味着所有四名选手必须存在,并准备在10分钟内开始游戏的正式比赛开始时间之后。如果一支队伍没有做好充分准备,发挥和了十几分钟过去了,队伍将失去第一张地图。如果队伍仍然没有准备好额外的5分钟之内玩耍,他们也将失去第二场比赛,并在比赛(在最佳三)。在一个最佳的五大系列,允许没收额外的五分钟,第三次,也是最后的地图。如果你的队伍是无法加入游说由于与本场比赛的技术困难,请立即通知对方队伍,并告诉他们,你正试图连接。如果出现问题,请通过支持票通知管理员。

2.10. Match Reporting

赛事报告

Results must be reported by both teams within 15 minutes after the match. This can be done through the Xbox App or the website by the team captains. If one team does not confirm the result within ten minutes after completion of the match, please open a support ticket and it will be manually closed by an admin. If a team reports the wrong result, please open a protest ticket including valid proof so that the admin team can correct it.

结果必须在比赛结束后15分钟内两队报告。这可以通过在Xbox应用程序或网站的队长来完成。如果一支队伍没有在比赛结束后十分钟之内确认结果,请打开支持票,并会由管理员手动关闭。如果一个队伍报告了错误的结果,请打开了抗议票,包括有效证明,这样的管理团队可以纠正它。

  1. Match Disputes

赛事争议

If a match was incorrectly reported by your opponents, your team has 30 minutes to protest (under play.eslgaming.com/protest/add) the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes. The easiest way to do this is via your Xbox share function or through a photograph of the scoreboard. Upload a clip to http://xboxclips.com/ and include a direct link in your support ticket. In order to dispute an entire series’ result, you will need to provide proof for each game of the series.

如果比赛被错误地报道了你的对手,你的团队有30分钟的抗议(网址:play.eslgaming.com/protest/add)的报告。比赛的抗议活动必须包括媒体证据清楚地显示了匹配/系列的结果。队伍负责提供比赛结果证明,一旦发生纠纷。要做到这一点,最简单的方法是通过您的Xbox共享功能或通过记分牌的照片。上传剪辑http://xboxclips.com/,包括在您的支持票有直接的联系。为了争一整个系列的结果,则需要提供证明每场比赛的系列产品。

  1. Match Media

赛事证据

The following match media are acceptable forms of proof during match reporting and protests: Xbox One Game DVR clips (uploaded to a video platform with clear naming of the teams, date, tournament round and map) Twitch live stream VODs (with clear naming of the teams, date, tournament round and map) Screenshots (or photographs) showing both teams and the result/issue

下面比赛的媒体都证明在比赛报告上可接受的形式和抗议:的Xbox一个游戏DVR剪辑(上传到一个视频平台,具有明确命名的球队,到目前为止,赛轮和地图)直播VODs(有明确的队伍名字,到目前为止,赛轮和地图)截图(或照片),显示两队,结果/期

  1. Streaming and Recording

直播与录像

Live streaming or recording of official HCS matches is allowed and there is no restriction on the personal use of self-recorded match videos. Under certain circumstances, such as events live streamed on the official Halo channel (twitch.tv/halo), players must obtain written permission for use of the material. Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

直播或录制正式HCS的匹配是允许的,而且对个人使用的自录比赛录像没有限制。在某些情况下,如赛事直播流在官方晕通道(twitch.tv/halo),玩家必须获得书面许可使用的材料。请记住,没有流延迟可能让你的对手获得优势。看着你的对手的实时流是坏的体育精神,但它不是欺骗,所以这种性质的争端将被忽略。

  1. Player Conduct

选手行为

All players are asked to behave in a humane way towards other competitors and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, teams risk league kicks, bans and expulsions from ESL competitions.

所有选手要求行为对其他竞争对手和管理团队中的任何成员人性化的方式;对待别人,你想来对待!如果一名球员被发现犯有失当行为由管理员,他们可能会收到扣分。此外,团队的风险联赛踢,禁令和ESL赛事驱逐出境。

  1. Penalty points

罚分

  1. Penalty Point Catalogue

罚分目录

在一般情况下,选手和队伍最多可接收6罚分每场比赛,除非单个违规具有更高的惩罚。一队仅每违反一次处罚,不管有多少玩家。当一个选手或队伍获得点球点多侵犯,罚分相加。作为一项规则,惩罚点的一段时间后删除。有视点的量不同的清关时间:1-2个罚分:2个月3-6个罚分:3个月7罚分:6个月12罚分:2年除了扣分,球员和球队可能被禁止(也称为冻结,锁定,狂轰滥炸),如果他们已经积累了一定的罚分:

  • 获得4罚分:1星期禁闭
  • 获得8罚分:2星期禁闭
  • 获得10罚分:1月禁闭

1. Penalty points

1.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.