Rules

play Forza 7 Porsche 911 GT3 RS Challenge Qualifier

Last change: 15.10.2018 07:23

These are the rules for the Forza 7 Porsche 911 GT3 RS Challenge Qualifier. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

RULES - Porsche GT3 RS Challenge

1. PLATFORM: Xbox One + PC

2. GAME: Forza Motorsport 7

3. Participation

The Porsche GT3 RS Challenge is available Worldwide.

3.1. Eligibility

All players must have an active Forza Motorsport 7 account, which has been added as an active game account to a registered ESL Play account with correct info of country, date of birth and nickname.

3.2. Impersonation

All players must use their own accounts. Players are not allowed to participate with foreign accounts, nor to encourage other players to do so.

3.3. Wrong game accounts

Players are not allowed to participate with Forza Motorsport 7 accounts, different than those which are registered on ESL Play.

3.4. Change of accounts

Players may not change accounts/account names once they’ve started their participation in the challenge. Admins may in special cases decide to allow account/name changes.

3.5. Equipment

Players may use their own officially licensed and unmodified controllers.

3.5.1. Equipment at Gamescom Finals

Finals of Gamescom will be played on PC with a Driving Wheel Model. Here is the full list of the equipment that is going to be provided for use:

  • Playseat Sensation Pro
  • Fanatec ClubSport Wheel Base V2.5
  • Fanatec ClubSport Steering Wheel Porsche 918 RSR
  • Fanatec ClubSport Pedals V3

3.6. Qualifying to Online Playoffs

Qualified players will be contacted by ESL admins for validation and further instructions (within 72h after Rivals end).

3.7. Dress apparel at Gamescom Finals

Players must be dressed appropriately and it should not feature or display text and visuals, which are against the organizer's interest.

3.8. Deny of Participation

ESL and Porsche reserve the rights to deny the participation of any player for any reason and precaution.

3.9. Players Age / Driving license

Players must be old enough to operate a vehicle and have a valid driving license according to the laws of their country of origin and also valid for European countries.

3.10. Platform

3.10.1. Online

Players will be free to play Xbox One or PC.

3.10.2. Offline

Finals of Gamescom will be played on PC.

3.11. Timezone

The games will be played only in EU (CEST) timezone.

4. Challenge Structure

In order to qualify for Driving training at Porsche Leipzig, a player from Brasil, Canada, China, France, Germany, Japan, Portugal, Russia, Spain or Switzerland, has to pass all 3 phases - Solo Lap Time (Rivals In-Game Mode) Qualifiers, Online Playoffs (FFA) and Gamescom Finals (FFA). Players are only allowed to use 2019 Porsche 911 GT3 RS in all phases. The players have to agree to the Terms and Conditions below.

4.1. Qualifiers

Between July 29 and August 7, players will have 10 days to compete in the In-Game mode Rivals for the best lap time score and be registered on ESL's Signup Page in order to be eligible to qualify to the Online Playoff. The top 48 players from the global Rivals rankings will advance to Day One of the Online Playoffs, which will be broadcasted from a Studio and will start on August 11.

4.2. Online Playoffs

4.2.1. Day One

On August 11 the top 48 players from the global Rivals rankings will be split into 4 groups of 12 players. Each group will play a Free-for-all (FFA) BO2 rounds of the selected track and the number of laps respectively. The top 6 players of each group will continue to Day Two of the Online Playoffs.

4.2.2. Day Two

On August 12 the top 24 players from Day One of the Online Playoffs will be split into 2 groups of 12 players. Each group will play FFA BO3 rounds of the selected track and the number of laps respectively. The top 4 players of each group will continue to the Gamescom Finals.

4.2.3. Gamescom Finals

On August 22 the top 8 players from Day Two of the Online Playoffs will play FFA BO5 rounds of the selected track and the number of laps respectively. The best 4 players of the Gamescom will qualify for driver trainings and a final cup (time trial) within a simulation in a real car, which will be played in Level 4 Hungaroring. On August 27 the top 4 players from the Gamescom Finals will take part on a professional Driving training at Porsche Leipzig in Germany. From October 1 to 2 the top 4 players from the Gamescom Finals will take part on a professional Driving training at Hungaroring in Hungary. The skills learned in the driving safety training sessions will then be directly tested on 2 October 2018 with a Porsche cup simulator in a final time trial. The participant with the fastest lap time will be the Overall winner of the Porsche Master Cup Training in Barcelona. From November 25 to 28 the overall winner will take part in the Porsche Master Cup Training in Barcelona.

5. Settings for the Porsche GT3 RS Challenge

All drivers are liable to only participate in the challenge with a 2019 Porsche 911 GT3 RS. Different agreements are not allowed. The following settings are only specified for the multiplayer races and players should check these settings for potential changes before each match day.

5.1. Game settings

  • Environment / Track = Dependent on Race (more info below)
  • Laps = Dependent on Race
  • Max Drivers = 12 (plus our Admins and Casters)
  • Game Type = Custom
  • Track Scenario = Day / Dry
  • Car Division = Any (only 2019 Porsche 911 GT3 RS is allowed)

5.1.1. Advanced settings

  • Damage Difficulty = Simulation
  • Collision Mode = Always On
  • Cross Play Blocked = No
  • Number of Teams = None
  • Number of Driver Buckets = None
  • Car Class = Any (only 2019 Porsche 911 GT3 RS is allowed)
  • Drive Type = Any
  • Start Type = Standing
  • Grid Ordering = Manual (more info below)
  • Roll Off Delay Type = Per Car
  • Roll Off Delay = 0.00 S
  • Quick Stops = Off
  • End Condition = Number of Laps
  • End of Race Timer = 01:00
  • Scoring Type = Time Based
  • Bigger is Better = No
  • Compare Best Lap Scores = No

5.1.2. Overrides

  • Force off Suggested Line = No
  • Force off STM = No
  • Force off TCS = No
  • Force off Friction Assist = Yes
  • Easiest Shifting Allowed = Automatic
  • Easiest Braking Allowed = ABS On
  • Easiest Steering Allowed = Normal
  • Forced Camerca View = None
  • Disable Wrong Way Indicator = No

5.1.3. Car Restrictions

  • Allow Upgrades = No
  • Allow Tuning = Stock
  • Ownership = Any
  • Make = Porsche
  • Model = 911 GT3 RS '19

5.2. Tracks

5.2.1. Day One

  • Race 1 - Catalunya GP Circuit (6 laps)
  • Race 2 - Sebring Full (5 laps)

5.3. Seeding/Grid Order for the Races

  • Each group will be seeded based on the rivals results.
  • The first “Day One” race grid order will be based off the rivals results. The grid order for the following race will be based off previous race finishing results.
  • The first “Day Two” race grid order will be based off the race points a driver accumulated in the previous round. The second race will be based off previous race finishing results. The third race will feature a reverse starting grid based off previous race finishing results.
  • The first Gamescom race grid order will be based off the accumulated race times from Day 1 and Day 2 of the Online-Playoffs. The grid order for the following races will be based off previous race finishing results. The last race will feature a reverse starting grid based off previous race finishing results.

5.3.1. Day Two

  • Race 1 - Silverstone GP (8 laps)
  • Race 2 - Watkins GP (8 laps)
  • Race 3 - Nordschleife (2 laps)

5.3.2. GamesCom Tracks

  • Race 1 - Suzuka GP (14)
  • Race 2 - Road America Full (12)
  • Race 3 - Catalunya GP (16)
  • Race 4 - Silverstone GP (13)
  • Race 5 - Nürburgring Full (Nordschleife + GP Circuit) (3)

6. General Rules

6.1. Game Chat

If a game chat is available during the event, all attempts to contact an admin, including support or protests, must be made through it. We do not take responsibility if attempts made through other channels including support tickets or protests are not seen in time to be handled.

6.2. No show

6.2.1. Studio Finals

If we are not able to contact the contestant 48 hours before the start of the next round/tournament/event, the player will be reported as “no show” and the next eligible player gets from the rankings receives the chance for this spot.

6.2.2. Gamescom Live Event

If we are not able to contact the contestant 48 hours after the end of the Online Playoff, the player will be reported as “no show” and the next eligible player gets from the rankings receives the chance for this spot.

6.3. Forfeit

If a contestant chooses to forfeit a cup match, they will be forfeit for the rest of the season and forfeit any prizes associated with that cup and eligibility for the season.

6.4. Protests

Protests must be made as soon as possible, or they may be ignored depending on the circumstances. The replay file needs to be provided.

6.5. Decisions

Decisions outside the Rulebook - Admins have the right to decide outside or even against the rulebook in special cases to guarantee fair play.

6.6. Severability

If a provision of this rulebook is or becomes illegal, invalid or unenforceable in any jurisdiction, that shall not affect: a) the validity or enforceability in that jurisdiction of any other provision of this Agreement; or b) the validity or enforceability in other jurisdictions of that or any other provision of this Agreement.

6.7. Names, Symbols and Sponsors

The ESL reserves the right to forbid the use of unwanted or ocChallengeied names and symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission.

No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult/mature themes and products is allowed in connection to the ESL league.

User-generated content will be governed by the terms and conditions of Forza Motorsport 7.

6.8. Confidentiality

All communication between league participants and administration are confidential and must not be made public by the participant without prior permission by the ESL.

6.9. Rights of use

The ESL reserves the right to use material from all of their matches (i.e. pictures, videos, streams, replays, demos, screenshots, etc.). Players are only allowed to stream their own matches if ESL allows it.

6.10. Cheating

The driver gets banned 24 months at the ESL in case of cheating. This also includes / but is not only limited to disqualification for the current championship.

6.11. Race Etiquette

Race etiquette rules will be enforced in all Elite Series matches. Intentional damage including, but not limited to, ringing, faking, pitting, obstruction of other vehicles, ramming, and cutting tracks may result in immediate forfeit of participation and prizing for a period of 12 months.

The violation of race etiquette will be at the sole determination of Turn 10 and ESL with a valid replay.

6.12. Betting

Not allowed to bet on matches in this tournament at all.

6.13. Unsportsmanlike Behaviour

Any offensive, disrespectful or unsportsmanlike behavior (including but not limited to flaming, insults, physical violence) connected to the ESL or the event will be punished and can lead to disqualification.

6.14. Changes to the rulebook

ESL/Turtle Entertainment is allowed to change rules and schedules in the existing rulebook at any time.

7. On track rules

7.1. Ingame

7.1.1. Driver drops

If a driver drops during the race, there will be no type of re-start of the session. If 4 or more driver drop out before the cars launched off the start line, the session will be restarted.

7.1.2. Re-host

In a re-hosted race, each player has to choose the same settings as they picked at the start of the original race.

7.1.3. Observers

Observers are not allowed. An exception to this rules are ESL admins and people that are explicitly allowed to observe by an admin (e.g. shoutcasters or streamers). Under no conditions is it allowed to play with referees other those decided by an admin.

7.1.4. Illegal Actions

Any actions that result in an unfair advantage are illegal. Race etiquette rules will be enforced in all Elite Series matches. Intentional damage including, but not limited to, ringing, faking, pitting, obstruction of other vehicles, ramming, and cutting tracks may result in immediate forfeit of participation and prizing for a period of 12 months.

The violation of race etiquette will be at the sole determination of Turn 10 and ESL with a valid replay.

7.1.5. Track behaviour

As the Porsche GT3 RS Challenge is a serious racing challenge, on track behavior has to be in line with the sportsmanlike behavior and appropriate clean racing. Therefore we will punish the following behavior but not only limited to:

  • Purposely crashing and corner-cutting, vulgarity in-game chat, attempting to cause disruptions to your own benefit in online lobbies, etc.
  • 2 wheels have to remain in between the white lines defining the track. Curbs are NOT part of the track, so 2 wheels have to be on the tarmac at every time. This does not apply to situations in which it happens occasionally but as soon as this is your racing line or you get an advantage with doing it, it can be penalized.
  • You are allowed to block a line in front of a corner once, plus getting back to your racing line. The zigzag style is not allowed.
  • ESL will not check all Cup races automatically. Players are free to open up a protest/Support ticket and file a case against another driver to get on-track behavior checked. For this, the player opening the file needs to provide prove (replays, videos etc.)
  • ESL will provide live-marshaling for the broadcasted races but players are still free to open up a protest/Support ticket and file a case against another driver if they feel it´s necessary.

That behavior can lead to disqualification or other penalties, depending on the situation.

8. Hosting

Players will be invited to the race by a marshal (admin) and need to be available 20 minutes before the broadcast starts for a smooth execution.

9. Live-marshalling

Live-Marshalling will be limited to very critical incidents. General marshalling will be done after all races are finished. Players will be informed about result changes as soon as possible.

10. Leave broadcasted Races

  • Players who leave the session/event during a broadcast will not be eligible for any prizes.
  • This includes rage-quits on one of the races.
  • Disconnects/lags which are not the fault of the player are not included.

11. Rivals qualification ingame

Laps are considered as clean/valid if the game marks them as valid.

12. Incidents

We, in general, define an incident, when two or more cars collide, regardless of the outcome.

There are four simple categories in which we divide the incidents into:

  • Common incidents
  • Critical incidents
  • Intentional Incidents
  • Other actions
  • Explanation of each category can be found below, as well as the penalty point system, including the penalty point catalog.

12.1. Common Incidents

Common incidents are incidents where two or sometimes more cars collide, resulting in one of it being sent off-track, receives minor or mild damage, loses a position or other unfair disadvantages.

12.2. Critical Incidents

A critical incident is defined as the moment where two or more cars collide, resulting in two or more cars being sent off-track, receiving mild or heavy damage or are unable to continue the race due to the incident.

12.3. Intentional Incidents

Creating a racing incident on purpose will have intensive consequences. The penalties for this are given depending on the incident and may vary, but at least a disqualification from the tournament and a 2-week exclusion from all tournaments are given.

12.4. Other penalty worthy actions

Dangerous driving: Rejoining the track in a dangerous manner, or driving in a way that is a danger to other drivers, is defined as dangerous driving. That includes driving zig-zag, blocking a driver more than once when defending i.e. changing your racing line more than once, or not giving other drivers enough space on the track. Qualifying: If you are on an in- or out-lap, you have to let faster cars pass you without blocking them. Resetting your car: During the race, you should not use the 'Reset to Track' button (in case you have it assigned) except in extreme circumstances. For example, if your car is laying on the roof.

Corner Cutting: 2 wheels have to remain in between the white lines defining the track. Curbs are NOT part of the track, so 2 wheels have to be on the tarmac at every time. This does not apply to situations in which it happens occasionally but as soon as this is your racing line or you get an advantage with doing it, it can be penalized. Blocking a driving line: You are allowed to block a line in front of a corner once, plus getting back to your racing line. The zigzag style is not allowed. That behavior can lead to disqualification or other penalties, depending on the situation.

12.5. Restart of a race

A race restart is possible under specific circumstances, for example, but not limited to it, if 50% of the players crashed in the same incident.

Furthermore, if a restart is being made because of a crash or similar, the driver who caused the crash will not be allowed to participate in the qualifying session for the restarted race, and therefore starts on the last place. This is part of the punishment for creating an incident.

12.6. Penalty points catalogue:

  • Corner Cutting: Warning or up to 3 penalty points
  • Blocking line: Warning or up to 4 penalty Points
Rule violation Penalties
General
Common Incident Ranging from a warning up to 3 Penalty Points
In extreme cases 4 Penalty points + 1 week barrage
Critical Incident Up to 6 Penalty Points
Or up to 6 Penalty Points + 1 or up to 4 week barrage
Intentional Incident Disqualification from the race
4 or up to 6 Penalty Points + 2 or up to 6 week barrage
Other Penalty Worthy Actions
Dangerous Driving Warning or up to 3 Penalty Points
Qualifying Incidents Warning or up to 2 Penalty Points
Car Reset Warning or up to 2 Penalty Points
Corner CuttingWarning or up to 3 penalty points
Blocking lineWarning or up to 4 penalty Points
Special Case
Special Case1 Time penalty
Ranging from 5 to 45 seconds

1: Possible for every rule break mentioned in rule "4. Incidents" and it's subpoint

13. Race points catalog for the online phases and advancing further stages

All qualified players will accumulate points from the Online Playoffs to advance to the further stages of the challenge.

Place Points
1st place 32 points
2nd place 26 points
3rd place 20 points 
4th place 16 points 
5th place 14 points
6th place 12 points
7th place 10 points
8th place 8 points
9th place 6 points
10th place 4 points
11th place 2 points
12th place 1 point

 

14. Race points catalog for Gamescom

Place Points
1st place 20 points
2nd place 15 points
3rd place 12 points 
4th place 10 points 
5th place 8 points
6th place 4 points
7th place 2 points
8th place 1 points

 

14.1. Tiebreak

In case of a tiebreak between multiple players, the player who’s having the best single result from past tracks is going to advance to the next phase of the challenge. If it’s still a tie, the player who’s having the best lap times from past tracks is going to advance. If the time and circumstances allow it, admins may also decide to match players to a separate race to determine the placer who's advancing to the next phase of the challenge.

15. Game media

All game media (screenshots, replays, etc) must be kept for at least 14 days. Faking or manipulating game media is of course forbidden and will result in severe penalties. Game media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad game media naming. However, if an admin is hindered in their work because of bad game media names then it can be punished for.

15.1. Replays

Every Driver who participates needs to let the game upload his fastest lap time in the rivals mode.

16. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

16.1. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting that race. If ESL TV is casting a race, personal streaming is not allowed without an admin agreement. Personal Streaming of a race shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the streaming driver in the tournament.

17. General Conditions

17.1. Indemnity

By entering, Players agree to abide by these Official Rules; and to release and hold harmless Microsoft Corporation, One Microsoft Way, Redmond, WA, 98052 and ESL 1212 Chestnut St, 91506 Burbank, CA, USA (together “Sponsors”) and their respective parents, subsidiaries, affiliates, employees and agents from any and all liability or any injury, loss or damage of any kind arising from or in connection with this Tournament or any prize won.

17.2. Cancellation

If cheating, a virus, bug, catastrophic event, or any other unforeseen or unexpected event that cannot be reasonably anticipated or controlled affects the fairness and/or integrity of this Tournament, Sponsors reserve the right to cancel, change or suspend this Tournament. This right is reserved whether the event is due to a human or technical error.

17.3. Publicity

By accepting a prize, Player agrees that Sponsors may use their proper name and state of residence online and in print, or in any other media, in connection with this Tournament, without payment or compensation, except where prohibited by law.

18. Governing Law

This Tournament will be governed by the laws of Federal Republic of Germany and players consent to the exclusive jurisdiction and venue of the courts Federal Republic of Germany for any disputes arising out of this Tournament.

19. Privacy

19.1. Privacy Policy of Microsoft

By participating in the challenge, you agree with Microsoft’s privacy policy.

19.2. Privacy Policy of Porsche

By participating in the challenge, you agree with Porsche’s privacy policy.

19.3. Privacy Policy of ESL

By participating in the challenge, you agree with ESL’s privacy policy.