Echo Arena Open Ladder 3on3 Europe
Last change: 21.03.2019 14:45
These are the rules for the Echo Arena Open Ladder 3on3 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General
- 1.1. Challenging
- 1.2. No show
- 1.3. Agreements
- 1.4. Cheating
- 1.4.1. Rehabilitation
- 1.5. Team Name and Player Names
- 1.5.1. Team Names
- 1.5.2. Player Names
- 1.5.3. Team Tags
- 1.5.4. Team Logos
- 1.5.5. Team Replacement
- 1.6. Sponsorships
- 1.7. Streaming
- 1.8. Internal Texts
- 1.9. North America
- 1.10. Europe
- 2. Ladder Match Format
- 2.1. Format
- 3. Penalty Points Catalogue
In a ladder any participant may challenge any other. The challenge may be refused by the challenged if they choose. In ladders with more than 20 participants compulsory challenges are activated. If a participant is within 20 places above the challenging participants the refusal will be punished with 1 penalty point. If both participants are in the top 10, the refusal will be punished with 2 penalty points.
A challenging participant from the newcomer pool (unranked) is considered as being at the bottom of the ladder, therefore the 20 participants ranked last in the ladder would be punished for rejecting a challenge.
Participants that have more than 5 outstanding challenges in a ladder, no matter if the matches are confirmed or not, may not take on any further challenges. This is scripted into the ESL system and cannot be changed.
1.2. No show
If your opponent does not show after 20 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
In Instant Challenger matches the no show time is 10 minutes.
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team.
Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.
All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.
Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The following rules may never be changed by arrangement:
- Entering results for matches that have not been played
- Allowing players to play that are barred because of penalty points, or are barred in the league due to a ban
- Allowing players to play in leagues with premium requirement that are barred for not having Premium
- Allowing players to play without Anticheat
Players caught cheating will be penalized with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account).
Matches, where the player participated, will be deleted, if they are not older than 28 days. Please open a support ticket for this request.
Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here: http://play.eslgaming.com/rehab
1.5. Team Name and Player Names
1.5.1. Team Names
Team names must be deemed appropriate by the ESL Administration Staff. The ESL Administration Staff reserves the right to ask Teams to change their Team name or to directly change Team names that are seen as unfit.
Team names do not have to be unique, however, the ESL Administration Staff reserves the right to deny Teams with the same name or a similar name as a well-known team (e.g., “Immortals” when not the official Immortals esports team, or two teams with similar names such as “Echo Commando” and “Echo Kommando”).
Team names that are restricted by law are not acceptable; Team names that violate this will be force-changed by the ESL Administration Staff and penalty points will be applied to the Team. Copyrighted names will not be accepted.
A Team can change its name at any time. This also applies when a team is restructured. Changing the Team name with the purpose of deceiving others is forbidden. Team names may be denied at any time that may not reflect the professional standards of the League. Affected teams will be required to submit and play under another approved name.
1.5.2. Player Names
Players’ Oculus IDs must be deemed appropriate by ESL Administration Staff and Oculus. Oculus reserves the right to ask Players to change their Oculus ID or to directly change Oculus IDs that are seen as unfit for the League. ESL Administration Staff may also insert a Player’s Team name as a part of the Player’s Oculus ID to enhance the viewing experience for fans.
1.5.3. Team Tags
Teams must submit a tag of 2-6 characters. This tag may be used in-game or in broadcast materials. Team tags must be submitted to the ESL Administration Staff for approval. Copyrighted tags or tags which go against etiquette and good manners will not be accepted.
1.5.4. Team Logos
Team logos must be approved by the ESL Administration Staff. Team logos must represent the team and have some reference to the Team’s name or to the Team’s tag. Copyrighted logos or logos which go against etiquette and good manners will not be accepted. Team logos may be denied at any time. Affected teams will be required to submit and play under another approved logo.
1.5.5. Team Replacement
A team that disbands will be automatically disqualified from the League. The next highest ranked Team in the region will replace the disqualified team (“Replacement Team”).
- The Replacement Team does not take the match record from the disqualified Team.
- The record from the disqualified Team will be wiped from the Teams still
participating in the League.
- Depending on the circumstances ESL, at its sole discretion, may decide to overrule
the Roster restrictions.
Teams can freely acquire sponsors but must follow ESL’s restrictions regarding sponsorships (see Section 9.7).
The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.
In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, Players may stream any portion of the Echo Arena VR League in which they are participating if the content of that stream is delayed by at least 3 minutes. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
1.8. Internal Texts
All texts written in either protest or support tickets, or written by the ESL Administration Staff to applicants, Players, or Teams of the VR League, cannot be published without the permission of the ESL.
1.9. North America
The North American Region will be made up of Teams from the United States and Canada (“Eligible Countries”).
The Europe Region will be made up of Teams from Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Netherlands, Norway, Poland, Spain, Sweden, Switzerland, and United Kingdom (“Eligible Countries”).
2. Ladder Match Format
Participants are responsible for understanding the Game controls and instructions. All matches will be tracked by the Game’s internal scoring and winner determination system and will be deemed the official result for all purposes of this Tournament.
Teams will compete against other Teams in a Best-of-3 match where each match between two (2) Teams will consist of three (3) games. The Team who wins a majority of these three games will be declared the winner of the match.
3. Penalty Points Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
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