DRAGON BALL FighterZ (One) Gamescom Registration Cup 2017
Last change: 11.02.2019 15:36
These are the rules for the DRAGON BALL FighterZ (One) Gamescom Registration Cup 2017. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. DRAGON BALL FighterZ Rules and Format
- 1.1. Player Eligibility
- 1.1.1. Entrant Cap: 64 people
- 1.2. Settings
- 1.2.1. Rounds
- 1.3. Technical Issues
- 1.4. Disqualification
- 2. 1on1 Cup Rules
- 2.1. 1on1 Tournament Format
- 2.1.1. Match Settings
- 2.2. No show
- 2.3. Forfeit
- 2.4. Protests
- 2.5. Admins
- 3. Penalty points
1. DRAGON BALL FighterZ Rules and Format
1.1. Player Eligibility
All players participating in DRAGON BALL FighterZ competitions must have an ESL Play account and a valid Gamescom Ticket for Friday, August 25th. In order to participate in tournaments by ESL, you must meet the following requirements:
If you do not not meet these requirements, you will be deemed ineligible.
1.1.1. Entrant Cap: 64 people
- Up to Grand Finals: Best-of-One
- Grand Finals: Best-Of-Three
- Timer: Default (300s)
- Bracket: Single-Elimination
- Seeding: Random
1.3. Technical Issues
- If a bug arises during gameplay, reset the round
- In the case of an accidental pause, the person who did NOT pause can decide whether to play it out or if they want to take the automatic win.
- If an accidental pause occurs during a super animation (during which no one can move), decisions are to be made at the discretion of ESL Admins on site.
- Coaching is not allowed.
To keep tournaments as efficient as possible, ESL reserves the right to disqualify players. This will only be done in cases where a player purposefully stalls or attempts to block another player. In some scenarios both players may be affected. Any player found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the player is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the player) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.
2. 1on1 Cup Rules
2.1. 1on1 Tournament Format
2.1.1. Match Settings
- Size: 1on1
- Format: Best of 3, with Best of 5 finals
- Bracket: Single Elimination
2.2. No show
If your opponent is not ready to play 5 minutes after the scheduled match time, please contact the on site Admin. This is the fastest way to get your match checked to move on to the next round.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, you have 10 minutes to protest the report. ESL reserves the right to decrease this period in case of drastic delays. Match protests must include media evidence clearly showing the results of the match/series. Players are responsible for providing proof of match results in case of disputes.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. ESL reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
3. Penalty points
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Only a player, which participated in a match, can complain about their opponent breaking the rules.
All rules are subject to change without notification.
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