Dragon Ball XENOVERSE 2 (PS4) 1on1 Community Cup #16 Europe
Last change: 11.02.2019 15:36
These are the rules for the Dragon Ball XENOVERSE 2 (PS4) 1on1 Community Cup #16 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Dragon Ball Xenoverse 2 Rules and Format
- 1.1. Player Eligibility
- 1.2. Player Names
- 1.3. Game version
- 1.4. Technical Issues
- 1.5. Disqualification
- 2. 1on1 Cup Rules
- 2.1. 1on1 Tournament Format
- 2.1.1. Match Settings
- 2.2. Game preparations
- 2.3. No show
- 2.4. Forfeit
- 2.5. Protests
- 3. Match rules
- 4. Results
- 4.1. Admins
- 5. Match Media
- 6. Casting and Streaming
- 6.1. Personal Streaming
- 7. Penalty points
1. Dragon Ball Xenoverse 2 Rules and Format
1.1. Player Eligibility
All players participating in Dragon Ball Xenoverse 2 competitions must enter their PSN Online ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:
- You must be a registered player on the ESL website.
- You must have an active PSN Online ID in good standing and add it to your profile.
If you do not not meet these requirements, you will be deemed ineligible.
1.2. Player Names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” Player information will not be allowed to change once a cup has begun. This includes gameaccounts.
Players must compete under their officially registered PSN Online ID during all official matches.
1.3. Game version
All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.4. Technical Issues
Players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
To keep tournaments as efficient as possible, ESL reserves the right to disqualify players. This will only be done in cases where a player purposefully stalls or attempts to block another player. In some scenarios both players may be affected. Any player found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the player is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the player) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.
2. 1on1 Cup Rules
2.1. 1on1 Tournament Format
2.1.1. Match Settings
- Size: 1on1
- Format: Best of 1
- Swiss Tournament Format
2.2. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play.
2.3. No show
If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, you have 10 minutes to protest the report. ESL reserves the right to decrease this period in case of drastic delays. Match protests must include media evidence clearly showing the results of the match/series. Players are responsible for providing proof of match results in case of disputes.
3. Match rules
3.1. Game Settings
- Combos: No infinite combos while stamina is broken. (Example: Triangle+O infinite with SSGSS Goku or Hit’s Punch dash cancel punch combo)
- Limitations: Limitations are to be enabled
- Items: No items are allowed to be used
- Connectivity: Every player requires a 3 bars or higher connection rate
- Custom Characters: Custom characters cannot be used
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same character as they picked at the start of the the original game.
Observers are allowed only if both players agree. Exceptions to this rule are ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer).
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. ESL reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
5. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
6. Casting and Streaming
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
6.1. Personal Streaming
Personal Streaming is always allowed even when an official ESL caster is present.
7. Penalty points
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Only a player, which participated in a match, can complain about their opponent breaking the rules.
All rules are subject to change without notification.
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.