Dota Underlords FFA Opening Cup #1 North America
Last change: 09.10.2019 18:40
These are the rules for the Dota Underlords FFA Opening Cup #1 North America. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Dota Underlords Rules
- 2. Match Rules
- 2.1. Starting the game
- 2.2. Failure to appear / No Show
- 2.3. Rounds with Best of Two
- 2.4. Game Mode
- 2.5. Game preparations
- 2.5.1. Game Account
- 2.6. Ingame
- 2.6.1. Player drops
- 2.6.2. DDOS
- 2.6.3. Rematch
- 2.6.4. Results
- 2.6.5. Player communication
- 2.6.6. Protests
- 2.7. Tiebreaker
- 2.8. Illegal Actions
- 3. Match Media
- 4. Penalty Point Catalogue
1. Dota Underlords Rules
The assigned host is responsible for creating the Party within the game and providing the Party Code to its opponents. This will always be the first player on the list of the corresponding group in ESL Play.
In the event that the assigned host does not create the Party within the game or does not show activity until 10 minutes after the start of the round, he will receive the immediate disqualification from the tournament. The new host will be the next player on the starting sheet list.
1.1.1. Lobby Settings
- Code: Automatically generated by the game
- Private Match
2. Match Rules
2.1. Starting the game
As soon as a round starts, the game must begin. The schedules of the next rounds are subject to the completion of all the games of the previous round.
2.2. Failure to appear / No Show
Each player has 10 minutes to show up to a match. (Match date +10 minutes). Showing up after 10 minutes result in a default loss. Please keep in mind, if a player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match.
2.3. Rounds with Best of Two
If a round is Best of Two, the second match start time is immediately after the first game is closed, meaning the 10 minutes to show up start counting right away i.e. game 1 closed at 15:45, players have until 15:55 to show up in lobby for the second match.
2.4. Game Mode
2.4.1. Best of One
Only one game, the top 4 advance to the next round. The remaining are eliminated.
2.4.2. Best of Two
Two games are played. The final score is the sum of the points gained on both games.
2.5. Game preparations
Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins. Starting to play the match means that you agree with the pre-match situation (eg. if a player showed up and the game started nevertheless, the late show up is invalid after that point).
2.5.1. Game Account
All players must have an updated Steam Account added to their ESL account. A wrong, missing or outdated Steam Account can lead into (a) warning. (b) 1-3 penalty points, depending on the case. A simple case of wrong, missing or outdated Steam Account does not lead into a disqualification or a rematch in ESL Cups, but the player has to update as soon as it's known.
2.6.1. Player drops
Rematches will only be done if the majority of the players experience connection problems.
If a player drop or is lagging duo to a DDOS attack, the Pause Rule and the Player Drops rule is applied here. There are no exceptions for DDOS attacks. It's the player responsibility to protect himself against DDOS attacks.
Players can agree to a rematch, if they think it's needed to play a fair and balanced match or to solve technical problems. The new lobby must be hosted by the same player as the previous one, following the same procedure as before.
The winning players need to take screenshot of the scoreboard at the end of the match and upload it to the match page on ESL. In case of dispute, contact the admins via Discord or a Protest/Support Ticket.
2.6.5. Player communication
Please use the game chat located in the lower right corner of the screen to communicate with the players in your Group.
Protests have to be filled within 15 minutes after the match finish, otherwise they can't be used to influence the result.
In case of a tie, the following guidelines will be followed:
- Performance overall in all rounds.
- Best W/L ratio in the final round.
- Best W/L ratio in all rounds.
2.8. Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
2.8.2. Personal Streaming
Personal Streaming is allowed.
3. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you must upload the match media from a match to the match page as soon as the match is over. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned.
3.1.1. Score screenshot
- All players are obliged to take screenshot of the scoreboard at the end of the game. In case of a dispute, screenshots will be taken into consideration.
3.2. Missing Screenshots
- A missing screenshot can lead to a penalty points for each team/player and the match may be deleted. (a) Warning, (b) 1 penalty point for each team / player
- An incomplete screenshot can lead to 1 penalty point or a warning for each team/player.
4. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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