play Dota 2 ESL One Frankfurt Open Qualifier SEA

Last change: 01.12.2019 19:49

These are the rules for the Dota 2 ESL One Frankfurt Open Qualifier SEA. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. ESL One Frankfurt 2016 SEA Qualifier Rules

1.1. Game Version

The game version must be "Dota 2".

1.2. Lobby Settings

  • Lobby Password: Mandatory ¹
  • Game Name: Optional
  • Enable Cheats: OFF
  • Bot Difficulty: Random
  • Version: Tournament
  • Series Type: No Series
  • Game Mode: Captains Mode
  • Starting Team: Check Game Mode²
  • Penalty-Radiant: None
  • Penalty-Dire: None
  • Server Location: Singapore
  • Spectators: Enable
  • Dota TV Delay: 2 minutes

¹ Share it with your opponent so they can find the lobby

² This differs from which game mode you are playing. Check the game mode rules below.

2. Match Rules

2.1. Starting the Game

As soon as both teams are on the same round the game must start. This means that if both teams get a default win on the first round (for not having an opponent or any other circumstances), even if the match page states a different match time hour, the match must start.

2.2. Server

The server is by default Singapore. This can be, however, be changed if both teams agree to do it.

2.3. Failure to appear / No Show

Each team has 15 minutes to show up to a match. (Match date +15 minutes). Showing up after 15 minutes result in a default loss. The team that is waiting must open a protest ticket or try to communicate with an ESL Admin via the ESL match chat in order to get a default win. Please keep in mind, if a team or player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match.

2.4. Game Mode

2.4.1. Best of One

The team at the left side of the match sheet chooses the side, the team on the right side chooses the drafting order. The lobby setting "Starting Team" must be set according to the drafting order. The side chosen on this setting will have the first ban/pick.

2.4.2. Best of Three

The team at the left side of the match sheet is radiant on the first game, the drafting order is random. On the second game, it's the reverse. On the third game, the team on the left side chooses the side, the other team chooses the drafting order. The lobby setting "Starting Team" must be set to random on games 1 and 2, and according to the drafting order on game 3. The side chosen on this setting will have the first ban/pick.

2.5. Game preparations

Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins.

  • Agreements between the teams/players need to be posted as match comments.
  • Make sure the match is played with the right lobby settings.
  • Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of a team foreign player can lead into (a) warning. (b) disqualification. (c) 2-6 penalty points (d) rematch, depending on the case. An ESL admin will take further actions if there is a standin suspicion.

2.5.1. Game Account

All players must have an updated Dota 2 Steam ID added to his ESL account. A wrong, missing or outdated Dota 2 Steam ID can lead into (a) warning. (b) 1-3 penalty points, depending on the case. A simple case of wrong, missing or outdated Dota 2 Steam ID does not lead into a disqualification or a rematch in ESL Tournaments or Ladders, but the player has to update as soon as it's known. An ESL admin will take further actions if there is a standin suspicion.

2.5.2. Choosing the game host

  • Any team/player can host the lobby. Please follow the "Lobby Settings" and the rules stated on the "Game mode" tab above.

2.5.3. Player Change

You are not allowed to change a player after the start of a match.

2.5.4. Standins

The use of standins on cups is allowed. All players must be registered on ESL and assigned to the team they are playing for (including standins). The use of unregistered players on a match may result on a default loss. The standins must have a registered Game Account on the website.

2.6. Ingame

2.6.1. Number of players

Number of players must be 5 for each team. A team missing a player will get a default loss.

2.6.2. Player drops

There is a total waiting time of 10 minutes per game to wait for player drops per team.

2.6.3. Pause Rule

It is forbidden to pause a game for no reason. After you pause a game you must say in all chat the reason of the pause. In the same game, the total pause time can't be longer than 10 minutes (if a team pause the game for 3 minutes and later pause it again for 7, they can't pause anymore, unless the opponents agree with it).

  • A pause shouldn't be longer than 5 minutes. In the case a longer pause being needed, the opponent or an ESL admin has to agree it, otherwise the match continue.
  • To unpause a game is only allowed if both teams agree to it in all chat or a pause lasted longer as 10 minutes and no further agreements were made.
  • Abuse of the pause will lead to a disqualification. Screenshots of proof and the demo of the game must be uploaded into the match.

2.6.4. DDOS

If a player drop or is lagging duo to a DDOS attack, the Pause Rule and the Player Drops rule is applied here. There are no exceptions for DDOS attacks. It's the player responsibility to protect himself against DDOS attacks.

2.6.5. Rematch

If there is a technical problem that requires a rematch, contact an admin.

2.6.6. Rematch Rules

  • A match has to be played with the same picks (it can be created using the All Pick mode).

2.6.7. Abortion of a match

You can abort a match by typing "gg" (without the "") on the all chat.

2.6.8. Results

Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.

2.6.9. Communication & Support

Please use matchchat, located on the bottom right hand side of your screen or submit a support ticket for any assistance during the cup. ESL Wire is the main communication tool for admins to communicate to players through matchchat during a cup.

2.6.10. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

2.7. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.

2.8. Spectators

Spectators inside the Lobby are forbidden (such as coach's, managers or casters). Only official ESL Casters or Admins are allowed.

2.8.1. Casting

Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.

2.8.2. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from am ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.

3. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.